[DEV] change namespace and header type
This commit is contained in:
parent
247f3e6c11
commit
cd59604b4b
189
CMakeLists.txt
189
CMakeLists.txt
@ -1,189 +0,0 @@
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# Minimum cmake version required
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CMAKE_MINIMUM_REQUIRED(VERSION 2.8.3)
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# Project configuration
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PROJECT(REACTPHYSICS3D CXX)
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# Build type
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IF (NOT CMAKE_BUILD_TYPE)
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SET(CMAKE_BUILD_TYPE "Release")
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ENDIF (NOT CMAKE_BUILD_TYPE)
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# Where to build the library
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SET(LIBRARY_OUTPUT_PATH "lib")
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# Where to build the executables
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SET(OUR_EXECUTABLE_OUTPUT_PATH "${PROJECT_BINARY_DIR}/bin")
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ENABLE_TESTING()
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# Options
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OPTION(COMPILE_TESTBED "Select this if you want to build the testbed application" OFF)
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OPTION(COMPILE_TESTS "Select this if you want to build the tests" OFF)
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OPTION(PROFILING_ENABLED "Select this if you want to compile with enabled profiling" OFF)
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OPTION(DOUBLE_PRECISION_ENABLED "Select this if you want to compile using double precision floating
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values" OFF)
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# Warning Compiler flags
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SET(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wall")
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# C++11 flags
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IF(CMAKE_CXX_COMPILER_ID MATCHES "Clang" OR CMAKE_CXX_COMPILER_ID MATCHES "GNU")
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include(CheckCXXCompilerFlag)
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CHECK_CXX_COMPILER_FLAG("-std=c++11" COMPILER_SUPPORTS_CXX11)
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IF(COMPILER_SUPPORTS_CXX11)
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++11")
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ELSE()
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message("The compiler ${CMAKE_CXX_COMPILER} has no C++11 support. Please use a different C++ compiler.")
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ENDIF()
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ENDIF()
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# Headers
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INCLUDE_DIRECTORIES(src)
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IF(PROFILING_ENABLED)
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ADD_DEFINITIONS(-DIS_PROFILING_ACTIVE)
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ENDIF(PROFILING_ENABLED)
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IF(DOUBLE_PRECISION_ENABLED)
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ADD_DEFINITIONS(-DIS_DOUBLE_PRECISION_ENABLED)
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ENDIF(DOUBLE_PRECISION_ENABLED)
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# Source files
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SET (REACTPHYSICS3D_SOURCES
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"src/configuration.h"
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"src/decimal.h"
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"src/reactphysics3d.h"
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"src/body/Body.h"
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"src/body/Body.cpp"
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"src/body/CollisionBody.h"
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"src/body/CollisionBody.cpp"
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"src/body/RigidBody.h"
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"src/body/RigidBody.cpp"
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"src/collision/broadphase/BroadPhaseAlgorithm.h"
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"src/collision/broadphase/BroadPhaseAlgorithm.cpp"
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"src/collision/broadphase/DynamicAABBTree.h"
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"src/collision/broadphase/DynamicAABBTree.cpp"
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"src/collision/narrowphase/CollisionDispatch.h"
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"src/collision/narrowphase/DefaultCollisionDispatch.h"
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"src/collision/narrowphase/DefaultCollisionDispatch.cpp"
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"src/collision/narrowphase/EPA/EdgeEPA.h"
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"src/collision/narrowphase/EPA/EdgeEPA.cpp"
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"src/collision/narrowphase/EPA/EPAAlgorithm.h"
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"src/collision/narrowphase/EPA/EPAAlgorithm.cpp"
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"src/collision/narrowphase/EPA/TriangleEPA.h"
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"src/collision/narrowphase/EPA/TriangleEPA.cpp"
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"src/collision/narrowphase/EPA/TrianglesStore.h"
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"src/collision/narrowphase/EPA/TrianglesStore.cpp"
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"src/collision/narrowphase/GJK/Simplex.h"
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"src/collision/narrowphase/GJK/Simplex.cpp"
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"src/collision/narrowphase/GJK/GJKAlgorithm.h"
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"src/collision/narrowphase/GJK/GJKAlgorithm.cpp"
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"src/collision/narrowphase/NarrowPhaseAlgorithm.h"
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"src/collision/narrowphase/NarrowPhaseAlgorithm.cpp"
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"src/collision/narrowphase/SphereVsSphereAlgorithm.h"
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"src/collision/narrowphase/SphereVsSphereAlgorithm.cpp"
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"src/collision/narrowphase/ConcaveVsConvexAlgorithm.h"
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"src/collision/narrowphase/ConcaveVsConvexAlgorithm.cpp"
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"src/collision/shapes/AABB.h"
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"src/collision/shapes/AABB.cpp"
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"src/collision/shapes/ConvexShape.h"
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"src/collision/shapes/ConvexShape.cpp"
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"src/collision/shapes/ConcaveShape.h"
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"src/collision/shapes/ConcaveShape.cpp"
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"src/collision/shapes/BoxShape.h"
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"src/collision/shapes/BoxShape.cpp"
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"src/collision/shapes/CapsuleShape.h"
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"src/collision/shapes/CapsuleShape.cpp"
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"src/collision/shapes/CollisionShape.h"
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"src/collision/shapes/CollisionShape.cpp"
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"src/collision/shapes/ConeShape.h"
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"src/collision/shapes/ConeShape.cpp"
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"src/collision/shapes/ConvexMeshShape.h"
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"src/collision/shapes/ConvexMeshShape.cpp"
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"src/collision/shapes/CylinderShape.h"
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"src/collision/shapes/CylinderShape.cpp"
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"src/collision/shapes/SphereShape.h"
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"src/collision/shapes/SphereShape.cpp"
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"src/collision/shapes/TriangleShape.h"
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"src/collision/shapes/TriangleShape.cpp"
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"src/collision/shapes/ConcaveMeshShape.h"
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"src/collision/shapes/ConcaveMeshShape.cpp"
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"src/collision/shapes/HeightFieldShape.h"
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"src/collision/shapes/HeightFieldShape.cpp"
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"src/collision/RaycastInfo.h"
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"src/collision/RaycastInfo.cpp"
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"src/collision/ProxyShape.h"
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"src/collision/ProxyShape.cpp"
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"src/collision/TriangleVertexArray.h"
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"src/collision/TriangleVertexArray.cpp"
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"src/collision/TriangleMesh.h"
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"src/collision/TriangleMesh.cpp"
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"src/collision/CollisionDetection.h"
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"src/collision/CollisionDetection.cpp"
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"src/collision/CollisionShapeInfo.h"
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"src/collision/ContactManifold.h"
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"src/collision/ContactManifold.cpp"
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"src/collision/ContactManifoldSet.h"
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"src/collision/ContactManifoldSet.cpp"
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"src/constraint/BallAndSocketJoint.h"
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"src/constraint/BallAndSocketJoint.cpp"
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"src/constraint/ContactPoint.h"
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"src/constraint/ContactPoint.cpp"
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"src/constraint/FixedJoint.h"
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"src/constraint/FixedJoint.cpp"
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"src/constraint/HingeJoint.h"
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"src/constraint/HingeJoint.cpp"
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"src/constraint/Joint.h"
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"src/constraint/Joint.cpp"
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"src/constraint/SliderJoint.h"
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"src/constraint/SliderJoint.cpp"
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"src/engine/CollisionWorld.h"
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"src/engine/CollisionWorld.cpp"
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"src/engine/ConstraintSolver.h"
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"src/engine/ConstraintSolver.cpp"
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"src/engine/ContactSolver.h"
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"src/engine/ContactSolver.cpp"
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"src/engine/DynamicsWorld.h"
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"src/engine/DynamicsWorld.cpp"
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"src/engine/EventListener.h"
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"src/engine/Impulse.h"
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"src/engine/Island.h"
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"src/engine/Island.cpp"
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"src/engine/Material.h"
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"src/engine/Material.cpp"
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"src/engine/OverlappingPair.h"
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"src/engine/OverlappingPair.cpp"
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"src/engine/Profiler.h"
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"src/engine/Profiler.cpp"
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"src/engine/Timer.h"
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"src/engine/Timer.cpp"
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"src/mathematics/mathematics.h"
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"src/mathematics/mathematics_functions.h"
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"src/mathematics/mathematics_functions.cpp"
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"src/mathematics/Matrix2x2.h"
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"src/mathematics/Matrix2x2.cpp"
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"src/mathematics/Matrix3x3.h"
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"src/mathematics/Matrix3x3.cpp"
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"src/mathematics/Quaternion.h"
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"src/mathematics/Quaternion.cpp"
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"src/mathematics/Transform.h"
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"src/mathematics/Transform.cpp"
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"src/mathematics/Vector2.h"
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"src/mathematics/Vector2.cpp"
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"src/mathematics/Vector3.h"
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"src/mathematics/Ray.h"
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"src/mathematics/Vector3.cpp"
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"src/memory/MemoryAllocator.h"
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"src/memory/MemoryAllocator.cpp"
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"src/memory/Stack.h"
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)
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# Create the library
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ADD_LIBRARY(reactphysics3d STATIC ${REACTPHYSICS3D_SOURCES})
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# If we need to compile the testbed application
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add_subdirectory(tools/testbed/)
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# If we need to compile the tests
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add_subdirectory(test/)
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10
README.md
10
README.md
@ -1,14 +1,14 @@
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[![Travis Build Status](https://travis-ci.org/DanielChappuis/reactphysics3d.svg?branch=master)](https://travis-ci.org/DanielChappuis/reactphysics3d)
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[![Travis Build Status](https://travis-ci.org/DanielChappuis/ephysics.svg?branch=master)](https://travis-ci.org/DanielChappuis/ephysics)
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## ReactPhysics3D
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ReactPhysics3D is an open source C++ physics engine library that can be used in 3D simulations and games.
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Website : [http://www.reactphysics3d.com](http://www.reactphysics3d.com)
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Website : [http://www.ephysics.com](http://www.ephysics.com)
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Author : Daniel Chappuis
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<img src="https://raw.githubusercontent.com/DanielChappuis/reactphysics3d/master/documentation/UserManual/images/testbed.png" alt="Drawing" height="400" />
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<img src="https://raw.githubusercontent.com/DanielChappuis/ephysics/master/documentation/UserManual/images/testbed.png" alt="Drawing" height="400" />
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## Features
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@ -38,7 +38,7 @@ The ReactPhysics3D library is released under the open-source BSD 3 clauses licen
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## Documentation
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You can find the User Manual and the Doxygen API Documentation [here](http://www.reactphysics3d.com/documentation.html)
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You can find the User Manual and the Doxygen API Documentation [here](http://www.ephysics.com/documentation.html)
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## Branches
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@ -48,4 +48,4 @@ your application, it is recommended to checkout the "master" branch.
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## Issues
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If you find any issue with the library, you can report it on the issue tracker [here](https://github.com/DanielChappuis/reactphysics3d/issues).
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If you find any issue with the library, you can report it on the issue tracker [here](https://github.com/DanielChappuis/ephysics/issues).
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@ -1,65 +0,0 @@
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#
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# Try to find GLEW library and include path.
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# Once done this will define
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#
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# GLEW_FOUND
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# GLEW_INCLUDE_PATH
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# GLEW_LIBRARY
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#
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IF (WIN32)
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FIND_PATH( GLEW_INCLUDE_PATH GL/glew.h
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$ENV{PROGRAMFILES}/GLEW/include
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${GLEW_ROOT_DIR}/include
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DOC "The directory where GL/glew.h resides")
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IF (NV_SYSTEM_PROCESSOR STREQUAL "AMD64")
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FIND_LIBRARY( GLEW_LIBRARY
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NAMES glew64 glew64s
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PATHS
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$ENV{PROGRAMFILES}/GLEW/lib
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${PROJECT_SOURCE_DIR}/src/nvgl/glew/bin
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${PROJECT_SOURCE_DIR}/src/nvgl/glew/lib
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DOC "The GLEW library (64-bit)"
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)
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ELSE(NV_SYSTEM_PROCESSOR STREQUAL "AMD64")
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FIND_LIBRARY( GLEW_LIBRARY
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NAMES glew GLEW glew32 glew32s
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PATHS
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$ENV{PROGRAMFILES}/GLEW/lib
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${PROJECT_SOURCE_DIR}/src/nvgl/glew/bin
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${PROJECT_SOURCE_DIR}/src/nvgl/glew/lib
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DOC "The GLEW library"
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)
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ENDIF(NV_SYSTEM_PROCESSOR STREQUAL "AMD64")
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ELSE (WIN32)
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FIND_PATH( GLEW_INCLUDE_PATH GL/glew.h
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/usr/include
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/usr/local/include
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/sw/include
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/opt/local/include
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${GLEW_ROOT_DIR}/include
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DOC "The directory where GL/glew.h resides")
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FIND_LIBRARY( GLEW_LIBRARY
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NAMES GLEW glew
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PATHS
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/usr/lib64
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/usr/lib
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/usr/local/lib64
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/usr/local/lib
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/sw/lib
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/opt/local/lib
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${GLEW_ROOT_DIR}/lib
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DOC "The GLEW library")
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ENDIF (WIN32)
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SET(GLEW_FOUND "NO")
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IF (GLEW_INCLUDE_PATH AND GLEW_LIBRARY)
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SET(GLEW_LIBRARIES ${GLEW_LIBRARY})
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SET(GLEW_FOUND "YES")
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ENDIF (GLEW_INCLUDE_PATH AND GLEW_LIBRARY)
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include(FindPackageHandleStandardArgs)
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find_package_handle_standard_args(GLEW DEFAULT_MSG GLEW_LIBRARY GLEW_INCLUDE_PATH)
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1869
doc/API/Doxyfile
1869
doc/API/Doxyfile
File diff suppressed because it is too large
Load Diff
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\Preamble{html}
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\begin{document}
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% Upper case PNG file extensions
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\Configure{graphics*}
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{PNG}
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{\Picture[pict]{\csname Gin@base\endcsname.PNG align=center border=0}}
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% Lower case png extensions
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\Configure{graphics*}
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{png}
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{\Picture[pict]{\csname Gin@base\endcsname.png align=center border=0}}
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% Problems with spanish babel
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\makeatletter
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\let\ifes@LaTeXe\iftrue
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\makeatother
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\EndPreamble
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@ -1,13 +0,0 @@
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#!/bin/bash
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# Delete the /html folder
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rm -R html/
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# Create the /html folder
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mkdir html
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# Use the htlatex command to generate the HTML user manual from the .tex file
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htlatex ReactPhysics3D-UserManual.tex "configHTLatex.cfg,html" "" -dhtml/
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# Copy the images/ folder into the html/ folder
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cp -R images/ html/images/
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@ -1,27 +0,0 @@
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% Title page definition
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\makeatletter
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\def\maketitle{%
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\null
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\thispagestyle{empty}%
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\begin{center}\leavevmode
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\normalfont
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{}
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\vskip 1.3cm
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{\Huge \@title\par}%
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\vskip 0.3cm
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{\Large Version: 0.6.0\par}%
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\vskip 0.3cm
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{\Large \@author\par}%
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\vskip 2cm
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{\includegraphics[height=5cm]{images/ReactPhysics3DLogo.png}}
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\vskip 2cm
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{\large{\url{http://www.reactphysics3d.com}}}
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\vskip 0.2cm
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{\large \@date}%
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\end{center}%
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\vfill
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\null
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\cleardoublepage
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}
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\makeatother
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@ -5,11 +5,11 @@
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*/
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// Libraries
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#include <ephysics/body/Body.h>
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#include <ephysics/collision/shapes/CollisionShape.h>
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#include <ephysics/body/Body.hpp>
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#include <ephysics/collision/shapes/CollisionShape.hpp>
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// We want to use the ReactPhysics3D namespace
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using namespace reactphysics3d;
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using namespace ephysics;
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// Constructor
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/**
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|
@ -8,10 +8,10 @@
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// Libraries
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#include <stdexcept>
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#include <cassert>
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#include <ephysics/configuration.h>
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#include <ephysics/configuration.hpp>
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/// Namespace reactphysics3d
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namespace reactphysics3d {
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/// Namespace ephysics
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namespace ephysics {
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// TODO : Make this class abstract
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// Class Body
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@ -5,12 +5,12 @@
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*/
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// Libraries
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#include <ephysics/body/CollisionBody.h>
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#include <ephysics/engine/CollisionWorld.h>
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#include <ephysics/collision/ContactManifold.h>
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#include <ephysics/body/CollisionBody.hpp>
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#include <ephysics/engine/CollisionWorld.hpp>
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#include <ephysics/collision/ContactManifold.hpp>
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// We want to use the ReactPhysics3D namespace
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using namespace reactphysics3d;
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using namespace ephysics;
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// Constructor
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/**
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|
@ -8,16 +8,16 @@
|
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// Libraries
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||||
#include <stdexcept>
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#include <cassert>
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#include <ephysics/body/Body.h>
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#include <ephysics/body/Body.hpp>
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#include <etk/math/Transform3D.hpp>
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#include <ephysics/collision/shapes/AABB.h>
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#include <ephysics/collision/shapes/CollisionShape.h>
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#include <ephysics/collision/RaycastInfo.h>
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#include <ephysics/memory/MemoryAllocator.h>
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#include <ephysics/configuration.h>
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#include <ephysics/collision/shapes/AABB.hpp>
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||||
#include <ephysics/collision/shapes/CollisionShape.hpp>
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||||
#include <ephysics/collision/RaycastInfo.hpp>
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#include <ephysics/memory/MemoryAllocator.hpp>
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#include <ephysics/configuration.hpp>
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|
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/// Namespace reactphysics3d
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namespace reactphysics3d {
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/// Namespace ephysics
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namespace ephysics {
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||||
// Class declarations
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||||
struct ContactManifoldListElement;
|
@ -5,14 +5,14 @@
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||||
*/
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// Libraries
|
||||
#include <ephysics/body/RigidBody.h>
|
||||
#include <ephysics/constraint/Joint.h>
|
||||
#include <ephysics/collision/shapes/CollisionShape.h>
|
||||
#include <ephysics/engine/DynamicsWorld.h>
|
||||
#include <ephysics/body/RigidBody.hpp>
|
||||
#include <ephysics/constraint/Joint.hpp>
|
||||
#include <ephysics/collision/shapes/CollisionShape.hpp>
|
||||
#include <ephysics/engine/DynamicsWorld.hpp>
|
||||
#include <ephysics/debug.hpp>
|
||||
|
||||
// We want to use the ReactPhysics3D namespace
|
||||
using namespace reactphysics3d;
|
||||
using namespace ephysics;
|
||||
|
||||
|
||||
RigidBody::RigidBody(const etk::Transform3D& transform, CollisionWorld& world, bodyindex id)
|
||||
|
@ -6,12 +6,12 @@
|
||||
#pragma once
|
||||
|
||||
#include <cassert>
|
||||
#include <ephysics/body/CollisionBody.h>
|
||||
#include <ephysics/engine/Material.h>
|
||||
#include <ephysics/mathematics/mathematics.h>
|
||||
#include <ephysics/memory/MemoryAllocator.h>
|
||||
#include <ephysics/body/CollisionBody.hpp>
|
||||
#include <ephysics/engine/Material.hpp>
|
||||
#include <ephysics/mathematics/mathematics.hpp>
|
||||
#include <ephysics/memory/MemoryAllocator.hpp>
|
||||
|
||||
namespace reactphysics3d {
|
||||
namespace ephysics {
|
||||
|
||||
// Class declarations
|
||||
struct JointListElement;
|
@ -5,12 +5,12 @@
|
||||
*/
|
||||
|
||||
// Libraries
|
||||
#include <ephysics/collision/CollisionDetection.h>
|
||||
#include <ephysics/engine/CollisionWorld.h>
|
||||
#include <ephysics/body/Body.h>
|
||||
#include <ephysics/collision/shapes/BoxShape.h>
|
||||
#include <ephysics/body/RigidBody.h>
|
||||
#include <ephysics/configuration.h>
|
||||
#include <ephysics/collision/CollisionDetection.hpp>
|
||||
#include <ephysics/engine/CollisionWorld.hpp>
|
||||
#include <ephysics/body/Body.hpp>
|
||||
#include <ephysics/collision/shapes/BoxShape.hpp>
|
||||
#include <ephysics/body/RigidBody.hpp>
|
||||
#include <ephysics/configuration.hpp>
|
||||
#include <cassert>
|
||||
#include <complex>
|
||||
#include <set>
|
||||
@ -18,7 +18,7 @@
|
||||
#include <utility>
|
||||
|
||||
// We want to use the ReactPhysics3D namespace
|
||||
using namespace reactphysics3d;
|
||||
using namespace ephysics;
|
||||
using namespace std;
|
||||
|
||||
// Constructor
|
||||
|
@ -6,20 +6,20 @@
|
||||
#pragma once
|
||||
|
||||
// Libraries
|
||||
#include <ephysics/body/CollisionBody.h>
|
||||
#include <ephysics/collision/broadphase/BroadPhaseAlgorithm.h>
|
||||
#include <ephysics/engine/OverlappingPair.h>
|
||||
#include <ephysics/engine/EventListener.h>
|
||||
#include <ephysics/collision/narrowphase/DefaultCollisionDispatch.h>
|
||||
#include <ephysics/memory/MemoryAllocator.h>
|
||||
#include <ephysics/constraint/ContactPoint.h>
|
||||
#include <ephysics/body/CollisionBody.hpp>
|
||||
#include <ephysics/collision/broadphase/BroadPhaseAlgorithm.hpp>
|
||||
#include <ephysics/engine/OverlappingPair.hpp>
|
||||
#include <ephysics/engine/EventListener.hpp>
|
||||
#include <ephysics/collision/narrowphase/DefaultCollisionDispatch.hpp>
|
||||
#include <ephysics/memory/MemoryAllocator.hpp>
|
||||
#include <ephysics/constraint/ContactPoint.hpp>
|
||||
#include <vector>
|
||||
#include <map>
|
||||
#include <set>
|
||||
#include <utility>
|
||||
|
||||
/// ReactPhysics3D namespace
|
||||
namespace reactphysics3d {
|
||||
namespace ephysics {
|
||||
|
||||
// Declarations
|
||||
class BroadPhaseAlgorithm;
|
@ -6,10 +6,10 @@
|
||||
#pragma once
|
||||
|
||||
// Libraries
|
||||
#include <ephysics/collision/shapes/CollisionShape.h>
|
||||
#include <ephysics/collision/shapes/CollisionShape.hpp>
|
||||
|
||||
/// Namespace ReactPhysics3D
|
||||
namespace reactphysics3d {
|
||||
namespace ephysics {
|
||||
|
||||
class OverlappingPair;
|
||||
|
@ -7,9 +7,9 @@
|
||||
|
||||
// Libraries
|
||||
#include <iostream>
|
||||
#include <ephysics/collision/ContactManifold.h>
|
||||
#include <ephysics/collision/ContactManifold.hpp>
|
||||
|
||||
using namespace reactphysics3d;
|
||||
using namespace ephysics;
|
||||
|
||||
// Constructor
|
||||
ContactManifold::ContactManifold(ProxyShape* shape1, ProxyShape* shape2,
|
||||
|
@ -7,13 +7,13 @@
|
||||
|
||||
// Libraries
|
||||
#include <vector>
|
||||
#include <ephysics/body/CollisionBody.h>
|
||||
#include <ephysics/collision/ProxyShape.h>
|
||||
#include <ephysics/constraint/ContactPoint.h>
|
||||
#include <ephysics/memory/MemoryAllocator.h>
|
||||
#include <ephysics/body/CollisionBody.hpp>
|
||||
#include <ephysics/collision/ProxyShape.hpp>
|
||||
#include <ephysics/constraint/ContactPoint.hpp>
|
||||
#include <ephysics/memory/MemoryAllocator.hpp>
|
||||
|
||||
/// ReactPhysics3D namespace
|
||||
namespace reactphysics3d {
|
||||
namespace ephysics {
|
||||
|
||||
// Constants
|
||||
const uint32_t MAX_CONTACT_POINTS_IN_MANIFOLD = 4; // Maximum number of contacts in the manifold
|
@ -5,9 +5,9 @@
|
||||
*/
|
||||
|
||||
// Libraries
|
||||
#include <ephysics/collision/ContactManifoldSet.h>
|
||||
#include <ephysics/collision/ContactManifoldSet.hpp>
|
||||
|
||||
using namespace reactphysics3d;
|
||||
using namespace ephysics;
|
||||
|
||||
// Constructor
|
||||
ContactManifoldSet::ContactManifoldSet(ProxyShape* shape1, ProxyShape* shape2,
|
||||
|
@ -6,9 +6,9 @@
|
||||
#pragma once
|
||||
|
||||
// Libraries
|
||||
#include <ephysics/collision/ContactManifold.h>
|
||||
#include <ephysics/collision/ContactManifold.hpp>
|
||||
|
||||
namespace reactphysics3d {
|
||||
namespace ephysics {
|
||||
|
||||
// Constants
|
||||
const int32_t MAX_MANIFOLDS_IN_CONTACT_MANIFOLD_SET = 3; // Maximum number of contact manifolds in the set
|
@ -5,9 +5,9 @@
|
||||
*/
|
||||
|
||||
// Libraries
|
||||
#include <ephysics/collision/ProxyShape.h>
|
||||
#include <ephysics/collision/ProxyShape.hpp>
|
||||
|
||||
using namespace reactphysics3d;
|
||||
using namespace ephysics;
|
||||
|
||||
// Constructor
|
||||
/**
|
||||
|
@ -6,10 +6,10 @@
|
||||
#pragma once
|
||||
|
||||
// Libraries
|
||||
#include <ephysics/body/CollisionBody.h>
|
||||
#include <ephysics/collision/shapes/CollisionShape.h>
|
||||
#include <ephysics/body/CollisionBody.hpp>
|
||||
#include <ephysics/collision/shapes/CollisionShape.hpp>
|
||||
|
||||
namespace reactphysics3d {
|
||||
namespace ephysics {
|
||||
|
||||
// Class ProxyShape
|
||||
/**
|
@ -6,10 +6,10 @@
|
||||
|
||||
// Libraries
|
||||
|
||||
#include <ephysics/collision/RaycastInfo.h>
|
||||
#include <ephysics/collision/ProxyShape.h>
|
||||
#include <ephysics/collision/RaycastInfo.hpp>
|
||||
#include <ephysics/collision/ProxyShape.hpp>
|
||||
|
||||
using namespace reactphysics3d;
|
||||
using namespace ephysics;
|
||||
|
||||
// Ray cast test against a proxy shape
|
||||
float RaycastTest::raycastAgainstShape(ProxyShape* shape, const Ray& ray) {
|
||||
|
@ -7,10 +7,10 @@
|
||||
|
||||
// Libraries
|
||||
#include <etk/math/Vector3D.hpp>
|
||||
#include <ephysics/mathematics/Ray.h>
|
||||
#include <ephysics/mathematics/Ray.hpp>
|
||||
|
||||
/// ReactPhysics3D namespace
|
||||
namespace reactphysics3d {
|
||||
namespace ephysics {
|
||||
|
||||
// Declarations
|
||||
class CollisionBody;
|
@ -5,9 +5,9 @@
|
||||
*/
|
||||
|
||||
// Libraries
|
||||
#include <ephysics/collision/TriangleMesh.h>
|
||||
#include <ephysics/collision/TriangleMesh.hpp>
|
||||
|
||||
using namespace reactphysics3d;
|
||||
using namespace ephysics;
|
||||
|
||||
// Constructor
|
||||
TriangleMesh::TriangleMesh() {
|
||||
|
@ -8,9 +8,9 @@
|
||||
// Libraries
|
||||
#include <vector>
|
||||
#include <cassert>
|
||||
#include <ephysics/collision/TriangleVertexArray.h>
|
||||
#include <ephysics/collision/TriangleVertexArray.hpp>
|
||||
|
||||
namespace reactphysics3d {
|
||||
namespace ephysics {
|
||||
|
||||
// Class TriangleMesh
|
||||
/**
|
@ -5,9 +5,9 @@
|
||||
*/
|
||||
|
||||
// Libraries
|
||||
#include <ephysics/collision/TriangleVertexArray.h>
|
||||
#include <ephysics/collision/TriangleVertexArray.hpp>
|
||||
|
||||
using namespace reactphysics3d;
|
||||
using namespace ephysics;
|
||||
|
||||
// Constructor
|
||||
/// Note that your data will not be copied int32_to the TriangleVertexArray and
|
||||
|
@ -6,9 +6,9 @@
|
||||
#pragma once
|
||||
|
||||
// Libraries
|
||||
#include <ephysics/configuration.h>
|
||||
#include <ephysics/configuration.hpp>
|
||||
|
||||
namespace reactphysics3d {
|
||||
namespace ephysics {
|
||||
|
||||
// Class TriangleVertexArray
|
||||
/**
|
@ -5,12 +5,12 @@
|
||||
*/
|
||||
|
||||
// Libraries
|
||||
#include <ephysics/collision/broadphase/BroadPhaseAlgorithm.h>
|
||||
#include <ephysics/collision/CollisionDetection.h>
|
||||
#include <ephysics/engine/Profiler.h>
|
||||
#include <ephysics/collision/broadphase/BroadPhaseAlgorithm.hpp>
|
||||
#include <ephysics/collision/CollisionDetection.hpp>
|
||||
#include <ephysics/engine/Profiler.hpp>
|
||||
|
||||
// We want to use the ReactPhysics3D namespace
|
||||
using namespace reactphysics3d;
|
||||
using namespace ephysics;
|
||||
|
||||
// Constructor
|
||||
BroadPhaseAlgorithm::BroadPhaseAlgorithm(CollisionDetection& collisionDetection)
|
||||
|
@ -7,13 +7,13 @@
|
||||
|
||||
// Libraries
|
||||
#include <vector>
|
||||
#include <ephysics/body/CollisionBody.h>
|
||||
#include <ephysics/collision/ProxyShape.h>
|
||||
#include <ephysics/collision/broadphase/DynamicAABBTree.h>
|
||||
#include <ephysics/engine/Profiler.h>
|
||||
#include <ephysics/body/CollisionBody.hpp>
|
||||
#include <ephysics/collision/ProxyShape.hpp>
|
||||
#include <ephysics/collision/broadphase/DynamicAABBTree.hpp>
|
||||
#include <ephysics/engine/Profiler.hpp>
|
||||
|
||||
/// Namespace ReactPhysics3D
|
||||
namespace reactphysics3d {
|
||||
namespace ephysics {
|
||||
|
||||
// Declarations
|
||||
class CollisionDetection;
|
@ -5,13 +5,13 @@
|
||||
*/
|
||||
|
||||
// Libraries
|
||||
#include <ephysics/collision/broadphase/DynamicAABBTree.h>
|
||||
#include <ephysics/collision/broadphase/BroadPhaseAlgorithm.h>
|
||||
#include <ephysics/memory/Stack.h>
|
||||
#include <ephysics/engine/Profiler.h>
|
||||
#include <ephysics/collision/broadphase/DynamicAABBTree.hpp>
|
||||
#include <ephysics/collision/broadphase/BroadPhaseAlgorithm.hpp>
|
||||
#include <ephysics/memory/Stack.hpp>
|
||||
#include <ephysics/engine/Profiler.hpp>
|
||||
#include <ephysics/debug.hpp>
|
||||
|
||||
using namespace reactphysics3d;
|
||||
using namespace ephysics;
|
||||
|
||||
// Initialization of static variables
|
||||
const int32_t TreeNode::NULL_TREE_NODE = -1;
|
||||
|
@ -6,12 +6,12 @@
|
||||
#pragma once
|
||||
|
||||
// Libraries
|
||||
#include <ephysics/configuration.h>
|
||||
#include <ephysics/collision/shapes/AABB.h>
|
||||
#include <ephysics/body/CollisionBody.h>
|
||||
#include <ephysics/configuration.hpp>
|
||||
#include <ephysics/collision/shapes/AABB.hpp>
|
||||
#include <ephysics/body/CollisionBody.hpp>
|
||||
|
||||
/// Namespace ReactPhysics3D
|
||||
namespace reactphysics3d {
|
||||
namespace ephysics {
|
||||
|
||||
// Declarations
|
||||
class BroadPhaseAlgorithm;
|
@ -6,9 +6,9 @@
|
||||
#pragma once
|
||||
|
||||
// Libraries
|
||||
#include <ephysics/collision/narrowphase/NarrowPhaseAlgorithm.h>
|
||||
#include <ephysics/collision/narrowphase/NarrowPhaseAlgorithm.hpp>
|
||||
|
||||
namespace reactphysics3d {
|
||||
namespace ephysics {
|
||||
|
||||
// Class CollisionDispatch
|
||||
/**
|
@ -5,14 +5,14 @@
|
||||
*/
|
||||
|
||||
// Libraries
|
||||
#include <ephysics/collision/shapes/ConcaveShape.h>
|
||||
#include <ephysics/collision/shapes/TriangleShape.h>
|
||||
#include <ephysics/collision/narrowphase/ConcaveVsConvexAlgorithm.h>
|
||||
#include <ephysics/collision/CollisionDetection.h>
|
||||
#include <ephysics/engine/CollisionWorld.h>
|
||||
#include <ephysics/collision/shapes/ConcaveShape.hpp>
|
||||
#include <ephysics/collision/shapes/TriangleShape.hpp>
|
||||
#include <ephysics/collision/narrowphase/ConcaveVsConvexAlgorithm.hpp>
|
||||
#include <ephysics/collision/CollisionDetection.hpp>
|
||||
#include <ephysics/engine/CollisionWorld.hpp>
|
||||
#include <algorithm>
|
||||
|
||||
using namespace reactphysics3d;
|
||||
using namespace ephysics;
|
||||
|
||||
// Constructor
|
||||
ConcaveVsConvexAlgorithm::ConcaveVsConvexAlgorithm() {
|
||||
|
@ -6,13 +6,13 @@
|
||||
#pragma once
|
||||
|
||||
// Libraries
|
||||
#include <ephysics/collision/narrowphase/NarrowPhaseAlgorithm.h>
|
||||
#include <ephysics/collision/shapes/ConvexShape.h>
|
||||
#include <ephysics/collision/shapes/ConcaveShape.h>
|
||||
#include <ephysics/collision/narrowphase/NarrowPhaseAlgorithm.hpp>
|
||||
#include <ephysics/collision/shapes/ConvexShape.hpp>
|
||||
#include <ephysics/collision/shapes/ConcaveShape.hpp>
|
||||
#include <unordered_map>
|
||||
|
||||
/// Namespace ReactPhysics3D
|
||||
namespace reactphysics3d {
|
||||
namespace ephysics {
|
||||
|
||||
// Class ConvexVsTriangleCallback
|
||||
/**
|
@ -5,10 +5,10 @@
|
||||
*/
|
||||
|
||||
// Libraries
|
||||
#include <ephysics/collision/narrowphase/DefaultCollisionDispatch.h>
|
||||
#include <ephysics/collision/shapes/CollisionShape.h>
|
||||
#include <ephysics/collision/narrowphase/DefaultCollisionDispatch.hpp>
|
||||
#include <ephysics/collision/shapes/CollisionShape.hpp>
|
||||
|
||||
using namespace reactphysics3d;
|
||||
using namespace ephysics;
|
||||
|
||||
// Constructor
|
||||
DefaultCollisionDispatch::DefaultCollisionDispatch() {
|
||||
|
@ -6,12 +6,12 @@
|
||||
#pragma once
|
||||
|
||||
// Libraries
|
||||
#include <ephysics/collision/narrowphase/CollisionDispatch.h>
|
||||
#include <ephysics/collision/narrowphase/ConcaveVsConvexAlgorithm.h>
|
||||
#include <ephysics/collision/narrowphase/SphereVsSphereAlgorithm.h>
|
||||
#include <ephysics/collision/narrowphase/GJK/GJKAlgorithm.h>
|
||||
#include <ephysics/collision/narrowphase/CollisionDispatch.hpp>
|
||||
#include <ephysics/collision/narrowphase/ConcaveVsConvexAlgorithm.hpp>
|
||||
#include <ephysics/collision/narrowphase/SphereVsSphereAlgorithm.hpp>
|
||||
#include <ephysics/collision/narrowphase/GJK/GJKAlgorithm.hpp>
|
||||
|
||||
namespace reactphysics3d {
|
||||
namespace ephysics {
|
||||
|
||||
// Class DefaultCollisionDispatch
|
||||
/**
|
@ -5,13 +5,13 @@
|
||||
*/
|
||||
|
||||
// Libraries
|
||||
#include <ephysics/collision/narrowphase/EPA/EPAAlgorithm.h>
|
||||
#include <ephysics/engine/Profiler.h>
|
||||
#include <ephysics/collision/narrowphase/GJK/GJKAlgorithm.h>
|
||||
#include <ephysics/collision/narrowphase/EPA/TrianglesStore.h>
|
||||
#include <ephysics/collision/narrowphase/EPA/EPAAlgorithm.hpp>
|
||||
#include <ephysics/engine/Profiler.hpp>
|
||||
#include <ephysics/collision/narrowphase/GJK/GJKAlgorithm.hpp>
|
||||
#include <ephysics/collision/narrowphase/EPA/TrianglesStore.hpp>
|
||||
|
||||
// We want to use the ReactPhysics3D namespace
|
||||
using namespace reactphysics3d;
|
||||
using namespace ephysics;
|
||||
|
||||
// Constructor
|
||||
EPAAlgorithm::EPAAlgorithm() {
|
||||
|
@ -6,18 +6,18 @@
|
||||
#pragma once
|
||||
|
||||
// Libraries
|
||||
#include <ephysics/collision/narrowphase/GJK/Simplex.h>
|
||||
#include <ephysics/collision/shapes/CollisionShape.h>
|
||||
#include <ephysics/collision/CollisionShapeInfo.h>
|
||||
#include <ephysics/constraint/ContactPoint.h>
|
||||
#include <ephysics/collision/narrowphase/NarrowPhaseAlgorithm.h>
|
||||
#include <ephysics/mathematics/mathematics.h>
|
||||
#include <ephysics/collision/narrowphase/EPA/TriangleEPA.h>
|
||||
#include <ephysics/memory/MemoryAllocator.h>
|
||||
#include <ephysics/collision/narrowphase/GJK/Simplex.hpp>
|
||||
#include <ephysics/collision/shapes/CollisionShape.hpp>
|
||||
#include <ephysics/collision/CollisionShapeInfo.hpp>
|
||||
#include <ephysics/constraint/ContactPoint.hpp>
|
||||
#include <ephysics/collision/narrowphase/NarrowPhaseAlgorithm.hpp>
|
||||
#include <ephysics/mathematics/mathematics.hpp>
|
||||
#include <ephysics/collision/narrowphase/EPA/TriangleEPA.hpp>
|
||||
#include <ephysics/memory/MemoryAllocator.hpp>
|
||||
#include <algorithm>
|
||||
|
||||
/// ReactPhysics3D namespace
|
||||
namespace reactphysics3d {
|
||||
namespace ephysics {
|
||||
|
||||
// ---------- Constants ---------- //
|
||||
|
@ -5,13 +5,13 @@
|
||||
*/
|
||||
|
||||
// Libraries
|
||||
#include <ephysics/collision/narrowphase/EPA/EdgeEPA.h>
|
||||
#include <ephysics/collision/narrowphase/EPA/TriangleEPA.h>
|
||||
#include <ephysics/collision/narrowphase/EPA/TrianglesStore.h>
|
||||
#include <ephysics/collision/narrowphase/EPA/EdgeEPA.hpp>
|
||||
#include <ephysics/collision/narrowphase/EPA/TriangleEPA.hpp>
|
||||
#include <ephysics/collision/narrowphase/EPA/TrianglesStore.hpp>
|
||||
#include <cassert>
|
||||
|
||||
// We want to use the ReactPhysics3D namespace
|
||||
using namespace reactphysics3d;
|
||||
using namespace ephysics;
|
||||
|
||||
|
||||
// Constructor
|
||||
|
@ -7,10 +7,10 @@
|
||||
|
||||
|
||||
// Libraries
|
||||
#include <ephysics/mathematics/mathematics.h>
|
||||
#include <ephysics/mathematics/mathematics.hpp>
|
||||
|
||||
/// ReactPhysics3D namespace
|
||||
namespace reactphysics3d {
|
||||
namespace ephysics {
|
||||
|
||||
// Class declarations
|
||||
class TriangleEPA;
|
@ -5,12 +5,12 @@
|
||||
*/
|
||||
|
||||
// Libraries
|
||||
#include <ephysics/collision/narrowphase/EPA/TriangleEPA.h>
|
||||
#include <ephysics/collision/narrowphase/EPA/EdgeEPA.h>
|
||||
#include <ephysics/collision/narrowphase/EPA/TrianglesStore.h>
|
||||
#include <ephysics/collision/narrowphase/EPA/TriangleEPA.hpp>
|
||||
#include <ephysics/collision/narrowphase/EPA/EdgeEPA.hpp>
|
||||
#include <ephysics/collision/narrowphase/EPA/TrianglesStore.hpp>
|
||||
|
||||
// We use the ReactPhysics3D namespace
|
||||
using namespace reactphysics3d;
|
||||
using namespace ephysics;
|
||||
|
||||
// Constructor
|
||||
TriangleEPA::TriangleEPA() {
|
||||
@ -66,7 +66,7 @@ bool TriangleEPA::computeClosestPoint(const vec3* vertices) {
|
||||
/// Link an edge with another one. It means that the current edge of a triangle will
|
||||
/// be associated with the edge of another triangle in order that both triangles
|
||||
/// are neighbour along both edges).
|
||||
bool reactphysics3d::link(const EdgeEPA& edge0, const EdgeEPA& edge1) {
|
||||
bool ephysics::link(const EdgeEPA& edge0, const EdgeEPA& edge1) {
|
||||
bool isPossible = (edge0.getSourceVertexIndex() == edge1.getTargetVertexIndex() &&
|
||||
edge0.getTargetVertexIndex() == edge1.getSourceVertexIndex());
|
||||
|
||||
@ -82,7 +82,7 @@ bool reactphysics3d::link(const EdgeEPA& edge0, const EdgeEPA& edge1) {
|
||||
/// between an edge "edge0" and an edge "edge1" represents the fact that "edge1" is an
|
||||
/// adjacent edge of "edge0" but not the opposite. The opposite edge connection will
|
||||
/// be made later.
|
||||
void reactphysics3d::halfLink(const EdgeEPA& edge0, const EdgeEPA& edge1) {
|
||||
void ephysics::halfLink(const EdgeEPA& edge0, const EdgeEPA& edge1) {
|
||||
assert(edge0.getSourceVertexIndex() == edge1.getTargetVertexIndex() &&
|
||||
edge0.getTargetVertexIndex() == edge1.getSourceVertexIndex());
|
||||
|
||||
|
@ -6,13 +6,13 @@
|
||||
#pragma once
|
||||
|
||||
// Libraries
|
||||
#include <ephysics/mathematics/mathematics.h>
|
||||
#include <ephysics/configuration.h>
|
||||
#include <ephysics/collision/narrowphase/EPA/EdgeEPA.h>
|
||||
#include <ephysics/mathematics/mathematics.hpp>
|
||||
#include <ephysics/configuration.hpp>
|
||||
#include <ephysics/collision/narrowphase/EPA/EdgeEPA.hpp>
|
||||
#include <cassert>
|
||||
|
||||
/// ReactPhysics3D namespace
|
||||
namespace reactphysics3d {
|
||||
namespace ephysics {
|
||||
|
||||
// Prototypes
|
||||
bool link(const EdgeEPA& edge0, const EdgeEPA& edge1);
|
@ -5,10 +5,10 @@
|
||||
*/
|
||||
|
||||
// Libraries
|
||||
#include <ephysics/collision/narrowphase/EPA/TrianglesStore.h>
|
||||
#include <ephysics/collision/narrowphase/EPA/TrianglesStore.hpp>
|
||||
|
||||
// We use the ReactPhysics3D namespace
|
||||
using namespace reactphysics3d;
|
||||
using namespace ephysics;
|
||||
|
||||
// Constructor
|
||||
TrianglesStore::TrianglesStore() : m_numberTriangles(0) {
|
||||
|
@ -5,14 +5,14 @@
|
||||
*/
|
||||
#pragma once
|
||||
|
||||
#include <ephysics/collision/narrowphase/EPA/TriangleEPA.h>
|
||||
#include <ephysics/collision/narrowphase/EPA/TriangleEPA.hpp>
|
||||
|
||||
|
||||
// Libraries
|
||||
#include <cassert>
|
||||
|
||||
/// ReactPhysics3D namespace
|
||||
namespace reactphysics3d {
|
||||
namespace ephysics {
|
||||
|
||||
// Constants
|
||||
const uint32_t MAX_TRIANGLES = 200; // Maximum number of triangles
|
@ -5,18 +5,18 @@
|
||||
*/
|
||||
|
||||
// Libraries
|
||||
#include <ephysics/collision/narrowphase/GJK/GJKAlgorithm.h>
|
||||
#include <ephysics/collision/narrowphase/GJK/Simplex.h>
|
||||
#include <ephysics/constraint/ContactPoint.h>
|
||||
#include <ephysics/configuration.h>
|
||||
#include <ephysics/engine/Profiler.h>
|
||||
#include <ephysics/collision/narrowphase/GJK/GJKAlgorithm.hpp>
|
||||
#include <ephysics/collision/narrowphase/GJK/Simplex.hpp>
|
||||
#include <ephysics/constraint/ContactPoint.hpp>
|
||||
#include <ephysics/configuration.hpp>
|
||||
#include <ephysics/engine/Profiler.hpp>
|
||||
#include <algorithm>
|
||||
#include <cmath>
|
||||
#include <cfloat>
|
||||
#include <cassert>
|
||||
|
||||
// We want to use the ReactPhysics3D namespace
|
||||
using namespace reactphysics3d;
|
||||
using namespace ephysics;
|
||||
|
||||
// Constructor
|
||||
GJKAlgorithm::GJKAlgorithm() : NarrowPhaseAlgorithm() {
|
||||
|
@ -6,14 +6,14 @@
|
||||
#pragma once
|
||||
|
||||
// Libraries
|
||||
#include <ephysics/collision/narrowphase/NarrowPhaseAlgorithm.h>
|
||||
#include <ephysics/constraint/ContactPoint.h>
|
||||
#include <ephysics/collision/shapes/ConvexShape.h>
|
||||
#include <ephysics/collision/narrowphase/EPA/EPAAlgorithm.h>
|
||||
#include <ephysics/collision/narrowphase/NarrowPhaseAlgorithm.hpp>
|
||||
#include <ephysics/constraint/ContactPoint.hpp>
|
||||
#include <ephysics/collision/shapes/ConvexShape.hpp>
|
||||
#include <ephysics/collision/narrowphase/EPA/EPAAlgorithm.hpp>
|
||||
|
||||
|
||||
/// ReactPhysics3D namespace
|
||||
namespace reactphysics3d {
|
||||
namespace ephysics {
|
||||
|
||||
// Constants
|
||||
const float REL_ERROR = float(1.0e-3);
|
@ -5,11 +5,11 @@
|
||||
*/
|
||||
|
||||
// Libraries
|
||||
#include <ephysics/collision/narrowphase/GJK/Simplex.h>
|
||||
#include <ephysics/collision/narrowphase/GJK/Simplex.hpp>
|
||||
#include <cfloat>
|
||||
|
||||
// We want to use the ReactPhysics3D namespace
|
||||
using namespace reactphysics3d;
|
||||
using namespace ephysics;
|
||||
|
||||
// Constructor
|
||||
Simplex::Simplex() : mBitsCurrentSimplex(0x0), mAllBits(0x0) {
|
||||
|
@ -6,11 +6,11 @@
|
||||
#pragma once
|
||||
|
||||
// Libraries
|
||||
#include <ephysics/mathematics/mathematics.h>
|
||||
#include <ephysics/mathematics/mathematics.hpp>
|
||||
#include <vector>
|
||||
|
||||
/// ReactPhysics3D namespace
|
||||
namespace reactphysics3d {
|
||||
namespace ephysics {
|
||||
|
||||
// Type definitions
|
||||
typedef uint32_t Bits;
|
@ -5,10 +5,10 @@
|
||||
*/
|
||||
|
||||
// Libraries
|
||||
#include <ephysics/collision/narrowphase/NarrowPhaseAlgorithm.h>
|
||||
#include <ephysics/collision/narrowphase/NarrowPhaseAlgorithm.hpp>
|
||||
|
||||
// We want to use the ReactPhysics3D namespace
|
||||
using namespace reactphysics3d;
|
||||
using namespace ephysics;
|
||||
|
||||
// Constructor
|
||||
NarrowPhaseAlgorithm::NarrowPhaseAlgorithm()
|
||||
|
@ -6,14 +6,14 @@
|
||||
#pragma once
|
||||
|
||||
// Libraries
|
||||
#include <ephysics/body/Body.h>
|
||||
#include <ephysics/constraint/ContactPoint.h>
|
||||
#include <ephysics/memory/MemoryAllocator.h>
|
||||
#include <ephysics/engine/OverlappingPair.h>
|
||||
#include <ephysics/collision/CollisionShapeInfo.h>
|
||||
#include <ephysics/body/Body.hpp>
|
||||
#include <ephysics/constraint/ContactPoint.hpp>
|
||||
#include <ephysics/memory/MemoryAllocator.hpp>
|
||||
#include <ephysics/engine/OverlappingPair.hpp>
|
||||
#include <ephysics/collision/CollisionShapeInfo.hpp>
|
||||
|
||||
/// Namespace ReactPhysics3D
|
||||
namespace reactphysics3d {
|
||||
namespace ephysics {
|
||||
|
||||
class CollisionDetection;
|
||||
|
@ -5,11 +5,11 @@
|
||||
*/
|
||||
|
||||
// Libraries
|
||||
#include <ephysics/collision/narrowphase/SphereVsSphereAlgorithm.h>
|
||||
#include <ephysics/collision/shapes/SphereShape.h>
|
||||
#include <ephysics/collision/narrowphase/SphereVsSphereAlgorithm.hpp>
|
||||
#include <ephysics/collision/shapes/SphereShape.hpp>
|
||||
|
||||
// We want to use the ReactPhysics3D namespace
|
||||
using namespace reactphysics3d;
|
||||
using namespace ephysics;
|
||||
|
||||
// Constructor
|
||||
SphereVsSphereAlgorithm::SphereVsSphereAlgorithm() :
|
||||
|
@ -6,13 +6,13 @@
|
||||
#pragma once
|
||||
|
||||
// Libraries
|
||||
#include <ephysics/body/Body.h>
|
||||
#include <ephysics/constraint/ContactPoint.h>
|
||||
#include <ephysics/collision/narrowphase/NarrowPhaseAlgorithm.h>
|
||||
#include <ephysics/body/Body.hpp>
|
||||
#include <ephysics/constraint/ContactPoint.hpp>
|
||||
#include <ephysics/collision/narrowphase/NarrowPhaseAlgorithm.hpp>
|
||||
|
||||
|
||||
/// Namespace ReactPhysics3D
|
||||
namespace reactphysics3d {
|
||||
namespace ephysics {
|
||||
|
||||
// Class SphereVsSphereAlgorithm
|
||||
/**
|
@ -6,11 +6,11 @@
|
||||
|
||||
|
||||
// Libraries
|
||||
#include <ephysics/collision/shapes/AABB.h>
|
||||
#include <ephysics/configuration.h>
|
||||
#include <ephysics/collision/shapes/AABB.hpp>
|
||||
#include <ephysics/configuration.hpp>
|
||||
#include <cassert>
|
||||
|
||||
using namespace reactphysics3d;
|
||||
using namespace ephysics;
|
||||
using namespace std;
|
||||
|
||||
AABB::AABB():
|
||||
|
@ -6,10 +6,10 @@
|
||||
#pragma once
|
||||
|
||||
// Libraries
|
||||
#include <ephysics/mathematics/mathematics.h>
|
||||
#include <ephysics/mathematics/mathematics.hpp>
|
||||
|
||||
/// ReactPhysics3D namespace
|
||||
namespace reactphysics3d {
|
||||
namespace ephysics {
|
||||
|
||||
// Class AABB
|
||||
/**
|
@ -5,13 +5,13 @@
|
||||
*/
|
||||
|
||||
// Libraries
|
||||
#include <ephysics/collision/shapes/BoxShape.h>
|
||||
#include <ephysics/collision/ProxyShape.h>
|
||||
#include <ephysics/configuration.h>
|
||||
#include <ephysics/collision/shapes/BoxShape.hpp>
|
||||
#include <ephysics/collision/ProxyShape.hpp>
|
||||
#include <ephysics/configuration.hpp>
|
||||
#include <vector>
|
||||
#include <cassert>
|
||||
|
||||
using namespace reactphysics3d;
|
||||
using namespace ephysics;
|
||||
|
||||
// Constructor
|
||||
/**
|
||||
|
@ -7,13 +7,13 @@
|
||||
|
||||
// Libraries
|
||||
#include <cfloat>
|
||||
#include <ephysics/collision/shapes/ConvexShape.h>
|
||||
#include <ephysics/body/CollisionBody.h>
|
||||
#include <ephysics/mathematics/mathematics.h>
|
||||
#include <ephysics/collision/shapes/ConvexShape.hpp>
|
||||
#include <ephysics/body/CollisionBody.hpp>
|
||||
#include <ephysics/mathematics/mathematics.hpp>
|
||||
|
||||
|
||||
/// ReactPhysics3D namespace
|
||||
namespace reactphysics3d {
|
||||
namespace ephysics {
|
||||
|
||||
// Class BoxShape
|
||||
/**
|
@ -5,12 +5,12 @@
|
||||
*/
|
||||
|
||||
// Libraries
|
||||
#include <ephysics/collision/shapes/CapsuleShape.h>
|
||||
#include <ephysics/collision/ProxyShape.h>
|
||||
#include <ephysics/configuration.h>
|
||||
#include <ephysics/collision/shapes/CapsuleShape.hpp>
|
||||
#include <ephysics/collision/ProxyShape.hpp>
|
||||
#include <ephysics/configuration.hpp>
|
||||
#include <cassert>
|
||||
|
||||
using namespace reactphysics3d;
|
||||
using namespace ephysics;
|
||||
|
||||
// Constructor
|
||||
/**
|
||||
|
@ -6,12 +6,12 @@
|
||||
#pragma once
|
||||
|
||||
// Libraries
|
||||
#include <ephysics/collision/shapes/ConvexShape.h>
|
||||
#include <ephysics/body/CollisionBody.h>
|
||||
#include <ephysics/mathematics/mathematics.h>
|
||||
#include <ephysics/collision/shapes/ConvexShape.hpp>
|
||||
#include <ephysics/body/CollisionBody.hpp>
|
||||
#include <ephysics/mathematics/mathematics.hpp>
|
||||
|
||||
// ReactPhysics3D namespace
|
||||
namespace reactphysics3d {
|
||||
namespace ephysics {
|
||||
|
||||
// Class CapsuleShape
|
||||
/**
|
@ -5,12 +5,12 @@
|
||||
*/
|
||||
|
||||
// Libraries
|
||||
#include <ephysics/collision/shapes/CollisionShape.h>
|
||||
#include <ephysics/engine/Profiler.h>
|
||||
#include <ephysics/body/CollisionBody.h>
|
||||
#include <ephysics/collision/shapes/CollisionShape.hpp>
|
||||
#include <ephysics/engine/Profiler.hpp>
|
||||
#include <ephysics/body/CollisionBody.hpp>
|
||||
|
||||
// We want to use the ReactPhysics3D namespace
|
||||
using namespace reactphysics3d;
|
||||
using namespace ephysics;
|
||||
|
||||
CollisionShape::CollisionShape(CollisionShapeType type) :
|
||||
m_type(type),
|
||||
|
@ -10,13 +10,13 @@
|
||||
#include <typeinfo>
|
||||
#include <etk/math/Vector3D.hpp>
|
||||
#include <etk/math/Matrix3x3.hpp>
|
||||
#include <ephysics/mathematics/Ray.h>
|
||||
#include <ephysics/collision/shapes/AABB.h>
|
||||
#include <ephysics/collision/RaycastInfo.h>
|
||||
#include <ephysics/memory/MemoryAllocator.h>
|
||||
#include <ephysics/mathematics/Ray.hpp>
|
||||
#include <ephysics/collision/shapes/AABB.hpp>
|
||||
#include <ephysics/collision/RaycastInfo.hpp>
|
||||
#include <ephysics/memory/MemoryAllocator.hpp>
|
||||
|
||||
/// ReactPhysics3D namespace
|
||||
namespace reactphysics3d {
|
||||
namespace ephysics {
|
||||
|
||||
/// Type of the collision shape
|
||||
enum CollisionShapeType {TRIANGLE, BOX, SPHERE, CONE, CYLINDER,
|
@ -5,10 +5,10 @@
|
||||
*/
|
||||
|
||||
// Libraries
|
||||
#include <ephysics/collision/shapes/ConcaveMeshShape.h>
|
||||
#include <ephysics/collision/shapes/ConcaveMeshShape.hpp>
|
||||
#include <iostream>
|
||||
|
||||
using namespace reactphysics3d;
|
||||
using namespace ephysics;
|
||||
|
||||
// Constructor
|
||||
ConcaveMeshShape::ConcaveMeshShape(TriangleMesh* triangleMesh):
|
||||
|
@ -6,13 +6,13 @@
|
||||
#pragma once
|
||||
|
||||
// Libraries
|
||||
#include <ephysics/collision/shapes/ConcaveShape.h>
|
||||
#include <ephysics/collision/broadphase/DynamicAABBTree.h>
|
||||
#include <ephysics/collision/TriangleMesh.h>
|
||||
#include <ephysics/collision/shapes/TriangleShape.h>
|
||||
#include <ephysics/engine/Profiler.h>
|
||||
#include <ephysics/collision/shapes/ConcaveShape.hpp>
|
||||
#include <ephysics/collision/broadphase/DynamicAABBTree.hpp>
|
||||
#include <ephysics/collision/TriangleMesh.hpp>
|
||||
#include <ephysics/collision/shapes/TriangleShape.hpp>
|
||||
#include <ephysics/engine/Profiler.hpp>
|
||||
|
||||
namespace reactphysics3d {
|
||||
namespace ephysics {
|
||||
|
||||
class ConcaveMeshShape;
|
||||
|
@ -5,11 +5,11 @@
|
||||
*/
|
||||
|
||||
// Libraries
|
||||
#include <ephysics/collision/shapes/ConcaveShape.h>
|
||||
#include <ephysics/collision/shapes/ConcaveShape.hpp>
|
||||
|
||||
|
||||
// We want to use the ReactPhysics3D namespace
|
||||
using namespace reactphysics3d;
|
||||
using namespace ephysics;
|
||||
|
||||
// Constructor
|
||||
ConcaveShape::ConcaveShape(CollisionShapeType type)
|
||||
|
@ -6,11 +6,11 @@
|
||||
#pragma once
|
||||
|
||||
// Libraries
|
||||
#include <ephysics/collision/shapes/CollisionShape.h>
|
||||
#include <ephysics/collision/shapes/TriangleShape.h>
|
||||
#include <ephysics/collision/shapes/CollisionShape.hpp>
|
||||
#include <ephysics/collision/shapes/TriangleShape.hpp>
|
||||
|
||||
// ReactPhysics3D namespace
|
||||
namespace reactphysics3d {
|
||||
namespace ephysics {
|
||||
|
||||
// Class TriangleCallback
|
||||
/**
|
@ -6,11 +6,11 @@
|
||||
|
||||
// Libraries
|
||||
#include <complex>
|
||||
#include <ephysics/configuration.h>
|
||||
#include <ephysics/collision/shapes/ConeShape.h>
|
||||
#include <ephysics/collision/ProxyShape.h>
|
||||
#include <ephysics/configuration.hpp>
|
||||
#include <ephysics/collision/shapes/ConeShape.hpp>
|
||||
#include <ephysics/collision/ProxyShape.hpp>
|
||||
|
||||
using namespace reactphysics3d;
|
||||
using namespace ephysics;
|
||||
|
||||
// Constructor
|
||||
/**
|
||||
|
@ -6,12 +6,12 @@
|
||||
#pragma once
|
||||
|
||||
// Libraries
|
||||
#include <ephysics/collision/shapes/ConvexShape.h>
|
||||
#include <ephysics/body/CollisionBody.h>
|
||||
#include <ephysics/mathematics/mathematics.h>
|
||||
#include <ephysics/collision/shapes/ConvexShape.hpp>
|
||||
#include <ephysics/body/CollisionBody.hpp>
|
||||
#include <ephysics/mathematics/mathematics.hpp>
|
||||
|
||||
/// ReactPhysics3D namespace
|
||||
namespace reactphysics3d {
|
||||
namespace ephysics {
|
||||
|
||||
// Class ConeShape
|
||||
/**
|
@ -6,10 +6,10 @@
|
||||
|
||||
// Libraries
|
||||
#include <complex>
|
||||
#include <ephysics/configuration.h>
|
||||
#include <ephysics/collision/shapes/ConvexMeshShape.h>
|
||||
#include <ephysics/configuration.hpp>
|
||||
#include <ephysics/collision/shapes/ConvexMeshShape.hpp>
|
||||
|
||||
using namespace reactphysics3d;
|
||||
using namespace ephysics;
|
||||
|
||||
// Constructor to initialize with an array of 3D vertices.
|
||||
/// This method creates an int32_ternal copy of the input vertices.
|
||||
|
@ -6,17 +6,17 @@
|
||||
#pragma once
|
||||
|
||||
// Libraries
|
||||
#include <ephysics/collision/shapes/ConvexShape.h>
|
||||
#include <ephysics/engine/CollisionWorld.h>
|
||||
#include <ephysics/mathematics/mathematics.h>
|
||||
#include <ephysics/collision/TriangleMesh.h>
|
||||
#include <ephysics/collision/narrowphase/GJK/GJKAlgorithm.h>
|
||||
#include <ephysics/collision/shapes/ConvexShape.hpp>
|
||||
#include <ephysics/engine/CollisionWorld.hpp>
|
||||
#include <ephysics/mathematics/mathematics.hpp>
|
||||
#include <ephysics/collision/TriangleMesh.hpp>
|
||||
#include <ephysics/collision/narrowphase/GJK/GJKAlgorithm.hpp>
|
||||
#include <vector>
|
||||
#include <set>
|
||||
#include <map>
|
||||
|
||||
/// ReactPhysics3D namespace
|
||||
namespace reactphysics3d {
|
||||
namespace ephysics {
|
||||
|
||||
// Declaration
|
||||
class CollisionWorld;
|
@ -5,11 +5,11 @@
|
||||
*/
|
||||
|
||||
// Libraries
|
||||
#include <ephysics/collision/shapes/ConvexShape.h>
|
||||
#include <ephysics/collision/shapes/ConvexShape.hpp>
|
||||
|
||||
|
||||
// We want to use the ReactPhysics3D namespace
|
||||
using namespace reactphysics3d;
|
||||
using namespace ephysics;
|
||||
|
||||
// Constructor
|
||||
ConvexShape::ConvexShape(CollisionShapeType type, float margin)
|
||||
|
@ -6,10 +6,10 @@
|
||||
#pragma once
|
||||
|
||||
// Libraries
|
||||
#include <ephysics/collision/shapes/CollisionShape.h>
|
||||
#include <ephysics/collision/shapes/CollisionShape.hpp>
|
||||
|
||||
/// ReactPhysics3D namespace
|
||||
namespace reactphysics3d {
|
||||
namespace ephysics {
|
||||
|
||||
// Class ConvexShape
|
||||
/**
|
@ -5,11 +5,11 @@
|
||||
*/
|
||||
|
||||
// Libraries
|
||||
#include <ephysics/collision/shapes/CylinderShape.h>
|
||||
#include <ephysics/collision/ProxyShape.h>
|
||||
#include <ephysics/configuration.h>
|
||||
#include <ephysics/collision/shapes/CylinderShape.hpp>
|
||||
#include <ephysics/collision/ProxyShape.hpp>
|
||||
#include <ephysics/configuration.hpp>
|
||||
|
||||
using namespace reactphysics3d;
|
||||
using namespace ephysics;
|
||||
|
||||
// Constructor
|
||||
/**
|
||||
|
@ -6,13 +6,13 @@
|
||||
#pragma once
|
||||
|
||||
// Libraries
|
||||
#include <ephysics/collision/shapes/ConvexShape.h>
|
||||
#include <ephysics/body/CollisionBody.h>
|
||||
#include <ephysics/mathematics/mathematics.h>
|
||||
#include <ephysics/collision/shapes/ConvexShape.hpp>
|
||||
#include <ephysics/body/CollisionBody.hpp>
|
||||
#include <ephysics/mathematics/mathematics.hpp>
|
||||
|
||||
|
||||
/// ReactPhysics3D namespace
|
||||
namespace reactphysics3d {
|
||||
namespace ephysics {
|
||||
|
||||
// Class CylinderShape
|
||||
/**
|
@ -5,9 +5,9 @@
|
||||
*/
|
||||
|
||||
// Libraries
|
||||
#include <ephysics/collision/shapes/HeightFieldShape.h>
|
||||
#include <ephysics/collision/shapes/HeightFieldShape.hpp>
|
||||
|
||||
using namespace reactphysics3d;
|
||||
using namespace ephysics;
|
||||
|
||||
// Constructor
|
||||
/**
|
||||
|
@ -6,11 +6,11 @@
|
||||
#pragma once
|
||||
|
||||
// Libraries
|
||||
#include <ephysics/collision/shapes/ConcaveShape.h>
|
||||
#include <ephysics/collision/shapes/TriangleShape.h>
|
||||
#include <ephysics/engine/Profiler.h>
|
||||
#include <ephysics/collision/shapes/ConcaveShape.hpp>
|
||||
#include <ephysics/collision/shapes/TriangleShape.hpp>
|
||||
#include <ephysics/engine/Profiler.hpp>
|
||||
|
||||
namespace reactphysics3d {
|
||||
namespace ephysics {
|
||||
class HeightFieldShape;
|
||||
/**
|
||||
* @brief This class is used for testing AABB and triangle overlap for raycasting
|
@ -5,12 +5,12 @@
|
||||
*/
|
||||
|
||||
// Libraries
|
||||
#include <ephysics/collision/shapes/SphereShape.h>
|
||||
#include <ephysics/collision/ProxyShape.h>
|
||||
#include <ephysics/configuration.h>
|
||||
#include <ephysics/collision/shapes/SphereShape.hpp>
|
||||
#include <ephysics/collision/ProxyShape.hpp>
|
||||
#include <ephysics/configuration.hpp>
|
||||
#include <cassert>
|
||||
|
||||
using namespace reactphysics3d;
|
||||
using namespace ephysics;
|
||||
|
||||
// Constructor
|
||||
/**
|
||||
|
@ -6,12 +6,12 @@
|
||||
#pragma once
|
||||
|
||||
// Libraries
|
||||
#include <ephysics/collision/shapes/ConvexShape.h>
|
||||
#include <ephysics/body/CollisionBody.h>
|
||||
#include <ephysics/mathematics/mathematics.h>
|
||||
#include <ephysics/collision/shapes/ConvexShape.hpp>
|
||||
#include <ephysics/body/CollisionBody.hpp>
|
||||
#include <ephysics/mathematics/mathematics.hpp>
|
||||
|
||||
// ReactPhysics3D namespace
|
||||
namespace reactphysics3d {
|
||||
namespace ephysics {
|
||||
|
||||
// Class SphereShape
|
||||
/**
|
@ -5,13 +5,13 @@
|
||||
*/
|
||||
|
||||
// Libraries
|
||||
#include <ephysics/collision/shapes/TriangleShape.h>
|
||||
#include <ephysics/collision/ProxyShape.h>
|
||||
#include <ephysics/engine/Profiler.h>
|
||||
#include <ephysics/configuration.h>
|
||||
#include <ephysics/collision/shapes/TriangleShape.hpp>
|
||||
#include <ephysics/collision/ProxyShape.hpp>
|
||||
#include <ephysics/engine/Profiler.hpp>
|
||||
#include <ephysics/configuration.hpp>
|
||||
#include <cassert>
|
||||
|
||||
using namespace reactphysics3d;
|
||||
using namespace ephysics;
|
||||
|
||||
// Constructor
|
||||
/**
|
||||
|
@ -6,11 +6,11 @@
|
||||
#pragma once
|
||||
|
||||
// Libraries
|
||||
#include <ephysics/mathematics/mathematics.h>
|
||||
#include <ephysics/collision/shapes/ConvexShape.h>
|
||||
#include <ephysics/mathematics/mathematics.hpp>
|
||||
#include <ephysics/collision/shapes/ConvexShape.hpp>
|
||||
|
||||
/// ReactPhysics3D namespace
|
||||
namespace reactphysics3d {
|
||||
namespace ephysics {
|
||||
|
||||
/// Raycast test side for the triangle
|
||||
enum TriangleRaycastSide {
|
@ -11,8 +11,8 @@
|
||||
#include <utility>
|
||||
#include <cstdint>
|
||||
|
||||
/// Namespace reactphysics3d
|
||||
namespace reactphysics3d {
|
||||
/// Namespace ephysics
|
||||
namespace ephysics {
|
||||
// ------------------- Type definitions ------------------- //
|
||||
typedef uint64_t bodyindex;
|
||||
typedef std::pair<bodyindex, bodyindex> bodyindexpair;
|
@ -5,10 +5,10 @@
|
||||
*/
|
||||
|
||||
// Libraries
|
||||
#include <ephysics/constraint/BallAndSocketJoint.h>
|
||||
#include <ephysics/engine/ConstraintSolver.h>
|
||||
#include <ephysics/constraint/BallAndSocketJoint.hpp>
|
||||
#include <ephysics/engine/ConstraintSolver.hpp>
|
||||
|
||||
using namespace reactphysics3d;
|
||||
using namespace ephysics;
|
||||
|
||||
// Static variables definition
|
||||
const float BallAndSocketJoint::BETA = float(0.2);
|
||||
|
@ -6,10 +6,10 @@
|
||||
#pragma once
|
||||
|
||||
// Libraries
|
||||
#include <ephysics/constraint/Joint.h>
|
||||
#include <ephysics/mathematics/mathematics.h>
|
||||
#include <ephysics/constraint/Joint.hpp>
|
||||
#include <ephysics/mathematics/mathematics.hpp>
|
||||
|
||||
namespace reactphysics3d {
|
||||
namespace ephysics {
|
||||
|
||||
// Structure BallAndSocketJointInfo
|
||||
/**
|
@ -5,10 +5,10 @@
|
||||
*/
|
||||
|
||||
// Libraries
|
||||
#include <ephysics/constraint/ContactPoint.h>
|
||||
#include <ephysics/collision/ProxyShape.h>
|
||||
#include <ephysics/constraint/ContactPoint.hpp>
|
||||
#include <ephysics/collision/ProxyShape.hpp>
|
||||
|
||||
using namespace reactphysics3d;
|
||||
using namespace ephysics;
|
||||
using namespace std;
|
||||
|
||||
// Constructor
|
||||
|
@ -6,14 +6,14 @@
|
||||
#pragma once
|
||||
|
||||
// Libraries
|
||||
#include <ephysics/body/CollisionBody.h>
|
||||
#include <ephysics/collision/CollisionShapeInfo.h>
|
||||
#include <ephysics/configuration.h>
|
||||
#include <ephysics/mathematics/mathematics.h>
|
||||
#include <ephysics/configuration.h>
|
||||
#include <ephysics/body/CollisionBody.hpp>
|
||||
#include <ephysics/collision/CollisionShapeInfo.hpp>
|
||||
#include <ephysics/configuration.hpp>
|
||||
#include <ephysics/mathematics/mathematics.hpp>
|
||||
#include <ephysics/configuration.hpp>
|
||||
|
||||
/// ReactPhysics3D namespace
|
||||
namespace reactphysics3d {
|
||||
namespace ephysics {
|
||||
|
||||
// Structure ContactPointInfo
|
||||
/**
|
@ -5,10 +5,10 @@
|
||||
*/
|
||||
|
||||
// Libraries
|
||||
#include <ephysics/constraint/FixedJoint.h>
|
||||
#include <ephysics/engine/ConstraintSolver.h>
|
||||
#include <ephysics/constraint/FixedJoint.hpp>
|
||||
#include <ephysics/engine/ConstraintSolver.hpp>
|
||||
|
||||
using namespace reactphysics3d;
|
||||
using namespace ephysics;
|
||||
|
||||
// Static variables definition
|
||||
const float FixedJoint::BETA = float(0.2);
|
||||
|
@ -6,10 +6,10 @@
|
||||
#pragma once
|
||||
|
||||
// Libraries
|
||||
#include <ephysics/constraint/Joint.h>
|
||||
#include <ephysics/mathematics/mathematics.h>
|
||||
#include <ephysics/constraint/Joint.hpp>
|
||||
#include <ephysics/mathematics/mathematics.hpp>
|
||||
|
||||
namespace reactphysics3d {
|
||||
namespace ephysics {
|
||||
|
||||
// Structure FixedJointInfo
|
||||
/**
|
@ -5,11 +5,11 @@
|
||||
*/
|
||||
|
||||
// Libraries
|
||||
#include <ephysics/constraint/HingeJoint.h>
|
||||
#include <ephysics/engine/ConstraintSolver.h>
|
||||
#include <ephysics/constraint/HingeJoint.hpp>
|
||||
#include <ephysics/engine/ConstraintSolver.hpp>
|
||||
#include <cmath>
|
||||
|
||||
using namespace reactphysics3d;
|
||||
using namespace ephysics;
|
||||
|
||||
// Static variables definition
|
||||
const float HingeJoint::BETA = float(0.2);
|
||||
|
@ -6,10 +6,10 @@
|
||||
#pragma once
|
||||
|
||||
// Libraries
|
||||
#include <ephysics/constraint/Joint.h>
|
||||
#include <ephysics/mathematics/mathematics.h>
|
||||
#include <ephysics/constraint/Joint.hpp>
|
||||
#include <ephysics/mathematics/mathematics.hpp>
|
||||
|
||||
namespace reactphysics3d {
|
||||
namespace ephysics {
|
||||
|
||||
// Structure HingeJointInfo
|
||||
/**
|
@ -6,9 +6,9 @@
|
||||
#pragma once
|
||||
|
||||
// Libraries
|
||||
#include <ephysics/constraint/Joint.h>
|
||||
#include <ephysics/constraint/Joint.hpp>
|
||||
|
||||
using namespace reactphysics3d;
|
||||
using namespace ephysics;
|
||||
|
||||
// Constructor
|
||||
Joint::Joint(const JointInfo& jointInfo)
|
||||
|
@ -6,12 +6,12 @@
|
||||
#pragma once
|
||||
|
||||
// Libraries
|
||||
#include <ephysics/configuration.h>
|
||||
#include <ephysics/body/RigidBody.h>
|
||||
#include <ephysics/mathematics/mathematics.h>
|
||||
#include <ephysics/configuration.hpp>
|
||||
#include <ephysics/body/RigidBody.hpp>
|
||||
#include <ephysics/mathematics/mathematics.hpp>
|
||||
|
||||
// ReactPhysics3D namespace
|
||||
namespace reactphysics3d {
|
||||
namespace ephysics {
|
||||
|
||||
/// Enumeration for the type of a constraint
|
||||
enum JointType {BALLSOCKETJOINT, SLIDERJOINT, HINGEJOINT, FIXEDJOINT};
|
@ -5,9 +5,9 @@
|
||||
*/
|
||||
|
||||
// Libraries
|
||||
#include <ephysics/constraint/SliderJoint.h>
|
||||
#include <ephysics/constraint/SliderJoint.hpp>
|
||||
|
||||
using namespace reactphysics3d;
|
||||
using namespace ephysics;
|
||||
|
||||
// Static variables definition
|
||||
const float SliderJoint::BETA = float(0.2);
|
||||
|
@ -6,10 +6,10 @@
|
||||
#pragma once
|
||||
|
||||
// Libraries
|
||||
#include <ephysics/mathematics/mathematics.h>
|
||||
#include <ephysics/engine/ConstraintSolver.h>
|
||||
#include <ephysics/mathematics/mathematics.hpp>
|
||||
#include <ephysics/engine/ConstraintSolver.hpp>
|
||||
|
||||
namespace reactphysics3d {
|
||||
namespace ephysics {
|
||||
|
||||
// Structure SliderJointInfo
|
||||
/**
|
@ -5,11 +5,11 @@
|
||||
*/
|
||||
|
||||
// Libraries
|
||||
#include <ephysics/engine/CollisionWorld.h>
|
||||
#include <ephysics/engine/CollisionWorld.hpp>
|
||||
#include <algorithm>
|
||||
|
||||
// Namespaces
|
||||
using namespace reactphysics3d;
|
||||
using namespace ephysics;
|
||||
using namespace std;
|
||||
|
||||
// Constructor
|
||||
@ -44,7 +44,7 @@ CollisionBody* CollisionWorld::createCollisionBody(const etk::Transform3D& trans
|
||||
bodyindex bodyID = computeNextAvailableBodyID();
|
||||
|
||||
// Largest index cannot be used (it is used for invalid index)
|
||||
assert(bodyID < std::numeric_limits<reactphysics3d::bodyindex>::max());
|
||||
assert(bodyID < std::numeric_limits<ephysics::bodyindex>::max());
|
||||
|
||||
// Create the collision body
|
||||
CollisionBody* collisionBody = new (m_memoryAllocator.allocate(sizeof(CollisionBody)))
|
||||
|
@ -10,19 +10,19 @@
|
||||
#include <set>
|
||||
#include <list>
|
||||
#include <algorithm>
|
||||
#include <ephysics/mathematics/mathematics.h>
|
||||
#include <ephysics/engine/Profiler.h>
|
||||
#include <ephysics/body/CollisionBody.h>
|
||||
#include <ephysics/collision/RaycastInfo.h>
|
||||
#include <ephysics/engine/OverlappingPair.h>
|
||||
#include <ephysics/collision/CollisionDetection.h>
|
||||
#include <ephysics/constraint/Joint.h>
|
||||
#include <ephysics/constraint/ContactPoint.h>
|
||||
#include <ephysics/memory/MemoryAllocator.h>
|
||||
#include <ephysics/engine/EventListener.h>
|
||||
#include <ephysics/mathematics/mathematics.hpp>
|
||||
#include <ephysics/engine/Profiler.hpp>
|
||||
#include <ephysics/body/CollisionBody.hpp>
|
||||
#include <ephysics/collision/RaycastInfo.hpp>
|
||||
#include <ephysics/engine/OverlappingPair.hpp>
|
||||
#include <ephysics/collision/CollisionDetection.hpp>
|
||||
#include <ephysics/constraint/Joint.hpp>
|
||||
#include <ephysics/constraint/ContactPoint.hpp>
|
||||
#include <ephysics/memory/MemoryAllocator.hpp>
|
||||
#include <ephysics/engine/EventListener.hpp>
|
||||
|
||||
/// Namespace reactphysics3d
|
||||
namespace reactphysics3d {
|
||||
/// Namespace ephysics
|
||||
namespace ephysics {
|
||||
|
||||
// Declarations
|
||||
class CollisionCallback;
|
@ -5,10 +5,10 @@
|
||||
*/
|
||||
|
||||
// Libraries
|
||||
#include <ephysics/engine/ConstraintSolver.h>
|
||||
#include <ephysics/engine/Profiler.h>
|
||||
#include <ephysics/engine/ConstraintSolver.hpp>
|
||||
#include <ephysics/engine/Profiler.hpp>
|
||||
|
||||
using namespace reactphysics3d;
|
||||
using namespace ephysics;
|
||||
|
||||
// Constructor
|
||||
ConstraintSolver::ConstraintSolver(const std::map<RigidBody*, uint32_t>& mapBodyToVelocityIndex)
|
||||
|
@ -6,14 +6,14 @@
|
||||
#pragma once
|
||||
|
||||
// Libraries
|
||||
#include <ephysics/configuration.h>
|
||||
#include <ephysics/mathematics/mathematics.h>
|
||||
#include <ephysics/constraint/Joint.h>
|
||||
#include <ephysics/engine/Island.h>
|
||||
#include <ephysics/configuration.hpp>
|
||||
#include <ephysics/mathematics/mathematics.hpp>
|
||||
#include <ephysics/constraint/Joint.hpp>
|
||||
#include <ephysics/engine/Island.hpp>
|
||||
#include <map>
|
||||
#include <set>
|
||||
|
||||
namespace reactphysics3d {
|
||||
namespace ephysics {
|
||||
|
||||
// Structure ConstraintSolverData
|
||||
/**
|
@ -5,13 +5,13 @@
|
||||
*/
|
||||
|
||||
// Libraries
|
||||
#include <ephysics/engine/ContactSolver.h>
|
||||
#include <ephysics/engine/DynamicsWorld.h>
|
||||
#include <ephysics/body/RigidBody.h>
|
||||
#include <ephysics/engine/Profiler.h>
|
||||
#include <ephysics/engine/ContactSolver.hpp>
|
||||
#include <ephysics/engine/DynamicsWorld.hpp>
|
||||
#include <ephysics/body/RigidBody.hpp>
|
||||
#include <ephysics/engine/Profiler.hpp>
|
||||
#include <limits>
|
||||
|
||||
using namespace reactphysics3d;
|
||||
using namespace ephysics;
|
||||
using namespace std;
|
||||
|
||||
// Constants initialization
|
||||
|
@ -6,17 +6,17 @@
|
||||
#pragma once
|
||||
|
||||
// Libraries
|
||||
#include <ephysics/constraint/ContactPoint.h>
|
||||
#include <ephysics/configuration.h>
|
||||
#include <ephysics/constraint/Joint.h>
|
||||
#include <ephysics/collision/ContactManifold.h>
|
||||
#include <ephysics/engine/Island.h>
|
||||
#include <ephysics/engine/Impulse.h>
|
||||
#include <ephysics/constraint/ContactPoint.hpp>
|
||||
#include <ephysics/configuration.hpp>
|
||||
#include <ephysics/constraint/Joint.hpp>
|
||||
#include <ephysics/collision/ContactManifold.hpp>
|
||||
#include <ephysics/engine/Island.hpp>
|
||||
#include <ephysics/engine/Impulse.hpp>
|
||||
#include <map>
|
||||
#include <set>
|
||||
|
||||
/// ReactPhysics3D namespace
|
||||
namespace reactphysics3d {
|
||||
namespace ephysics {
|
||||
|
||||
|
||||
// Class Contact Solver
|
@ -5,14 +5,14 @@
|
||||
*/
|
||||
|
||||
// Libraries
|
||||
#include <ephysics/engine/DynamicsWorld.h>
|
||||
#include <ephysics/constraint/BallAndSocketJoint.h>
|
||||
#include <ephysics/constraint/SliderJoint.h>
|
||||
#include <ephysics/constraint/HingeJoint.h>
|
||||
#include <ephysics/constraint/FixedJoint.h>
|
||||
#include <ephysics/engine/DynamicsWorld.hpp>
|
||||
#include <ephysics/constraint/BallAndSocketJoint.hpp>
|
||||
#include <ephysics/constraint/SliderJoint.hpp>
|
||||
#include <ephysics/constraint/HingeJoint.hpp>
|
||||
#include <ephysics/constraint/FixedJoint.hpp>
|
||||
|
||||
// Namespaces
|
||||
using namespace reactphysics3d;
|
||||
using namespace ephysics;
|
||||
using namespace std;
|
||||
|
||||
// Constructor
|
||||
@ -432,7 +432,7 @@ RigidBody* DynamicsWorld::createRigidBody(const etk::Transform3D& transform) {
|
||||
bodyindex bodyID = computeNextAvailableBodyID();
|
||||
|
||||
// Largest index cannot be used (it is used for invalid index)
|
||||
assert(bodyID < std::numeric_limits<reactphysics3d::bodyindex>::max());
|
||||
assert(bodyID < std::numeric_limits<ephysics::bodyindex>::max());
|
||||
|
||||
// Create the rigid body
|
||||
RigidBody* rigidBody = new (m_memoryAllocator.allocate(sizeof(RigidBody))) RigidBody(transform,
|
||||
|
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