paulwilkins 5b44ef0c50 Respond more rapidly to excessive local overshoot.
This patch attempts to address a bug reported for 4K video.
https://b.corp.google.com/issues/62215394

In this instance a perfect storm of a moderate complexity section
followed by a much easier section where a CGI overlay helped to
suppress film grain noise, followed by a much harder and very grainy
section at the end, cause a massive local rate spike that pushed a chunk
over the upper allowed rate limit.

This patch detects cases where the rate for a frame is much higher than
expected and allows, in this special case, for rapid adjustment of the active
Q range.

For the example chunk in the bug report the target rate was 18Mb/s and the
observed rate was over 37 Mb/s with a surge for the last few frames to over
100Mb/s. This patch brings the overall chunk rate right back down to ~18.2 Mbit/s
and  almost completely eliminates the rate spike at the end. (See graphs appended
to bug report)

Also see  I108da7ca42f3bc95c5825dd33c9d84583227dac1 which fixes a bug
unearthed during testing of this patch and also has a bearing on high rate
encodes such as 4K.

This patch does have a negative impact on some metrics. Most notably there are
clips in our standard test set where it hurts global psnr (though in many cases it
conversely helps SSIM, FAST SSIM and PSNR-HVS). It is also worth noting that
the clips (and data rates) where there is a big metric impact, are almost all cases
where there is currently a significant overshoot vs the target rate and overall rate
accuracy is greatly improved.

Change-Id: I692311a709ccdb6003e705103de9d05b59bf840a
2017-07-05 16:51:52 +01:00
2017-06-26 18:38:47 +00:00
2017-07-02 02:38:39 +00:00
2016-10-05 10:57:56 -07:00
2017-02-14 12:39:54 -08:00
2010-05-18 11:58:33 -04:00
2016-09-27 15:37:10 -07:00
2016-07-19 14:34:19 -07:00
2017-01-12 12:27:27 -08:00
2017-01-12 12:27:27 -08:00
2014-05-12 22:45:25 -07:00
2016-07-19 14:34:19 -07:00
2016-07-19 14:34:19 -07:00
2016-07-19 14:34:19 -07:00
2016-07-19 14:34:19 -07:00
2010-05-18 11:58:33 -04:00
2011-11-11 14:46:36 -08:00
2016-07-19 14:34:19 -07:00
2017-05-23 11:32:27 +02:00
2014-11-06 16:00:01 -08:00
2016-07-19 14:34:19 -07:00
2017-03-16 16:55:56 +00:00
2010-05-18 11:58:33 -04:00
2016-07-19 14:34:19 -07:00
2016-07-19 14:34:19 -07:00
2016-07-19 14:34:19 -07:00
2016-07-19 14:34:19 -07:00
2017-02-27 09:43:26 -08:00
2014-10-01 16:51:48 -07:00
2016-07-19 14:34:19 -07:00
2016-07-19 14:34:19 -07:00
2016-07-19 14:34:19 -07:00
2017-02-14 12:45:52 -08:00
2016-07-19 14:34:19 -07:00

README - 26 January 2017

Welcome to the WebM VP8/VP9 Codec SDK!

COMPILING THE APPLICATIONS/LIBRARIES:
  The build system used is similar to autotools. Building generally consists of
  "configuring" with your desired build options, then using GNU make to build
  the application.

  1. Prerequisites

    * All x86 targets require the Yasm[1] assembler be installed.
    * All Windows builds require that Cygwin[2] be installed.
    * Building the documentation requires Doxygen[3]. If you do not
      have this package, the install-docs option will be disabled.
    * Downloading the data for the unit tests requires curl[4] and sha1sum.
      sha1sum is provided via the GNU coreutils, installed by default on
      many *nix platforms, as well as MinGW and Cygwin. If coreutils is not
      available, a compatible version of sha1sum can be built from
      source[5]. These requirements are optional if not running the unit
      tests.

    [1]: http://www.tortall.net/projects/yasm
    [2]: http://www.cygwin.com
    [3]: http://www.doxygen.org
    [4]: http://curl.haxx.se
    [5]: http://www.microbrew.org/tools/md5sha1sum/

  2. Out-of-tree builds
  Out of tree builds are a supported method of building the application. For
  an out of tree build, the source tree is kept separate from the object
  files produced during compilation. For instance:

    $ mkdir build
    $ cd build
    $ ../libvpx/configure <options>
    $ make

  3. Configuration options
  The 'configure' script supports a number of options. The --help option can be
  used to get a list of supported options:
    $ ../libvpx/configure --help

  4. Cross development
  For cross development, the most notable option is the --target option. The
  most up-to-date list of supported targets can be found at the bottom of the
  --help output of the configure script. As of this writing, the list of
  available targets is:

    arm64-android-gcc
    arm64-darwin-gcc
    arm64-linux-gcc
    armv7-android-gcc
    armv7-darwin-gcc
    armv7-linux-rvct
    armv7-linux-gcc
    armv7-none-rvct
    armv7-win32-vs11
    armv7-win32-vs12
    armv7-win32-vs14
    armv7-win32-vs15
    armv7s-darwin-gcc
    armv8-linux-gcc
    mips32-linux-gcc
    mips64-linux-gcc
    sparc-solaris-gcc
    x86-android-gcc
    x86-darwin8-gcc
    x86-darwin8-icc
    x86-darwin9-gcc
    x86-darwin9-icc
    x86-darwin10-gcc
    x86-darwin11-gcc
    x86-darwin12-gcc
    x86-darwin13-gcc
    x86-darwin14-gcc
    x86-darwin15-gcc
    x86-darwin16-gcc
    x86-iphonesimulator-gcc
    x86-linux-gcc
    x86-linux-icc
    x86-os2-gcc
    x86-solaris-gcc
    x86-win32-gcc
    x86-win32-vs10
    x86-win32-vs11
    x86-win32-vs12
    x86-win32-vs14
    x86-win32-vs15
    x86_64-android-gcc
    x86_64-darwin9-gcc
    x86_64-darwin10-gcc
    x86_64-darwin11-gcc
    x86_64-darwin12-gcc
    x86_64-darwin13-gcc
    x86_64-darwin14-gcc
    x86_64-darwin15-gcc
    x86_64-darwin16-gcc
    x86_64-iphonesimulator-gcc
    x86_64-linux-gcc
    x86_64-linux-icc
    x86_64-solaris-gcc
    x86_64-win64-gcc
    x86_64-win64-vs10
    x86_64-win64-vs11
    x86_64-win64-vs12
    x86_64-win64-vs14
    x86_64-win64-vs15
    generic-gnu

  The generic-gnu target, in conjunction with the CROSS environment variable,
  can be used to cross compile architectures that aren't explicitly listed, if
  the toolchain is a cross GNU (gcc/binutils) toolchain. Other POSIX toolchains
  will likely work as well. For instance, to build using the mipsel-linux-uclibc
  toolchain, the following command could be used (note, POSIX SH syntax, adapt
  to your shell as necessary):

    $ CROSS=mipsel-linux-uclibc- ../libvpx/configure

  In addition, the executables to be invoked can be overridden by specifying the
  environment variables: CC, AR, LD, AS, STRIP, NM. Additional flags can be
  passed to these executables with CFLAGS, LDFLAGS, and ASFLAGS.

  5. Configuration errors
  If the configuration step fails, the first step is to look in the error log.
  This defaults to config.log. This should give a good indication of what went
  wrong. If not, contact us for support.

VP8/VP9 TEST VECTORS:
  The test vectors can be downloaded and verified using the build system after
  running configure. To specify an alternate directory the
  LIBVPX_TEST_DATA_PATH environment variable can be used.

  $ ./configure --enable-unit-tests
  $ LIBVPX_TEST_DATA_PATH=../libvpx-test-data make testdata

CODE STYLE:
  The coding style used by this project is enforced with clang-format using the
  configuration contained in the .clang-format file in the root of the
  repository.

  Before pushing changes for review you can format your code with:
  # Apply clang-format to modified .c, .h and .cc files
  $ clang-format -i --style=file \
    $(git diff --name-only --diff-filter=ACMR '*.[hc]' '*.cc')

  Check the .clang-format file for the version used to generate it if there is
  any difference between your local formatting and the review system.

  See also: http://clang.llvm.org/docs/ClangFormat.html

SUPPORT
  This library is an open source project supported by its community. Please
  email webm-discuss@webmproject.org for help.

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