More aggresive on avoiding denoising on skin.
May supplement this later by adding condtion onn consec_zeromv.
Change-Id: Ied92b332f9b24e821d2009f81d1565758588d9a5
Add function to compute skin map for a given block, as its
used in several places (cyclic refresh, noise estimation, and denoising).
Change-Id: Ied622908df43b6927f7fafc6c019d1867f2a24eb
Under certain denoising conditons, check for re-evaluation of
zero_last mode if best mode was golden reference.
Change-Id: Ic6cdfd175eef2f7d68606300c7173ab6654b3f6e
For denoising, and for noise level above threshold, re-evaluate
ZEROMV for mode selection after denoising.
Current change only does this check if selected best mode (before denoising)
was intra.
Change-Id: I4b1435b68d26c78f7597b995ee7bff0ddd5f9511
Source noise level estimate is also useful for
setting variance encoder parameters (variance thresholds,
qp-delta, mode selection, etc), so allow it to be used also
if denoising is not on.
Change-Id: I4fe23d47607b4e17a35287057f489c29114beed1
Adjust variance threshold, delta-qp, and intra penalty cost,
based on estimated noise level in source.
Replace denoising_on with a level value=L/M/H.
Change-Id: I0c017dae75a5d897367d2c42dec26f2f37e447c1
Periodically estiamte noise level in source, and only denoise
if estimated noise level is above threshold.
Change-Id: I54f967b3003b0c14d0b1d3dc83cb82ce8cc2d381
The artifact occurs periodically when VP9 denoiser is on and
refresh_golden_frame happen. When refresh_golden_frame happen,
we should copy the frame buffer instead of swapping the pointers.
Change-Id: Ib3204c4b04db28ecf439c6d9e61f3d146f04196d
Temporary fix to denoiser when dynamic resizing is on.
-Reallocate denoiser buffers on resized frame.
-Force golden update on resized frame.
-Don't denoise resized frame, and copy source into denoised buffers.
Change-Id: Ife7638173b76a1c49eac7da4f2a30c9c1f4e2000
It in essence refactors the code for both the interpolation
filtering and the convolution. This change includes the moving
of all the files as well as the changing of the code from vp9_
prefix to vpx_ prefix accordingly, for underneath architectures:
(1) x86;
(2) arm/neon; and
(3) mips/msa.
The work on mips/drsp2 will be done in a separate change list.
Change-Id: Ic3ce7fb7f81210db7628b373c73553db68793c46
(see I3a05cf1610679fed26e0b2eadd315a9ae91afdd6)
For the test clip used, the decoder performance improved by ~2%.
This is also an intermediate step towards adding back the
mode_info streams.
Change-Id: Idddc4a3f46e4180fbebddc156c4bbf177d5c2e0d
The comparison of address in the condition is not necessary, since
they will constantly be non-null.
Change-Id: Id0b0075283f5af65215d5761a8160a4cb2a15c9b
This commit fixes a bug in denoiser reference frame buffer swap,
which disables frame buffer update.
Change-Id: I39a9427180fd18f9692602064ad821f7af4714c0
This commit refactors the motion compensated reference block fetch
process in denoiser. It skips the stage that generates motion
compensated reference block if denoiser decides to use copy block
mode. For high motion clips, this could speed up the denoising
process by about 10%.
Change-Id: I8ef4fa5fe766a8c4529119b9ec01faefb3d4ef53
Use frame buffer pointer swap instead of memcpy when possible.
These two CLs make the denoiser when running on vidyo1 720p at
speed -6 over 10% faster.
Change-Id: I64fe8a2422cafca6787a50c7f4dfb961191c0a9d
These two parameters are used to control the denoiser cut-off
thresholds. They should be properly initialized when starting
mode search of a given block.
Change-Id: Iba8a25487026a0dbe0d350c347d7e4e4e237b637
Use the correct frame size and stride value for chroma components
when setting the initial values. These control parameters are
assigned when the denoiser buffer was allocated and initialized.
Change-Id: Ia6318194c7738aff540bcbd34f77f0dac46221a1
Allocate the frame buffer allocation for denoiser once during the
encoder initialization. This avoids allocating frame buffer
multiple times and overwriting the buffer pointer without proper
releasing.
Change-Id: I9b3baa6283449d86fd164534d344c036bb035700
Fails to compile. Bad calls to vp9_alloc_frame_buffer
and vp9_realloc_frame_buffer in postproc.c
This reverts commit 399823b6f5.
Change-Id: I29f0e173f8e185d3a303cfdb17813e1eccb51e3a
Add support for setting byte alignment on the Y, U, and V plane of the
reference buffers. The byte alignment must be a power of 2, from 32 to
1024. A value of 0 sets legacy alignment.
Change-Id: I7c1399622f7aa68e123646369216b32047dda73d
This SSE2 is based on VP8 denoiser's SSE2 code. In VP8, there are
only 16x16 blocks in denoiser, while in VP9, there are 13 different
block sizes.
By adding this SSE2 code, the improvement of encoder speed is around
20%(using C code vs using SSE2 code), vary for different clips.
The unit test for VP9 denoiser is to confirm that the SSE2 code is
bit-exact with the C code. The unit test covers all block size.
Change-Id: Ic8d8ac26db4ea40a5f146b5678a065af07eaaa3d
When calculating delta in VP8 denoiser, since the block size is fixed to 16x16,
the divisor is 256, which is the number of the pixel.
But in VP9, the block size varies, the divisor should correspond to the block
size.
Change-Id: Ibdc1e5d23ba8c788b0d0dc6d406bcdfc34c1b142
mi_grid_* are arrays of pointer to pointer. They save the pointers that point
to the MIs in cm->mi. But they are unnecessary and complicated. The original
goal was to remove MODE_INFO_t copy. But with an extra MODE_INFO_t pointer
inside MODE_INFO_t, same goal could be achieved.
This commit totally removes the mi_grid_* structures. But there are still
many dummy MODE_INFO_t inside cm->mi which are a waste of memory. Next commit
will do on-demand MODE_INFO_t allocation in order to save these memories.
Change-Id: I3a05cf1610679fed26e0b2eadd315a9ae91afdd6
This issue is found when the denoising mode is set to kDenoiserOnYUVAggressive.
Updated the C code to make it the same with SSE version.
I also changed several lines in VP9 denoiser for the code style.
Change-Id: I640d48cf946fe8c6a400e6e252107501d1e226d3
This is to keep the same with VP8 denoiser.
If motion magnitude is small,
make denoiser more aggressive.
Change-Id: I942a6e2f2ed9aec6f0c4c1f9e5fa47066cadcc0c
When the first try of denoising turns out to be too much,
we will use a softer filter by adopting an adjustment to
make the result closer to original pixel (as in VP8 denoiser).
The old code made the adjustment in the wrong direction.
Change-Id: I84e28fa9e01eef47c5a37d5a2e6d3d378a06786b