17 Commits

Author SHA1 Message Date
e6848d2d39 Add texture bitmap loading dans simple exemple display on open gl 2011-10-28 18:19:04 +02:00
bcfffb599f X11: manage more than 3 mouse boutton. Widget: Manage the event on multiple buttons... 2011-10-27 13:58:45 +02:00
9b5d0d336c X11: Generate simple, double and triple ckick event on a specific button 2011-10-27 13:38:55 +02:00
ad8d730a28 Start drawing the main windows 2011-10-27 08:56:23 +02:00
2042faeedb X11 correct separated mode between X86Video and XRender 2011-10-27 08:53:47 +02:00
991985635d Widget: generate a basic interpretation of event inside an area ==> flags must be interpreted 2011-10-26 23:28:38 +02:00
723f1a3c3c Select a new mode for X11 Video mode ==> transparency not availlable TODO 2011-10-25 13:42:51 +02:00
0986efcea3 system : Set the origin at the top left 0.0.1 2011-10-24 17:40:09 +02:00
d045cf8259 GL: transparency ok in all layer of OpenGL 2011-10-24 17:30:13 +02:00
b4bae1a447 GL : Display a pool of vertex 2011-10-24 14:52:11 +02:00
da1c15efe9 first windows seams work, but in the main principe, I need to remove decoration... 2011-10-21 16:57:14 +02:00
733c5a5483 First think of the interface ==> bad... 2011-10-20 18:24:43 +02:00
57d1d2ec74 first step for abstraction of the hardware 2011-10-20 10:17:00 +02:00
257c7354d6 inport tool kit from edn project and compile the widget first implementation 2011-10-19 14:16:31 +02:00
538ecc1e3c WIDGET: first think of widget inplementation 2011-10-18 16:50:33 +02:00
d02bd1915e Second step 2011-10-17 18:05:15 +02:00
a98717f6a6 First display with X11 and direct openGl in a display, transparency is OK 0.0.0 2011-10-13 14:17:23 +02:00