390 Commits

Author SHA1 Message Date
eb2a46e0c1 [DEV] add files in the copy system 2012-10-27 17:46:34 +02:00
cb854ca972 [DEV] copy files in the staging directly 2012-10-27 01:30:59 +02:00
89fee7fab5 [DEV] copy file directly in the staging directory 2012-10-26 17:46:25 +02:00
37bd7b152a [DEV] set etk::Vector2D and new Matrix(n,m) 2012-10-26 17:00:22 +02:00
d57ac3b94f [DEBUG] correction of the none display of the cursor 2012-10-25 18:11:21 +02:00
215ee55c77 [DEV] Entry: First test of the Entry box directly generate with shader 2012-10-25 17:53:29 +02:00
6bfcd0513a [DEV] Entry: Set the text moving left to right 2012-10-25 10:32:49 +02:00
5b0807d3dd [DEV] change color of the selection of the Entry widget 2012-10-24 17:08:06 +02:00
eccc2d69d7 [DEV] adding capacity of copy/paste/selection at the entry widget 2012-10-24 14:23:24 +02:00
d71bbfea08 [DEBUG] correction of the vector displying error 2012-10-24 14:22:19 +02:00
95a7ecb29f [DEV] Better Entry widget & change the short-cut system to permit to have multiple shortcut depending of the widget 2012-10-23 17:48:59 +02:00
809c8a3d5c [DEBUG] pb in the font display condition 2012-10-23 10:14:51 +02:00
ba0b1256d6 [DEV] display font with clipping availlable 2012-10-19 15:20:10 +02:00
f9f619b90d [DEBUG] correct the get of resource size in power of 2 2012-10-18 18:16:43 +02:00
18087d132a [DEBUG] reset zoom in scrolled windows when ctrl+middle button 2012-10-17 17:29:39 +02:00
ff84a9ea20 [DEV] a little better list display ==> multiple colomn 2012-10-17 13:30:15 +02:00
051624b12e [DEBUG] missing virtual in the destructor 2012-10-16 18:33:10 +02:00
cd39ae1512 [DEV] display an image background on the scene 2012-10-12 18:14:50 +02:00
f5c65e0fb6 [DEV] change the policy of the background of the scene and set the shortcut on Fxx key 2012-10-11 18:08:30 +02:00
a70c2055b9 [DEV] add VBO for openGL (not tested) and set code to reload shaders 2012-10-10 18:09:54 +02:00
e3a379dd62 [BUGFIX] update the selection of a new file in the file selection 2012-10-09 13:56:19 +02:00
db7b31dc61 Upgrade display distance fiead 2012-09-14 17:22:39 +02:00
236784a6d3 new compilation mode for android system 2012-09-12 18:18:38 +02:00
1b51dc051e Generation of the Manifest and better configuration file 2012-09-11 18:21:00 +02:00
cdfe6ef57b change some configuratuion 2012-09-09 23:41:36 +02:00
e610df1f12 new distance fieald display work corectly, need to work on the values 2012-09-07 16:32:54 +02:00
0a8b887984 Distance field display work corectly (generation is slow but it work) 2012-09-06 18:42:06 +02:00
022055b86e add a distance field display for the fonts ==> needed openGL ES 2 2012-09-06 02:54:32 +02:00
6b98ad543c decide to add a return at message system, and corection of the position event for the scean 2012-09-05 17:59:38 +02:00
527ff05b2c change the scene management system 2012-09-04 18:23:40 +02:00
5ea6564840 change android specific file methode 2012-09-04 10:15:45 +02:00
42e822a241 add configuration file for generating the project 2012-08-31 16:50:36 +02:00
d0c95c91ed rework the list event to be supported directly on the openGL system 2012-08-31 16:49:55 +02:00
4f598b362d corection of the list raw element error with the size text parsing 2012-08-31 09:35:22 +02:00
c44642ba10 work on the Windows fileSystem abstraction, file shoser corection of init and Windows gui is cut corectly 2012-08-31 01:29:30 +02:00
6c15f2b86c error in glew inclusion when normal openGL mode 2012-08-30 22:18:52 +02:00
936e10adac compilation for windows done corectly with glew ==> need to be tested on a real windows to test it 2012-08-30 18:32:31 +02:00
6d488cb802 Corection of the texture 3D and update windows makefile who does not support shader directly 2012-08-30 16:58:54 +02:00
cc6d40f9d6 Android OpenGl-ES2 work corectly ==> many check is done ==> we can do it only one time by cycle 2012-08-30 13:38:39 +02:00
085b7cb9cd build is now ok for android with openGL ES 2.0 ==> not work : use unimplement fuction??? 2012-08-30 01:29:28 +02:00
2eaed4f16e Compleate abstraction of the standard openGl system to to compatible with openGL-ES-2 ==> must be tested 2012-08-29 18:25:24 +02:00
ed0b62b13f Set double compilation mode 2012-08-29 10:15:03 +02:00
68a53a7068 shader work on PC for OObject textured and colored 2012-08-28 18:16:09 +02:00
fd86f42454 correction of the segFault bug with Resources 2012-08-28 10:31:19 +02:00
5d2000e952 try to find the manager error 2012-08-27 23:26:59 +02:00
e9a3efba18 change the position of the shader : now in file, and create she shader and program loader 2012-08-27 12:25:30 +02:00
1d5be4e953 compilation back but the system does not work at all 2012-08-26 22:45:24 +02:00
6ac6bc50d0 first new api of openGl working and create a resourceManager => this one will be used 2012-08-24 18:05:11 +02:00
fc30b0bb21 test openGL with shader 2012-08-23 18:00:35 +02:00
d14e684954 compilation for windows is back and remove some unusefull warning 2012-08-23 14:21:38 +02:00