137 Commits

Author SHA1 Message Date
63d20a72e1 [DEV] update 'lutin' build system 2013-04-21 22:29:27 +02:00
3c84f23849 [DEV] update the maker 2013-04-19 22:31:55 +02:00
c288f87914 [DEV] correct build with new methode of the edn soft ==> no dependence and no clean 2013-04-18 22:51:51 +02:00
9e4b987ffa [BUILD] basic makefile for python maker 2013-04-18 01:55:05 +02:00
291e18e294 [DEV] start work pyton maker 2013-04-17 21:40:23 +02:00
a415669c60 [DEV] correct android set of the wondows size ratio 2013-04-17 21:19:46 +02:00
80dfa5fdbf [DEV] mac first openGL view of the exol real display 2013-04-16 22:44:36 +02:00
a5451a9f7f [DEBUG] correction of debug and expand of sizer 2013-04-16 21:12:20 +02:00
87676f657a [DEV] generate warning when delete in an error state and rework pop-up and contextmenu 2013-04-15 21:18:54 +02:00
3e29816651 [DEV] image rework base ok 2013-04-14 14:07:14 +02:00
b46542ca8d [DEV] rework of the ContainerN ended start rework of image widget 2013-04-12 22:24:04 +02:00
3ff3c38710 [DEV] end composer and add a container obstraction 2013-04-11 21:24:22 +02:00
3bb4c6a700 [DEV] end of rework the main widget class ** it will be finish now 2013-04-10 22:26:28 +02:00
2d209cd37e [DEV] widget back to work on test woft ==> not ended (some mistake to correct) 2013-04-10 21:05:45 +02:00
36dbd60e19 [DEV] new Dimension management 2013-04-09 23:30:14 +02:00
100fbd43e2 [DEV] start to reworks the widget class to simplify and normalize it (last rework) 2013-04-09 21:17:47 +02:00
56eafd762f [DEV] Start rework of the button 2013-04-08 21:30:25 +02:00
b3465bcf44 [DEV] first open GL display on MACOSX ==> simple triangle... 2013-04-07 23:42:23 +02:00
09ef9c8a19 [DEV] first windows display ==> nothing else pn MAC 2013-04-07 13:15:48 +02:00
7e48ed5172 [DEV] update SEEK in bmp images 2013-04-05 22:14:45 +02:00
ac36b0b6a5 [DEV] better maagement of the Program shader and add converter of the screen size 2013-04-04 21:27:23 +02:00
c4d156d462 [DEV] try a basic windows on cocoa 2013-04-04 01:54:38 +02:00
ca352c94d9 [DEV] start dev on MACOS interface 2013-04-04 00:47:42 +02:00
feb1ed56af [DEV] add a basic gird on the widget to display subWidget 2013-04-03 22:32:35 +02:00
27a6281357 [DEBUG] try to find remove error 2013-04-02 21:32:46 +02:00
f892d5981e [DEV] correction of the home folder of the Meta widget open 2013-04-02 21:00:40 +02:00
d5f406db8f [DEV] add mesh basic display 2013-03-28 21:46:48 +01:00
7df6071476 [DEV] add some capacity at the 3d direct draw 2013-03-27 21:21:24 +01:00
0de61c3dc1 [DEV] add the management of the screen display size 2013-03-26 22:26:44 +01:00
b83589e174 [DEV] create a unique sizer for vert and hori ==> this is simple to manage 2013-03-22 20:57:42 +01:00
9a18f605d9 [DEV] change the message data between widget to the const data 2013-03-22 23:06:41 +01:00
9dccd96fde [DEV] something has been done 2013-03-15 23:26:16 +01:00
9a84c63701 [DEV] set text testing depth 2013-03-15 07:35:05 +01:00
90bb349138 [DEV] better mesh display using indec istead of direct drawing all point 2013-03-14 21:50:17 +01:00
c870d2471e [DEV] display optimesation next step done 2013-03-13 21:29:51 +01:00
75df3e4b8b [DEV] start OpenGl abstraction ==> for faster display 2013-03-12 21:51:02 +01:00
09103e3073 [DEV] correct some error in the display of the Button Image 2013-03-11 23:29:40 +01:00
d84e4b8d53 [DEV] Remove some dependency of the sub library 2013-03-11 22:55:34 +01:00
228999d144 (DEV) first compilation on MacOsX ==> not work due to the X11 interoperability error 2013-03-09 17:45:51 +01:00
19c162eff2 [DEV] better management of light and material for 3D mesh 2013-03-07 21:37:14 +01:00
1c8ce9488c [DEV] add light management with simple add of Material and Light classes==> can be better, but a good start 2013-03-06 21:53:47 +01:00
a602665e10 [DEV] multiple texture availlable and better mesh 2013-03-05 21:11:33 +01:00
c56289dbfd [DEV] Add calculation of the normal and the vertex normal for mesh 2013-03-04 21:53:43 +01:00
71af7fe7d2 [DEBUG] corect windws compilation and missed init in the shaper tool 2013-03-03 20:59:47 +01:00
2794b6e18f [DEV] implement catmul-clak algorithm 2013-03-03 16:00:59 +01:00
71aefe981c [DEV] change the mesh properties and add a basic subdivider 2013-03-02 12:02:15 +01:00
c53664d973 [DEV] try to have better mesh management and subdivision try 2013-03-01 22:28:14 +01:00
4872bfcbf9 [DEV] better init in some widget 2013-03-01 09:14:12 +01:00
8b8f48b654 [DEV] add the basic compositing on image 2013-02-28 21:21:17 +01:00
b9bedb8b36 [DEV] set the correct sens of the texture (reverted) 2013-02-20 21:01:04 +01:00