684 Commits

Author SHA1 Message Date
09103e3073 [DEV] correct some error in the display of the Button Image 2013-03-11 23:29:40 +01:00
d84e4b8d53 [DEV] Remove some dependency of the sub library 2013-03-11 22:55:34 +01:00
228999d144 (DEV) first compilation on MacOsX ==> not work due to the X11 interoperability error 2013-03-09 17:45:51 +01:00
19c162eff2 [DEV] better management of light and material for 3D mesh 2013-03-07 21:37:14 +01:00
1c8ce9488c [DEV] add light management with simple add of Material and Light classes==> can be better, but a good start 2013-03-06 21:53:47 +01:00
a602665e10 [DEV] multiple texture availlable and better mesh 2013-03-05 21:11:33 +01:00
c56289dbfd [DEV] Add calculation of the normal and the vertex normal for mesh 2013-03-04 21:53:43 +01:00
71af7fe7d2 [DEBUG] corect windws compilation and missed init in the shaper tool 2013-03-03 20:59:47 +01:00
2794b6e18f [DEV] implement catmul-clak algorithm 2013-03-03 16:00:59 +01:00
71aefe981c [DEV] change the mesh properties and add a basic subdivider 2013-03-02 12:02:15 +01:00
c53664d973 [DEV] try to have better mesh management and subdivision try 2013-03-01 22:28:14 +01:00
4872bfcbf9 [DEV] better init in some widget 2013-03-01 09:14:12 +01:00
8b8f48b654 [DEV] add the basic compositing on image 2013-02-28 21:21:17 +01:00
b9bedb8b36 [DEV] set the correct sens of the texture (reverted) 2013-02-20 21:01:04 +01:00
01e5b2dc2a [DEV] missing somme element 2013-02-18 17:25:45 +01:00
1598324f57 [DEV] add etk properties 2013-02-16 15:52:59 +01:00
872d353e3b [DEV] have a correct display xith forcing X11 interface 2013-02-08 21:20:03 +01:00
da0642e4cb [DEV] direct FB basic implementation (does not work on PC) 2013-02-07 23:23:47 +01:00
4127dfbfdf [DEV] Android update the vec3 new access 2013-02-05 23:05:07 +01:00
f4e056348a [DEBUG] log wrong extention error print 2013-01-30 22:31:31 +01:00
a05a5adccb [DEV] change the multiple event on keyboard 2013-01-29 22:20:32 +01:00
e7503c8824 [DEV] update display to the nec vector3D 2013-01-28 22:17:43 +01:00
aa17623425 [DEV] try to set the system back to work 2013-01-28 08:10:10 +01:00
73a42f4e17 [DEV] update all the element at the new etk vectir nomage (like bullet) 2013-01-25 23:53:27 +01:00
bb3307f736 [DEV] set bulit linearMath in a sub librairy 2013-01-23 22:01:41 +01:00
0004c7710f [DEV] remove call of java when system is not autorised of turn screen 2013-01-18 22:14:04 +01:00
53a678cdd1 [DEV] VBO work correctly on computer 2013-01-16 23:42:34 +01:00
857d475d23 [DEV] first display with VBO ... just vertex... 2013-01-16 23:12:07 +01:00
ba5bbea967 [DEV] start to work on VBO integration 2013-01-15 22:35:52 +01:00
5592c02b28 [DEV] remove multiple acess load of mesh object element 2013-01-14 21:59:56 +01:00
24e562454c [TEST] basic real display 2013-01-14 23:27:10 +01:00
38932b616b [DEV] remove old game engine ==> deprecated ... 2013-01-11 23:18:05 +01:00
d021b82631 [BUILD] Windows compile correctly 2013-01-11 07:30:30 +01:00
0dffbae44d [DEV] Better shader debugLog, and bullet compatibility with Android 2013-01-10 22:02:13 +01:00
e79a88c7f1 [DEV] better display on the Shapes 2013-01-10 07:29:32 +01:00
47e254d812 [DEV] display corectly the world with internal openGLES2 2013-01-09 22:35:16 +01:00
db90b5a629 [DEV] try to display the basic exemple with ewol generic display 2013-01-08 22:39:27 +01:00
c4548c5241 [DEV] base of the scene working with bullet 2013-01-08 07:13:41 +01:00
a781cf4c26 [DEV] Basic integration of the bullet librairy 2013-01-07 22:36:22 +01:00
896cdf4891 [DEV] force respond on collision detection (error) 2013-01-07 07:04:14 +01:00
a8b350ea5a [DEV] tunel detection correct, slow, but correct ... 2013-01-06 15:13:15 +01:00
a468a3424a [DEV] Change the bounding to the old AABB methode and start the catching of the tunel effects 2013-01-04 22:52:56 +01:00
93d3e62b8e [DEV] Simplify the Game engine 2013-01-03 21:03:23 +01:00
549ac760d7 [DEV] detect bounding and display bounding simplify 2013-01-01 21:56:39 +01:00
d1e48b5d0d [DEV] add AABB bounding alculation and display of it 2012-12-30 21:11:38 +01:00
d9317dc227 [DEV] change the fragment shader to be compatible with openGL ES2 and some other corrections 2012-12-28 23:17:50 +01:00
dcdd44aa54 [DEBUG] compilation is back for windows platform 2012-12-27 22:29:28 +01:00
37626d9350 [DEV] compilation is back on android ==> system not work 2012-12-27 22:29:28 +01:00
59aeef49a0 [DEV] Icon correct creation 2012-12-27 21:57:47 +01:00
e3c04a3345 [TAG] new tag 0.4.4 2012-12-26 22:12:50 +01:00