698 Commits

Author SHA1 Message Date
feb1ed56af [DEV] add a basic gird on the widget to display subWidget 2013-04-03 22:32:35 +02:00
27a6281357 [DEBUG] try to find remove error 2013-04-02 21:32:46 +02:00
f892d5981e [DEV] correction of the home folder of the Meta widget open 2013-04-02 21:00:40 +02:00
d5f406db8f [DEV] add mesh basic display 2013-03-28 21:46:48 +01:00
7df6071476 [DEV] add some capacity at the 3d direct draw 2013-03-27 21:21:24 +01:00
0de61c3dc1 [DEV] add the management of the screen display size 2013-03-26 22:26:44 +01:00
b83589e174 [DEV] create a unique sizer for vert and hori ==> this is simple to manage 2013-03-22 20:57:42 +01:00
9a18f605d9 [DEV] change the message data between widget to the const data 2013-03-22 23:06:41 +01:00
1c5b6159cc [DEV] add update on agg lib 2013-03-21 00:07:57 +01:00
9dccd96fde [DEV] something has been done 2013-03-15 23:26:16 +01:00
9a84c63701 [DEV] set text testing depth 2013-03-15 07:35:05 +01:00
90bb349138 [DEV] better mesh display using indec istead of direct drawing all point 2013-03-14 21:50:17 +01:00
c870d2471e [DEV] display optimesation next step done 2013-03-13 21:29:51 +01:00
75df3e4b8b [DEV] start OpenGl abstraction ==> for faster display 2013-03-12 21:51:02 +01:00
09103e3073 [DEV] correct some error in the display of the Button Image 2013-03-11 23:29:40 +01:00
d84e4b8d53 [DEV] Remove some dependency of the sub library 2013-03-11 22:55:34 +01:00
228999d144 (DEV) first compilation on MacOsX ==> not work due to the X11 interoperability error 2013-03-09 17:45:51 +01:00
19c162eff2 [DEV] better management of light and material for 3D mesh 2013-03-07 21:37:14 +01:00
1c8ce9488c [DEV] add light management with simple add of Material and Light classes==> can be better, but a good start 2013-03-06 21:53:47 +01:00
a602665e10 [DEV] multiple texture availlable and better mesh 2013-03-05 21:11:33 +01:00
c56289dbfd [DEV] Add calculation of the normal and the vertex normal for mesh 2013-03-04 21:53:43 +01:00
71af7fe7d2 [DEBUG] corect windws compilation and missed init in the shaper tool 2013-03-03 20:59:47 +01:00
2794b6e18f [DEV] implement catmul-clak algorithm 2013-03-03 16:00:59 +01:00
71aefe981c [DEV] change the mesh properties and add a basic subdivider 2013-03-02 12:02:15 +01:00
c53664d973 [DEV] try to have better mesh management and subdivision try 2013-03-01 22:28:14 +01:00
4872bfcbf9 [DEV] better init in some widget 2013-03-01 09:14:12 +01:00
8b8f48b654 [DEV] add the basic compositing on image 2013-02-28 21:21:17 +01:00
b9bedb8b36 [DEV] set the correct sens of the texture (reverted) 2013-02-20 21:01:04 +01:00
01e5b2dc2a [DEV] missing somme element 2013-02-18 17:25:45 +01:00
1598324f57 [DEV] add etk properties 2013-02-16 15:52:59 +01:00
872d353e3b [DEV] have a correct display xith forcing X11 interface 2013-02-08 21:20:03 +01:00
da0642e4cb [DEV] direct FB basic implementation (does not work on PC) 2013-02-07 23:23:47 +01:00
4127dfbfdf [DEV] Android update the vec3 new access 2013-02-05 23:05:07 +01:00
f4e056348a [DEBUG] log wrong extention error print 2013-01-30 22:31:31 +01:00
a05a5adccb [DEV] change the multiple event on keyboard 2013-01-29 22:20:32 +01:00
e7503c8824 [DEV] update display to the nec vector3D 2013-01-28 22:17:43 +01:00
aa17623425 [DEV] try to set the system back to work 2013-01-28 08:10:10 +01:00
73a42f4e17 [DEV] update all the element at the new etk vectir nomage (like bullet) 2013-01-25 23:53:27 +01:00
bb3307f736 [DEV] set bulit linearMath in a sub librairy 2013-01-23 22:01:41 +01:00
0004c7710f [DEV] remove call of java when system is not autorised of turn screen 2013-01-18 22:14:04 +01:00
53a678cdd1 [DEV] VBO work correctly on computer 2013-01-16 23:42:34 +01:00
857d475d23 [DEV] first display with VBO ... just vertex... 2013-01-16 23:12:07 +01:00
ba5bbea967 [DEV] start to work on VBO integration 2013-01-15 22:35:52 +01:00
5592c02b28 [DEV] remove multiple acess load of mesh object element 2013-01-14 21:59:56 +01:00
24e562454c [TEST] basic real display 2013-01-14 23:27:10 +01:00
38932b616b [DEV] remove old game engine ==> deprecated ... 2013-01-11 23:18:05 +01:00
d021b82631 [BUILD] Windows compile correctly 2013-01-11 07:30:30 +01:00
0dffbae44d [DEV] Better shader debugLog, and bullet compatibility with Android 2013-01-10 22:02:13 +01:00
e79a88c7f1 [DEV] better display on the Shapes 2013-01-10 07:29:32 +01:00
47e254d812 [DEV] display corectly the world with internal openGLES2 2013-01-09 22:35:16 +01:00