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feb1ed56af
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[DEV] add a basic gird on the widget to display subWidget
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2013-04-03 22:32:35 +02:00 |
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27a6281357
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[DEBUG] try to find remove error
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2013-04-02 21:32:46 +02:00 |
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f892d5981e
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[DEV] correction of the home folder of the Meta widget open
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2013-04-02 21:00:40 +02:00 |
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d5f406db8f
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[DEV] add mesh basic display
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2013-03-28 21:46:48 +01:00 |
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7df6071476
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[DEV] add some capacity at the 3d direct draw
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2013-03-27 21:21:24 +01:00 |
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0de61c3dc1
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[DEV] add the management of the screen display size
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2013-03-26 22:26:44 +01:00 |
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b83589e174
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[DEV] create a unique sizer for vert and hori ==> this is simple to manage
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2013-03-22 20:57:42 +01:00 |
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9a18f605d9
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[DEV] change the message data between widget to the const data
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2013-03-22 23:06:41 +01:00 |
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1c5b6159cc
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[DEV] add update on agg lib
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2013-03-21 00:07:57 +01:00 |
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9dccd96fde
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[DEV] something has been done
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2013-03-15 23:26:16 +01:00 |
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9a84c63701
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[DEV] set text testing depth
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2013-03-15 07:35:05 +01:00 |
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90bb349138
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[DEV] better mesh display using indec istead of direct drawing all point
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2013-03-14 21:50:17 +01:00 |
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c870d2471e
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[DEV] display optimesation next step done
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2013-03-13 21:29:51 +01:00 |
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75df3e4b8b
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[DEV] start OpenGl abstraction ==> for faster display
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2013-03-12 21:51:02 +01:00 |
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09103e3073
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[DEV] correct some error in the display of the Button Image
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2013-03-11 23:29:40 +01:00 |
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d84e4b8d53
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[DEV] Remove some dependency of the sub library
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2013-03-11 22:55:34 +01:00 |
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228999d144
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(DEV) first compilation on MacOsX ==> not work due to the X11 interoperability error
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2013-03-09 17:45:51 +01:00 |
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19c162eff2
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[DEV] better management of light and material for 3D mesh
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2013-03-07 21:37:14 +01:00 |
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1c8ce9488c
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[DEV] add light management with simple add of Material and Light classes==> can be better, but a good start
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2013-03-06 21:53:47 +01:00 |
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a602665e10
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[DEV] multiple texture availlable and better mesh
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2013-03-05 21:11:33 +01:00 |
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c56289dbfd
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[DEV] Add calculation of the normal and the vertex normal for mesh
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2013-03-04 21:53:43 +01:00 |
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71af7fe7d2
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[DEBUG] corect windws compilation and missed init in the shaper tool
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2013-03-03 20:59:47 +01:00 |
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2794b6e18f
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[DEV] implement catmul-clak algorithm
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2013-03-03 16:00:59 +01:00 |
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71aefe981c
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[DEV] change the mesh properties and add a basic subdivider
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2013-03-02 12:02:15 +01:00 |
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c53664d973
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[DEV] try to have better mesh management and subdivision try
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2013-03-01 22:28:14 +01:00 |
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4872bfcbf9
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[DEV] better init in some widget
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2013-03-01 09:14:12 +01:00 |
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8b8f48b654
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[DEV] add the basic compositing on image
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2013-02-28 21:21:17 +01:00 |
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b9bedb8b36
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[DEV] set the correct sens of the texture (reverted)
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2013-02-20 21:01:04 +01:00 |
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01e5b2dc2a
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[DEV] missing somme element
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2013-02-18 17:25:45 +01:00 |
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1598324f57
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[DEV] add etk properties
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2013-02-16 15:52:59 +01:00 |
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872d353e3b
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[DEV] have a correct display xith forcing X11 interface
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2013-02-08 21:20:03 +01:00 |
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da0642e4cb
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[DEV] direct FB basic implementation (does not work on PC)
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2013-02-07 23:23:47 +01:00 |
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4127dfbfdf
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[DEV] Android update the vec3 new access
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2013-02-05 23:05:07 +01:00 |
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f4e056348a
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[DEBUG] log wrong extention error print
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2013-01-30 22:31:31 +01:00 |
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a05a5adccb
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[DEV] change the multiple event on keyboard
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2013-01-29 22:20:32 +01:00 |
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e7503c8824
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[DEV] update display to the nec vector3D
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2013-01-28 22:17:43 +01:00 |
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aa17623425
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[DEV] try to set the system back to work
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2013-01-28 08:10:10 +01:00 |
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73a42f4e17
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[DEV] update all the element at the new etk vectir nomage (like bullet)
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2013-01-25 23:53:27 +01:00 |
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bb3307f736
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[DEV] set bulit linearMath in a sub librairy
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2013-01-23 22:01:41 +01:00 |
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0004c7710f
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[DEV] remove call of java when system is not autorised of turn screen
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2013-01-18 22:14:04 +01:00 |
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53a678cdd1
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[DEV] VBO work correctly on computer
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2013-01-16 23:42:34 +01:00 |
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857d475d23
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[DEV] first display with VBO ... just vertex...
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2013-01-16 23:12:07 +01:00 |
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ba5bbea967
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[DEV] start to work on VBO integration
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2013-01-15 22:35:52 +01:00 |
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5592c02b28
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[DEV] remove multiple acess load of mesh object element
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2013-01-14 21:59:56 +01:00 |
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24e562454c
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[TEST] basic real display
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2013-01-14 23:27:10 +01:00 |
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38932b616b
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[DEV] remove old game engine ==> deprecated ...
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2013-01-11 23:18:05 +01:00 |
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d021b82631
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[BUILD] Windows compile correctly
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2013-01-11 07:30:30 +01:00 |
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0dffbae44d
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[DEV] Better shader debugLog, and bullet compatibility with Android
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2013-01-10 22:02:13 +01:00 |
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e79a88c7f1
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[DEV] better display on the Shapes
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2013-01-10 07:29:32 +01:00 |
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47e254d812
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[DEV] display corectly the world with internal openGLES2
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2013-01-09 22:35:16 +01:00 |
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