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1598324f57
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[DEV] add etk properties
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2013-02-16 15:52:59 +01:00 |
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872d353e3b
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[DEV] have a correct display xith forcing X11 interface
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2013-02-08 21:20:03 +01:00 |
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da0642e4cb
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[DEV] direct FB basic implementation (does not work on PC)
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2013-02-07 23:23:47 +01:00 |
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4127dfbfdf
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[DEV] Android update the vec3 new access
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2013-02-05 23:05:07 +01:00 |
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f4e056348a
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[DEBUG] log wrong extention error print
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2013-01-30 22:31:31 +01:00 |
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a05a5adccb
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[DEV] change the multiple event on keyboard
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2013-01-29 22:20:32 +01:00 |
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e7503c8824
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[DEV] update display to the nec vector3D
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2013-01-28 22:17:43 +01:00 |
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aa17623425
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[DEV] try to set the system back to work
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2013-01-28 08:10:10 +01:00 |
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73a42f4e17
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[DEV] update all the element at the new etk vectir nomage (like bullet)
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2013-01-25 23:53:27 +01:00 |
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bb3307f736
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[DEV] set bulit linearMath in a sub librairy
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2013-01-23 22:01:41 +01:00 |
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0004c7710f
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[DEV] remove call of java when system is not autorised of turn screen
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2013-01-18 22:14:04 +01:00 |
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53a678cdd1
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[DEV] VBO work correctly on computer
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2013-01-16 23:42:34 +01:00 |
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857d475d23
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[DEV] first display with VBO ... just vertex...
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2013-01-16 23:12:07 +01:00 |
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ba5bbea967
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[DEV] start to work on VBO integration
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2013-01-15 22:35:52 +01:00 |
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5592c02b28
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[DEV] remove multiple acess load of mesh object element
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2013-01-14 21:59:56 +01:00 |
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24e562454c
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[TEST] basic real display
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2013-01-14 23:27:10 +01:00 |
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38932b616b
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[DEV] remove old game engine ==> deprecated ...
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2013-01-11 23:18:05 +01:00 |
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d021b82631
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[BUILD] Windows compile correctly
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2013-01-11 07:30:30 +01:00 |
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0dffbae44d
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[DEV] Better shader debugLog, and bullet compatibility with Android
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2013-01-10 22:02:13 +01:00 |
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e79a88c7f1
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[DEV] better display on the Shapes
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2013-01-10 07:29:32 +01:00 |
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47e254d812
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[DEV] display corectly the world with internal openGLES2
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2013-01-09 22:35:16 +01:00 |
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db90b5a629
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[DEV] try to display the basic exemple with ewol generic display
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2013-01-08 22:39:27 +01:00 |
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c4548c5241
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[DEV] base of the scene working with bullet
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2013-01-08 07:13:41 +01:00 |
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a781cf4c26
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[DEV] Basic integration of the bullet librairy
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2013-01-07 22:36:22 +01:00 |
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896cdf4891
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[DEV] force respond on collision detection (error)
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2013-01-07 07:04:14 +01:00 |
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a8b350ea5a
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[DEV] tunel detection correct, slow, but correct ...
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2013-01-06 15:13:15 +01:00 |
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a468a3424a
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[DEV] Change the bounding to the old AABB methode and start the catching of the tunel effects
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2013-01-04 22:52:56 +01:00 |
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93d3e62b8e
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[DEV] Simplify the Game engine
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2013-01-03 21:03:23 +01:00 |
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549ac760d7
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[DEV] detect bounding and display bounding simplify
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2013-01-01 21:56:39 +01:00 |
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d1e48b5d0d
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[DEV] add AABB bounding alculation and display of it
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2012-12-30 21:11:38 +01:00 |
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d9317dc227
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[DEV] change the fragment shader to be compatible with openGL ES2 and some other corrections
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2012-12-28 23:17:50 +01:00 |
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dcdd44aa54
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[DEBUG] compilation is back for windows platform
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2012-12-27 22:29:28 +01:00 |
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37626d9350
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[DEV] compilation is back on android ==> system not work
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2012-12-27 22:29:28 +01:00 |
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59aeef49a0
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[DEV] Icon correct creation
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2012-12-27 21:57:47 +01:00 |
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e3c04a3345
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[TAG] new tag
0.4.4
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2012-12-26 22:12:50 +01:00 |
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3d576e3a1d
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[DEV] Add Cursor types and display on x11 and capacity to force the cursor in ofset mode for games
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2012-12-26 21:16:26 +01:00 |
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a35c4def77
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[TREE] remove the test software
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2012-12-23 19:51:06 +01:00 |
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426faa2012
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[DEV] grep the mouse events
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2012-12-20 22:09:45 +01:00 |
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95c94a9c9e
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[DEV] Remove automatic key respown on X11
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2012-12-19 23:28:27 +01:00 |
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57c22f93ef
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[DEV] basic FPS view with so beautifull grass
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2012-12-19 21:57:40 +01:00 |
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cc07a77377
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[DEV] real display of a scene with real perspective
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2012-12-19 00:47:02 +01:00 |
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10f7131b62
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[DEV] add camera system on the game engine
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2012-12-18 23:16:40 +01:00 |
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326dccb94d
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[DEV] create the basic gravity equations
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2012-12-18 22:09:27 +01:00 |
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4b4758bc7f
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[DEV] import engine instead of creating an extern
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2012-12-17 22:21:54 +01:00 |
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03876b5a71
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[DEV] display scene is back
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2012-12-17 07:56:33 +01:00 |
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c84caed8ba
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[DEV] start basic test of the scene
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2012-12-14 22:30:27 +01:00 |
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b6d11d78e2
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[DEV] Start dev of the physic engine
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2012-12-13 22:50:30 +01:00 |
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28a044fb00
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[DEV] compilation error
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2012-12-13 22:30:57 +01:00 |
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d56017aacf
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[DEV] First rework of the scene system
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2012-12-11 22:08:53 +01:00 |
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160fd67d03
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[DEV] better dynamic position of widget::Label
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2012-12-06 21:46:18 +01:00 |
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