22 Commits

Author SHA1 Message Date
9055235cf7 [DEV] update travis file 2015-06-17 21:25:57 +02:00
41e9dfe891 [BUILD] update new lutin 0.5.3 2015-05-08 22:37:06 +02:00
714662d7a9 [DEV] normalize set matrix on openGL 2014-11-13 21:11:53 +01:00
9913bf8b28 [DEV] add cubecreator and ray application (not ended) 2014-11-12 22:49:17 +01:00
fd643dea6b [DEV] add a simple camera view test 2014-11-12 21:13:44 +01:00
13c661d29f [DEV] add Ray camera ray (not ended) 2014-11-11 23:09:41 +01:00
bdf3a56e6b [DEV] add engine and separate element property 2014-11-10 21:32:42 +01:00
d6527d28ad [DEV] rework Camera interface and mesh create lines 2014-11-07 23:20:22 +01:00
3c83e6a76b [DEV] add special system 2014-09-30 22:09:21 +02:00
65bc92f98e [DEV] update lutin naming 2013-12-23 22:38:46 +01:00
015e748d5f [DEV] add monk documentation 2013-12-22 19:01:08 +01:00
58596f179a [DEV] update to the new architecture 2013-12-13 21:23:32 +01:00
bc3e08d665 [DEV] remove doc/doc/ path 2013-12-08 23:16:06 +01:00
f101da673f [DEV] Add http folder 2013-12-06 21:46:38 +01:00
a3e1f35dcf [DEV] add documentation generation 2013-12-04 23:43:09 +01:00
9017472639 [DEV] add mesh special display 2013-09-15 22:46:53 +02:00
270082d49b [DEV] real start dev of particule elements 2013-09-12 21:43:18 +02:00
efca3ae4ba [DEV] add dynamic shape at mesh 2013-08-21 21:24:30 +02:00
eefbe48546 [DEV] start to have a generic game engine 2013-08-14 22:48:01 +02:00
926bbe6b3d [DEV] game engine start to work 2013-08-13 22:10:31 +02:00
2c3084c794 [DEV] First step on the ege engine idea came from basic gane Tethys 2013-08-13 21:23:11 +02:00
b303071de2 [DEV] create ege basics 2013-08-12 21:55:05 +02:00