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9055235cf7
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[DEV] update travis file
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2015-06-17 21:25:57 +02:00 |
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41e9dfe891
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[BUILD] update new lutin 0.5.3
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2015-05-08 22:37:06 +02:00 |
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714662d7a9
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[DEV] normalize set matrix on openGL
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2014-11-13 21:11:53 +01:00 |
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9913bf8b28
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[DEV] add cubecreator and ray application (not ended)
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2014-11-12 22:49:17 +01:00 |
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fd643dea6b
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[DEV] add a simple camera view test
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2014-11-12 21:13:44 +01:00 |
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13c661d29f
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[DEV] add Ray camera ray (not ended)
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2014-11-11 23:09:41 +01:00 |
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bdf3a56e6b
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[DEV] add engine and separate element property
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2014-11-10 21:32:42 +01:00 |
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d6527d28ad
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[DEV] rework Camera interface and mesh create lines
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2014-11-07 23:20:22 +01:00 |
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3c83e6a76b
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[DEV] add special system
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2014-09-30 22:09:21 +02:00 |
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65bc92f98e
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[DEV] update lutin naming
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2013-12-23 22:38:46 +01:00 |
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015e748d5f
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[DEV] add monk documentation
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2013-12-22 19:01:08 +01:00 |
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58596f179a
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[DEV] update to the new architecture
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2013-12-13 21:23:32 +01:00 |
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bc3e08d665
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[DEV] remove doc/doc/ path
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2013-12-08 23:16:06 +01:00 |
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f101da673f
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[DEV] Add http folder
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2013-12-06 21:46:38 +01:00 |
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a3e1f35dcf
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[DEV] add documentation generation
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2013-12-04 23:43:09 +01:00 |
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9017472639
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[DEV] add mesh special display
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2013-09-15 22:46:53 +02:00 |
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270082d49b
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[DEV] real start dev of particule elements
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2013-09-12 21:43:18 +02:00 |
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efca3ae4ba
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[DEV] add dynamic shape at mesh
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2013-08-21 21:24:30 +02:00 |
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eefbe48546
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[DEV] start to have a generic game engine
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2013-08-14 22:48:01 +02:00 |
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926bbe6b3d
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[DEV] game engine start to work
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2013-08-13 22:10:31 +02:00 |
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2c3084c794
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[DEV] First step on the ege engine idea came from basic gane Tethys
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2013-08-13 21:23:11 +02:00 |
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b303071de2
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[DEV] create ege basics
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2013-08-12 21:55:05 +02:00 |
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