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73455cc61b
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[DEV] update new version of ewol API 0.9
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2014-05-30 23:20:09 +02:00 |
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ba20ab59f7
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[STYLE] remove (void) in () to be c++ coherent
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2014-05-15 21:37:39 +02:00 |
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000bde321d
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[DEV] change log system
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2014-04-30 22:18:00 +02:00 |
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2b31c01fab
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[DEBUG] error When loading mesh
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2014-01-22 21:15:09 +01:00 |
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e23442beb1
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[DOC] add monk website
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2013-12-28 16:09:13 +01:00 |
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8f291a74be
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[DEV] update to the etk normalisation
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2013-12-28 14:21:25 +01:00 |
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65bc92f98e
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[DEV] update lutin naming
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2013-12-23 22:38:46 +01:00 |
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015e748d5f
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[DEV] add monk documentation
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2013-12-22 19:01:08 +01:00 |
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58596f179a
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[DEV] update to the new architecture
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2013-12-13 21:23:32 +01:00 |
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2c54a551b4
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[DEV] transfer special game element in the local lib
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2013-12-12 21:04:07 +01:00 |
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bc3e08d665
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[DEV] remove doc/doc/ path
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2013-12-08 23:16:06 +01:00 |
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f101da673f
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[DEV] Add http folder
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2013-12-06 21:46:38 +01:00 |
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a3e1f35dcf
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[DEV] add documentation generation
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2013-12-04 23:43:09 +01:00 |
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b616a99bfa
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[DEV] add extra compilation flags & correct warning
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2013-11-27 21:33:34 +01:00 |
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803ae2fc3b
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[DEV] update stl
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2013-11-19 21:15:32 +01:00 |
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1d10f95332
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[DEV] integarate std x11
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2013-11-11 20:18:14 +01:00 |
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a52c92e96f
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[DEV] update Debug in debug
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2013-10-25 20:47:58 +02:00 |
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a65abb55e7
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[DEV] end coding style
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2013-10-10 21:11:50 +02:00 |
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cc9f514fb3
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[DEV] start coding style
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2013-10-09 22:53:35 +02:00 |
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319b4552d1
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[DEV] coding style
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2013-10-07 22:08:22 +02:00 |
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c5b072f457
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[DEV] add particule end detectuin and game element destroy call
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2013-09-16 21:10:02 +02:00 |
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9017472639
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[DEV] add mesh special display
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2013-09-15 22:46:53 +02:00 |
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912f4b8316
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[DEV] display of the first particule done
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2013-09-13 21:47:52 +02:00 |
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013e809172
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[DEV] First version that might work
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2013-09-13 09:04:09 +02:00 |
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270082d49b
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[DEV] real start dev of particule elements
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2013-09-12 21:43:18 +02:00 |
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2eefd14470
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[DEV] start think at the particule interface
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2013-09-10 21:02:16 +02:00 |
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d68acc1903
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[DEV] Think at a particule engine
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2013-09-09 06:32:38 +02:00 |
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48099a92bb
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[DEV] update at the new resource definition methode
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2013-09-06 21:31:02 +02:00 |
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274ad28f95
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[DEV] change the init of the element game
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2013-09-05 21:08:53 +02:00 |
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7f28ae22f2
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[DEV] update of the ewol modifications
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2013-09-02 21:07:07 +02:00 |
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c213ebb32b
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[DEV] remove dependence of the ewol camera (deprecated)
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2013-08-29 21:00:46 +02:00 |
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c79473d012
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[DEV] modify the use of the element to permit optimisation
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2013-08-24 22:03:34 +02:00 |
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efca3ae4ba
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[DEV] add dynamic shape at mesh
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2013-08-21 21:24:30 +02:00 |
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43bbec9af3
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[DEV] add display
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2013-08-21 07:37:13 +02:00 |
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c741f6e1c8
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[DEV] add capabilities on the creating system
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2013-08-20 22:18:46 +02:00 |
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327367b1a7
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[DEV] plop
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2013-08-18 20:50:37 +02:00 |
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eefbe48546
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[DEV] start to have a generic game engine
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2013-08-14 22:48:01 +02:00 |
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926bbe6b3d
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[DEV] game engine start to work
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2013-08-13 22:10:31 +02:00 |
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2c3084c794
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[DEV] First step on the ege engine idea came from basic gane Tethys
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2013-08-13 21:23:11 +02:00 |
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b303071de2
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[DEV] create ege basics
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2013-08-12 21:55:05 +02:00 |
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1386524d75
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first commit
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2013-08-13 09:10:02 +02:00 |
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