[DEV] update of the ewol modifications
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@ -13,13 +13,13 @@
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#include <BulletCollision/CollisionShapes/btConvexPolyhedron.h>
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#include <BulletCollision/CollisionShapes/btShapeHull.h>
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#include <BulletCollision/CollisionDispatch/btCollisionObject.h>
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#include <ewol/renderer/resources/physicsShape/PhysicsShape.h>
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#include <ewol/renderer/resources/physicsShape/PhysicsBox.h>
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#include <ewol/renderer/resources/physicsShape/PhysicsCapsule.h>
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#include <ewol/renderer/resources/physicsShape/PhysicsCone.h>
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#include <ewol/renderer/resources/physicsShape/PhysicsConvexHull.h>
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#include <ewol/renderer/resources/physicsShape/PhysicsCylinder.h>
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#include <ewol/renderer/resources/physicsShape/PhysicsSphere.h>
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#include <ewol/physicsShape/PhysicsShape.h>
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#include <ewol/physicsShape/PhysicsBox.h>
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#include <ewol/physicsShape/PhysicsCapsule.h>
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#include <ewol/physicsShape/PhysicsCone.h>
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#include <ewol/physicsShape/PhysicsConvexHull.h>
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#include <ewol/physicsShape/PhysicsCylinder.h>
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#include <ewol/physicsShape/PhysicsSphere.h>
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// Documentetion of bullet library :
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// http://bulletphysics.org/mediawiki-1.5.8/index.php/Collision_Shapes
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@ -11,7 +11,7 @@
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#define __EGE_COLLISION_SHAPE_CREATOR_H__
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#include <etk/types.h>
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#include <ewol/renderer/resources/Mesh.h>
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#include <ewol/resources/Mesh.h>
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#include <BulletCollision/CollisionShapes/btCollisionShape.h>
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namespace ege {
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@ -10,7 +10,7 @@
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#include <ege/debug.h>
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#include <ege/ElementGame.h>
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#include <ege/Environement.h>
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#include <ewol/renderer/ResourceManager.h>
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#include <ewol/resources/ResourceManager.h>
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#include <BulletDynamics/Dynamics/btRigidBody.h>
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#include <LinearMath/btDefaultMotionState.h>
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#include <BulletDynamics/Dynamics/btDynamicsWorld.h>
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@ -53,6 +53,7 @@ ege::ElementGame::ElementGame(ege::Environement& _env) :
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static uint32_t unique=0;
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m_uID = unique;
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EGE_DEBUG("Create element : uId=" << m_uID);
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m_debugText.SetFontSize(12);
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unique++;
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}
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@ -462,7 +463,6 @@ static void DrawShape(const btCollisionShape* _shape,
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void ege::ElementGame::DrawDebug(ewol::Colored3DObject* _draw, const ege::Camera& _camera)
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{
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m_debugText.Clear();
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m_debugText.SetFontSize(12);
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m_debugText.SetColor(0x00FF00FF);
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m_debugText.SetPos(vec3(-20,32,0));
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m_debugText.Print(GetType());
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@ -16,7 +16,7 @@
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#include <ewol/debug.h>
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#include <ewol/widget/Widget.h>
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#include <ewol/renderer/openGL.h>
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#include <ewol/renderer/ResourceManager.h>
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#include <ewol/resources/ResourceManager.h>
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#include <ege/Camera.h>
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#include <ewol/compositing/Text.h>
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#include <ege/Environement.h>
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@ -17,7 +17,7 @@
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#include <ege/Camera.h>
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#include <ewol/widget/Widget.h>
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#include <ewol/renderer/openGL.h>
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#include <ewol/renderer/ResourceManager.h>
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#include <ewol/resources/ResourceManager.h>
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#include <ege/ElementGame.h>
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#include <ewol/Dimension.h>
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