trunk/talk git-svn-id: http://webrtc.googlecode.com/svn/trunk@4318 4adac7df-926f-26a2-2b94-8c16560cd09d
		
			
				
	
	
		
			161 lines
		
	
	
		
			5.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			161 lines
		
	
	
		
			5.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/*
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 * libjingle
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 * Copyright 2004--2005, Google Inc.
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 *
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 * Redistribution and use in source and binary forms, with or without 
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 * modification, are permitted provided that the following conditions are met:
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 *
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 *  1. Redistributions of source code must retain the above copyright notice, 
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 *     this list of conditions and the following disclaimer.
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 *  2. Redistributions in binary form must reproduce the above copyright notice,
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 *     this list of conditions and the following disclaimer in the documentation
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 *     and/or other materials provided with the distribution.
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 *  3. The name of the author may not be used to endorse or promote products 
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 *     derived from this software without specific prior written permission.
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 *
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 * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED
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 * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF 
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 * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
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 * EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, 
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 * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
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 * OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
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 * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR 
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 * OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF 
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 * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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 */
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#ifndef TALK_BASE_SOCKETPOOL_H_
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#define TALK_BASE_SOCKETPOOL_H_
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#include <deque>
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#include <list>
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#include "talk/base/logging.h"
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#include "talk/base/sigslot.h"
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#include "talk/base/socketaddress.h"
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namespace talk_base {
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class AsyncSocket;
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class LoggingAdapter;
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class SocketFactory;
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class SocketStream;
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class StreamInterface;
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//////////////////////////////////////////////////////////////////////
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// StreamPool
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//////////////////////////////////////////////////////////////////////
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class StreamPool {
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public:
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  virtual ~StreamPool() { }
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  virtual StreamInterface* RequestConnectedStream(const SocketAddress& remote,
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                                                  int* err) = 0;
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  virtual void ReturnConnectedStream(StreamInterface* stream) = 0;
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};
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///////////////////////////////////////////////////////////////////////////////
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// StreamCache - Caches a set of open streams, defers creation/destruction to
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//  the supplied StreamPool.
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///////////////////////////////////////////////////////////////////////////////
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class StreamCache : public StreamPool, public sigslot::has_slots<> {
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public:
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  StreamCache(StreamPool* pool);
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  virtual ~StreamCache();
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  // StreamPool Interface
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  virtual StreamInterface* RequestConnectedStream(const SocketAddress& remote,
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                                                  int* err);
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  virtual void ReturnConnectedStream(StreamInterface* stream);
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private:
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  typedef std::pair<SocketAddress, StreamInterface*> ConnectedStream;
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  typedef std::list<ConnectedStream> ConnectedList;
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  void OnStreamEvent(StreamInterface* stream, int events, int err);
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  // We delegate stream creation and deletion to this pool.
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  StreamPool* pool_;
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  // Streams that are in use (returned from RequestConnectedStream).
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  ConnectedList active_;
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  // Streams which were returned to us, but are still open.
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  ConnectedList cached_;
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};
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///////////////////////////////////////////////////////////////////////////////
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// NewSocketPool
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// Creates a new stream on every request
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///////////////////////////////////////////////////////////////////////////////
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class NewSocketPool : public StreamPool {
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public:
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  NewSocketPool(SocketFactory* factory);
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  virtual ~NewSocketPool();
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  // StreamPool Interface
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  virtual StreamInterface* RequestConnectedStream(const SocketAddress& remote,
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                                                  int* err);
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  virtual void ReturnConnectedStream(StreamInterface* stream);
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private:
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  SocketFactory* factory_;
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};
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///////////////////////////////////////////////////////////////////////////////
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// ReuseSocketPool
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// Maintains a single socket at a time, and will reuse it without closing if
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// the destination address is the same.
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///////////////////////////////////////////////////////////////////////////////
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class ReuseSocketPool : public StreamPool, public sigslot::has_slots<> {
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public:
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  ReuseSocketPool(SocketFactory* factory);
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  virtual ~ReuseSocketPool();
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  // StreamPool Interface
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  virtual StreamInterface* RequestConnectedStream(const SocketAddress& remote,
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                                                  int* err);
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  virtual void ReturnConnectedStream(StreamInterface* stream);
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private:
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  void OnStreamEvent(StreamInterface* stream, int events, int err);
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  SocketFactory* factory_;
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  SocketStream* stream_;
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  SocketAddress remote_;
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  bool checked_out_;  // Whether the stream is currently checked out
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};
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///////////////////////////////////////////////////////////////////////////////
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// LoggingPoolAdapter - Adapts a StreamPool to supply streams with attached
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// LoggingAdapters.
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///////////////////////////////////////////////////////////////////////////////
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class LoggingPoolAdapter : public StreamPool {
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public:
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  LoggingPoolAdapter(StreamPool* pool, LoggingSeverity level,
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                     const std::string& label, bool binary_mode);
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  virtual ~LoggingPoolAdapter();
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  // StreamPool Interface
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  virtual StreamInterface* RequestConnectedStream(const SocketAddress& remote,
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                                                  int* err);
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  virtual void ReturnConnectedStream(StreamInterface* stream);
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private:
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  StreamPool* pool_;
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  LoggingSeverity level_;
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  std::string label_;
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  bool binary_mode_;
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  typedef std::deque<LoggingAdapter*> StreamList;
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  StreamList recycle_bin_;
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};
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//////////////////////////////////////////////////////////////////////
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}  // namespace talk_base
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#endif  // TALK_BASE_SOCKETPOOL_H_
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