trunk/talk git-svn-id: http://webrtc.googlecode.com/svn/trunk@4318 4adac7df-926f-26a2-2b94-8c16560cd09d
		
			
				
	
	
		
			134 lines
		
	
	
		
			4.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			134 lines
		
	
	
		
			4.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/*
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 * libjingle
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 * Copyright 2004--2010, Google Inc.
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 *
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 * Redistribution and use in source and binary forms, with or without
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 * modification, are permitted provided that the following conditions are met:
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 *
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 *  1. Redistributions of source code must retain the above copyright notice,
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 *     this list of conditions and the following disclaimer.
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 *  2. Redistributions in binary form must reproduce the above copyright notice,
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 *     this list of conditions and the following disclaimer in the documentation
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 *     and/or other materials provided with the distribution.
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 *  3. The name of the author may not be used to endorse or promote products
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 *     derived from this software without specific prior written permission.
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 *
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 * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED
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 * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
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 * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
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 * EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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 * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
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 * OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
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 * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
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 * OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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 * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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 */
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#ifndef TALK_BASE_ASYNCSOCKET_H_
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#define TALK_BASE_ASYNCSOCKET_H_
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#include "talk/base/common.h"
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#include "talk/base/sigslot.h"
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#include "talk/base/socket.h"
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namespace talk_base {
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// TODO: Remove Socket and rename AsyncSocket to Socket.
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// Provides the ability to perform socket I/O asynchronously.
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class AsyncSocket : public Socket {
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 public:
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  AsyncSocket();
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  virtual ~AsyncSocket();
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  virtual AsyncSocket* Accept(SocketAddress* paddr) = 0;
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  sigslot::signal1<AsyncSocket*> SignalReadEvent;        // ready to read
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  sigslot::signal1<AsyncSocket*> SignalWriteEvent;       // ready to write
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  sigslot::signal1<AsyncSocket*> SignalConnectEvent;     // connected
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  sigslot::signal2<AsyncSocket*, int> SignalCloseEvent;  // closed
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};
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class AsyncSocketAdapter : public AsyncSocket, public sigslot::has_slots<> {
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 public:
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  // The adapted socket may explicitly be NULL, and later assigned using Attach.
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  // However, subclasses which support detached mode must override any methods
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  // that will be called during the detached period (usually GetState()), to
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  // avoid dereferencing a null pointer.
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  explicit AsyncSocketAdapter(AsyncSocket* socket);
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  virtual ~AsyncSocketAdapter();
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  void Attach(AsyncSocket* socket);
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  virtual SocketAddress GetLocalAddress() const {
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    return socket_->GetLocalAddress();
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  }
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  virtual SocketAddress GetRemoteAddress() const {
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    return socket_->GetRemoteAddress();
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  }
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  virtual int Bind(const SocketAddress& addr) {
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    return socket_->Bind(addr);
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  }
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  virtual int Connect(const SocketAddress& addr) {
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    return socket_->Connect(addr);
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  }
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  virtual int Send(const void* pv, size_t cb) {
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    return socket_->Send(pv, cb);
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  }
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  virtual int SendTo(const void* pv, size_t cb, const SocketAddress& addr) {
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    return socket_->SendTo(pv, cb, addr);
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  }
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  virtual int Recv(void* pv, size_t cb) {
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    return socket_->Recv(pv, cb);
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  }
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  virtual int RecvFrom(void* pv, size_t cb, SocketAddress* paddr) {
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    return socket_->RecvFrom(pv, cb, paddr);
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  }
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  virtual int Listen(int backlog) {
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    return socket_->Listen(backlog);
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  }
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  virtual AsyncSocket* Accept(SocketAddress* paddr) {
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    return socket_->Accept(paddr);
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  }
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  virtual int Close() {
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    return socket_->Close();
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  }
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  virtual int GetError() const {
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    return socket_->GetError();
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  }
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  virtual void SetError(int error) {
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    return socket_->SetError(error);
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  }
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  virtual ConnState GetState() const {
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    return socket_->GetState();
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  }
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  virtual int EstimateMTU(uint16* mtu) {
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    return socket_->EstimateMTU(mtu);
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  }
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  virtual int GetOption(Option opt, int* value) {
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    return socket_->GetOption(opt, value);
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  }
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  virtual int SetOption(Option opt, int value) {
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    return socket_->SetOption(opt, value);
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  }
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 protected:
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  virtual void OnConnectEvent(AsyncSocket* socket) {
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    SignalConnectEvent(this);
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  }
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  virtual void OnReadEvent(AsyncSocket* socket) {
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    SignalReadEvent(this);
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  }
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  virtual void OnWriteEvent(AsyncSocket* socket) {
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    SignalWriteEvent(this);
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  }
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  virtual void OnCloseEvent(AsyncSocket* socket, int err) {
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    SignalCloseEvent(this, err);
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  }
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  AsyncSocket* socket_;
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};
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}  // namespace talk_base
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#endif  // TALK_BASE_ASYNCSOCKET_H_
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