Get back some of the compression gains by extending the search space for
GetBestGreenRedToBlue. Also removed the SkipRepeatedPixels call, as it was not
helping much in yielding better compression density.
Before:
1000 files, 63530337 pixels, 1 loops => 45.0s (45.0 ms/file/iterations)
Compression (output/input): 2.463/3.268 bpp, Encode rate (raw data): 1.347 MP/s
After:
1000 files, 63530337 pixels, 1 loops => 45.9s (45.9 ms/file/iterations)
Compression (output/input): 2.461/3.268 bpp, Encode rate (raw data): 1.321 MP/s
Change-Id: I044ba9d3f5bec088305e94a7c40c053ca237fd9d
Optimize and re-structured VP8LGetHistoImageSymbols method, by using the bin-hash
for merging the Histograms more efficiently, instead of the randomized
heuristic of existing method HistogramCombine.
This change speeds up the Lossless encoding by 40-50% (for method=4 and Q > 50)
with 0.8% penalty in compression density. For lower method, the speed up is 25-30%,
with 0.4% penalty in the compression density.
Change-Id: If61adadb1a041b95def6405aa1fe3b83c3cb25ce
Restructure PredictorInverseTransform & ColorSpaceInverseTransform to remove
one if condition inside the main/critial loop. Also separated TransformColor &
TransformColorInverse into separate functions and avoid one 'if condition'
inside this critical method.
This change speeds up lossless decoding for Lenna image about 5% and 1000 image
corpus by 3-4%.
Change-Id: I4bd390ffa4d3bcf70ca37ef2ff2e81bedbba197d
* allow reading from stdin for dwebp / vwebp
* allow writing to stdout for gif2webp
by introducing a new function ExUtilReadFromStdin()
Example use: cat in.webp | dwebp -o - -- - > out.png
Note that the '-- -' option must appear *last*
(as per general fashion for '--' option parsing)
Change-Id: I8df0f3a246cc325925d6b6f668ba060f7dd81d68
These are presets for lossless coding, similar to zlib.
The shortcut for lossless coding is now, e.g.:
cwebp -z 5 in.png -o out_lossless.webp
There are 10 possible values for -z parameter:
0 (fastest, lowest compression)
to 9 (slowest, best compression)
A reasonable tradeoff is -z 6, e.g.
-z 9 can be quite slow, so use with care.
This -z option is just a shortcut for some pre-defined
'-lossless -m xx -q yy' combinations.
Change-Id: I6ae716456456aea065469c916c2d5ca4d6c6cf04
(We didn't need the exact value of the max_error properly.
We can work with relative values instead of absolute)
Output is bitwise the same as before.
Change-Id: I67aeaaea5f81bfd9ca8e1158387a5083a2b6c649
Refactor code for HistogramCombine and optimize the code by calculating
the combined entropy and avoid un-necessary Histogram merges.
This speeds up lossless encoding by 1-2% and almost no impact on compression
density.
Change-Id: Iedfcf4c1f3e88077bc77fc7b8c780c4cd5d6362b
mostly by:
- storing a single rd-score instead of cost / distortion separately
- evaluating terminal cost only once
- getting some invariants out of the loops
- more consts behind fewer variables
Change-Id: I79451f3fd1143d6537200fb8b90d0ba252809f8c
incorporate non-last cost in per-level cost table
also: correct trellis-quant cost evaluation at nodes
(output a little bit different now). Method 6 is ~4% faster.
Change-Id: Ic48bd6d33f9193838216e7dc3a9f9c5508a1fbe8
Speedup lossless encoder by 20-25% by optimizing:
- GetBestColorTransformForTile: Use techniques like binary search and
local minima search to reduce the search space.
- VP8LFastSLog2Slow & VP8LFastLog2Slow: Adding the correction factor for
log(1 + x) and increase the threshold for calling the approximate
version of log_2 (compared to costly call to log()).
Change-Id: Ia2444c914521ac298492aafa458e617028fc2f9d
converts 2 s16 vectors to 2 u8 and store to uint8_t destination;
TransformAC3 can reuse this after a rework
Change-Id: Ia9370283ee3d9bfbc8c008fa883412100ff483d0
Separate the C version from the MIPS32 version and have run-time
initialization during RescalerInit()
Change-Id: I93cfa5691c073a099fe62eda1333ad2bb749915b
Increase the initial buffer size for VP8L Bit Writer from 4bpp to 8bpp.
The resize buffer is expensive (requires realloc and copy) and this additional
memory (0.5 * W * H) doesn't add much overhead on the lossless encoder.
Change-Id: Ic1fe55cd7bc3d1afadc799e4c2c8786ec848ee66
Optimize 'VP8LCalculateEstimateForCacheSize' for lower quality ranges (Q < 50).
The entropy is generally lower for higher cache_bits, so start searching from
higher cache_bits and settle for a local minima, instead of evaluating all
values.
This speeds up the lossless encoding at lower qualities by 10-15%.
Change-Id: I33c1e958515a2549f2e6f64b1aab3f128660dcec
* simplify the endian logic
* remove the need for memset()
* write 16 or 32 at a time (likely aligned)
Makes the code a bit faster on ARM (~1%)
Change-Id: I650bc5654e8d0b0454318b7a78206b301c5f6c2c