Speed up lossless encoder.
Speedup lossless encoder by 20-25% by optimizing: - GetBestColorTransformForTile: Use techniques like binary search and local minima search to reduce the search space. - VP8LFastSLog2Slow & VP8LFastLog2Slow: Adding the correction factor for log(1 + x) and increase the threshold for calling the approximate version of log_2 (compared to costly call to log()). Change-Id: Ia2444c914521ac298492aafa458e617028fc2f9d
This commit is contained in:
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77a8f91981
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@ -28,8 +28,6 @@
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#define MAX_DIFF_COST (1e30f)
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// lookup table for small values of log2(int)
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#define APPROX_LOG_MAX 4096
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#define LOG_2_RECIPROCAL 1.44269504088896338700465094007086
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const float kLog2Table[LOG_LOOKUP_IDX_MAX] = {
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0.0000000000000000f, 0.0000000000000000f,
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1.0000000000000000f, 1.5849625007211560f,
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@ -331,16 +329,34 @@ const uint8_t kPrefixEncodeExtraBitsValue[PREFIX_LOOKUP_IDX_MAX] = {
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112, 113, 114, 115, 116, 117, 118, 119, 120, 121, 122, 123, 124, 125, 126
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};
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// The threshold till approximate version of log_2 can be used.
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// Practically, we can get rid of the call to log() as the two values match to
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// very high degree (the ratio of these two is 0.99999x).
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// Keeping a high threshold for now.
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#define APPROX_LOG_WITH_CORRECTION_MAX 65536
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#define APPROX_LOG_MAX 4096
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#define LOG_2_RECIPROCAL 1.44269504088896338700465094007086
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float VP8LFastSLog2Slow(int v) {
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assert(v >= LOG_LOOKUP_IDX_MAX);
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if (v < APPROX_LOG_MAX) {
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if (v < APPROX_LOG_WITH_CORRECTION_MAX) {
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int log_cnt = 0;
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int y = 1;
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int correction = 0;
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const float v_f = (float)v;
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while (v >= LOG_LOOKUP_IDX_MAX) {
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const int orig_v = v;
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do {
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++log_cnt;
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v = v >> 1;
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}
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return v_f * (kLog2Table[v] + log_cnt);
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y = y << 1;
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} while (v >= LOG_LOOKUP_IDX_MAX);
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// vf = (2^log_cnt) * Xf; where y = 2^log_cnt and Xf < 256
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// Xf = floor(Xf) * (1 + (v % y) / v)
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// log2(Xf) = log2(floor(Xf)) + log2(1 + (v % y) / v)
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// The correction factor: log(1 + d) ~ d; for very small d values, so
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// log2(1 + (v % y) / v) ~ LOG_2_RECIPROCAL * (v % y)/v
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// LOG_2_RECIPROCAL ~ 23/16
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correction = (23 * (orig_v % y)) >> 4;
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return v_f * (kLog2Table[v] + log_cnt) + correction;
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} else {
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return (float)(LOG_2_RECIPROCAL * v * log((double)v));
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}
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@ -348,13 +364,24 @@ float VP8LFastSLog2Slow(int v) {
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float VP8LFastLog2Slow(int v) {
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assert(v >= LOG_LOOKUP_IDX_MAX);
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if (v < APPROX_LOG_MAX) {
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if (v < APPROX_LOG_WITH_CORRECTION_MAX) {
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int log_cnt = 0;
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while (v >= LOG_LOOKUP_IDX_MAX) {
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int y = 1;
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const int orig_v = v;
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double log_2;
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do {
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++log_cnt;
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v = v >> 1;
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y = y << 1;
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} while (v >= LOG_LOOKUP_IDX_MAX);
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log_2 = kLog2Table[v] + log_cnt;
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if (orig_v >= APPROX_LOG_MAX) {
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// Since the division is still expensive, add this correction factor only
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// for large values of 'v'.
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const int correction = (23 * (orig_v % y)) >> 4;
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log_2 += (double)correction / orig_v;
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}
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return kLog2Table[v] + log_cnt;
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return (float)log_2;
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} else {
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return (float)(LOG_2_RECIPROCAL * log((double)v));
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}
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@ -881,99 +908,180 @@ static float PredictionCostCrossColor(const int accumulated[256],
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PredictionCostSpatial(counts, 3, kExpValue);
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}
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static Multipliers GetBestColorTransformForTile(
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int tile_x, int tile_y, int bits,
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Multipliers prevX,
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Multipliers prevY,
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int step, int xsize, int ysize,
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int* accumulated_red_histo,
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int* accumulated_blue_histo,
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static float GetPredictionCostCrossColorRed(
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int tile_x_offset, int tile_y_offset, int all_x_max, int all_y_max,
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int xsize, Multipliers prev_x, Multipliers prev_y, int green_to_red,
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const int* const accumulated_red_histo, const uint32_t* const argb) {
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int all_y;
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int histo[256] = { 0 };
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float cur_diff;
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for (all_y = tile_y_offset; all_y < all_y_max; ++all_y) {
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int ix = all_y * xsize + tile_x_offset;
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int all_x;
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for (all_x = tile_x_offset; all_x < all_x_max; ++all_x, ++ix) {
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if (SkipRepeatedPixels(argb, ix, xsize)) {
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continue;
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}
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++histo[TransformColorRed(green_to_red, argb[ix])]; // red.
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}
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}
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cur_diff = PredictionCostCrossColor(&accumulated_red_histo[0], &histo[0]);
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if ((uint8_t)green_to_red == prev_x.green_to_red_) {
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cur_diff -= 3; // favor keeping the areas locally similar
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}
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if ((uint8_t)green_to_red == prev_y.green_to_red_) {
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cur_diff -= 3; // favor keeping the areas locally similar
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}
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if (green_to_red == 0) {
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cur_diff -= 3;
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}
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return cur_diff;
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}
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static void GetBestGreenToRed(
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int tile_x_offset, int tile_y_offset, int all_x_max, int all_y_max,
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int xsize, Multipliers prev_x, Multipliers prev_y,
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const int* const accumulated_red_histo, const uint32_t* const argb,
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Multipliers* best_tx) {
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int min_green_to_red = -64;
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int max_green_to_red = 64;
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int green_to_red = 0;
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int eval_min = 1;
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int eval_max = 1;
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float cur_diff_min = MAX_DIFF_COST;
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float cur_diff_max = MAX_DIFF_COST;
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// Do a binary search to find the optimal green_to_red color transform.
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while (max_green_to_red - min_green_to_red > 2) {
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if (eval_min) {
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cur_diff_min = GetPredictionCostCrossColorRed(
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tile_x_offset, tile_y_offset, all_x_max, all_y_max, xsize,
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prev_x, prev_y, min_green_to_red, &accumulated_red_histo[0], argb);
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eval_min = 0;
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}
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if (eval_max) {
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cur_diff_max = GetPredictionCostCrossColorRed(
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tile_x_offset, tile_y_offset, all_x_max, all_y_max, xsize,
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prev_x, prev_y, max_green_to_red, &accumulated_red_histo[0], argb);
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eval_max = 0;
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}
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if (cur_diff_min < cur_diff_max) {
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green_to_red = min_green_to_red;
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max_green_to_red = (max_green_to_red + min_green_to_red) / 2;
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eval_max = 1;
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} else {
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green_to_red = max_green_to_red;
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min_green_to_red = (max_green_to_red + min_green_to_red) / 2;
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eval_min = 1;
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}
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}
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best_tx->green_to_red_ = green_to_red;
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}
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static float GetPredictionCostCrossColorBlue(
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int tile_x_offset, int tile_y_offset, int all_x_max, int all_y_max,
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int xsize, Multipliers prev_x, Multipliers prev_y, int green_to_blue,
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int red_to_blue, const int* const accumulated_blue_histo,
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const uint32_t* const argb) {
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int all_y;
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int histo[256] = { 0 };
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float cur_diff;
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for (all_y = tile_y_offset; all_y < all_y_max; ++all_y) {
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int all_x;
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int ix = all_y * xsize + tile_x_offset;
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for (all_x = tile_x_offset; all_x < all_x_max; ++all_x, ++ix) {
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if (SkipRepeatedPixels(argb, ix, xsize)) {
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continue;
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}
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++histo[TransformColorBlue(green_to_blue, red_to_blue, argb[ix])];
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}
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}
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cur_diff = PredictionCostCrossColor(&accumulated_blue_histo[0], &histo[0]);
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if ((uint8_t)green_to_blue == prev_x.green_to_blue_) {
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cur_diff -= 3; // favor keeping the areas locally similar
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}
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if ((uint8_t)green_to_blue == prev_y.green_to_blue_) {
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cur_diff -= 3; // favor keeping the areas locally similar
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}
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if ((uint8_t)red_to_blue == prev_x.red_to_blue_) {
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cur_diff -= 3; // favor keeping the areas locally similar
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}
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if ((uint8_t)red_to_blue == prev_y.red_to_blue_) {
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cur_diff -= 3; // favor keeping the areas locally similar
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}
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if (green_to_blue == 0) {
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cur_diff -= 3;
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}
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if (red_to_blue == 0) {
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cur_diff -= 3;
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}
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return cur_diff;
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}
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static void GetBestGreenRedToBlue(
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int tile_x_offset, int tile_y_offset, int all_x_max, int all_y_max,
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int xsize, Multipliers prev_x, Multipliers prev_y, int quality,
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const int* const accumulated_blue_histo, const uint32_t* const argb,
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Multipliers* best_tx) {
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float best_diff = MAX_DIFF_COST;
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float cur_diff;
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const int halfstep = step / 2;
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const int step = (quality < 25) ? 32 : (quality > 50) ? 8 : 16;
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const int min_green_to_blue = -32;
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const int max_green_to_blue = 32;
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const int min_red_to_blue = -16;
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const int max_red_to_blue = 16;
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const int num_iters =
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(1 + (max_green_to_blue - min_green_to_blue) / step) *
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(1 + (max_red_to_blue - min_red_to_blue) / step);
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// Number of tries to get optimal green_to_blue & red_to_blue color transforms
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// after finding a local minima.
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const int max_tries_after_min = 4 + (num_iters >> 2);
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int num_tries_after_min = 0;
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int green_to_blue;
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for (green_to_blue = min_green_to_blue;
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green_to_blue <= max_green_to_blue &&
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num_tries_after_min < max_tries_after_min;
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green_to_blue += step) {
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int red_to_blue;
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for (red_to_blue = min_red_to_blue;
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red_to_blue <= max_red_to_blue &&
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num_tries_after_min < max_tries_after_min;
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red_to_blue += step) {
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cur_diff = GetPredictionCostCrossColorBlue(
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tile_x_offset, tile_y_offset, all_x_max, all_y_max, xsize, prev_x,
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prev_y, green_to_blue, red_to_blue, &accumulated_blue_histo[0], argb);
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if (cur_diff < best_diff) {
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best_diff = cur_diff;
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best_tx->green_to_blue_ = green_to_blue;
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best_tx->red_to_blue_ = red_to_blue;
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num_tries_after_min = 0;
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} else {
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++num_tries_after_min;
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}
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}
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}
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}
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static Multipliers GetBestColorTransformForTile(
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int tile_x, int tile_y, int bits,
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Multipliers prev_x,
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Multipliers prev_y,
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int quality, int xsize, int ysize,
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const int* const accumulated_red_histo,
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const int* const accumulated_blue_histo,
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const uint32_t* const argb) {
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const int max_tile_size = 1 << bits;
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const int tile_y_offset = tile_y * max_tile_size;
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const int tile_x_offset = tile_x * max_tile_size;
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int green_to_red;
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int green_to_blue;
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int red_to_blue;
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const int all_x_max = GetMin(tile_x_offset + max_tile_size, xsize);
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const int all_y_max = GetMin(tile_y_offset + max_tile_size, ysize);
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Multipliers best_tx;
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MultipliersClear(&best_tx);
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for (green_to_red = -64; green_to_red <= 64; green_to_red += halfstep) {
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int histo[256] = { 0 };
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int all_y;
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for (all_y = tile_y_offset; all_y < all_y_max; ++all_y) {
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int ix = all_y * xsize + tile_x_offset;
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int all_x;
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for (all_x = tile_x_offset; all_x < all_x_max; ++all_x, ++ix) {
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if (SkipRepeatedPixels(argb, ix, xsize)) {
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continue;
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}
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++histo[TransformColorRed(green_to_red, argb[ix])]; // red.
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}
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}
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cur_diff = PredictionCostCrossColor(&accumulated_red_histo[0], &histo[0]);
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if ((uint8_t)green_to_red == prevX.green_to_red_) {
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cur_diff -= 3; // favor keeping the areas locally similar
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}
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if ((uint8_t)green_to_red == prevY.green_to_red_) {
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cur_diff -= 3; // favor keeping the areas locally similar
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}
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if (green_to_red == 0) {
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cur_diff -= 3;
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}
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if (cur_diff < best_diff) {
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best_diff = cur_diff;
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best_tx.green_to_red_ = green_to_red;
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}
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}
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best_diff = MAX_DIFF_COST;
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for (green_to_blue = -32; green_to_blue <= 32; green_to_blue += step) {
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for (red_to_blue = -32; red_to_blue <= 32; red_to_blue += step) {
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int all_y;
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int histo[256] = { 0 };
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for (all_y = tile_y_offset; all_y < all_y_max; ++all_y) {
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int all_x;
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int ix = all_y * xsize + tile_x_offset;
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for (all_x = tile_x_offset; all_x < all_x_max; ++all_x, ++ix) {
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if (SkipRepeatedPixels(argb, ix, xsize)) {
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continue;
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}
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++histo[TransformColorBlue(green_to_blue, red_to_blue, argb[ix])];
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}
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}
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cur_diff =
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PredictionCostCrossColor(&accumulated_blue_histo[0], &histo[0]);
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if ((uint8_t)green_to_blue == prevX.green_to_blue_) {
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cur_diff -= 3; // favor keeping the areas locally similar
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}
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if ((uint8_t)green_to_blue == prevY.green_to_blue_) {
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cur_diff -= 3; // favor keeping the areas locally similar
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}
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if ((uint8_t)red_to_blue == prevX.red_to_blue_) {
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cur_diff -= 3; // favor keeping the areas locally similar
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}
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if ((uint8_t)red_to_blue == prevY.red_to_blue_) {
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cur_diff -= 3; // favor keeping the areas locally similar
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}
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if (green_to_blue == 0) {
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cur_diff -= 3;
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}
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if (red_to_blue == 0) {
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cur_diff -= 3;
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}
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if (cur_diff < best_diff) {
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best_diff = cur_diff;
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best_tx.green_to_blue_ = green_to_blue;
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best_tx.red_to_blue_ = red_to_blue;
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}
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}
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}
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GetBestGreenToRed(tile_x_offset, tile_y_offset, all_x_max, all_y_max, xsize,
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prev_x, prev_y, &accumulated_red_histo[0], argb, &best_tx);
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GetBestGreenRedToBlue(tile_x_offset, tile_y_offset, all_x_max, all_y_max,
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xsize, prev_x, prev_y, quality,
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&accumulated_blue_histo[0], argb, &best_tx);
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return best_tx;
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}
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@ -994,7 +1102,7 @@ static void CopyTileWithColorTransform(int xsize, int ysize,
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}
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}
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void VP8LColorSpaceTransform(int width, int height, int bits, int step,
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void VP8LColorSpaceTransform(int width, int height, int bits, int quality,
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uint32_t* const argb, uint32_t* image) {
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const int max_tile_size = 1 << bits;
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const int tile_xsize = VP8LSubSampleSize(width, bits);
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@ -1018,14 +1126,13 @@ void VP8LColorSpaceTransform(int width, int height, int bits, int step,
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}
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prev_x = GetBestColorTransformForTile(tile_x, tile_y, bits,
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prev_x, prev_y,
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step, width, height,
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quality, width, height,
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&accumulated_red_histo[0],
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&accumulated_blue_histo[0],
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argb);
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image[offset] = MultipliersToColorCode(&prev_x);
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CopyTileWithColorTransform(width, height,
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tile_x_offset, tile_y_offset, max_tile_size,
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prev_x, argb);
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CopyTileWithColorTransform(width, height, tile_x_offset, tile_y_offset,
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max_tile_size, prev_x, argb);
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// Gather accumulated histogram data.
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for (y = tile_y_offset; y < all_y_max; ++y) {
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@ -66,7 +66,7 @@ void VP8LResidualImage(int width, int height, int bits,
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uint32_t* const argb, uint32_t* const argb_scratch,
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uint32_t* const image);
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void VP8LColorSpaceTransform(int width, int height, int bits, int step,
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void VP8LColorSpaceTransform(int width, int height, int bits, int quality,
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uint32_t* const argb, uint32_t* image);
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//------------------------------------------------------------------------------
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@ -695,9 +695,8 @@ static int ApplyCrossColorFilter(const VP8LEncoder* const enc,
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const int ccolor_transform_bits = enc->transform_bits_;
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const int transform_width = VP8LSubSampleSize(width, ccolor_transform_bits);
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const int transform_height = VP8LSubSampleSize(height, ccolor_transform_bits);
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const int step = (quality < 25) ? 32 : (quality > 50) ? 8 : 16;
|
||||
|
||||
VP8LColorSpaceTransform(width, height, ccolor_transform_bits, step,
|
||||
VP8LColorSpaceTransform(width, height, ccolor_transform_bits, quality,
|
||||
enc->argb_, enc->transform_data_);
|
||||
VP8LWriteBits(bw, 1, TRANSFORM_PRESENT);
|
||||
VP8LWriteBits(bw, 2, CROSS_COLOR_TRANSFORM);
|
||||
|
Loading…
Reference in New Issue
Block a user