This is more a proof of concept than anything else. The problem here
isn't so much how to code it, but rather where to place the resulting
code. All intrapred DSP code lives in vpx_dsp, so do we want the vp10
specific intra pred functions to live there, or in vp10/?
See issue 1015.
Change-Id: I675f7badcc8e18fd99a9553910ecf3ddf81f0a05
The name "display_*" (or "d_*") is used for non-compatible information
(that is, the cropped frame dimensions in pixels, as opposed to the
intended screen rendering surface size). Therefore, continuing to use
display_* would be confusing to end users. Instead, rename the field
to render_*, so that struct vpx_image can include it.
Change-Id: Iab8d2eae96492b71c4ea60c4bce8121cb2a1fe2d
In practice, this fixes the issue that if you have an odd number of
mi_cols, on the full right of the image, the UV int4x4 loopfilter
will be skipped over odd cols as well as odd rows (because it holds a
single variable for both edges).
See issue 1016.
Change-Id: Id53b501cbff9323a8239ed4775ae01fe91874b7e
This means that we don't reconstruct in 4x4 dimensions, but in
blocksize dimensions, e.g. 4x8 or 8x4. This may in some cases lead
to performance improvements. Also, if we decide to re-introduce
scalable coding support, this would fix the fact that you need to
re-scale the MV halfway the block in sub8x8 non-4x4 blocks.
See issue 1013.
Change-Id: If39c890cad20dff96635720d8c75b910cafac495
In vp9, the bottom MV would be the average of the topright and
bottomleft luma MV (instead of the bottomleft/bottomright luma MV).
See issue 993.
Change-Id: Ic91c0b195950e7b32fc26c84c04788a09321e391
This has virtually no effect on coding efficiency, but it is more
logical from a theoretical perspective (since it makes no sense to
me that you would exclude a MV from a list just because it's sign-
inversed value is identical to a value already in a list), and it
also makes the code simpler (it removes a duplicate value check in
cases where signbias is equal between the two MVs being compared).
See issue 662.
Change-Id: I23e607c6de150b9f11d1372fb2868b813c322d37
The implicitly changed value would be used for contextualizing future
skip flags of neighbour blocks (bottom/right), which is certainly not
what was intended. The original code stems from vp8, and was useful
in cases where coding of the skip flag was disabled. In vp9, the skip
flag is always coded. The result of this change is that for bitstream
parsing purposes, decoding of the skip flag becomes independent of
decoding of block coefficients.
See issue 1014.
Change-Id: I8629e6abe76f7c1d649f28cd6fe22a675ce4a15d
In decoder, export (eventually) into vpx_image_t.range field. In
encoder, use oxcf->color_range to set it (same way as for
color_space).
See issue 1059.
Change-Id: Ieabbb2a785fa58cc4044bd54eee66f328f3906ce
The counts didn't take usehp into account, which means that if the
scope of the refmv is too large for the hp bit to be coded, the value
(always 1) is still included in the stats. Therefore, the final
counts will not reflect the entropy of the coded bits, but rather the
entropy of the combination of coded bits and the implied value (which
is always 1). Fix that by only including counts if the hp bit is
actually coded.
See issue 1060.
Change-Id: I19a3adda4a8662a05f08a9e58d7e56ff979be11e
See issue 1030. The value of frame_parallel_decoding_mode was ignored
in vp9 if refresh_frame_context was 0, so instead make it a 3-member
enum where the dependency is obviously stated.
Change-Id: I37f0177e5759f54e2e6cc6217023d5681de92438
In vp9, [0] and [1] had identical meaning, so merge them into a
single value. Make it impossible to code RESET_FRAME_CONTEXT_NONE
for intra_only frames, since that is a non-sensical combination.
See issue 1030.
Change-Id: If450c74162d35ca63a9d279beaa53ff9cdd6612b
1) copy following files from vpx_dsp/ to vp10/common/
vp10_inv_txfm.c
vp10_inv_txfm.h
vp10_inv_txfm_sse2.c
vp10_inv_txfm_sse2.h
2) change the function prefix "vpx_" to "vp10_" in above files
3) add unit test at vp10_inv_txfm_test.cc
Change-Id: I206f10f60c8b27d872c84b7482c3bb1d1cb4b913
The fields are always coded in the frame itself, so there is never any
dependency on past frames. In practice, this fixes sign_bias being
ignored when error_resilient_mode=1.
See issue 1011.
Change-Id: I9d134ef6b445ced4d100fa735ce579855a0fa5af
Define it as a function of reference frame types to provide
scalability for multiple reference frames.
Change-Id: I77b856c96916f352bc31004b9266b3f24e19bd0f