In this commit I have added an experimental function
that tests prediction quality either side of a central position
to calculate a suggested boost number for an ARF frame.
The function is passed an offset from the current position and
a number of frames to search forwards and backwards.
It returns a forward, backward and compound boost number.
The new code can be deactivated using #define NEW_BOOST 0
In its current default state the code searches forwards and backwards
from the proposed position of the next alt ref.
The the old code used a boost number calculated by scanning forward
from the previous GF up to the proposed alt ref frame position.
I have also added some code to try and prevent placement of a gf/arf
where there is a brief flash.
Change-Id: I98af789a5181148659f10dd5dd2ff2d4250cd51c
For clips that are near 60fps and have a lot of alt refs, it's possible
that the ring buffer holding the previous frames sizes/pts could wrap
around, leading to a division by zero.
In addition to checking for this condition in the ring buffer loop,
the buffer size is made dependent on the actual frame rate in use,
rather than defaulting to 60, which should improve accuracy at frame
rates >= ~60.
Change-Id: If5a04d6e847316dc5f7504f25c01164cf9332be8
There were many instances in the code of vp8_coef_tokens and
vp8_coef_tokens-1, which was a preprocessor macro despite the naming
convention. Replace these with MAX_ENTROPY_TOKENS and ENTROPY_NODES,
respectively.
Change-Id: I72c4f6c7634c94e1fa066cd511471e5592c748da
With this commit frames can be received partition-by-partition
from the encoder and passed partition-by-partition to the
decoder.
At the encoder-side this makes it easier to split encoded
frames at partition boundaries, useful when packetizing
frames. When VPX_CODEC_USE_OUTPUT_PARTITION is enabled,
several VPX_CODEC_CX_FRAME_PKT packets will be returned
from vpx_codec_get_cx_data(), containing one partition
each. The partition_id (starting at 0) specifies the decoding
order of the partitions. All partitions but the last has
the VPX_FRAME_IS_FRAGMENT flag set.
At the decoder this opens up the possibility of decoding partition
N even though partition N-1 was lost (given that independent
partitioning has been enabled in the encoder) if more info
about the missing parts of the stream is available through
external signaling.
Each partition is passed to the decoder through the
vpx_codec_decode() function, with the data pointer pointing
to the start of the partition, and with data_sz equal to the
size of the partition. Missing partitions can be signaled to
the decoder by setting data != NULL and data_sz = 0. When
all partitions have been given to the decoder "end of data"
should be signaled by calling vpx_codec_decode() with
data = NULL and data_sz = 0.
The first partition is the first partition according to the
VP8 bitstream + the uncompressed data chunk + DCT address
offsets if multiple residual partitions are used.
Change-Id: I5bc0682b9e4112e0db77904755c694c3c7ac6e74
Adding capabilities with which the encoder can output frames
partition by partition, and the decoder can get input data
partition by partition.
Change-Id: Ieae0801480b8de8cd43c3c57dd3bab2e4c346fe0
Adding support in the encoder for generating
independent residual partitions by forcing
equal probabilities over the prev coef entropy
contexts.
Change-Id: I402f5c353255f3ca20eae2620af739f6a498cd21
The current code stores pointers to coefficient tables and loads them to
access the tables contents. As these pointers are stored in the code
sections, it means we end up with text relocations. eu-findtextrel will
thus complain about code not compiled with -fpic/-fPIC.
Since the pointers are stored in the code sections, we can actually cheat
and let the assembler generate relative addressing when accessing the
coefficient tables, and just load their location with adr.
Change-Id: Ib74ae2d3f2bab80b29991355f2dbe6955f38f6ae
Also includes a couple of error concealment bug fixes:
- the segment_id wasn't properly initialized when missing
- when interpolating and no neighbors are found, set to zero
- clear the qcoef buffer when concealing an MB
Change-Id: Id79c876b41d78b559a2241e9cd0fd2cae6198f49
Only the first frame buffer ref counter was being initialized
because the index was fixed at 0 rather than using i.
Change-Id: Ib842298be4a5e3607f9e21c2cd4bfbee4054ffc4
I got this idea from Pascal (Thanks). Before encoding a macroblock,
copy it to a 16x16 buffer, and then read source data from there
instead. This will help keep the source data in cache, and help
with the performance.
Change-Id: Id05f4cb601299150511d59dcba0ae62c49b5b757
This reverts commit 212f618373.
Further testing shows that the overshoot accumulation/damping is too
aggressive on some clips. Allowing the accumulated overshoot to
decay and limiting to damping to golden frames shows some promise.
But some clips show significant overshoot in the buffer window, so
I think this still needs work.
Change-Id: Ic02a9ca34f55229f9cc04786f4fab54cdc1a3ef5
Add the --rate-hist=n option, which displays a histogram with n
buckets for the rate over the --buf-sz window.
Change-Id: I2807b5a1525c7972e9ba40839b37e92b23ceffaf
Add the --q-hist=n option, which displays a histogram with n buckets for
the quantizer selected on each frame.
Change-Id: I59b020c26b0acae0b938685081d9932bd98df5c9
vp8_yv12_copy_frame_ptr() expects same size
buffers which was not previously gaurenteed.
Using an improperly allocated buffer would
cause a crash before.
Change-Id: I904982313ce9352474f80de842013dcd89f48685
RDMULT/RDDIV defines a bit worth of distortion in term of sum squared
difference. This has also been used as errorperbit in subpixel motion
search, where the distortions computed as variance of the difference.
The variance of differences is different from sum squared differences
by amount of DC squared. Typically, for inter predicted MBs, this
difference averages around 10% between the two distortion, so this patch
introduces a 110% constant in deriving errorperbit from RDMULT/RDDIV.
Test on CIF set shows small but positive gain on overall PSNR (.03%)
and SSIM (.07%), overall impact on average PSNR is 0.
Change-Id: I95425f922d037b4d96083064a10c7cdd4948ee62
Relocated the vp8dx_bool_decoder_fill() call, allowing
the compiler to produce better assembly code. Tests
showed a 1 - 2 % performance boost (x86 using gcc)
for the 720p clip used.
Change-Id: Ic5a4eefed8777e6eefa007d4f12dfc7e64482732
The starting points are always within the limits, and bounds
checking on these points is not needed. For speed < 5, the
encoded result changes a little because different treatment
is taken while starting point equals the bounds.
Change-Id: I09a402d310f51e305a3519f1601b1d17b05c6152
Modify the second-pass code to provide a full golden-frame (GF) bit
allocation boost if the past GF group (GFG) had no alt-ref frame (ARF),
even if the current GFG does contain and ARF.
This mostly has no effect on clips, since switching ARFs on/off between
GFGs is not very common. Has a positive effect on e.g. cheer (+0.45 SSIM
at 600kbps) and football (+0.25 SSIM at 600kbps), particularly at high
bitrates. Has a negative effect (-0.04 SSIM at 300kbps) at pamphlet,
which appears only marginally related to this patch, and crew (-0.1 SSIM
at 700kbps).
Change-Id: I2e32899638b59f857e26efeac18a82e0c0b77089
Replace =1 with =true for yasm tool element. This aids in upgrading
e.g., vs9 project files to vs10.
build/x86-msvs/yasm.xml generated during conversion will require the
Separator attribute to be removed for the build to complete
successfully.
Change-Id: If75c4f9a925529740048882003e9d766c5ac4f0c
The BPRED mode selection uses SSE as a distortion metric, but the early
breakout threshold being used was a variance value.
Change-Id: I42d4602fb9b548bf681a36445701fada5e73aff1
firstpass.c contains some rate adjustment code that assures that the
last few frames in a sequence abide by rate limits. If the second-to-
last group of frames contains an alt-ref frame (ARF), the last golden
frame (GF) is zero bytes, and we will thus spend a ridiculously high
number of bits on regular P-frames trying to hit the target rate. This
does slightly enhance the quality of these last few frames, but has
no perceptual value (other than hitting the target rate).
Disabling this code means we consistently (slightly) undershoot the
target rate and consequently do worse on the last few frames of a
clip, which is particularly noticeable for small clips. The quality-
per-bitrate is generally better, ~0.2% better overall on derf-set,
especially on clips such as garden, tennis, foreman at low bitrates.
Has a negative effect on hallmonitor at high bitrates.
Change-Id: I1d63452fef5fee4a0ad2fb2e9af4c9f2e0d86d23