Moved encode_intra function from firstpass.c to encodeintra.c to
prevent linking problem in real-time only build. Also changed name
of the function to vp8_encode_intra because it is not a static.
Change-Id: Ibf3c6c1de3152567347e5fbef47d1d39564620a5
- Updated -linux-rvct targets to support RVDS 4.0 and later.
- Changed optimization flag to -Otime because -O3 ruined performance
for RVCT linux targets.
- Added support for --enable-small for RVCT
- RVCT created library should be able to link with GCC
- Supports building shared linux libraries
Change-Id: Ic62589950d86c3420fd4d908b8efb870806d1233
If setup_token_decoder reported an internal error the memory allocated
there would not be freed in the resulting call to _remove_decompressor.
Change-Id: Ib459de222d76b1910d6f449cdcd01663447dbdf6
Small decode performance gain (~1%) on keyframes. No
noticeable gains on encode. Also changed pick_intra4x4mby_modes()
to read the above and left block modes for keyframes only.
Change-Id: I1f4885252f5b3e9caf04d4e01e643960f910aba5
Automatically created assembly offset files added to CLEAN-OBJS list
for proper cleanup. This will fix following build error:
1) Build for the workstation
./conigure
make
make clean
2) Build for ARM platform
./configure --target=armv7-linux-gcc
make ==> this will fail because it uses old asm_*_offset.asm files
Change-Id: Id5275c470390ca81b8db086a15ad75af39b80703
Since BPRED will be tested at most once, and SPLITMV is not enabled,
there's nothing to clobber the subblock modes, so there's no need to
save and restore them.
Change-Id: I7c3615b69190c10bd068a44df5488d6e8b85a364
In activity masking, RDO constant RDMULT is adjusted on a per MB basis
adaptive to activity with the MB. errorperbit, which is defined as
RDMULT/RDDIV, is a constant used in motion estimation. Previously, in
activity masking, errorperbit is not changed even when RDMULT is changed.
This commit changed to adjust errorperbit according to the change in
RDMULT.
Test in cif set showed a very small but consistent gain by all quality
metrics (average, overall psnr and ssim) when activity masking is on.
Change-Id: I07ded3e852919ab76757691939fe435328273823
This change is analogous to I0b67dae1f8a74902378da7bdf565e39ab832dda7,
which made the move for the non-RD path.
Change-Id: If63fc1b0cd1eb7f932e710f83ff24d91454f8ed1
This commit moves the intra block mode selection from encodeframe.c
to pickinter.c (in the non-RD case). This allowed pick_intra_mbuv_mode
and pick_intra4x4mby_modes to be made static, and is a step towards
refactoring intra mode selection in the main pickinter loop. Gave a
small perf increase (~0.5%).
Change-Id: I0b67dae1f8a74902378da7bdf565e39ab832dda7
Some further re-structuring of activity masking code.
Still has various experimental switches.
Supports a metric based on intra encode.
Experimental comparison against a fixed activity target rather
than a frame average, for altering rd and zbin.
Overall the SSIM performance is similar to TT's original
code but there is a much smaller PSNR hit of circa
0.5% instead of 3.2%
Change-Id: I0fd53b2dfb60620b3f74d7415e0b81c1ac58c39a
While investigating the effect of DC values on SAD and SSE in motion
estimation, a side finding indicates the two table of constants need
be adjusted. The adjustment was done by multiplying old constants by
90% with rounding. Also absorb the 1/2 scaling constant into the two
tables. Refer to change Ifa285c3e for background of the 1/2 factor.
Cif set test showed a very small gain on all metric.
Change-Id: I04333527a823371175dd46cb04a817e5b9a8b752
The encoder defined about 4 set of similar functions to calculate sum,
variance or sse or a combination of them. This commit removed one set
of these functions, get8x8var and get16x16var, where calls to the later
function are replaced with var16x16 by using the fact on a 16x16 MB:
variance == sse - sum*sum/256
Change-Id: I803eabd1fb3ab177780a40338cbd596dffaed267
In real-time mode motion search, there is no need to calculate
variance. This change improved encoding speed by 1% ~ 2%(speed=-5).
Change-Id: I65b874901eb599ac38fe8cf9cad898c14138d431
This patch attempts to reduce the peak bitrate hit by the encoder
when using small buffer windows.
Tested on the CIF set over 200-500kbps using these settings:
--buf-sz=500 --buf-initial-sz=250 --buf-optimal-sz=250 \
--undershoot-pct=100
Two pass encodes were tested at best quality. One pass encodes were
tested only at realtime speed 4:
--rt --cpu-used=-4
The peak datarate (over the specified 500ms window) was measured
for each encode, and averaged together to get metric for
"average peak," computed as SUM(peak)/SUM(target). This patch
reduces the average peak datarate as follows:
One pass:
baseline: 1.29715
this patch: 1.23664
Two pass:
baseline: 1.32702
this patch: 1.37824
This change had a positive effect on our quality metrics as well:
One pass CBR:
Min / Mean / Max (pct)
Average PSNR -0.42 / 2.86 / 27.32
Overall PSNR -0.90 / 2.00 / 17.27
SSIM -0.05 / 3.95 / 37.46
Two pass CBR:
Min / Mean / Max (pct)
Average PSNR -4.47 / 4.35 / 35.99
Overall PSNR -3.40 / 4.18 / 36.46
SSIM -4.56 / 6.98 / 53.67
One pass VBR:
Min / Mean / Max (pct)
Average PSNR -5.21 / 0.01 / 3.30
Overall PSNR -8.10 / -0.38 / 1.21
SSIM -7.38 / -0.11 / 3.17
(note: most values here were close to the mean, there were a few
outliers on files that were very sensitive to golden frame size)
Two pass VBR:
Min / Mean / Max (pct)
Average PSNR 0.00 / 0.00 / 0.00
Overall PSNR 0.00 / 0.00 / 0.00
SSIM 0.00 / 0.00 / 0.00
Neither one pass or two pass CBR mode adheres particularly strictly
to the short term buffer constraints, and two pass is less
consistent, even in the baseline commit. This should be addressed
in a later commit. This likely will hurt the quality numbers, as it
will have to reduce the burstiness of golden frames.
Aside: My work on this commit makes it clear that we need to make
rate control modes "pluggable", where you can easily write a new
one or work on one in isolation.
Change-Id: I1ea9a48f2beedd59891f1288aabf7064956b4716
Currently, hex search couldn't guarantee the motion vector(MV)
found is within the limit of maximum MV. Therefore, very large
motion vectors resulted from big motion in the video could cause
encoding artifacts. This change adjusted hex search bounds
checking to make sure the resulted motion vector won't go out
of the range. James Berry, thank you for finding the bug.
Change-Id: If2c55edd9019e72444ad9b4b8688969eef610c55