Commit Graph

27 Commits

Author SHA1 Message Date
Hui Su
c3a6943c16 VP9 level targeting: add a new AUTO mode
In the new AUTO mode, restrict the minimum alt-ref interval and max column
tiles adaptively based on picture size, while not applying any rate control
constraints.

This mode aims to produce encodings that fit into levels corresponding to
the source picture size, with minimum compression quality lost. However, the
bitstream is not guaranteed to be level compatible, e.g., the average bitrate
may exceed level limit.

BUG=b/64451920

Change-Id: I02080b169cbbef4ab2e08c0df4697ce894aad83c
2017-09-14 16:20:29 +00:00
Scott LaVarnway
fa85cf131c vp9: strip temporal filter code
when CONFIG_REALTIME_ONLY is enabled.

BUG=webm:1446

Change-Id: Id547783ec75383966c40ab5cf6abb4a0f7984f52
2017-08-14 14:27:53 -07:00
James Zern
df18412f32 remove vp9_firstpass.c w/CONFIG_REALTIME_ONLY
BUG=webm:1446

Change-Id: I6e0ea9342c715d354c641109737172afa649b85b
2017-07-11 13:10:16 -07:00
Yunqing Wang
bca4564683 Make allow_exhaustive_searches feature no longer adaptive
A previous patch turned on allow_exhaustive_searches feature only for
FC_GRAPHICS_ANIMATION content. This patch further modified the feature
by removing the exhaustive search limit, and made it no longer adaptive.
As a result, the 2 counts that recorded the number of motion searches
were removed, which helped achieve the determinism in the row based
multi-threading encoding. Tests showed that this patch didn't cause
the encoder much slower.

Used exhaustive_searches_thresh for this speed feature, and removed
allow_exhaustive_searches. Also, refactored the speed feature code
to follow the general speed feature setting style.

Change-Id: Ib96b182c4c8dfff4c1ab91d2497cc42bb9e5a4aa
2017-04-21 11:14:02 -07:00
Yunqing Wang
f1600db3e4 Enhance the row mt sync read to accept the sync_range greater than 1
The row mt sync read uses sync_range = 1, and wouldn't work if we want
to use a sync_range that is greater than 1. To make it work, this sync
read code is modified. Pass in col instead of col - 1 to make it
consistent with other row mt code in VP9, and then add 1 in "while"
codition.

Change-Id: I4a0e487190ac5d47b8216368da12d80fec779c1a
2017-03-31 10:48:38 -07:00
Marco
ffb3c50da1 vp9: Enable row multithreading for SVC in real-time mode.
Enable row-mt for SVC for real-time mode, speed >=5.

Add the controls to the sample encoders, but keep it off for now.
Add the control and enable it for the 1 pass CBR unittests.

For speed 7, 3 layer SVC, 2 threads, row-mt enabled gives about ~5% speedup.

Change-Id: Ie8e77323c17263e3e7a7b9858aec12a3a93ec0c1
2017-03-10 01:01:07 +00:00
Vignesh Venkatasubramanian
453f18040f vp9,realtime: Enable row multithreading for non-rd
Enable row level multithreading for realtime encodes where non-rd
path is used (speed >= 5).

Change-Id: I5439cb49a02171166d8e1de06c7d5e6f8e819a41
2017-03-02 11:03:56 -08:00
paulwilkins
945ccfee59 Additional first pass stats.
Added counts that split the intra coded blocks into low and high variance.

Change-Id: Ic540144b34d5141659081bb22f7ee16fd6861f14
2017-02-15 10:44:37 +00:00
Ranjit Kumar Tulabandu
71061e9332 Row based multi-threading of encoding stage
(Yunqing Wang)
This patch implements the row-based multi-threading within tiles in
the encoding pass, and substantially speeds up the multi-threaded
encoder in VP9.

Speed tests at speed 1 on STDHD(using 4 tiles) set show that the
average speedups of the encoding pass(second pass in the 2-pass
encoding) is 7% while using 2 threads, 16% while using 4 threads,
85% while using 8 threads, and 116% while using 16 threads.

Change-Id: I12e41dbc171951958af9e6d098efd6e2c82827de
2017-02-15 00:49:34 +00:00
Ranjit Kumar Tulabandu
91f01a2060 Row based multi-threading of ARNR filtering stage
Change-Id: Ic238d32c7e10b730342224ab56712a89a6026a8f
2017-02-07 14:03:19 +05:30
Ranjit Kumar Tulabandu
8b0c11c358 Multi-threading of first pass stats collection
(yunqingwang)
1. Rebased the patch. Incorporated recent first pass changes.
2. Turned on the first pass unit test.

Change-Id: Ia2f7ba8152d0b6dd6bf8efb9dfaf505ba7d8edee
2017-01-24 15:48:02 -08:00
Yunqing Wang
c192def8f3 Change 2 motion search counts to be tile data
This patch modified the motion search counts used in:
https://chromium-review.googlesource.com/#/c/305640/

These 2 counts were originally added as thread data, and used to
make decisions in motion search. The tile encoding order can be
inconsistent while using different number of threads, which can
cause bitstream mismatch. Here moved them to tile data to solve
the issue.

BUG=webm:1322

Change-Id: Iedc4477aef1746aa0a4f84d88a1156296fd3ba87
2016-10-25 10:12:41 -07:00
clang-format
e0cc52db3f vp9/encoder: apply clang-format
Change-Id: I45d9fb4013f50766b24363a86365e8063e8954c2
2016-08-02 16:47:11 -07:00
paulwilkins
0149fb3d6b Changes to exhaustive motion search.
This change alters the nature and use of exhaustive motion search.

Firstly any exhaustive search is preceded by a normal step search.
The exhaustive search is only carried out if the distortion resulting
from the step search is above a threshold value.

Secondly the simple +/- 64 exhaustive search is replaced by a
multi stage mesh based search where each stage has a range
and step/interval size. Subsequent stages use the best position from
the previous stage as the center of the search but use a reduced range
and interval size.

For example:
  stage 1: Range +/- 64 interval 4
  stage 2: Range +/- 32 interval 2
  stage 3: Range +/- 15 interval 1

This process, especially when it follows on from a normal step
search, has shown itself to be almost as effective as a full range
exhaustive search with step 1 but greatly lowers the computational
complexity such that it can be used in some cases for speeds 0-2.

This patch also removes a double exhaustive search for sub 8x8 blocks
which also contained  a bug (the two searches used different distortion
metrics).

For best quality in my test animation sequence this patch has almost
no impact on quality but improves encode speed by more than 5X.

Restricted use in good quality speeds 0-2 yields significant quality gains
on the animation test of 0.2 - 0.5 db with only a small impact on encode
speed. On most clips though the quality gain and speed impact are small.

Change-Id: Id22967a840e996e1db273f6ac4ff03f4f52d49aa
2015-11-13 10:16:31 +00:00
James Zern
0548046ae3 vp9_accumulate_frame_counts: pass counts directly
Change-Id: Ic3c6cfba5b1867c335f2834da936e20caec8597a
2015-09-04 19:47:33 -07:00
Johann
c5f11912ae Include vpx_dsp_common.h when using VPXMIN/MAX
Change-Id: I2e387a06484a06301f3cd6600c4ba2f4335b61ee
2015-08-31 14:36:35 -07:00
James Zern
5e16d397bd vpx_dsp_common: add VPX prefix to MIN/MAX
prevents redeclaration warnings;
vp8 has its own define which will be resolved in a future commit

Change-Id: Ic941fef3dd4262fcdce48b73075fe6b375f11c9c
2015-08-26 20:11:32 -07:00
Yunqing Wang
b2446fb6be Remove tx_select_threshes
Removed unused tx_select_threshes and tx_select_diff.

Change-Id: I5e9e7ad170056efe14b5f071e94d0c5a36e4a34c
2015-07-27 12:02:05 -07:00
Jingning Han
04d2e57425 Use vpx prefix for codec independent threading functions
Replace vp9_ prefix with vpx_ for common multi-threading functions.

Change-Id: I941a5ead9bfe8213fdad345511d2061b07797b55
2015-07-02 00:47:54 +00:00
Yunqing Wang
c98273c9e7 vp9_ethread: create enough threads while using SVC
This patch modified the thread creating code. When use_svc is true,
the number of threads created is decided by the highest resolution.
This resolved WebM issue 1018.

Change-Id: I367227b14d1f8b08bbdad3635b232a3a37bbba26
2015-06-15 14:30:54 -07:00
James Zern
f274c2199b vpx_mem: remove vpx_memcpy
vestigial. replace instances with memcpy() which they already were being
defined to.

Change-Id: Icfd1b0bc5d95b70efab91b9ae777ace1e81d2d7c
2015-04-28 19:59:41 -07:00
Alex Converse
71d5a59c6d Don't copy thread data for the main thread.
Change-Id: I6adee6704cacfeae0ed0b217a91095457d1be74a
2015-03-05 12:10:56 -08:00
Alex Converse
56cc37c642 Fix misleading indentation.
Change-Id: Ic82b039a3d42f9aa01b85a3a69facfaa84b43a53
2015-03-05 12:10:56 -08:00
Yunqing Wang
4ae092c660 Make encoder and decoder share common thread function
Moved vp9_accumulate_frame_counts to vp9_thread_common.c to
eliminate the duplicate code.

Change-Id: I9cf506d729603c8bf1494b4c86a3b7d47af1917a
2015-02-06 11:45:51 -08:00
Yunqing Wang
e76eaf05b1 vp9_ethread: add parallel loopfilter
1. Added row-based loopfilter in encoder;
2. Moved common multi-threaded loopfilter functions from decoder
   to common;
3. Merged multi-threaded loopfilter code, and made encoder/
   decoder call same function to reduce code duplication.

Encoder tests showed that 1% - 2% speedup was seen for good-quality
2-pass mode(at speed 3); 1% - 3% speedup using 2 threads and 4% - 6%
speedup using 4 threads were seen for real-time mode(at speed 7).

Change-Id: I8a4ac51c2ad9bab9fa7b864e90743931c53ec1c4
2015-01-16 17:19:27 -08:00
Yunqing Wang
99b99831e4 Align thread data in vp9_ethread
On some platforms, such as 32bit Windows and 32bit Mac, the allocated
memory isn't aligned automatically. The thread data is aligned to
ensure the correct access in SIMD code.

Change-Id: I1108c145fe982ddbd3d9324952758297120e4806
2015-01-14 15:51:56 -08:00
Yunqing Wang
eba9c762a1 vp9_ethread: the tile-based multi-threaded encoder
Currently, VP9 supports column-tile encoding, which allows a frame
to be encoded in multiple column tiles independently. The number of
column tiles are set by encoder option "--tile-columns". This
provides a way to encode a frame in parallel.

Based on previous set of patches, this patch implemented the tile-
based multi-threaded encoder. Each thread processes one or more
tiles.

Usage:
For HD clips:
--tile-columns=2 --threads=1/2/3/4

While using 4 threads, tests showed that the encoder achieved
2.3X - 2.5X speedup at good-quality speed 3, and 2X speedup at
realtime speed 5.

Change-Id: Ied987f8f2618b1283a8643ad255e88341733c9d4
2014-12-04 11:21:34 -08:00