Commit db5057c introduced a bug in that the active_worst_quality
selected by the 2 pass rate controller was being overridden for key
frames, causing a severe quality loss.
Change-Id: I4865a6fbe3e94e9b4fb9271c7dd68b455d7b371d
vp8_fast_quantize_b_neon function updated and further optimized.
- match current C implementation of fast quantizer
- updated to use asm_enc_offsets for structure members
- updated ads2gas scripts to handle alignment issues
Change-Id: I5cbad9c460ad8ddb35d2970a8684cc620711c56d
The existing emulation of posix semaphores on Windows uses SetEvent()
and WaitForSingleObject(), which implements a binary semaphore, not a
counting semaphore as implemented by posix. This causes deadlock when
used with the expected posix semantics. Instead, this patch uses the
CreateSemaphore() and ReleaseSemaphore() calls (introduced in Windows
2000) which have the expected behavior.
This patch also reverts commit eb16f00, which split a semaphore that
was being used with counting semantics into two binary semaphores.
That commit is unnecessary with corrected emulation.
Change-Id: If400771536a27af4b0c3a31aa4c4e9ced89ce6a0
This patch is to fix a rare hang in multi-thread encoder that was
only seen on Windows. Thanks for John's help in debugging the
problem. More test is needed.
Change-Id: Idb11c6d344c2082362a032b34c5a602a1eea62fc
Changed 8-neighbor searching to 4-neighour searching, and continued
searching until the center point is the best match.
Test on test set showed 1.3% encoding speed improvement as well as
0.1% PSNR and SSIM improvement at speed=-5 (rt mode).
Will continue to improve it.
Change-Id: If4993b1907dd742b906fd3f86fee77cc5932ee9a
The commit also removed the slow ssim calculation that uses a 7x7
kernel, and revised the comments to better describe how sample ssim
values are computed and averaged
Change-Id: I1d874073cddca00f3c997f4b9a9a3db0aa212276
Always use CFLAGS/LDFLAGS that point to headers and libvpx.a inside our
build tree before ones from the environment, which could reference
headers or libs outside the build tree.
This fixes issue 307.
Change-Id: I34d176b8c21098f6da5ea71f0147d3c49283cc45
Insertion sort performs better for sorting small arrays. In real-
time encoding (speed=-5), test on test set showed 1.7% performance
gain with 0% PSNR change in average.
Change-Id: Ie02eaa6fed662866a937299194c590d41b25bc3d
This change simply exercises the VP8D_GET_FRAME_CORRUPTED control,
outputting a warning message at the end if the bit was set for any
frames. Should never produce any output for good input.
Change-Id: Idaf6ba8f53660f47763cd563fa1485938580a37d
Allow more reliable detection of truncated bitstreams by being more
precise with the count of "virtual" bits in the value buffer.
Specifically, the VP8_LOTS_OF_BITS value is accumulated into count,
rather than being assigned, which was losing the prior value,
increasing the required tolerance when testing for the error condition.
Change-Id: Ib5172eaa57323b939c439fff8a8ab5fa38da9b69
Combine calc_iframe_target_size, previously only used for forced
keyframes, with calc_auto_iframe_target_size, which handled most
keyframes.
Change-Id: I227051361cf46727caa5cd2b155752d2c9789364
This is a first step in cleaning up the redundancies between
vp8_calc_{auto_,}iframe_target_size. The pick_frame_size() function is
moved to ratectrl.c, and made to be the primary interface. This means
that the various calc_*_target_size functions can be made private.
Change-Id: I66a9a62a5f9c23c818015e03f92f3757bf3bb5c8
Fixed test vector mismatch that was introduced
in the "Removed dc_diff from MB_MODE_INFO"
(Ie2b9cdf9e0f4e8b932bbd36e0878c05bffd28931)
Change-Id: I98fa509b418e757b5cdc4baa71202f4168dc14ec
the decision to run the regular or simple loopfilter is made outside the
function and managed with pointers
stop tracking the option in two places. use filter_type exclusively
Change-Id: I39d7b5d1352885efc632c0a94aaf56b72cc2fe15
Rather than using a default size of 1/2 or 3/2 seconds for the first
frame, use a fraction of the initial buffer level to give the
application some control.
This will likely undergo further refinement as size limits on key
frames are currently under discussion on codec-devel@, but this gives
much better behavior for small buffer sizes as a starting point.
Change-Id: Ieba55b86517b81e51e6f0a9fe27aabba295acab0