Modify HEX search
Changed 8-neighbor searching to 4-neighour searching, and continued searching until the center point is the best match. Test on test set showed 1.3% encoding speed improvement as well as 0.1% PSNR and SSIM improvement at speed=-5 (rt mode). Will continue to improve it. Change-Id: If4993b1907dd742b906fd3f86fee77cc5932ee9a
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@ -831,7 +831,9 @@ int vp8_hex_search
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)
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{
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MV hex[6] = { { -1, -2}, {1, -2}, {2, 0}, {1, 2}, { -1, 2}, { -2, 0} } ;
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MV neighbors[8] = { { -1, -1}, {0, -1}, {1, -1}, { -1, 0}, {1, 0}, { -1, 1}, {0, 1}, {1, 1} } ;
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//MV neighbors[8] = { { -1, -1}, {0, -1}, {1, -1}, { -1, 0}, {1, 0}, { -1, 1}, {0, 1}, {1, 1} } ;
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MV neighbors[4] = {{0, -1}, { -1, 0}, {1, 0}, {0, 1}} ;
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int i, j;
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unsigned char *src = (*(b->base_src) + b->src);
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int src_stride = b->src_stride;
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@ -918,24 +920,31 @@ int vp8_hex_search
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break;
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}
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// check 8 1 away neighbors
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// check 4 1-away neighbors
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cal_neighbors:
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tr = br;
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tc = bc;
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for (i = 0; i < 8; i++)
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for (j = 0; j < 32; j++)
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{
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int nr = tr + neighbors[i].row, nc = tc + neighbors[i].col;
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tr = br;
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tc = bc;
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if (nc < x->mv_col_min) continue;
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for (i = 0; i < 4; i++)
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{
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int nr = tr + neighbors[i].row, nc = tc + neighbors[i].col;
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if (nc > x->mv_col_max) continue;
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if (nc < x->mv_col_min) continue;
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if (nr < x->mv_row_min) continue;
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if (nc > x->mv_col_max) continue;
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if (nr > x->mv_row_max) continue;
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if (nr < x->mv_row_min) continue;
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CHECK_BETTER(thiserr, nr, nc);
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if (nr > x->mv_row_max) continue;
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CHECK_BETTER(thiserr, nr, nc);
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}
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if (tr == br && tc == bc)
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break;
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}
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best_mv->row = br;
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