For the fixed/default SVC patterns, GOLDEN is the
spatial reference, except on key frames, where LAST
is labeled as the spatial reference.
The current code was assuming GOLDEN is always the
spatial reference for the purpose of selecting the
subpel motion (due to the downsampling filter).
Fix is make sure flag_svc_subpel is set and used
with spatial_ref, which is labeled as the proper
spatial reference before entering mode check.
Some quality improvement on key frames.
Change-Id: Id236bcd47055b035731cc910ed84449d7e29f50c
In the constrained framedrop mode for svc: modify the buffer check
condition relative to (non-zero) dropmark to include uppper spatial layers,
in addition to the current spatial layer.
But keep the single layer check if the buffer goes below zero, since
in this case (buffer underflow) we should force drop of that layer
regardless of upper layers.
Change-Id: Id277f0b4a3ae6275effdd5f5f0c80e3229c17424
Add verfication for constrained svc framedrop mode: check that
if a given spatial is dropped, all uppper layers must be dropped.
Change-Id: I9b4821b23c95d1d9d0c031a41af19984647ec5dc
Add the logic for the constrained framdrop mode for SVC.
Add test case in datarate unittests.
Also lower target bitrates in the tests to better test
frame dropper.
Change-Id: I8ee1b8cb56d835c233ad1fbe0fc1456cb2e7291f
Add encoder control to set the frame drop thresholds per
spatial layer, and add a frame drop mode: 0 = per-layer drop,
and 1 = constrained drop mode (a drop on a given layer forces
drops to all upper layers).
Default is mode 0 (per-layer dropping).
Implementation for mode 1 will come in subsequent change.
If the control is not used, then the spatial layer frame
drop thresholds (water mark) are all equal and set to the value
given by the encoder config (oxcf->drop_frames_water_mark).
Bump up the ABI version.
Change-Id: Id038d4181b86fa98b3d44d026f96d5f344d81629
Clears a warning when generating VS project files with older versions of
bash:
declare: -n: invalid option
Change-Id: Id0c0bc17dc5a1599f7d2d73e3cc9259a45540f3f
Even on x86_64, emms has to be called if the x87 state has
been clobbered - the calling code (either within libvpx or
in a caller outside of libvpx) may be using the x87 instructions,
even though use of them isn't all that common on x86_64.
This fixes builds with clang for mingw/x86_64.
Change-Id: I1f6072835590b862bad156f17331ba65c813ddd9
* changes:
configure: Add an arm64-win64-gcc target
test: Check for ARCH_X86_64 in addition to _WIN64
configure: Add an armv7-win32-gcc target
ads2gas: Add a -noelf option
This reverts commit 60a3cb9ad8.
Reason for revert: x87 instruction usage might not be as
clear cut as I would like. At the very least, llvm mingw
builds appear to having issues with emms.
Original change's description:
> remove fldcw/fstcw from Win64 builds
>
> _MCW_PC (Precision control) is not supported on x64:
> https://docs.microsoft.com/en-us/cpp/c-runtime-library/reference/control87-controlfp-control87-2
>
> The x87 FPU is not used on Win64 or ARM so setting the x87 control word
> is not necessary. The SSE/SSE2 and ARM FPUs don't have a precision
> control - the precision is embedded in each instruction - so the need to
> set the control word is also gone.
BUG=webm:1500
Change-Id: I25bcfa96bc9c860f6c7e03315d75fa6fd1d88ec5
_MCW_PC (Precision control) is not supported on x64:
https://docs.microsoft.com/en-us/cpp/c-runtime-library/reference/control87-controlfp-control87-2
The x87 FPU is not used on Win64 or ARM so setting the x87 control word
is not necessary. The SSE/SSE2 and ARM FPUs don't have a precision
control - the precision is embedded in each instruction - so the need to
set the control word is also gone.
BUG=webm:1500
Change-Id: I014513282a7dc320d1cdeaec48249d98a66bf09f
This configuration doesn't require any extra custom settings, since
it only uses neon intrinsics that are handled automatically by the
compiler (no external assembly).
Change-Id: I35415c68f483a430c0672e060a7bbd09a3469512
This builds for windows on arm, with llvm-mingw. The target triplet
is named -gcc since that's how similar existing targets are named,
even though it technically runs clang (via frontends named
"$CROSS-gcc").
Assemble using $CC -c since there's no standalone assembler
available (except perhaps llvm-mc).
Change-Id: I2c9a319730afef73f811bad79f488dcdc244ab0d
adaptive_rd_threshold_mt is set to 1 when speed >= 7 for SVC.
QVGA in SVC uses speed 5 which set adaptive_rd_threshold_mt to 0.
If VGA or HD is dropped for the last super frame, the flag is still 0
when the encoder is destroyed. Thus memory won't be released.
Change the bitrate threshold in datarate test.
Change-Id: I55352cc0b030568d38eb735d99c2fa29058d3690
Compiler -- gcc (Debian 7.3.0-5) 7.3.0
./libvpx/vp9/encoder/vp9_denoiser.c:374:9: assuming signed overflow
does not occur when assuming that (X + c) < X is always false
[-Wstrict-overflow]
for (j = 0; j < xmis; j++) {
Change-Id: Ib7397e718ff717bdabc088fc4c6e1771381fb522
Add VP9E_SET_SVC_INTER_LAYER_PRED to disable inter layer (spatial)
prediction.
0: prediction on
1: prediction off for all frames
2: prediction off for non key frames
Bump up ABI version.
Change-Id: I5ab2a96b47e6bef202290fe726bed5f99bd4951f
SVC frame dropper: modify the logic to allow for individual
spatial layers to drop. This removes the constraint that all
upper spatial layers must drop when a given spatial layer drops.
Add a flag to the pkt to indicate whether a spatial layer is
encoded or dropped. This is needed for applications that enable
this feature (frame dropping for SVC).
For a current spatial layer, if its previous spatial layer is
dropped, then disable certain features for that layer:
inter-layer prediction, base_mv, partition_reuse, copy partition.
Also add the constraint to never drop a spatial layer if its
base layer is a key frame.
Updates to sample encoder (vp9_spatial_svc_encoder) and the
SVC datarate unittests to properly handle frame dropping.
Bump up ABI version.
Change-Id: I7d14ccf67b8d014a7abfce5ba3989fc623e94067
Only target 32bit builds. Visual Studio does not define _mm_empty for
64bit configurations.
Rename emms.asm and remove from 32 bit builds to avoid empty file
warnings.
Don't check register state on 64bit builds.
BUG=webm:1500
This reverts commit 60beb781c1.
Change-Id: I5ac4cf6c67249ff24f7da19792144de20527bfce
avoids potential OOM when allocating 3 buffers for 16383x16383; 3840 is
used as a replacement
this test was missed in:
215bddf32 vpx_scale_test: reduce max size for 32-bit targets
Change-Id: I515adf5999c6ef1724394ccd62d677134bd35e6d