8370 Commits

Author SHA1 Message Date
Debargha Mukherjee
35cae7f1b3 Merge "Optimize vp9_highbd_block_error_8bit assembly." 2015-10-26 18:03:46 +00:00
Marco
d162934bdc VP9: Estimate noise level for denoiser.
Periodically estiamte noise level in source, and only denoise
if estimated noise level is above threshold.

Change-Id: I54f967b3003b0c14d0b1d3dc83cb82ce8cc2d381
2015-10-23 11:03:30 -07:00
Geza Lore
aa8f85223b Optimize vp9_highbd_block_error_8bit assembly.
A new version of vp9_highbd_error_8bit is now available which is
optimized with AVX assembly. AVX itself does not buy us too much, but
the non-destructive 3 operand format encoding of the 128bit SSEn integer
instructions helps to eliminate move instructions. The Sandy Bridge
micro-architecture cannot eliminate move instructions in the processor
front end, so AVX will help on these machines.

Further 2 optimizations are applied:

1. The common case of computing block error on 4x4 blocks is optimized
as a special case.
2. All arithmetic is speculatively done on 32 bits only. At the end of
the loop, the code detects if overflow might have happened and if so,
the whole computation is re-executed using higher precision arithmetic.
This case however is extremely rare in real use, so we can achieve a
large net gain here.

The optimizations rely on the fact that the coefficients are in the
range [-(2^15-1), 2^15-1], and that the quantized coefficients always
have the same sign as the input coefficients (in the worst case they are
0). These are the same assumptions that the old SSE2 assembly code for
the non high bitdepth configuration relied on. The unit tests have been
updated to take this constraint into consideration when generating test
input data.

Change-Id: I57d9888a74715e7145a5d9987d67891ef68f39b7
2015-10-21 12:30:40 +01:00
James Zern
849e54cedd Merge "vp8cx: remove deprecated reference/entropy controls" 2015-10-20 02:46:36 +00:00
James Zern
a046f56491 vp8cx: remove deprecated reference/entropy controls
VP8E_UPD_ENTROPY, VP8E_UPD_REFERENCE and VP8E_USE_REFERENCE have been
deprecated since the initial public release

Change-Id: Ied16b441eec13434d85f1ab115d49ccaf5f2f7b0
2015-10-16 17:02:36 -07:00
Yaowu Xu
568429512e Add a new enum type vpx_color_range_t
to make meaning of color_range obvious.

Change-Id: I303582e448b82b3203b497e27b22601cc718dfff
2015-10-16 16:27:18 -07:00
Marco
b44c5cf639 Adjustment on limiting cyclic refresh on steady blocks.
Adjust the qp threshold and consec_zeromv threshold for
limiting cyclic refresh. Also increase the refresh period
when the limit amount is significant, and some code-cleanup.

Small gain in PSNR/SSIM metrics: ~0.25/0.3 gain on RTC set, speed 7.

Change only affects non-screen content.

Change-Id: I1ced87a89a132684c071e722616e445b2d18236a
2015-10-16 10:16:44 -07:00
Yaowu Xu
1832ba7509 Restore partial changes from previous commit
This portion was tested to have no effect on asan test failures.

Change-Id: I3de1dab7479148bdffc24c4568cb2e7e9963f099
2015-10-16 00:28:37 +00:00
Jacky Chen
a5d74843eb Merge "VP9_resizing: adjust the threshold and another improvement." 2015-10-15 21:35:02 +00:00
Marco Paniconi
cff15f9d3c Merge "Fix resetting of cyclic refresh on dynamic resize change." 2015-10-15 21:09:06 +00:00
JackyChen
dc002cb7b4 VP9_resizing: adjust the threshold and another improvement.
Adjust the qp threshold based on the denoising setting; not allow
to scale directly from original resolution to one half and vise versa.

Change-Id: I032a9b22f8e1c88de6bb81cf8351367223a3e40d
2015-10-15 09:27:22 -07:00
Marco
d6bbda4bc2 Fix resetting of cyclic refresh on dynamic resize change.
Put the reset at the right place, during the setup and prior
to updating the map.

Change-Id: I75e550ae9d8cc15081330b8857edc04c23947875
2015-10-15 09:03:51 -07:00
Marco
1a0a10cf3d VP9: Rate control update for re-encode screen-content.
For the re-encoding (at max-qp) on the detected high-content change:
update rate correction factor, reset rate over/under-shoot flags,
and update/reset the rate control for layered coding.

Change-Id: I5dc72bb235427344dc87b5235f2b0f31704a034a
2015-10-15 08:26:15 -07:00
Yaowu Xu
4727fa2a75 Fix two asan failures
Change-Id: I57865e9604ac162ef0d97deb16e81ca436a98428
2015-10-14 18:03:31 -07:00
Yaowu Xu
c2b8b5bfe2 Merge "Changes to partition breakout rules." 2015-10-13 22:31:56 +00:00
paulwilkins
cdc359989a Changes to partition breakout rules.
Changes to the breakout behavior for partition selection.
The biggest impact is on speed 0 where encode speed in
some cases more than doubles with typically less than 1%
impact on quality.

Speed 0 encode speed impact examples
Animation test clip: +128%
Park Joy:  +59%
Old town Cross: + 109%

Change-Id: I222720657e56cede1b2a5539096f788ffb2df3a1
2015-10-13 14:19:06 -07:00
Marco
1ce01eaaf7 VP9-SVC: Bugfix to allow skipping lower layer(s) encoding.
The setting of svc->spatial_layer_to_encode was missing
in VP9E_SET_SVC_LAYER_ID.

Change-Id: I015b1a64adb9ef2644d6477a02d9d9364c8462b9
2015-10-12 16:11:34 -07:00
James Zern
ba7ea4456f tile_worker_hook: fix -Wclobbered warning
*tile should be marked volatile like the others due to the use of
setjmp()

Change-Id: I5dbf8e6792e4c0f34a683434b4fd06e3b4c75c4b
2015-10-10 11:17:08 -07:00
James Zern
65055a5fbd Merge "vp9/decode_tiles_mt: remove unnecessary local" 2015-10-09 17:52:34 +00:00
Debargha Mukherjee
94bedd013e Merge "Optimization of 8bit block error for high bitdepth" 2015-10-09 13:36:47 +00:00
Geza Lore
0134764fa6 Optimization of 8bit block error for high bitdepth
If high bit depth configuration is enabled, but encoding in profile 0,
the code now falls back on optimized SSE2 assembler to compute the
block errors, similar to when high bit depth is not enabled.

Change-Id: I471d1494e541de61a4008f852dbc0d548856484f
2015-10-08 14:05:25 -07:00
Jacky Chen
66bf686975 Merge "VP9 denoiser: use skin map to improve denoising." 2015-10-08 21:02:46 +00:00
jackychen
bafe1a2d67 VP9 denoiser: use skin map to improve denoising.
Only denoise at small motion if it's a skin block.

Change-Id: I6235cad9dd7f76ab40e7d9cdfe6180e619c20c6e
2015-10-08 12:17:25 -07:00
jackychen
eaa101b502 vp9_skin_detection: fix some build warnings.
Change-Id: Ib779c083e9775dc9922ed6e104f6275bc453bef9
2015-10-08 09:51:34 -07:00
James Zern
50b20b90aa vp9/decode_tiles_mt: remove unnecessary local
reuse the common loop index

Change-Id: I9db45a93c219c2123917514cb8e9d4ea86454711
2015-10-07 17:46:13 -07:00
James Zern
a83e8ec008 Merge "vp9/tile_worker_hook: pass pbi directly" 2015-10-07 22:09:33 +00:00
James Zern
1f2acb7e40 Merge changes Iaee60826,I51cf1e39
* changes:
  vp9/tile_worker_hook: add multiple tile decoding
  invalid_file_test: loosen error check w/tile-threading
2015-10-07 22:09:21 +00:00
jackychen
b0a2ba2ffa VP9_denoiser: pass address in copy_frame to make it faster.
Change-Id: I65269ddb3ea5f911d5be38614b93c97be7e1ba76
2015-10-07 13:22:37 -07:00
Marco Paniconi
780ada18aa Merge "VP9 denoiser bug-fix: artifact caused by false buffer swap." 2015-10-07 19:08:07 +00:00
Alex Converse
061103dc82 Merge "vp9: simplify extrabits encoding" 2015-10-07 18:45:02 +00:00
jackychen
7231c62c9f VP9 denoiser bug-fix: artifact caused by false buffer swap.
The artifact occurs periodically when VP9 denoiser is on and
refresh_golden_frame happen. When refresh_golden_frame happen,
we should copy the frame buffer instead of swapping the pointers.

Change-Id: Ib3204c4b04db28ecf439c6d9e61f3d146f04196d
2015-10-07 11:16:15 -07:00
James Zern
0bd82af834 vp9/tile_worker_hook: pass pbi directly
reduces the size of TileWorkerData reusing the storage in the worker
itself

Change-Id: If8a62fcb35167037c3da5814ab84fb81893f9cab
2015-10-06 20:14:24 -07:00
James Zern
1f4a6c8a4e vp9/tile_worker_hook: add multiple tile decoding
this reduces the number of synchronizations in decode_tiles_mt() and
improves overall performance when the number of threads is less than the
number of tiles

Change-Id: Iaee6082673dc187ffe0e3d91a701d1e470c62924
2015-10-06 20:13:54 -07:00
Marco
bc137ff67b Move setting of refresh threshold outside loop.
Small code cleanup. consec_zeromv refresh threshold
does not need to be computed for every super-block.

No change in behavior.

Change-Id: I8c4b1b28072f42b01d917fff6d1f62722f1e1554
2015-10-06 17:51:30 -07:00
Alex Converse
2f7f482c77 vp9: simplify extrabits encoding
Change-Id: I5a2abd35cb303d8f6354b3119ab95acf90405116
2015-10-06 16:26:08 -07:00
Marco
7266bedc04 Add first_spatial_layer_to_encode to SVC.
Use the existing VP9_SET_SVC control to set the
first spatial layer to encode.

Since we loop over all spatial layers inside the encoder, the
setting of spatial_layer_id via VP9_SET_SVC has no relevance.
Use it instead to set the first_spatial_layer_to_encode,
which allows an application to skip encoding lower layer(s).

Change only affects the 1 pass CBR SVC.

Change-Id: I5d63ab713c3e250fdf42c637f38d5ec8f60cd1fb
2015-10-06 08:56:15 -07:00
jackychen
de53e6de49 Add the check of resolution in VP9 dynamic resizing.
The resolution check fixs the issue which resets resize_pending
unnecessarily and causes not-bitexact with previous one-step version.

Change-Id: I4e7660b3c8f34f59781e2e61ca30d61080c322de
2015-10-05 15:39:32 -07:00
Marco Paniconi
7777e7a8d5 Merge "Fix to denoiser with dynamic resize." 2015-10-05 14:14:35 +00:00
Marco Paniconi
3da6564f90 Merge "Stabilize the encoder buffer from going too negative." 2015-10-05 14:11:43 +00:00
JackyChen
87b2495f95 Turn on two-steps scaling in VP9 encoder dynamic resizing.
First do a 3/4 scaling and then go down to 1/2 when necessary.

Change-Id: I5689c5228ca7e1606baea7f960eb24d0dab04d4d
2015-10-02 15:27:37 -07:00
Marco
86ede50943 Fix to denoiser with dynamic resize.
Temporary fix to denoiser when dynamic resizing is on.
 -Reallocate denoiser buffers on resized frame.
 -Force golden update on resized frame.
 -Don't denoise resized frame, and copy source into denoised buffers.

Change-Id: Ife7638173b76a1c49eac7da4f2a30c9c1f4e2000
2015-10-02 11:50:57 -07:00
Marco
37293583cd Stabilize the encoder buffer from going too negative.
For screen-content mode, with frame dropper off, put a limit
on how low encoder buffer can go.

Under hard slide changes, the buffer level can go too low and then
take long time to come back up (in particular when frame-dropping
is not used), which will affect the active_worst and target frame size.

Change-Id: Ie9fca097e05cd71141f978ec687f852daf9de332
2015-10-02 11:07:59 -07:00
Debargha Mukherjee
cb5c47f20d Merge "Accelerated transform in high bit depth" 2015-10-02 06:55:55 +00:00
Marco Paniconi
194b374bb6 Merge "Two-steps scaling in VP9 encoder dynamic resizing." 2015-10-02 03:20:22 +00:00
jackychen
ba06be3844 Two-steps scaling in VP9 encoder dynamic resizing.
Dynamic resizing now support two-steps scaling: first go down to
3/4 and then 1/2. This feature is under a flag which controls the
switch between two-steps scaling and one-step scaling (1/2 only).

Change-Id: I3a6c1d3d5668cf8e016a0a02aeca737565604a0f
2015-10-01 18:18:49 -07:00
hui su
06bdc7f6db Small cleanup
Change-Id: I5aeaa94b743f84738d288f8b027fec4c164f2ec3
2015-10-01 11:19:13 -07:00
Scott LaVarnway
2f8625d824 VP9: remove plane_type from macroblockd_plane
Change-Id: Ia5072a3a92212d8565f33359f6c146469bdfbbec
2015-09-30 15:15:11 -07:00
Scott LaVarnway
13888e0eef Merge "VP9: remove plane_type checks in loopfilter functions" 2015-09-30 22:11:21 +00:00
James Zern
a18cc591a5 vp9_loopfilter: remove unnecessary masks
Change-Id: I264e75bf3ddd083ee5311c50a37fb18fe634ddc3
2015-09-30 12:12:53 -07:00
James Zern
a1914dbb31 vp9_reset_lfm: harmonize function signature
Change-Id: Ifb0f41fb43564a777be29b4c66443b366fa146a3
2015-09-29 20:46:37 -07:00