The 32x32 forward transform can potentially reach peak coefficient
value close to 32700, while the rounding factor can go upto 610.
This could cause overflow issue in the SSSE3 implementation of 32x32
quantization process.
This commit resolves this issue by replacing the addition operations
with saturated addition operations in 32x32 block quantization.
Change-Id: Id6b98996458e16c5b6241338ca113c332bef6e70
The segment feature SEG_LVL_SKIP requires the prediction unit size
to be at least BLOCK_8X8. This commit makes the requirement to be
explicit. This is to prevent future encoder implementations from
making wrong choices.
Change-Id: I0127f0bd4c66e130b81f0cb0a8d3dbfe3b2da5c2
There is another unit test that has been failing randomly on win32
build. Investigation has shown that the failure was caused by simd
register state is not reset appropriately in the fdct8x8 test. This
commit added ClearSystemState() in the teardown of this test, tests
showed it resolved the random failure issue for win32 build.
Related issue: https://code.google.com/p/webm/issues/detail?id=614
Change-Id: I9381d0c1a6f4b855ccaeef1aca8c417ac8c71ee2
Moves counting of mv branches to where we have a new mv, instead of after
the whole frame is summed.
Change-Id: I945d9f6d9199ba2443fe816c92d5849340d17bbd
Speed 4 fixed partition size. Use fixed size unless it does not
fit inside image, in which case use the largest size that does.
Change-Id: I250f7a80506750dd82ab355721624a1344247223
This commit fixed the potential overflow issue in the SSE2
implementation of 32x32 forward DCT. It resolved the corrupted
coded frames in the border of scenes.
Change-Id: If87eef2d46209269f74ef27e7295b6707fbf56f9
While static-thresh is on, we only need to transmit skip
flag if skip = 1. The cost of skip bit is added to the
total rate cost.
Change-Id: I64e73e482bc297eba22907026298a15fa8cc3920
- Intermediate height was not correct i.e. when block size is 4 and
y_step_q4 is 6. In this case intermediate height was
(4*6) >> 4 = 1 and vertical interpolation needs two source pixels
plus 7 extra pixels for taps.
- Also if the current output block is 16x16 and we are using 4x upscaling
we need only 12 rows after horizontal filtering instead of 16.
Patch Set 2: Intermediate_height updated after CL 66723
"Fix bug in convolution functions (filter selection)"
Change-Id: I5a1a1bc2ac9d5edb3a6e0818de618bf318fdd589
Added some code to output normalized rd hit count stats.
In effect this approximates to the average number of rd
operations/tests per pixel for the sequence.
The results are not quite accurate and I have not bothered
to account for partial SB64s at frame edges and for key frames
However they do give some idea of the number of modes /
prediction methods being tested for each pixel across the
different partition sizes. This indicates how much scope their
is for further gains either by reducing the number of partitions
examined or the modes per partition through heuristics.
Patch 3 moved place where count incremented so partial rd
tests that are aborted with INT_MAX return are also counted.
Example numbers for first 50 frames of Akiyo.
Speed 0 ~84.4 rd operations / pixel
Speed 1 ~28.8
Speed 2 ~11.9
Change-Id: Ib956e787e12f7fa8b12d3a1a2f6cda19a65a6cb8
The 32x32 quantization process can potentially have the intermediate
stacks over 16-bit range, thereby causing enc/dec mismatch. This commit
fixes this overflow issue in the SSSE3 implementation, as well as the
prototype, of 32x32 quantization.
This fixes issue 607 from webm@googlecode.
Change-Id: I85635e6ca236b90c3dcfc40d449215c7b9caa806
The two arrays are typically initialized to INT64_MAX, if they are not
filled with valid values before the addition, the values can overflow
and lead to wrong results.
Change-Id: I515de22cf3e8f55af4b74bdb2c8eb821a02d3059
This patch is a reformatted version of optimizations done by
engineers at Intel (Erik/Tamar) who have been providing
performance feedback for VP9. For the test clips used (720p, 1080p),
up to 1.2% performance improvement was seen.
Change-Id: Ic1a7149098740079d5453b564da6fbfdd0b2f3d2