rework filter_block_plane
Change-Id: I55c3b60c4c0f4910d3dfb70e3edaae00cfa8dc4d
This commit is contained in:
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b6dbf11ed5
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@ -22,6 +22,210 @@ struct loop_filter_info {
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const uint8_t *hev_thr;
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};
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// This structure holds bit masks for all 8x8 blocks in a 64x64 region.
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// Each 1 bit represents a position in which we want to apply the loop filter.
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// Left_ entries refer to whether we apply a filter on the border to the
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// left of the block. Above_ entries refer to whether or not to apply a
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// filter on the above border. Int_ entries refer to whether or not to
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// apply borders on the 4x4 edges within the 8x8 block that each bit
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// represents.
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// Since each transform is accompanied by a potentially different type of
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// loop filter there is a different entry in the array for each transform size.
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typedef struct {
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uint64_t left_y[TX_SIZES];
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uint64_t above_y[TX_SIZES];
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uint64_t int_4x4_y;
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uint16_t left_uv[TX_SIZES];
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uint16_t above_uv[TX_SIZES];
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uint16_t int_4x4_uv;
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} LOOP_FILTER_MASK;
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// 64 bit masks for left transform size. Each 1 represents a position where
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// we should apply a loop filter across the left border of an 8x8 block
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// boundary.
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//
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// In the case of TX_16X16-> ( in low order byte first we end up with
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// a mask that looks like this
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//
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// 10101010
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// 10101010
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// 10101010
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// 10101010
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// 10101010
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// 10101010
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// 10101010
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// 10101010
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//
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// A loopfilter should be applied to every other 8x8 horizontally.
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static const uint64_t left_64x64_txform_mask[TX_SIZES]= {
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0xffffffffffffffff, // TX_4X4
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0xffffffffffffffff, // TX_8x8
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0x5555555555555555, // TX_16x16
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0x1111111111111111, // TX_32x32
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};
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// 64 bit masks for above transform size. Each 1 represents a position where
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// we should apply a loop filter across the top border of an 8x8 block
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// boundary.
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//
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// In the case of TX_32x32 -> ( in low order byte first we end up with
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// a mask that looks like this
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//
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// 11111111
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// 00000000
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// 00000000
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// 00000000
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// 11111111
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// 00000000
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// 00000000
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// 00000000
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//
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// A loopfilter should be applied to every other 4 the row vertically.
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static const uint64_t above_64x64_txform_mask[TX_SIZES]= {
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0xffffffffffffffff, // TX_4X4
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0xffffffffffffffff, // TX_8x8
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0x00ff00ff00ff00ff, // TX_16x16
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0x000000ff000000ff, // TX_32x32
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};
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// 64 bit masks for prediction sizes (left). Each 1 represents a position
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// where left border of an 8x8 block. These are aligned to the right most
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// appropriate bit, and then shifted into place.
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//
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// In the case of TX_16x32 -> ( low order byte first ) we end up with
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// a mask that looks like this :
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//
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// 10000000
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// 10000000
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// 10000000
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// 10000000
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// 00000000
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// 00000000
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// 00000000
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// 00000000
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static const uint64_t left_prediction_mask[BLOCK_SIZES] = {
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0x0000000000000001, // BLOCK_4X4,
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0x0000000000000001, // BLOCK_4X8,
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0x0000000000000001, // BLOCK_8X4,
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0x0000000000000001, // BLOCK_8X8,
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0x0000000000000101, // BLOCK_8X16,
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0x0000000000000001, // BLOCK_16X8,
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0x0000000000000101, // BLOCK_16X16,
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0x0000000001010101, // BLOCK_16X32,
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0x0000000000000101, // BLOCK_32X16,
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0x0000000001010101, // BLOCK_32X32,
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0x0101010101010101, // BLOCK_32X64,
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0x0000000001010101, // BLOCK_64X32,
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0x0101010101010101, // BLOCK_64X64
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};
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// 64 bit mask to shift and set for each prediction size.
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static const uint64_t above_prediction_mask[BLOCK_SIZES] = {
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0x0000000000000001, // BLOCK_4X4
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0x0000000000000001, // BLOCK_4X8
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0x0000000000000001, // BLOCK_8X4
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0x0000000000000001, // BLOCK_8X8
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0x0000000000000001, // BLOCK_8X16,
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0x0000000000000003, // BLOCK_16X8
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0x0000000000000003, // BLOCK_16X16
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0x0000000000000003, // BLOCK_16X32,
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0x000000000000000f, // BLOCK_32X16,
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0x000000000000000f, // BLOCK_32X32,
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0x000000000000000f, // BLOCK_32X64,
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0x00000000000000ff, // BLOCK_64X32,
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0x00000000000000ff, // BLOCK_64X64
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};
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// 64 bit mask to shift and set for each prediction size. A bit is set for
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// each 8x8 block that would be in the left most block of the given block
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// size in the 64x64 block.
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static const uint64_t size_mask[BLOCK_SIZES] = {
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0x0000000000000001, // BLOCK_4X4
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0x0000000000000001, // BLOCK_4X8
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0x0000000000000001, // BLOCK_8X4
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0x0000000000000001, // BLOCK_8X8
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0x0000000000000101, // BLOCK_8X16,
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0x0000000000000003, // BLOCK_16X8
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0x0000000000000303, // BLOCK_16X16
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0x0000000003030303, // BLOCK_16X32,
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0x0000000000000f0f, // BLOCK_32X16,
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0x000000000f0f0f0f, // BLOCK_32X32,
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0x0f0f0f0f0f0f0f0f, // BLOCK_32X64,
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0x00000000ffffffff, // BLOCK_64X32,
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0xffffffffffffffff, // BLOCK_64X64
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};
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// These are used for masking the left and above borders.
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static const uint64_t left_border = 0x1111111111111111;
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static const uint64_t above_border = 0x000000ff000000ff;
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// 16 bit masks for uv transform sizes.
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static const uint16_t left_64x64_txform_mask_uv[TX_SIZES]= {
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0xffff, // TX_4X4
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0xffff, // TX_8x8
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0x5555, // TX_16x16
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0x1111, // TX_32x32
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};
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static const uint16_t above_64x64_txform_mask_uv[TX_SIZES]= {
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0xffff, // TX_4X4
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0xffff, // TX_8x8
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0x0f0f, // TX_16x16
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0x000f, // TX_32x32
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};
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// 16 bit left mask to shift and set for each uv prediction size.
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static const uint16_t left_prediction_mask_uv[BLOCK_SIZES] = {
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0x0001, // BLOCK_4X4,
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0x0001, // BLOCK_4X8,
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0x0001, // BLOCK_8X4,
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0x0001, // BLOCK_8X8,
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0x0001, // BLOCK_8X16,
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0x0001, // BLOCK_16X8,
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0x0001, // BLOCK_16X16,
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0x0011, // BLOCK_16X32,
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0x0001, // BLOCK_32X16,
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0x0011, // BLOCK_32X32,
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0x1111, // BLOCK_32X64
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0x0011, // BLOCK_64X32,
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0x1111, // BLOCK_64X64
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};
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// 16 bit above mask to shift and set for uv each prediction size.
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static const uint16_t above_prediction_mask_uv[BLOCK_SIZES] = {
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0x0001, // BLOCK_4X4
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0x0001, // BLOCK_4X8
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0x0001, // BLOCK_8X4
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0x0001, // BLOCK_8X8
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0x0001, // BLOCK_8X16,
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0x0001, // BLOCK_16X8
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0x0001, // BLOCK_16X16
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0x0001, // BLOCK_16X32,
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0x0003, // BLOCK_32X16,
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0x0003, // BLOCK_32X32,
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0x0003, // BLOCK_32X64,
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0x000f, // BLOCK_64X32,
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0x000f, // BLOCK_64X64
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};
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// 64 bit mask to shift and set for each uv prediction size
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static const uint16_t size_mask_uv[BLOCK_SIZES] = {
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0x0001, // BLOCK_4X4
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0x0001, // BLOCK_4X8
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0x0001, // BLOCK_8X4
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0x0001, // BLOCK_8X8
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0x0001, // BLOCK_8X16,
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0x0001, // BLOCK_16X8
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0x0001, // BLOCK_16X16
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0x0011, // BLOCK_16X32,
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0x0003, // BLOCK_32X16,
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0x0033, // BLOCK_32X32,
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0x3333, // BLOCK_32X64,
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0x00ff, // BLOCK_64X32,
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0xffff, // BLOCK_64X64
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};
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static const uint16_t left_border_uv = 0x1111;
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static const uint16_t above_border_uv = 0x000f;
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static void lf_init_lut(loop_filter_info_n *lfi) {
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lfi->mode_lf_lut[DC_PRED] = 0;
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lfi->mode_lf_lut[D45_PRED] = 0;
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@ -236,10 +440,347 @@ static void filter_selectively_horiz(uint8_t *s, int pitch,
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}
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}
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static void filter_block_plane(VP9_COMMON *cm,
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struct macroblockd_plane *plane,
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const MODE_INFO *mi,
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int mi_row, int mi_col) {
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// This function ors into the current lfm structure, where to do loop
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// filters for the specific mi we are looking at. It uses information
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// including the block_size_type (32x16, 32x32, etc), the transform size,
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// whether there were any coefficients encoded, and the loop filter strength
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// block we are currently looking at. Shift is used to position the
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// 1's we produce.
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// TODO(JBB) Need another function for different resolution color..
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static void build_masks(const loop_filter_info_n *const lfi_n,
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const MODE_INFO *mi, const int shift_y,
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const int shift_uv,
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LOOP_FILTER_MASK *lfm) {
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const BLOCK_SIZE block_size = mi->mbmi.sb_type;
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const TX_SIZE tx_size_y = mi->mbmi.tx_size;
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const TX_SIZE tx_size_uv = get_uv_tx_size(&mi->mbmi);
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const int skip = mi->mbmi.skip_coeff;
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const int seg = mi->mbmi.segment_id;
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const int ref = mi->mbmi.ref_frame[0];
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const int mode = lfi_n->mode_lf_lut[mi->mbmi.mode];
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const int filter_level = lfi_n->lvl[seg][ref][mode];
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uint64_t *left_y = &lfm->left_y[tx_size_y];
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uint64_t *above_y = &lfm->above_y[tx_size_y];
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uint64_t *int_4x4_y = &lfm->int_4x4_y;
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uint16_t *left_uv = &lfm->left_uv[tx_size_uv];
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uint16_t *above_uv = &lfm->above_uv[tx_size_uv];
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uint16_t *int_4x4_uv = &lfm->int_4x4_uv;
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// If filter level is 0 we don't loop filter.
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if (!filter_level)
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return;
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// These set 1 in the current block size for the block size edges.
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// For instance if the block size is 32x16, we'll set :
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// above = 1111
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// 0000
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// and
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// left = 1000
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// = 1000
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// NOTE : In this example the low bit is left most ( 1000 ) is stored as
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// 1, not 8...
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//
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// U and v set things on a 16 bit scale.
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//
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*above_y |= above_prediction_mask[block_size] << shift_y;
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*above_uv |= above_prediction_mask_uv[block_size] << shift_uv;
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*left_y |= left_prediction_mask[block_size] << shift_y;
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*left_uv |= left_prediction_mask_uv[block_size] << shift_uv;
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// If the block has no coefficients and is not intra we skip applying
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// the loop filter on block edges.
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if (skip && ref > INTRA_FRAME)
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return;
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// Here we are adding a mask for the transform size. The transform
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// size mask is set to be correct for a 64x64 prediction block size. We
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// mask to match the size of the block we are working on and then shift it
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// into place..
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*above_y |= (size_mask[block_size] &
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above_64x64_txform_mask[tx_size_y]) << shift_y;
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*above_uv |= (size_mask_uv[block_size] &
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above_64x64_txform_mask_uv[tx_size_uv]) << shift_uv;
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*left_y |= (size_mask[block_size] &
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left_64x64_txform_mask[tx_size_y]) << shift_y;
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*left_uv |= (size_mask_uv[block_size] &
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left_64x64_txform_mask_uv[tx_size_uv]) << shift_uv;
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// Here we are trying to determine what to do with the internal 4x4 block
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// boundaries. These differ from the 4x4 boundaries on the outside edge of
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// an 8x8 in that the internal ones can be skipped and don't depend on
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// the prediction block size.
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if (tx_size_y == TX_4X4) {
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*int_4x4_y |= (size_mask[block_size] & 0xffffffffffffffff) << shift_y;
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}
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if (tx_size_uv == TX_4X4) {
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*int_4x4_uv |= (size_mask_uv[block_size] & 0xffff) << shift_uv;
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}
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}
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// This function does the same thing as the one above with the exception that
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// it only affects the y masks. It exists because for blocks < 16x16 in size,
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// we only update u and v masks on the first block.
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static void build_y_mask(const loop_filter_info_n *const lfi_n,
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const MODE_INFO *mi, const int shift_y,
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LOOP_FILTER_MASK *lfm) {
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const BLOCK_SIZE block_size = mi->mbmi.sb_type;
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const TX_SIZE tx_size_y = mi->mbmi.tx_size;
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const int skip = mi->mbmi.skip_coeff;
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const int seg = mi->mbmi.segment_id;
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const int ref = mi->mbmi.ref_frame[0];
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const int mode = lfi_n->mode_lf_lut[mi->mbmi.mode];
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const int filter_level = lfi_n->lvl[seg][ref][mode];
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uint64_t *left_y = &lfm->left_y[tx_size_y];
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uint64_t *above_y = &lfm->above_y[tx_size_y];
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uint64_t *int_4x4_y = &lfm->int_4x4_y;
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if (!filter_level)
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return;
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*above_y |= above_prediction_mask[block_size] << shift_y;
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*left_y |= left_prediction_mask[block_size] << shift_y;
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if (skip && ref > INTRA_FRAME)
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return;
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*above_y |= (size_mask[block_size] &
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above_64x64_txform_mask[tx_size_y]) << shift_y;
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*left_y |= (size_mask[block_size] &
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left_64x64_txform_mask[tx_size_y]) << shift_y;
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if (tx_size_y == TX_4X4) {
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*int_4x4_y |= (size_mask[block_size] & 0xffffffffffffffff) << shift_y;
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}
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}
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// This function sets up the bit masks for the entire 64x64 region represented
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// by mi_row, mi_col.
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// TODO(JBB): This function only works for yv12.
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static void setup_mask(VP9_COMMON *const cm, const int mi_row, const int mi_col,
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const MODE_INFO *mi, const int mode_info_stride,
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LOOP_FILTER_MASK *lfm) {
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int idx_32, idx_16, idx_8;
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const loop_filter_info_n *const lfi_n = &cm->lf_info;
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const MODE_INFO *mip = mi;
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const MODE_INFO *mip2 = mi;
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// These are offsets to the next mi in the 64x64 block. It is what gets
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// added to the mi ptr as we go through each loop. It helps us to avoids
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// setting up special row and column counters for each index. The last step
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// brings us out back to the starting position.
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const int offset_32[] = {4, (mode_info_stride << 2) - 4, 4,
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-(mode_info_stride << 2) - 4};
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const int offset_16[] = {2, (mode_info_stride << 1) - 2, 2,
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-(mode_info_stride << 1) - 2};
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const int offset[] = {1, mode_info_stride - 1, 1, -mode_info_stride - 1};
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// Following variables represent shifts to position the current block
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// mask over the appropriate block. A shift of 36 to the left will move
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// the bits for the final 32 by 32 block in the 64x64 up 4 rows and left
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// 4 rows to the appropriate spot.
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const int shift_32_y[] = {0, 4, 32, 36};
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const int shift_16_y[] = {0, 2, 16, 18};
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const int shift_8_y[] = {0, 1, 8, 9};
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const int shift_32_uv[] = {0, 2, 8, 10};
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const int shift_16_uv[] = {0, 1, 4, 5};
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int i;
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const int max_rows = (mi_row + MI_BLOCK_SIZE > cm->mi_rows ?
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cm->mi_rows - mi_row : MI_BLOCK_SIZE);
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const int max_cols = (mi_col + MI_BLOCK_SIZE > cm->mi_cols ?
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cm->mi_cols - mi_col : MI_BLOCK_SIZE);
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vp9_zero(*lfm);
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// TODO(jimbankoski): Try moving most of the following code into decode
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// loop and storing lfm in the mbmi structure so that we don't have to go
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// through the recursive loop structure multiple times.
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switch (mip->mbmi.sb_type) {
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case BLOCK_64X64:
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build_masks(lfi_n, mip , 0, 0, lfm);
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break;
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case BLOCK_64X32:
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build_masks(lfi_n, mip, 0, 0, lfm);
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mip2 = mip + mode_info_stride * 4;
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build_masks(lfi_n, mip2 , 32, 8, lfm);
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break;
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case BLOCK_32X64:
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build_masks(lfi_n, mip, 0, 0, lfm);
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mip2 = mip + 4;
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build_masks(lfi_n, mip2, 4, 2, lfm);
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break;
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default:
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for (idx_32 = 0; idx_32 < 4; mip += offset_32[idx_32], ++idx_32) {
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const int shift_y = shift_32_y[idx_32];
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const int shift_uv = shift_32_uv[idx_32];
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const int mi_32_col_offset = ((idx_32 & 1) << 2);
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const int mi_32_row_offset = ((idx_32 >> 1) << 2);
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if (mi_32_col_offset >= max_cols || mi_32_row_offset >= max_rows)
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continue;
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||||
switch (mip->mbmi.sb_type) {
|
||||
case BLOCK_32X32:
|
||||
build_masks(lfi_n, mip, shift_y, shift_uv, lfm);
|
||||
break;
|
||||
case BLOCK_32X16:
|
||||
build_masks(lfi_n, mip, shift_y, shift_uv, lfm);
|
||||
mip2 = mip + mode_info_stride * 2;
|
||||
build_masks(lfi_n, mip2, shift_y + 16, shift_uv + 4, lfm);
|
||||
break;
|
||||
case BLOCK_16X32:
|
||||
build_masks(lfi_n, mip, shift_y, shift_uv, lfm);
|
||||
mip2 = mip + 2;
|
||||
build_masks(lfi_n, mip2, shift_y + 2, shift_uv + 1, lfm);
|
||||
break;
|
||||
default:
|
||||
for (idx_16 = 0; idx_16 < 4; mip += offset_16[idx_16], ++idx_16) {
|
||||
const int shift_y = shift_32_y[idx_32] + shift_16_y[idx_16];
|
||||
const int shift_uv = shift_32_uv[idx_32] + shift_16_uv[idx_16];
|
||||
const int mi_16_col_offset = mi_32_col_offset +
|
||||
((idx_16 & 1) << 1);
|
||||
const int mi_16_row_offset = mi_32_row_offset +
|
||||
((idx_16 >> 1) << 1);
|
||||
|
||||
if (mi_16_col_offset >= max_cols || mi_16_row_offset >= max_rows)
|
||||
continue;
|
||||
|
||||
switch (mip->mbmi.sb_type) {
|
||||
case BLOCK_16X16:
|
||||
build_masks(lfi_n, mip, shift_y, shift_uv, lfm);
|
||||
break;
|
||||
case BLOCK_16X8:
|
||||
build_masks(lfi_n, mip, shift_y, shift_uv, lfm);
|
||||
mip2 = mip + mode_info_stride;
|
||||
build_y_mask(lfi_n, mip2, shift_y+8, lfm);
|
||||
break;
|
||||
case BLOCK_8X16:
|
||||
build_masks(lfi_n, mip, shift_y, shift_uv, lfm);
|
||||
mip2 = mip + 1;
|
||||
build_y_mask(lfi_n, mip2, shift_y+1, lfm);
|
||||
break;
|
||||
default: {
|
||||
const int shift_y = shift_32_y[idx_32] +
|
||||
shift_16_y[idx_16] +
|
||||
shift_8_y[0];
|
||||
build_masks(lfi_n, mip, shift_y, shift_uv, lfm);
|
||||
mip += offset[0];
|
||||
for (idx_8 = 1; idx_8 < 4; mip += offset[idx_8], ++idx_8) {
|
||||
const int shift_y = shift_32_y[idx_32] +
|
||||
shift_16_y[idx_16] +
|
||||
shift_8_y[idx_8];
|
||||
const int mi_8_col_offset = mi_16_col_offset +
|
||||
((idx_8 & 1));
|
||||
const int mi_8_row_offset = mi_16_row_offset +
|
||||
((idx_8 >> 1));
|
||||
|
||||
if (mi_8_col_offset >= max_cols ||
|
||||
mi_8_row_offset >= max_rows)
|
||||
continue;
|
||||
build_y_mask(lfi_n, mip, shift_y, lfm);
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
// The largest loopfilter we have is 16x16 so we use the 16x16 mask
|
||||
// for 32x32 transforms also also.
|
||||
lfm->left_y[TX_16X16] |= lfm->left_y[TX_32X32];
|
||||
lfm->above_y[TX_16X16] |= lfm->above_y[TX_32X32];
|
||||
lfm->left_uv[TX_16X16] |= lfm->left_uv[TX_32X32];
|
||||
lfm->above_uv[TX_16X16] |= lfm->above_uv[TX_32X32];
|
||||
|
||||
// We do at least 8 tap filter on every 32x32 even if the transform size
|
||||
// is 4x4. So if the 4x4 is set on a border pixel add it to the 8x8 and
|
||||
// remove it from the 4x4.
|
||||
lfm->left_y[TX_8X8] |= lfm->left_y[TX_4X4] & left_border;
|
||||
lfm->left_y[TX_4X4] &= ~left_border;
|
||||
lfm->above_y[TX_8X8] |= lfm->above_y[TX_4X4] & above_border;
|
||||
lfm->above_y[TX_4X4] &= ~above_border;
|
||||
lfm->left_uv[TX_8X8] |= lfm->left_uv[TX_4X4] & left_border_uv;
|
||||
lfm->left_uv[TX_4X4] &= ~left_border_uv;
|
||||
lfm->above_uv[TX_8X8] |= lfm->above_uv[TX_4X4] & above_border_uv;
|
||||
lfm->above_uv[TX_4X4] &= ~above_border_uv;
|
||||
|
||||
// We do some special edge handling.
|
||||
if (mi_row + MI_BLOCK_SIZE > cm->mi_rows) {
|
||||
const uint64_t rows = cm->mi_rows - mi_row;
|
||||
|
||||
// Each pixel inside the border gets a 1,
|
||||
const uint64_t mask_y = (((uint64_t) 1 << (rows << 3)) - 1);
|
||||
const uint16_t mask_uv = (((uint16_t) 1 << (((rows + 1) >> 1) << 2)) - 1);
|
||||
|
||||
// Remove values completely outside our border.
|
||||
for (i = 0; i < TX_32X32; i++) {
|
||||
lfm->left_y[i] &= mask_y;
|
||||
lfm->above_y[i] &= mask_y;
|
||||
lfm->left_uv[i] &= mask_uv;
|
||||
lfm->above_uv[i] &= mask_uv;
|
||||
}
|
||||
lfm->int_4x4_y &= mask_y;
|
||||
lfm->int_4x4_uv &= mask_uv;
|
||||
|
||||
// We don't apply a wide loop filter on the last uv block row. If set
|
||||
// apply the shorter one instead.
|
||||
if (rows == 1) {
|
||||
lfm->above_uv[TX_8X8] |= lfm->above_uv[TX_16X16];
|
||||
lfm->above_uv[TX_16X16] = 0;
|
||||
}
|
||||
if (rows == 5) {
|
||||
lfm->above_uv[TX_8X8] |= lfm->above_uv[TX_16X16] & 0xff00;
|
||||
lfm->above_uv[TX_16X16] &= ~(lfm->above_uv[TX_16X16] & 0xff00);
|
||||
}
|
||||
}
|
||||
|
||||
if (mi_col + MI_BLOCK_SIZE > cm->mi_cols) {
|
||||
const uint64_t columns = cm->mi_cols - mi_col;
|
||||
|
||||
// Each pixel inside the border gets a 1, the multiply copies the border
|
||||
// to where we need it.
|
||||
const uint64_t mask_y = (((1 << columns) - 1)) * 0x0101010101010101;
|
||||
const uint16_t mask_uv = ((1 << ((columns + 1) >> 1)) - 1) * 0x1111;
|
||||
|
||||
// Internal edges are not applied on the last column of the image so
|
||||
// we mask 1 more for the internal edges
|
||||
const uint16_t mask_uv_int = ((1 << (columns >> 1)) - 1) * 0x1111;
|
||||
|
||||
// Remove the bits outside the image edge.
|
||||
for (i = 0; i < TX_32X32; i++) {
|
||||
lfm->left_y[i] &= mask_y;
|
||||
lfm->above_y[i] &= mask_y;
|
||||
lfm->left_uv[i] &= mask_uv;
|
||||
lfm->above_uv[i] &= mask_uv;
|
||||
}
|
||||
lfm->int_4x4_y &= mask_y;
|
||||
lfm->int_4x4_uv &= mask_uv_int;
|
||||
|
||||
// We don't apply a wide loop filter on the last uv column. If set
|
||||
// apply the shorter one instead.
|
||||
if (columns == 1) {
|
||||
lfm->left_uv[TX_8X8] |= lfm->left_uv[TX_16X16];
|
||||
lfm->left_uv[TX_16X16] = 0;
|
||||
}
|
||||
if (columns == 5) {
|
||||
lfm->left_uv[TX_8X8] |= (lfm->left_uv[TX_16X16] & 0xcccc);
|
||||
lfm->left_uv[TX_16X16] &= ~(lfm->left_uv[TX_16X16] & 0xcccc);
|
||||
}
|
||||
}
|
||||
// We don't a loop filter on the first column in the image. Mask that out.
|
||||
if (mi_col == 0) {
|
||||
for (i = 0; i < TX_32X32; i++) {
|
||||
lfm->left_y[i] &= 0xfefefefefefefefe;
|
||||
lfm->left_uv[i] &= 0xeeee;
|
||||
}
|
||||
}
|
||||
}
|
||||
static void filter_block_plane_non420(VP9_COMMON *cm,
|
||||
struct macroblockd_plane *plane,
|
||||
const MODE_INFO *mi,
|
||||
int mi_row, int mi_col) {
|
||||
const int ss_x = plane->subsampling_x;
|
||||
const int ss_y = plane->subsampling_y;
|
||||
const int row_step = 1 << ss_x;
|
||||
@ -356,11 +897,92 @@ static void filter_block_plane(VP9_COMMON *cm,
|
||||
}
|
||||
}
|
||||
|
||||
static void filter_block_plane(VP9_COMMON *const cm,
|
||||
struct macroblockd_plane *const plane,
|
||||
const MODE_INFO *mi,
|
||||
int mi_row, int mi_col,
|
||||
LOOP_FILTER_MASK *lfm) {
|
||||
const int ss_x = plane->subsampling_x;
|
||||
const int ss_y = plane->subsampling_y;
|
||||
const int row_step = 1 << ss_x;
|
||||
const int col_step = 1 << ss_y;
|
||||
const int row_step_stride = cm->mode_info_stride * row_step;
|
||||
struct buf_2d *const dst = &plane->dst;
|
||||
uint8_t* const dst0 = dst->buf;
|
||||
unsigned int mask_4x4_int[MI_BLOCK_SIZE] = {0};
|
||||
struct loop_filter_info lfi[MI_BLOCK_SIZE][MI_BLOCK_SIZE];
|
||||
int r, c;
|
||||
int row_shift = 3 - ss_x;
|
||||
int row_mask = 0xff >> (ss_x << 2);
|
||||
|
||||
#define MASK_ROW(value) ((value >> (r_sampled << row_shift)) & row_mask)
|
||||
|
||||
for (r = 0; r < MI_BLOCK_SIZE && mi_row + r < cm->mi_rows; r += row_step) {
|
||||
int r_sampled = r >> ss_x;
|
||||
|
||||
// Determine the vertical edges that need filtering
|
||||
for (c = 0; c < MI_BLOCK_SIZE && mi_col + c < cm->mi_cols; c += col_step) {
|
||||
if (!build_lfi(&cm->lf_info, &mi[c].mbmi, lfi[r] + (c >> ss_x)))
|
||||
continue;
|
||||
}
|
||||
if (!plane->plane_type) {
|
||||
mask_4x4_int[r] = MASK_ROW(lfm->int_4x4_y);
|
||||
// Disable filtering on the leftmost column
|
||||
filter_selectively_vert(dst->buf, dst->stride,
|
||||
MASK_ROW(lfm->left_y[TX_16X16]),
|
||||
MASK_ROW(lfm->left_y[TX_8X8]),
|
||||
MASK_ROW(lfm->left_y[TX_4X4]),
|
||||
MASK_ROW(lfm->int_4x4_y),
|
||||
lfi[r]);
|
||||
} else {
|
||||
mask_4x4_int[r] = MASK_ROW(lfm->int_4x4_uv);
|
||||
// Disable filtering on the leftmost column
|
||||
filter_selectively_vert(dst->buf, dst->stride,
|
||||
MASK_ROW(lfm->left_uv[TX_16X16]),
|
||||
MASK_ROW(lfm->left_uv[TX_8X8]),
|
||||
MASK_ROW(lfm->left_uv[TX_4X4]),
|
||||
MASK_ROW(lfm->int_4x4_uv),
|
||||
lfi[r]);
|
||||
}
|
||||
dst->buf += 8 * dst->stride;
|
||||
mi += row_step_stride;
|
||||
}
|
||||
|
||||
// Now do horizontal pass
|
||||
dst->buf = dst0;
|
||||
for (r = 0; r < MI_BLOCK_SIZE && mi_row + r < cm->mi_rows; r += row_step) {
|
||||
const int skip_border_4x4_r = ss_y && mi_row + r == cm->mi_rows - 1;
|
||||
const unsigned int mask_4x4_int_r = skip_border_4x4_r ? 0 : mask_4x4_int[r];
|
||||
int r_sampled = r >> ss_x;
|
||||
|
||||
if (!plane->plane_type) {
|
||||
filter_selectively_horiz(dst->buf, dst->stride,
|
||||
MASK_ROW(lfm->above_y[TX_16X16]),
|
||||
MASK_ROW(lfm->above_y[TX_8X8]),
|
||||
MASK_ROW(lfm->above_y[TX_4X4]),
|
||||
MASK_ROW(lfm->int_4x4_y),
|
||||
mi_row + r == 0, lfi[r]);
|
||||
} else {
|
||||
filter_selectively_horiz(dst->buf, dst->stride,
|
||||
MASK_ROW(lfm->above_uv[TX_16X16]),
|
||||
MASK_ROW(lfm->above_uv[TX_8X8]),
|
||||
MASK_ROW(lfm->above_uv[TX_4X4]),
|
||||
mask_4x4_int_r,
|
||||
mi_row + r == 0, lfi[r]);
|
||||
}
|
||||
dst->buf += 8 * dst->stride;
|
||||
}
|
||||
#undef MASK_ROW
|
||||
}
|
||||
|
||||
void vp9_loop_filter_rows(const YV12_BUFFER_CONFIG *frame_buffer,
|
||||
VP9_COMMON *cm, MACROBLOCKD *xd,
|
||||
int start, int stop, int y_only) {
|
||||
const int num_planes = y_only ? 1 : MAX_MB_PLANE;
|
||||
int mi_row, mi_col;
|
||||
LOOP_FILTER_MASK lfm;
|
||||
int use_420 = y_only || (xd->plane[1].subsampling_y == 1 &&
|
||||
xd->plane[1].subsampling_x == 1);
|
||||
|
||||
for (mi_row = start; mi_row < stop; mi_row += MI_BLOCK_SIZE) {
|
||||
MODE_INFO* const mi = cm->mi + mi_row * cm->mode_info_stride;
|
||||
@ -369,8 +991,18 @@ void vp9_loop_filter_rows(const YV12_BUFFER_CONFIG *frame_buffer,
|
||||
int plane;
|
||||
|
||||
setup_dst_planes(xd, frame_buffer, mi_row, mi_col);
|
||||
|
||||
// TODO(JBB): Make setup_mask work for non 420.
|
||||
if (use_420)
|
||||
setup_mask(cm, mi_row, mi_col, mi + mi_col, cm->mode_info_stride, &lfm);
|
||||
|
||||
for (plane = 0; plane < num_planes; ++plane) {
|
||||
filter_block_plane(cm, &xd->plane[plane], mi + mi_col, mi_row, mi_col);
|
||||
if (use_420)
|
||||
filter_block_plane(cm, &xd->plane[plane], mi + mi_col, mi_row, mi_col,
|
||||
&lfm);
|
||||
else
|
||||
filter_block_plane_non420(cm, &xd->plane[plane], mi + mi_col,
|
||||
mi_row, mi_col);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user