Use float literals instead of double literals when setting float values

This fixes warnings with MSVC 2008.
This commit is contained in:
Martin Storsjö 2015-01-28 09:19:09 +02:00
parent c4c73ee5d6
commit 853d2922db

View File

@ -899,7 +899,7 @@ TEST_F (EncoderInterfaceTest, SkipFrameCheck) {
sEncParamExt.iPicHeight = 640;
sEncParamExt.iTargetBitrate = 573000;
sEncParamExt.iRCMode = RC_BITRATE_MODE;
sEncParamExt.fMaxFrameRate = 28.248587;
sEncParamExt.fMaxFrameRate = 28.248587f;
sEncParamExt.iTemporalLayerNum = 3;
sEncParamExt.iSpatialLayerNum = 1;
@ -912,7 +912,7 @@ TEST_F (EncoderInterfaceTest, SkipFrameCheck) {
sEncParamExt.sSpatialLayers[0].uiLevelIdc = LEVEL_5_0;
sEncParamExt.sSpatialLayers[0].iVideoWidth = 360;
sEncParamExt.sSpatialLayers[0].iVideoHeight = 640;
sEncParamExt.sSpatialLayers[0].fFrameRate = 28.248587;
sEncParamExt.sSpatialLayers[0].fFrameRate = 28.248587f;
sEncParamExt.sSpatialLayers[0].iSpatialBitrate = 573000;
sEncParamExt.sSpatialLayers[0].iMaxSpatialBitrate = 895839855;
sEncParamExt.sSpatialLayers[0].sSliceCfg.uiSliceMode = SM_FIXEDSLCNUM_SLICE;