228 lines
7.3 KiB
C++
228 lines
7.3 KiB
C++
/*M///////////////////////////////////////////////////////////////////////////////////////
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//
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// IMPORTANT: READ BEFORE DOWNLOADING, COPYING, INSTALLING OR USING.
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//
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// By downloading, copying, installing or using the software you agree to this license.
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// If you do not agree to this license, do not download, install,
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// copy or use the software.
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//
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//
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// License Agreement
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// For Open Source Computer Vision Library
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//
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// Copyright (C) 2013, OpenCV Foundation, all rights reserved.
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// Third party copyrights are property of their respective owners.
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//
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// Redistribution and use in source and binary forms, with or without modification,
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// are permitted provided that the following conditions are met:
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//
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// * Redistribution's of source code must retain the above copyright notice,
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// this list of conditions and the following disclaimer.
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//
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// * Redistribution's in binary form must reproduce the above copyright notice,
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// this list of conditions and the following disclaimer in the documentation
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// and/or other materials provided with the distribution.
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//
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// * The name of the copyright holders may not be used to endorse or promote products
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// derived from this software without specific prior written permission.
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//
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// This software is provided by the copyright holders and contributors "as is" and
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// any express or implied warranties, including, but not limited to, the implied
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// warranties of merchantability and fitness for a particular purpose are disclaimed.
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// In no event shall the Intel Corporation or contributors be liable for any direct,
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// indirect, incidental, special, exemplary, or consequential damages
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// (including, but not limited to, procurement of substitute goods or services;
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// loss of use, data, or profits; or business interruption) however caused
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// and on any theory of liability, whether in contract, strict liability,
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// or tort (including negligence or otherwise) arising in any way out of
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// the use of this software, even if advised of the possibility of such damage.
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//
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// Authors:
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// * Ozan Tonkal, ozantonkal@gmail.com
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// * Anatoly Baksheev, Itseez Inc. myname.mysurname <> mycompany.com
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//
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// OpenCV Viz module is complete rewrite of
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// PCL visualization module (www.pointclouds.org)
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//
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//M*/
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#include "precomp.hpp"
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cv::Affine3f cv::viz::makeTransformToGlobal(const Vec3f& axis_x, const Vec3f& axis_y, const Vec3f& axis_z, const Vec3f& origin)
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{
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Affine3f::Mat3 R;
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R.val[0] = axis_x.val[0];
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R.val[3] = axis_x.val[1];
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R.val[6] = axis_x.val[2];
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R.val[1] = axis_y.val[0];
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R.val[4] = axis_y.val[1];
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R.val[7] = axis_y.val[2];
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R.val[2] = axis_z.val[0];
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R.val[5] = axis_z.val[1];
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R.val[8] = axis_z.val[2];
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return Affine3f(R, origin);
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}
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cv::Affine3f cv::viz::makeCameraPose(const Vec3f& position, const Vec3f& focal_point, const Vec3f& y_dir)
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{
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// Compute the transformation matrix for drawing the camera frame in a scene
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Vec3f n = normalize(focal_point - position);
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Vec3f u = normalize(y_dir.cross(n));
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Vec3f v = n.cross(u);
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Matx44f pose_mat = Matx44f::zeros();
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pose_mat(0,0) = u[0];
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pose_mat(0,1) = u[1];
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pose_mat(0,2) = u[2];
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pose_mat(1,0) = v[0];
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pose_mat(1,1) = v[1];
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pose_mat(1,2) = v[2];
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pose_mat(2,0) = n[0];
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pose_mat(2,1) = n[1];
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pose_mat(2,2) = n[2];
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pose_mat(3,0) = position[0];
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pose_mat(3,1) = position[1];
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pose_mat(3,2) = position[2];
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pose_mat(3,3) = 1.0f;
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pose_mat = pose_mat.t();
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return pose_mat;
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}
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vtkSmartPointer<vtkMatrix4x4> cv::viz::convertToVtkMatrix(const cv::Matx44f &m)
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{
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vtkSmartPointer<vtkMatrix4x4> vtk_matrix = vtkSmartPointer<vtkMatrix4x4>::New();
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for (int i = 0; i < 4; i++)
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for (int k = 0; k < 4; k++)
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vtk_matrix->SetElement(i, k, m(i, k));
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return vtk_matrix;
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}
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cv::Matx44f cv::viz::convertToMatx(const vtkSmartPointer<vtkMatrix4x4>& vtk_matrix)
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{
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cv::Matx44f m;
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for (int i = 0; i < 4; i++)
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for (int k = 0; k < 4; k++)
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m(i, k) = vtk_matrix->GetElement(i, k);
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return m;
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}
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namespace cv
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{
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namespace viz
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{
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template<typename _Tp> Vec<_Tp, 3>* vtkpoints_data(vtkSmartPointer<vtkPoints>& points);
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template<> Vec3f* vtkpoints_data<float>(vtkSmartPointer<vtkPoints>& points)
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{
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CV_Assert(points->GetDataType() == VTK_FLOAT);
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vtkDataArray *data = points->GetData();
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float *pointer = static_cast<vtkFloatArray*>(data)->GetPointer(0);
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return reinterpret_cast<Vec3f*>(pointer);
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}
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template<> Vec3d* vtkpoints_data<double>(vtkSmartPointer<vtkPoints>& points)
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{
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CV_Assert(points->GetDataType() == VTK_DOUBLE);
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vtkDataArray *data = points->GetData();
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double *pointer = static_cast<vtkDoubleArray*>(data)->GetPointer(0);
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return reinterpret_cast<Vec3d*>(pointer);
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}
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}
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}
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///////////////////////////////////////////////////////////////////////////////////////////////
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/// Viz accessor implementation
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cv::viz::VizAccessor * cv::viz::VizAccessor::instance_ = 0;
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bool cv::viz::VizAccessor::is_instantiated_ = false;
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cv::viz::VizAccessor::VizAccessorImpl * cv::viz::VizAccessor::impl_ = 0;
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struct cv::viz::VizAccessor::VizAccessorImpl
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{
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cv::viz::VizMap viz_map;
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};
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cv::viz::VizAccessor::VizAccessor() { impl_ = new cv::viz::VizAccessor::VizAccessorImpl;}
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cv::viz::VizAccessor::~VizAccessor()
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{
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if(impl_)
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{
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delete impl_;
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impl_ = 0;
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}
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}
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cv::viz::VizAccessor & cv::viz::VizAccessor::getInstance()
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{
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if (!is_instantiated_)
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{
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instance_ = new VizAccessor();
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is_instantiated_ = true;
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}
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return *instance_;
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}
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void cv::viz::VizAccessor::release()
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{
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if (is_instantiated_)
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{
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delete instance_;
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instance_ = 0;
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is_instantiated_ = false;
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}
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}
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cv::viz::Viz3d cv::viz::VizAccessor::get(const String & window_name)
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{
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// Add the prefix Viz
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String name;
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generateWindowName(window_name, name);
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VizMap::iterator vm_itr = impl_->viz_map.find(name);
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bool exists = vm_itr != impl_->viz_map.end();
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if (exists) return vm_itr->second;
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else return Viz3d(window_name);
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}
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void cv::viz::VizAccessor::add(Viz3d window)
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{
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String window_name = window.getWindowName();
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VizMap::iterator vm_itr = impl_->viz_map.find(window_name);
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bool exists = vm_itr != impl_->viz_map.end();
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if (exists) return ;
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impl_->viz_map.insert(VizPair(window_name, window));
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}
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void cv::viz::VizAccessor::remove(const String &window_name)
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{
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// Add the prefix Viz
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String name;
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generateWindowName(window_name, name);
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VizMap::iterator vm_itr = impl_->viz_map.find(name);
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bool exists = vm_itr != impl_->viz_map.end();
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if (!exists) return ;
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impl_->viz_map.erase(vm_itr);
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}
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void cv::viz::VizAccessor::generateWindowName(const String &window_name, String &output)
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{
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output = "Viz";
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// Already is Viz
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if (window_name == output) return;
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String prefixed = output + " - ";
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if (window_name.substr(0, prefixed.length()) == prefixed) output = window_name; // Already has "Viz - "
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else if (window_name.substr(0, output.length()) == output) output = prefixed + window_name; // Doesn't have prefix
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else output = (window_name == "" ? output : prefixed + window_name);
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}
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cv::viz::Viz3d cv::viz::get(const String &window_name)
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{
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return cv::viz::VizAccessor::getInstance().get(window_name);
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}
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