opencv/modules/viz/src/viz.cpp
2013-09-18 12:50:55 +01:00

228 lines
7.3 KiB
C++

/*M///////////////////////////////////////////////////////////////////////////////////////
//
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//
// By downloading, copying, installing or using the software you agree to this license.
// If you do not agree to this license, do not download, install,
// copy or use the software.
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//
// License Agreement
// For Open Source Computer Vision Library
//
// Copyright (C) 2013, OpenCV Foundation, all rights reserved.
// Third party copyrights are property of their respective owners.
//
// Redistribution and use in source and binary forms, with or without modification,
// are permitted provided that the following conditions are met:
//
// * Redistribution's of source code must retain the above copyright notice,
// this list of conditions and the following disclaimer.
//
// * Redistribution's in binary form must reproduce the above copyright notice,
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// * The name of the copyright holders may not be used to endorse or promote products
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// indirect, incidental, special, exemplary, or consequential damages
// (including, but not limited to, procurement of substitute goods or services;
// loss of use, data, or profits; or business interruption) however caused
// and on any theory of liability, whether in contract, strict liability,
// or tort (including negligence or otherwise) arising in any way out of
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// Authors:
// * Ozan Tonkal, ozantonkal@gmail.com
// * Anatoly Baksheev, Itseez Inc. myname.mysurname <> mycompany.com
//
// OpenCV Viz module is complete rewrite of
// PCL visualization module (www.pointclouds.org)
//
//M*/
#include "precomp.hpp"
cv::Affine3f cv::viz::makeTransformToGlobal(const Vec3f& axis_x, const Vec3f& axis_y, const Vec3f& axis_z, const Vec3f& origin)
{
Affine3f::Mat3 R;
R.val[0] = axis_x.val[0];
R.val[3] = axis_x.val[1];
R.val[6] = axis_x.val[2];
R.val[1] = axis_y.val[0];
R.val[4] = axis_y.val[1];
R.val[7] = axis_y.val[2];
R.val[2] = axis_z.val[0];
R.val[5] = axis_z.val[1];
R.val[8] = axis_z.val[2];
return Affine3f(R, origin);
}
cv::Affine3f cv::viz::makeCameraPose(const Vec3f& position, const Vec3f& focal_point, const Vec3f& y_dir)
{
// Compute the transformation matrix for drawing the camera frame in a scene
Vec3f n = normalize(focal_point - position);
Vec3f u = normalize(y_dir.cross(n));
Vec3f v = n.cross(u);
Matx44f pose_mat = Matx44f::zeros();
pose_mat(0,0) = u[0];
pose_mat(0,1) = u[1];
pose_mat(0,2) = u[2];
pose_mat(1,0) = v[0];
pose_mat(1,1) = v[1];
pose_mat(1,2) = v[2];
pose_mat(2,0) = n[0];
pose_mat(2,1) = n[1];
pose_mat(2,2) = n[2];
pose_mat(3,0) = position[0];
pose_mat(3,1) = position[1];
pose_mat(3,2) = position[2];
pose_mat(3,3) = 1.0f;
pose_mat = pose_mat.t();
return pose_mat;
}
vtkSmartPointer<vtkMatrix4x4> cv::viz::convertToVtkMatrix(const cv::Matx44f &m)
{
vtkSmartPointer<vtkMatrix4x4> vtk_matrix = vtkSmartPointer<vtkMatrix4x4>::New();
for (int i = 0; i < 4; i++)
for (int k = 0; k < 4; k++)
vtk_matrix->SetElement(i, k, m(i, k));
return vtk_matrix;
}
cv::Matx44f cv::viz::convertToMatx(const vtkSmartPointer<vtkMatrix4x4>& vtk_matrix)
{
cv::Matx44f m;
for (int i = 0; i < 4; i++)
for (int k = 0; k < 4; k++)
m(i, k) = vtk_matrix->GetElement(i, k);
return m;
}
namespace cv
{
namespace viz
{
template<typename _Tp> Vec<_Tp, 3>* vtkpoints_data(vtkSmartPointer<vtkPoints>& points);
template<> Vec3f* vtkpoints_data<float>(vtkSmartPointer<vtkPoints>& points)
{
CV_Assert(points->GetDataType() == VTK_FLOAT);
vtkDataArray *data = points->GetData();
float *pointer = static_cast<vtkFloatArray*>(data)->GetPointer(0);
return reinterpret_cast<Vec3f*>(pointer);
}
template<> Vec3d* vtkpoints_data<double>(vtkSmartPointer<vtkPoints>& points)
{
CV_Assert(points->GetDataType() == VTK_DOUBLE);
vtkDataArray *data = points->GetData();
double *pointer = static_cast<vtkDoubleArray*>(data)->GetPointer(0);
return reinterpret_cast<Vec3d*>(pointer);
}
}
}
///////////////////////////////////////////////////////////////////////////////////////////////
/// Viz accessor implementation
cv::viz::VizAccessor * cv::viz::VizAccessor::instance_ = 0;
bool cv::viz::VizAccessor::is_instantiated_ = false;
cv::viz::VizAccessor::VizAccessorImpl * cv::viz::VizAccessor::impl_ = 0;
struct cv::viz::VizAccessor::VizAccessorImpl
{
cv::viz::VizMap viz_map;
};
cv::viz::VizAccessor::VizAccessor() { impl_ = new cv::viz::VizAccessor::VizAccessorImpl;}
cv::viz::VizAccessor::~VizAccessor()
{
if(impl_)
{
delete impl_;
impl_ = 0;
}
}
cv::viz::VizAccessor & cv::viz::VizAccessor::getInstance()
{
if (!is_instantiated_)
{
instance_ = new VizAccessor();
is_instantiated_ = true;
}
return *instance_;
}
void cv::viz::VizAccessor::release()
{
if (is_instantiated_)
{
delete instance_;
instance_ = 0;
is_instantiated_ = false;
}
}
cv::viz::Viz3d cv::viz::VizAccessor::get(const String & window_name)
{
// Add the prefix Viz
String name;
generateWindowName(window_name, name);
VizMap::iterator vm_itr = impl_->viz_map.find(name);
bool exists = vm_itr != impl_->viz_map.end();
if (exists) return vm_itr->second;
else return Viz3d(window_name);
}
void cv::viz::VizAccessor::add(Viz3d window)
{
String window_name = window.getWindowName();
VizMap::iterator vm_itr = impl_->viz_map.find(window_name);
bool exists = vm_itr != impl_->viz_map.end();
if (exists) return ;
impl_->viz_map.insert(VizPair(window_name, window));
}
void cv::viz::VizAccessor::remove(const String &window_name)
{
// Add the prefix Viz
String name;
generateWindowName(window_name, name);
VizMap::iterator vm_itr = impl_->viz_map.find(name);
bool exists = vm_itr != impl_->viz_map.end();
if (!exists) return ;
impl_->viz_map.erase(vm_itr);
}
void cv::viz::VizAccessor::generateWindowName(const String &window_name, String &output)
{
output = "Viz";
// Already is Viz
if (window_name == output) return;
String prefixed = output + " - ";
if (window_name.substr(0, prefixed.length()) == prefixed) output = window_name; // Already has "Viz - "
else if (window_name.substr(0, output.length()) == output) output = prefixed + window_name; // Doesn't have prefix
else output = (window_name == "" ? output : prefixed + window_name);
}
cv::viz::Viz3d cv::viz::get(const String &window_name)
{
return cv::viz::VizAccessor::getInstance().get(window_name);
}