removed trailing spaces
This commit is contained in:
		@@ -21,7 +21,7 @@ You can download the code from :download:`here <../../../../samples/cpp/tutorial
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.. code-block:: cpp
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    #include <opencv2/viz.hpp>
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    #include <opencv2/viz/widget_accessor.hpp> 
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    #include <opencv2/viz/widget_accessor.hpp>
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    #include <iostream>
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    #include <vtkPoints.h>
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@@ -43,7 +43,7 @@ You can download the code from :download:`here <../../../../samples/cpp/tutorial
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    class WTriangle : public viz::Widget3D
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    {
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        public:
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            WTriangle(const Point3f &pt1, const Point3f &pt2, const Point3f &pt3, const viz::Color & color = viz::Color::white()); 
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            WTriangle(const Point3f &pt1, const Point3f &pt2, const Point3f &pt3, const viz::Color & color = viz::Color::white());
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    };
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    /**
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@@ -56,22 +56,22 @@ You can download the code from :download:`here <../../../../samples/cpp/tutorial
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        points->InsertNextPoint(pt1.x, pt1.y, pt1.z);
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        points->InsertNextPoint(pt2.x, pt2.y, pt2.z);
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        points->InsertNextPoint(pt3.x, pt3.y, pt3.z);
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        vtkSmartPointer<vtkTriangle> triangle = vtkSmartPointer<vtkTriangle>::New();
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        triangle->GetPointIds()->SetId(0,0);
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        triangle->GetPointIds()->SetId(1,1);
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        triangle->GetPointIds()->SetId(2,2);
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        vtkSmartPointer<vtkCellArray> cells = vtkSmartPointer<vtkCellArray>::New();
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        cells->InsertNextCell(triangle);
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        // Create a polydata object
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        vtkSmartPointer<vtkPolyData> polyData = vtkSmartPointer<vtkPolyData>::New();
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        // Add the geometry and topology to the polydata
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        polyData->SetPoints(points);
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        polyData->SetPolys(cells);
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        // Create mapper and actor
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        vtkSmartPointer<vtkPolyDataMapper> mapper = vtkSmartPointer<vtkPolyDataMapper>::New();
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    #if VTK_MAJOR_VERSION <= 5
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@@ -79,13 +79,13 @@ You can download the code from :download:`here <../../../../samples/cpp/tutorial
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    #else
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        mapper->SetInputData(polyData);
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    #endif
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        vtkSmartPointer<vtkActor> actor = vtkSmartPointer<vtkActor>::New();
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        actor->SetMapper(mapper);
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        // Store this actor in the widget in order that visualizer can access it
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        viz::WidgetAccessor::setProp(*this, actor);
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        // Set the color of the widget. This has to be called after WidgetAccessor.
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        setColor(color);
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    }
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@@ -94,22 +94,22 @@ You can download the code from :download:`here <../../../../samples/cpp/tutorial
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     * @function main
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     */
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    int main()
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    {        
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    {
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        /// Create a window
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        viz::Viz3d myWindow("Creating Widgets");
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        /// Create a triangle widget
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        WTriangle tw(Point3f(0.0,0.0,0.0), Point3f(1.0,1.0,1.0), Point3f(0.0,1.0,0.0), viz::Color::red());
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        /// Show widget in the visualizer window
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        myWindow.showWidget("TRIANGLE", tw);
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        /// Start event loop
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        myWindow.spin();
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        return 0;
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    }
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Explanation
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===========
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@@ -122,33 +122,33 @@ Here is the general structure of the program:
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    class WTriangle : public viz::Widget3D
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    {
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        public:
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            WTriangle(const Point3f &pt1, const Point3f &pt2, const Point3f &pt3, const viz::Color & color = viz::Color::white()); 
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            WTriangle(const Point3f &pt1, const Point3f &pt2, const Point3f &pt3, const viz::Color & color = viz::Color::white());
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    };
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* Assign a VTK actor to the widget.
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.. code-block:: cpp
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    // Store this actor in the widget in order that visualizer can access it
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    viz::WidgetAccessor::setProp(*this, actor);
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* Set color of the widget.
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.. code-block:: cpp
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    // Set the color of the widget. This has to be called after WidgetAccessor.
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    setColor(color);
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* Construct a triangle widget and display it in the window.
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.. code-block:: cpp
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    /// Create a triangle widget
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    WTriangle tw(Point3f(0.0,0.0,0.0), Point3f(1.0,1.0,1.0), Point3f(0.0,1.0,0.0), viz::Color::red());
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    /// Show widget in the visualizer window
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    myWindow.showWidget("TRIANGLE", tw);
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Results
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=======
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@@ -27,7 +27,7 @@ You can download the code from :download:`here <../../../../samples/cpp/tutorial
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    using namespace cv;
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    using namespace std;
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    /**
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    * @function main
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    */
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@@ -35,38 +35,38 @@ You can download the code from :download:`here <../../../../samples/cpp/tutorial
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    {
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        /// Create a window
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        viz::Viz3d myWindow("Viz Demo");
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        /// Start event loop
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        myWindow.spin();
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        /// Event loop is over when pressed q, Q, e, E
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        cout << "First event loop is over" << endl;
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        /// Access window via its name
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        viz::Viz3d sameWindow = viz::get("Viz Demo");
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        /// Start event loop
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        sameWindow.spin();
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        /// Event loop is over when pressed q, Q, e, E
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        cout << "Second event loop is over" << endl;
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        /// Event loop is over when pressed q, Q, e, E
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        /// Start event loop once for 1 millisecond
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        sameWindow.spinOnce(1, true);
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        while(!sameWindow.wasStopped())
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        {
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            /// Interact with window
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            /// Event loop for 1 millisecond
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            sameWindow.spinOnce(1, true);
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        }
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        /// Once more event loop is stopped
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        cout << "Last event loop is over" << endl;
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        return 0;
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    }
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Explanation
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===========
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@@ -78,21 +78,21 @@ Here is the general structure of the program:
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    /// Create a window
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    viz::Viz3d myWindow("Viz Demo");
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* Start event loop. This event loop will run until user terminates it by pressing **e**, **E**, **q**, **Q**.
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.. code-block:: cpp
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    /// Start event loop
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    myWindow.spin();
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* Access same window via its name. Since windows are implicitly shared, **sameWindow** is exactly the same with **myWindow**. If the name does not exist, a new window is created.
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.. code-block:: cpp
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    /// Access window via its name
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    viz::Viz3d sameWindow = viz::get("Viz Demo");
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* Start a controlled event loop. Once it starts, **wasStopped** is set to false. Inside the while loop, in each iteration, **spinOnce** is called to prevent event loop from completely stopping. Inside the while loop, user can execute other statements including those which interact with the window.
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.. code-block:: cpp
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@@ -103,11 +103,11 @@ Here is the general structure of the program:
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    while(!sameWindow.wasStopped())
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    {
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        /// Interact with window
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        /// Event loop for 1 millisecond
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        sameWindow.spinOnce(1, true);
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    }
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Results
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=======
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@@ -45,7 +45,7 @@ You can download the code from :download:`here <../../../../samples/cpp/tutorial
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        float dummy1, dummy2;
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        for(size_t i = 0; i < 1889; ++i)
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            ifs >> data[i].x >> data[i].y >> data[i].z >> dummy1 >> dummy2;
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        cloud *= 5.0f;
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        return cloud;
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    }
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@@ -54,40 +54,40 @@ You can download the code from :download:`here <../../../../samples/cpp/tutorial
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     * @function main
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     */
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    int main(int argn, char **argv)
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    {        
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    {
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        if (argn < 2)
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        {
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            cout << "Usage: " << endl << "./transformations [ G | C ]" << endl;
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            return 1;
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        }
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        bool camera_pov = (argv[1][0] == 'C');
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        /// Create a window
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        viz::Viz3d myWindow("Coordinate Frame");
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        /// Add coordinate axes
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        myWindow.showWidget("Coordinate Widget", viz::WCoordinateSystem());
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        /// Let's assume camera has the following properties
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        Point3f cam_pos(3.0f,3.0f,3.0f), cam_focal_point(3.0f,3.0f,2.0f), cam_y_dir(-1.0f,0.0f,0.0f);
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        /// We can get the pose of the cam using makeCameraPose
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        Affine3f cam_pose = viz::makeCameraPose(cam_pos, cam_focal_point, cam_y_dir);
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        /// We can get the transformation matrix from camera coordinate system to global using
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        /// - makeTransformToGlobal. We need the axes of the camera
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        Affine3f transform = viz::makeTransformToGlobal(Vec3f(0.0f,-1.0f,0.0f), Vec3f(-1.0f,0.0f,0.0f), Vec3f(0.0f,0.0f,-1.0f), cam_pos);
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        /// Create a cloud widget.
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        Mat bunny_cloud = cvcloud_load();
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        viz::WCloud cloud_widget(bunny_cloud, viz::Color::green());
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        /// Pose of the widget in camera frame
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        Affine3f cloud_pose = Affine3f().translate(Vec3f(0.0f,0.0f,3.0f));
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        /// Pose of the widget in global frame
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        Affine3f cloud_pose_global = transform * cloud_pose;
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        /// Visualize camera frame
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        if (!camera_pov)
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        {
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@@ -96,21 +96,21 @@ You can download the code from :download:`here <../../../../samples/cpp/tutorial
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            myWindow.showWidget("CPW", cpw, cam_pose);
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            myWindow.showWidget("CPW_FRUSTUM", cpw_frustum, cam_pose);
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        }
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        /// Visualize widget
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        myWindow.showWidget("bunny", cloud_widget, cloud_pose_global);
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        /// Set the viewer pose to that of camera
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        if (camera_pov)
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            myWindow.setViewerPose(cam_pose);
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        /// Start event loop.
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        myWindow.spin();
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        return 0;
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    }
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Explanation
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===========
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@@ -122,17 +122,17 @@ Here is the general structure of the program:
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    /// Create a window
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    viz::Viz3d myWindow("Transformations");
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* Get camera pose from camera position, camera focal point and y direction.
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.. code-block:: cpp
 | 
			
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 | 
			
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    /// Let's assume camera has the following properties
 | 
			
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    Point3f cam_pos(3.0f,3.0f,3.0f), cam_focal_point(3.0f,3.0f,2.0f), cam_y_dir(-1.0f,0.0f,0.0f);
 | 
			
		||||
        
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    /// We can get the pose of the cam using makeCameraPose
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    Affine3f cam_pose = viz::makeCameraPose(cam_pos, cam_focal_point, cam_y_dir);
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* Obtain transform matrix knowing the axes of camera coordinate system.
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		||||
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.. code-block:: cpp
 | 
			
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@@ -140,7 +140,7 @@ Here is the general structure of the program:
 | 
			
		||||
    /// We can get the transformation matrix from camera coordinate system to global using
 | 
			
		||||
    /// - makeTransformToGlobal. We need the axes of the camera
 | 
			
		||||
    Affine3f transform = viz::makeTransformToGlobal(Vec3f(0.0f,-1.0f,0.0f), Vec3f(-1.0f,0.0f,0.0f), Vec3f(0.0f,0.0f,-1.0f), cam_pos);
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* Create a cloud widget from bunny.ply file
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.. code-block:: cpp
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@@ -148,16 +148,16 @@ Here is the general structure of the program:
 | 
			
		||||
    /// Create a cloud widget.
 | 
			
		||||
    Mat bunny_cloud = cvcloud_load();
 | 
			
		||||
    viz::WCloud cloud_widget(bunny_cloud, viz::Color::green());
 | 
			
		||||
    
 | 
			
		||||
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		||||
* Given the pose in camera coordinate system, estimate the global pose.
 | 
			
		||||
    
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.. code-block:: cpp
 | 
			
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 | 
			
		||||
    /// Pose of the widget in camera frame
 | 
			
		||||
    Affine3f cloud_pose = Affine3f().translate(Vec3f(0.0f,0.0f,3.0f));
 | 
			
		||||
    /// Pose of the widget in global frame
 | 
			
		||||
    Affine3f cloud_pose_global = transform * cloud_pose;
 | 
			
		||||
    
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* If the view point is set to be global, visualize camera coordinate frame and viewing frustum.
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.. code-block:: cpp
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@@ -170,22 +170,22 @@ Here is the general structure of the program:
 | 
			
		||||
        myWindow.showWidget("CPW", cpw, cam_pose);
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		||||
        myWindow.showWidget("CPW_FRUSTUM", cpw_frustum, cam_pose);
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		||||
    }
 | 
			
		||||
    
 | 
			
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 | 
			
		||||
* Visualize the cloud widget with the estimated global pose
 | 
			
		||||
    
 | 
			
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.. code-block:: cpp
 | 
			
		||||
 | 
			
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    /// Visualize widget
 | 
			
		||||
    myWindow.showWidget("bunny", cloud_widget, cloud_pose_global);
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		||||
    
 | 
			
		||||
 | 
			
		||||
* If the view point is set to be camera's, set viewer pose to **cam_pose**.
 | 
			
		||||
    
 | 
			
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 | 
			
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.. code-block:: cpp
 | 
			
		||||
 | 
			
		||||
    /// Set the viewer pose to that of camera
 | 
			
		||||
    if (camera_pov)
 | 
			
		||||
        myWindow.setViewerPose(cam_pose);
 | 
			
		||||
        
 | 
			
		||||
 | 
			
		||||
Results
 | 
			
		||||
=======
 | 
			
		||||
 | 
			
		||||
 
 | 
			
		||||
@@ -35,22 +35,22 @@ You can download the code from :download:`here <../../../../samples/cpp/tutorial
 | 
			
		||||
    {
 | 
			
		||||
        /// Create a window
 | 
			
		||||
        viz::Viz3d myWindow("Coordinate Frame");
 | 
			
		||||
        
 | 
			
		||||
 | 
			
		||||
        /// Add coordinate axes
 | 
			
		||||
        myWindow.showWidget("Coordinate Widget", viz::WCoordinateSystem());
 | 
			
		||||
        
 | 
			
		||||
 | 
			
		||||
        /// Add line to represent (1,1,1) axis
 | 
			
		||||
        viz::WLine axis(Point3f(-1.0f,-1.0f,-1.0f), Point3f(1.0f,1.0f,1.0f));
 | 
			
		||||
        axis.setRenderingProperty(viz::LINE_WIDTH, 4.0);
 | 
			
		||||
        myWindow.showWidget("Line Widget", axis);
 | 
			
		||||
        
 | 
			
		||||
 | 
			
		||||
        /// Construct a cube widget
 | 
			
		||||
        viz::WCube cube_widget(Point3f(0.5,0.5,0.0), Point3f(0.0,0.0,-0.5), true, viz::Color::blue());
 | 
			
		||||
        cube_widget.setRenderingProperty(viz::LINE_WIDTH, 4.0);
 | 
			
		||||
            
 | 
			
		||||
 | 
			
		||||
        /// Display widget (update if already displayed)
 | 
			
		||||
        myWindow.showWidget("Cube Widget", cube_widget); 
 | 
			
		||||
        
 | 
			
		||||
        myWindow.showWidget("Cube Widget", cube_widget);
 | 
			
		||||
 | 
			
		||||
        /// Rodrigues vector
 | 
			
		||||
        Mat rot_vec = Mat::zeros(1,3,CV_32F);
 | 
			
		||||
        float translation_phase = 0.0, translation = 0.0;
 | 
			
		||||
@@ -61,25 +61,25 @@ You can download the code from :download:`here <../../../../samples/cpp/tutorial
 | 
			
		||||
            rot_vec.at<float>(0,0) += CV_PI * 0.01f;
 | 
			
		||||
            rot_vec.at<float>(0,1) += CV_PI * 0.01f;
 | 
			
		||||
            rot_vec.at<float>(0,2) += CV_PI * 0.01f;
 | 
			
		||||
            
 | 
			
		||||
 | 
			
		||||
            /// Shift on (1,1,1)
 | 
			
		||||
            translation_phase += CV_PI * 0.01f;
 | 
			
		||||
            translation = sin(translation_phase);
 | 
			
		||||
            
 | 
			
		||||
 | 
			
		||||
            Mat rot_mat;
 | 
			
		||||
            Rodrigues(rot_vec, rot_mat); 
 | 
			
		||||
            
 | 
			
		||||
            Rodrigues(rot_vec, rot_mat);
 | 
			
		||||
 | 
			
		||||
            /// Construct pose
 | 
			
		||||
            Affine3f pose(rot_mat, Vec3f(translation, translation, translation));
 | 
			
		||||
            
 | 
			
		||||
 | 
			
		||||
            myWindow.setWidgetPose("Cube Widget", pose);
 | 
			
		||||
            
 | 
			
		||||
 | 
			
		||||
            myWindow.spinOnce(1, true);
 | 
			
		||||
        }
 | 
			
		||||
        
 | 
			
		||||
 | 
			
		||||
        return 0;
 | 
			
		||||
    }
 | 
			
		||||
    
 | 
			
		||||
 | 
			
		||||
Explanation
 | 
			
		||||
===========
 | 
			
		||||
 | 
			
		||||
@@ -91,14 +91,14 @@ Here is the general structure of the program:
 | 
			
		||||
 | 
			
		||||
    /// Create a window
 | 
			
		||||
    viz::Viz3d myWindow("Coordinate Frame");
 | 
			
		||||
    
 | 
			
		||||
 | 
			
		||||
* Show coordinate axes in the window using CoordinateSystemWidget.
 | 
			
		||||
 | 
			
		||||
.. code-block:: cpp
 | 
			
		||||
 | 
			
		||||
    /// Add coordinate axes
 | 
			
		||||
    myWindow.showWidget("Coordinate Widget", viz::WCoordinateSystem());
 | 
			
		||||
    
 | 
			
		||||
 | 
			
		||||
* Display a line representing the axis (1,1,1).
 | 
			
		||||
 | 
			
		||||
.. code-block:: cpp
 | 
			
		||||
@@ -107,7 +107,7 @@ Here is the general structure of the program:
 | 
			
		||||
    viz::WLine axis(Point3f(-1.0f,-1.0f,-1.0f), Point3f(1.0f,1.0f,1.0f));
 | 
			
		||||
    axis.setRenderingProperty(viz::LINE_WIDTH, 4.0);
 | 
			
		||||
    myWindow.showWidget("Line Widget", axis);
 | 
			
		||||
    
 | 
			
		||||
 | 
			
		||||
* Construct a cube.
 | 
			
		||||
 | 
			
		||||
.. code-block:: cpp
 | 
			
		||||
@@ -115,8 +115,8 @@ Here is the general structure of the program:
 | 
			
		||||
    /// Construct a cube widget
 | 
			
		||||
    viz::WCube cube_widget(Point3f(0.5,0.5,0.0), Point3f(0.0,0.0,-0.5), true, viz::Color::blue());
 | 
			
		||||
    cube_widget.setRenderingProperty(viz::LINE_WIDTH, 4.0);
 | 
			
		||||
    myWindow.showWidget("Cube Widget", cube_widget); 
 | 
			
		||||
    
 | 
			
		||||
    myWindow.showWidget("Cube Widget", cube_widget);
 | 
			
		||||
 | 
			
		||||
* Create rotation matrix from rodrigues vector
 | 
			
		||||
 | 
			
		||||
.. code-block:: cpp
 | 
			
		||||
@@ -125,20 +125,20 @@ Here is the general structure of the program:
 | 
			
		||||
    rot_vec.at<float>(0,0) += CV_PI * 0.01f;
 | 
			
		||||
    rot_vec.at<float>(0,1) += CV_PI * 0.01f;
 | 
			
		||||
    rot_vec.at<float>(0,2) += CV_PI * 0.01f;
 | 
			
		||||
    
 | 
			
		||||
    ...
 | 
			
		||||
    
 | 
			
		||||
    Mat rot_mat;
 | 
			
		||||
    Rodrigues(rot_vec, rot_mat); 
 | 
			
		||||
 | 
			
		||||
* Use Affine3f to set pose of the cube.    
 | 
			
		||||
    ...
 | 
			
		||||
 | 
			
		||||
    Mat rot_mat;
 | 
			
		||||
    Rodrigues(rot_vec, rot_mat);
 | 
			
		||||
 | 
			
		||||
* Use Affine3f to set pose of the cube.
 | 
			
		||||
 | 
			
		||||
.. code-block:: cpp
 | 
			
		||||
    
 | 
			
		||||
 | 
			
		||||
    /// Construct pose
 | 
			
		||||
    Affine3f pose(rot_mat, Vec3f(translation, translation, translation));
 | 
			
		||||
    myWindow.setWidgetPose("Cube Widget", pose);
 | 
			
		||||
    
 | 
			
		||||
 | 
			
		||||
* Animate the rotation using wasStopped and spinOnce
 | 
			
		||||
 | 
			
		||||
.. code-block:: cpp
 | 
			
		||||
@@ -146,10 +146,10 @@ Here is the general structure of the program:
 | 
			
		||||
    while(!myWindow.wasStopped())
 | 
			
		||||
    {
 | 
			
		||||
        ...
 | 
			
		||||
        
 | 
			
		||||
 | 
			
		||||
        myWindow.spinOnce(1, true);
 | 
			
		||||
    }
 | 
			
		||||
    
 | 
			
		||||
 | 
			
		||||
Results
 | 
			
		||||
=======
 | 
			
		||||
 | 
			
		||||
 
 | 
			
		||||
@@ -3,7 +3,7 @@ macro(find_qvtk)
 | 
			
		||||
  find_path (QVTK_INCLUDE_DIR QVTKWidget.h HINT ${VTK_INCLUDE_DIRS})
 | 
			
		||||
  find_package_handle_standard_args(QVTK DEFAULT_MSG QVTK_LIBRARY QVTK_INCLUDE_DIR)
 | 
			
		||||
 | 
			
		||||
  if(QVTK_FOUND)   
 | 
			
		||||
  if(QVTK_FOUND)
 | 
			
		||||
    get_filename_component (QVTK_LIBRARY_DIR ${QVTK_LIBRARY} PATH)
 | 
			
		||||
    list(APPEND VTK_LIBRARY_DIRS ${QVTK_LIBRARY_DIR})
 | 
			
		||||
    list(APPEND VTK_INCLUDE_DIRS ${QVTK_INCLUDE_DIR})
 | 
			
		||||
@@ -22,7 +22,7 @@ macro(find_vtk)
 | 
			
		||||
      message(STATUS "VTK found (include: ${VTK_INCLUDE_DIRS}, lib: ${VTK_LIBRARY_DIRS})")
 | 
			
		||||
      link_directories(${VTK_LIBRARY_DIRS})
 | 
			
		||||
      include_directories(SYSTEM ${VTK_INCLUDE_DIRS})
 | 
			
		||||
      set(HAVE_VTK ON)    
 | 
			
		||||
      set(HAVE_VTK ON)
 | 
			
		||||
    else ()
 | 
			
		||||
      set(HAVE_VTK OFF)
 | 
			
		||||
      message (FATAL_ERROR "VTK disabled. You are to build OpenCV in STATIC but VTK is SHARED!")
 | 
			
		||||
@@ -39,7 +39,7 @@ if(DEFINED HAVE_VTK AND HAVE_VTK)
 | 
			
		||||
  include (${VTK_USE_FILE})
 | 
			
		||||
  add_definitions(-DHAVE_VTK)
 | 
			
		||||
endif()
 | 
			
		||||
  
 | 
			
		||||
 | 
			
		||||
set(the_description "Viz")
 | 
			
		||||
set(BUILD_opencv_viz_INIT OFF)
 | 
			
		||||
include_directories(src)
 | 
			
		||||
 
 | 
			
		||||
@@ -4,6 +4,6 @@ viz. 3D Visualizer
 | 
			
		||||
 | 
			
		||||
.. toctree::
 | 
			
		||||
	:maxdepth: 2
 | 
			
		||||
	
 | 
			
		||||
 | 
			
		||||
	viz3d.rst
 | 
			
		||||
	widget.rst
 | 
			
		||||
 
 | 
			
		||||
@@ -4,7 +4,7 @@ Viz
 | 
			
		||||
.. highlight:: cpp
 | 
			
		||||
 | 
			
		||||
This section describes 3D visualization window as well as classes and methods
 | 
			
		||||
that are used to interact with it. 
 | 
			
		||||
that are used to interact with it.
 | 
			
		||||
 | 
			
		||||
3D visualization window (see :ocv:class:`Viz3d`) is used to display widgets (see :ocv:class:`Widget`), and it provides
 | 
			
		||||
several methods to interact with scene and widgets.
 | 
			
		||||
@@ -21,17 +21,17 @@ Takes coordinate frame data and builds transform to global coordinate frame.
 | 
			
		||||
    :param origin: Origin of the coordinate frame in global coordinate frame.
 | 
			
		||||
 | 
			
		||||
This function returns affine transform that describes transformation between global coordinate frame and a given coordinate frame.
 | 
			
		||||
    
 | 
			
		||||
 | 
			
		||||
viz::makeCameraPose
 | 
			
		||||
-------------------
 | 
			
		||||
Constructs camera pose from position, focal_point and up_vector (see gluLookAt() for more infromation).
 | 
			
		||||
        
 | 
			
		||||
 | 
			
		||||
.. ocv:function:: Affine3f makeCameraPose(const Vec3f& position, const Vec3f& focal_point, const Vec3f& y_dir)
 | 
			
		||||
 | 
			
		||||
    :param position: Position of the camera in global coordinate frame.
 | 
			
		||||
    :param focal_point: Focal point of the camera in global coordinate frame.
 | 
			
		||||
    :param y_dir: Up vector of the camera in global coordinate frame.
 | 
			
		||||
    
 | 
			
		||||
 | 
			
		||||
This function returns pose of the camera in global coordinate frame.
 | 
			
		||||
 | 
			
		||||
viz::get
 | 
			
		||||
@@ -41,15 +41,15 @@ Retrieves a window by its name.
 | 
			
		||||
.. ocv:function:: Viz3d get(const String &window_name)
 | 
			
		||||
 | 
			
		||||
    :param window_name: Name of the window that is to be retrieved.
 | 
			
		||||
    
 | 
			
		||||
This function returns a :ocv:class:`Viz3d` object with the given name. 
 | 
			
		||||
 | 
			
		||||
This function returns a :ocv:class:`Viz3d` object with the given name.
 | 
			
		||||
 | 
			
		||||
.. note:: If the window with that name already exists, that window is returned. Otherwise, new window is created with the given name, and it is returned.
 | 
			
		||||
 | 
			
		||||
.. note:: Window names are automatically prefixed by "Viz - " if it is not done by the user.
 | 
			
		||||
 | 
			
		||||
          .. code-block:: cpp
 | 
			
		||||
          
 | 
			
		||||
 | 
			
		||||
                /// window and window_2 are the same windows.
 | 
			
		||||
                viz::Viz3d window   = viz::get("myWindow");
 | 
			
		||||
                viz::Viz3d window_2 = viz::get("Viz - myWindow");
 | 
			
		||||
@@ -75,7 +75,7 @@ Checks **point** for nan
 | 
			
		||||
    .. ocv:function:: bool isNan(const Point3_<_Tp>& p)
 | 
			
		||||
 | 
			
		||||
        :param p: return true if **any** of the elements of the point is *nan*.
 | 
			
		||||
        
 | 
			
		||||
 | 
			
		||||
viz::VizAccessor
 | 
			
		||||
----------------
 | 
			
		||||
.. ocv:class:: VizAccessor
 | 
			
		||||
@@ -87,16 +87,16 @@ A singleton class that provides access by name infrastructure for 3D visualizati
 | 
			
		||||
    public:
 | 
			
		||||
        static VizAccessor & getInstance();
 | 
			
		||||
        static void release();
 | 
			
		||||
        
 | 
			
		||||
 | 
			
		||||
        Viz3d get(const String &window_name);
 | 
			
		||||
        
 | 
			
		||||
 | 
			
		||||
        //! window names automatically have Viz - prefix even though not provided by the users
 | 
			
		||||
        static void generateWindowName(const String &window_name, String &output);
 | 
			
		||||
        
 | 
			
		||||
 | 
			
		||||
    private:
 | 
			
		||||
        /* hidden */
 | 
			
		||||
    };
 | 
			
		||||
    
 | 
			
		||||
 | 
			
		||||
viz::VizAccessor::getInstance
 | 
			
		||||
-----------------------------
 | 
			
		||||
Returns the single instance of VizAccessor.
 | 
			
		||||
@@ -116,15 +116,15 @@ Retrieves a window by its name.
 | 
			
		||||
.. ocv:function:: Viz3d get(const String &window_name)
 | 
			
		||||
 | 
			
		||||
    :param window_name: Name of the window that is to be retrieved.
 | 
			
		||||
    
 | 
			
		||||
This function returns a :ocv:class:`Viz3d` object with the given name. 
 | 
			
		||||
 | 
			
		||||
This function returns a :ocv:class:`Viz3d` object with the given name.
 | 
			
		||||
 | 
			
		||||
.. note:: If the window with that name already exists, that window is returned. Otherwise, new window is created with the given name, and it is returned.
 | 
			
		||||
 | 
			
		||||
.. note:: Window names are automatically prefixed by "Viz - " if it is not done by the user.
 | 
			
		||||
 | 
			
		||||
          .. code-block:: cpp
 | 
			
		||||
          
 | 
			
		||||
 | 
			
		||||
                /// window and window_2 are the same windows.
 | 
			
		||||
                viz::Viz3d window   = viz::get("myWindow");
 | 
			
		||||
                viz::Viz3d window_2 = viz::get("Viz - myWindow");
 | 
			
		||||
@@ -134,7 +134,7 @@ viz::VizAccessor::generateWindowName
 | 
			
		||||
Generates a window name by prefixing "Viz - " if it has not already been prefixed.
 | 
			
		||||
 | 
			
		||||
.. ocv:function:: static void generateWindowName(const String &window_name, String &output)
 | 
			
		||||
    
 | 
			
		||||
 | 
			
		||||
    :param window_name: Window name
 | 
			
		||||
    :param output: Prefixed window name
 | 
			
		||||
 | 
			
		||||
@@ -164,18 +164,18 @@ The Viz3d class represents a 3D visualizer window. This class is implicitly shar
 | 
			
		||||
        void setWidgetPose(const String &id, const Affine3f &pose);
 | 
			
		||||
        void updateWidgetPose(const String &id, const Affine3f &pose);
 | 
			
		||||
        Affine3f getWidgetPose(const String &id) const;
 | 
			
		||||
        
 | 
			
		||||
 | 
			
		||||
        void setCamera(const Camera &camera);
 | 
			
		||||
        Camera getCamera() const;
 | 
			
		||||
        Affine3f getViewerPose();
 | 
			
		||||
        void setViewerPose(const Affine3f &pose);
 | 
			
		||||
        
 | 
			
		||||
 | 
			
		||||
        void resetCameraViewpoint (const String &id);
 | 
			
		||||
        void resetCamera();
 | 
			
		||||
        
 | 
			
		||||
 | 
			
		||||
        void convertToWindowCoordinates(const Point3d &pt, Point3d &window_coord);
 | 
			
		||||
        void converTo3DRay(const Point3d &window_coord, Point3d &origin, Vec3d &direction);
 | 
			
		||||
        
 | 
			
		||||
 | 
			
		||||
        Size getWindowSize() const;
 | 
			
		||||
        void setWindowSize(const Size &window_size);
 | 
			
		||||
        String getWindowName() const;
 | 
			
		||||
@@ -190,13 +190,13 @@ The Viz3d class represents a 3D visualizer window. This class is implicitly shar
 | 
			
		||||
 | 
			
		||||
        void registerKeyboardCallback(KeyboardCallback callback, void* cookie = 0);
 | 
			
		||||
        void registerMouseCallback(MouseCallback callback, void* cookie = 0);
 | 
			
		||||
        
 | 
			
		||||
 | 
			
		||||
        void setRenderingProperty(const String &id, int property, double value);
 | 
			
		||||
        double getRenderingProperty(const String &id, int property);
 | 
			
		||||
        
 | 
			
		||||
 | 
			
		||||
        void setDesiredUpdateRate(double rate);
 | 
			
		||||
        double getDesiredUpdateRate();
 | 
			
		||||
        
 | 
			
		||||
 | 
			
		||||
        void setRepresentation(int representation);
 | 
			
		||||
    private:
 | 
			
		||||
        /* hidden */
 | 
			
		||||
@@ -219,7 +219,7 @@ Shows a widget in the window.
 | 
			
		||||
    :param id: A unique id for the widget.
 | 
			
		||||
    :param widget: The widget to be displayed in the window.
 | 
			
		||||
    :param pose: Pose of the widget.
 | 
			
		||||
    
 | 
			
		||||
 | 
			
		||||
viz::Viz3d::removeWidget
 | 
			
		||||
------------------------
 | 
			
		||||
Removes a widget from the window.
 | 
			
		||||
@@ -227,17 +227,17 @@ Removes a widget from the window.
 | 
			
		||||
.. ocv:function:: void removeWidget(const String &id)
 | 
			
		||||
 | 
			
		||||
    :param id: The id of the widget that will be removed.
 | 
			
		||||
    
 | 
			
		||||
 | 
			
		||||
viz::Viz3d::getWidget
 | 
			
		||||
---------------------
 | 
			
		||||
Retrieves a widget from the window. A widget is implicitly shared;
 | 
			
		||||
that is, if the returned widget is modified, the changes will be 
 | 
			
		||||
that is, if the returned widget is modified, the changes will be
 | 
			
		||||
immediately visible in the window.
 | 
			
		||||
 | 
			
		||||
.. ocv:function:: Widget getWidget(const String &id) const
 | 
			
		||||
 | 
			
		||||
    :param id: The id of the widget that will be returned.
 | 
			
		||||
    
 | 
			
		||||
 | 
			
		||||
viz::Viz3d::removeAllWidgets
 | 
			
		||||
----------------------------
 | 
			
		||||
Removes all widgets from the window.
 | 
			
		||||
@@ -305,7 +305,7 @@ Resets camera viewpoint to a 3D widget in the scene.
 | 
			
		||||
.. ocv:function:: void resetCameraViewpoint (const String &id)
 | 
			
		||||
 | 
			
		||||
    :param pose: Id of a 3D widget.
 | 
			
		||||
    
 | 
			
		||||
 | 
			
		||||
viz::Viz3d::resetCamera
 | 
			
		||||
-----------------------
 | 
			
		||||
Resets camera.
 | 
			
		||||
@@ -320,7 +320,7 @@ Transforms a point in world coordinate system to window coordinate system.
 | 
			
		||||
 | 
			
		||||
    :param pt: Point in world coordinate system.
 | 
			
		||||
    :param window_coord: Output point in window coordinate system.
 | 
			
		||||
    
 | 
			
		||||
 | 
			
		||||
viz::Viz3d::converTo3DRay
 | 
			
		||||
-------------------------
 | 
			
		||||
Transforms a point in window coordinate system to a 3D ray in world coordinate system.
 | 
			
		||||
@@ -330,7 +330,7 @@ Transforms a point in window coordinate system to a 3D ray in world coordinate s
 | 
			
		||||
    :param window_coord: Point in window coordinate system.
 | 
			
		||||
    :param origin: Output origin of the ray.
 | 
			
		||||
    :param direction: Output direction of the ray.
 | 
			
		||||
    
 | 
			
		||||
 | 
			
		||||
viz::Viz3d::getWindowSize
 | 
			
		||||
-------------------------
 | 
			
		||||
Returns the current size of the window.
 | 
			
		||||
@@ -344,7 +344,7 @@ Sets the size of the window.
 | 
			
		||||
.. ocv:function:: void setWindowSize(const Size &window_size)
 | 
			
		||||
 | 
			
		||||
    :param window_size: New size of the window.
 | 
			
		||||
    
 | 
			
		||||
 | 
			
		||||
viz::Viz3d::getWindowName
 | 
			
		||||
-------------------------
 | 
			
		||||
Returns the name of the window which has been set in the constructor.
 | 
			
		||||
@@ -358,7 +358,7 @@ Saves screenshot of the current scene.
 | 
			
		||||
.. ocv:function:: void saveScreenshot(const String &file)
 | 
			
		||||
 | 
			
		||||
    :param file: Name of the file.
 | 
			
		||||
    
 | 
			
		||||
 | 
			
		||||
viz::Viz3d::setWindowPosition
 | 
			
		||||
-----------------------------
 | 
			
		||||
Sets the position of the window in the screen.
 | 
			
		||||
@@ -367,7 +367,7 @@ Sets the position of the window in the screen.
 | 
			
		||||
 | 
			
		||||
    :param x: x coordinate of the window
 | 
			
		||||
    :param y: y coordinate of the window
 | 
			
		||||
    
 | 
			
		||||
 | 
			
		||||
viz::Viz3d::setFullScreen
 | 
			
		||||
-------------------------
 | 
			
		||||
Sets or unsets full-screen rendering mode.
 | 
			
		||||
@@ -375,7 +375,7 @@ Sets or unsets full-screen rendering mode.
 | 
			
		||||
.. ocv:function:: void setFullScreen(bool mode)
 | 
			
		||||
 | 
			
		||||
    :param mode: If true, window will use full-screen mode.
 | 
			
		||||
    
 | 
			
		||||
 | 
			
		||||
viz::Viz3d::setBackgroundColor
 | 
			
		||||
------------------------------
 | 
			
		||||
Sets background color.
 | 
			
		||||
@@ -411,7 +411,7 @@ Sets keyboard handler.
 | 
			
		||||
 | 
			
		||||
    :param callback: Keyboard callback ``(void (*KeyboardCallbackFunction(const KeyboardEvent&, void*))``.
 | 
			
		||||
    :param cookie: The optional parameter passed to the callback.
 | 
			
		||||
    
 | 
			
		||||
 | 
			
		||||
viz::Viz3d::registerMouseCallback
 | 
			
		||||
---------------------------------
 | 
			
		||||
Sets mouse handler.
 | 
			
		||||
@@ -430,9 +430,9 @@ Sets rendering property of a widget.
 | 
			
		||||
    :param id: Id of the widget.
 | 
			
		||||
    :param property: Property that will be modified.
 | 
			
		||||
    :param value: The new value of the property.
 | 
			
		||||
    
 | 
			
		||||
 | 
			
		||||
    **Rendering property** can be one of the following:
 | 
			
		||||
    
 | 
			
		||||
 | 
			
		||||
    * **POINT_SIZE**
 | 
			
		||||
    * **OPACITY**
 | 
			
		||||
    * **LINE_WIDTH**
 | 
			
		||||
@@ -441,14 +441,14 @@ Sets rendering property of a widget.
 | 
			
		||||
        * **REPRESENTATION_POINTS**
 | 
			
		||||
        * **REPRESENTATION_WIREFRAME**
 | 
			
		||||
        * **REPRESENTATION_SURFACE**
 | 
			
		||||
    * **IMMEDIATE_RENDERING**: 
 | 
			
		||||
    * **IMMEDIATE_RENDERING**:
 | 
			
		||||
        * Turn on immediate rendering by setting the value to ``1``.
 | 
			
		||||
        * Turn off immediate rendering by setting the value to ``0``.
 | 
			
		||||
    * **SHADING**: Expected values are
 | 
			
		||||
        * **SHADING_FLAT**
 | 
			
		||||
        * **SHADING_GOURAUD**
 | 
			
		||||
        * **SHADING_PHONG**
 | 
			
		||||
    
 | 
			
		||||
 | 
			
		||||
viz::Viz3d::getRenderingProperty
 | 
			
		||||
--------------------------------
 | 
			
		||||
Returns rendering property of a widget.
 | 
			
		||||
@@ -457,9 +457,9 @@ Returns rendering property of a widget.
 | 
			
		||||
 | 
			
		||||
    :param id: Id of the widget.
 | 
			
		||||
    :param property: Property.
 | 
			
		||||
    
 | 
			
		||||
 | 
			
		||||
    **Rendering property** can be one of the following:
 | 
			
		||||
    
 | 
			
		||||
 | 
			
		||||
    * **POINT_SIZE**
 | 
			
		||||
    * **OPACITY**
 | 
			
		||||
    * **LINE_WIDTH**
 | 
			
		||||
@@ -468,7 +468,7 @@ Returns rendering property of a widget.
 | 
			
		||||
        * **REPRESENTATION_POINTS**
 | 
			
		||||
        * **REPRESENTATION_WIREFRAME**
 | 
			
		||||
        * **REPRESENTATION_SURFACE**
 | 
			
		||||
    * **IMMEDIATE_RENDERING**: 
 | 
			
		||||
    * **IMMEDIATE_RENDERING**:
 | 
			
		||||
        * Turn on immediate rendering by setting the value to ``1``.
 | 
			
		||||
        * Turn off immediate rendering by setting the value to ``0``.
 | 
			
		||||
    * **SHADING**: Expected values are
 | 
			
		||||
@@ -483,7 +483,7 @@ Sets desired update rate of the window.
 | 
			
		||||
.. ocv:function:: void setDesiredUpdateRate(double rate)
 | 
			
		||||
 | 
			
		||||
    :param rate: Desired update rate. The default is 30.
 | 
			
		||||
    
 | 
			
		||||
 | 
			
		||||
viz::Viz3d::getDesiredUpdateRate
 | 
			
		||||
--------------------------------
 | 
			
		||||
Returns desired update rate of the window.
 | 
			
		||||
@@ -497,11 +497,11 @@ Sets geometry representation of the widgets to surface, wireframe or points.
 | 
			
		||||
.. ocv:function:: void setRepresentation(int representation)
 | 
			
		||||
 | 
			
		||||
    :param representation: Geometry representation which can be one of the following:
 | 
			
		||||
    
 | 
			
		||||
 | 
			
		||||
        * **REPRESENTATION_POINTS**
 | 
			
		||||
        * **REPRESENTATION_WIREFRAME**
 | 
			
		||||
        * **REPRESENTATION_SURFACE**
 | 
			
		||||
        
 | 
			
		||||
 | 
			
		||||
viz::Color
 | 
			
		||||
----------
 | 
			
		||||
.. ocv:class:: Color
 | 
			
		||||
@@ -545,11 +545,11 @@ This class wraps mesh attributes, and it can load a mesh from a ``ply`` file. ::
 | 
			
		||||
 | 
			
		||||
        //! Loads mesh from a given ply file
 | 
			
		||||
        static Mesh3d loadMesh(const String& file);
 | 
			
		||||
        
 | 
			
		||||
 | 
			
		||||
    private:
 | 
			
		||||
        /* hidden */
 | 
			
		||||
    };
 | 
			
		||||
    
 | 
			
		||||
 | 
			
		||||
viz::Mesh3d::loadMesh
 | 
			
		||||
---------------------
 | 
			
		||||
Loads a mesh from a ``ply`` file.
 | 
			
		||||
@@ -557,8 +557,8 @@ Loads a mesh from a ``ply`` file.
 | 
			
		||||
.. ocv:function:: static Mesh3d loadMesh(const String& file)
 | 
			
		||||
 | 
			
		||||
    :param file: File name.
 | 
			
		||||
 
 | 
			
		||||
 
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
viz::KeyboardEvent
 | 
			
		||||
------------------
 | 
			
		||||
.. ocv:class:: KeyboardEvent
 | 
			
		||||
@@ -602,7 +602,7 @@ Constructs a KeyboardEvent.
 | 
			
		||||
    :param alt: If true, ``alt`` is pressed.
 | 
			
		||||
    :param ctrl: If true, ``ctrl`` is pressed.
 | 
			
		||||
    :param shift: If true, ``shift`` is pressed.
 | 
			
		||||
    
 | 
			
		||||
 | 
			
		||||
viz::MouseEvent
 | 
			
		||||
---------------
 | 
			
		||||
.. ocv:class:: MouseEvent
 | 
			
		||||
@@ -622,7 +622,7 @@ This class represents a mouse event. ::
 | 
			
		||||
        Point pointer;
 | 
			
		||||
        unsigned int key_state;
 | 
			
		||||
    };
 | 
			
		||||
    
 | 
			
		||||
 | 
			
		||||
viz::MouseEvent::MouseEvent
 | 
			
		||||
---------------------------
 | 
			
		||||
Constructs a MouseEvent.
 | 
			
		||||
@@ -635,7 +635,7 @@ Constructs a MouseEvent.
 | 
			
		||||
    :param alt: If true, ``alt`` is pressed.
 | 
			
		||||
    :param ctrl: If true, ``ctrl`` is pressed.
 | 
			
		||||
    :param shift: If true, ``shift`` is pressed.
 | 
			
		||||
    
 | 
			
		||||
 | 
			
		||||
viz::Camera
 | 
			
		||||
-----------
 | 
			
		||||
.. ocv:class:: Camera
 | 
			
		||||
@@ -651,23 +651,23 @@ that can extract the intrinsic parameters from ``field of view``, ``intrinsic ma
 | 
			
		||||
        Camera(const Vec2f &fov, const Size &window_size);
 | 
			
		||||
        Camera(const cv::Matx33f &K, const Size &window_size);
 | 
			
		||||
        Camera(const cv::Matx44f &proj, const Size &window_size);
 | 
			
		||||
        
 | 
			
		||||
 | 
			
		||||
        inline const Vec2d & getClip() const { return clip_; }
 | 
			
		||||
        inline void setClip(const Vec2d &clip) { clip_ = clip; }
 | 
			
		||||
        
 | 
			
		||||
 | 
			
		||||
        inline const Size & getWindowSize() const { return window_size_; }
 | 
			
		||||
        void setWindowSize(const Size &window_size);
 | 
			
		||||
        
 | 
			
		||||
 | 
			
		||||
        inline const Vec2f & getFov() const { return fov_; }
 | 
			
		||||
        inline void setFov(const Vec2f & fov) { fov_ = fov; }
 | 
			
		||||
        
 | 
			
		||||
 | 
			
		||||
        inline const Vec2f & getPrincipalPoint() const { return principal_point_; }
 | 
			
		||||
        inline const Vec2f & getFocalLength() const { return focal_; }
 | 
			
		||||
        
 | 
			
		||||
 | 
			
		||||
        void computeProjectionMatrix(Matx44f &proj) const;
 | 
			
		||||
        
 | 
			
		||||
 | 
			
		||||
        static Camera KinectCamera(const Size &window_size);
 | 
			
		||||
        
 | 
			
		||||
 | 
			
		||||
    private:
 | 
			
		||||
        /* hidden */
 | 
			
		||||
    };
 | 
			
		||||
@@ -690,7 +690,7 @@ Constructs a Camera.
 | 
			
		||||
    :param window_size: Size of the window.
 | 
			
		||||
 | 
			
		||||
    Principal point is at the center of the window by default.
 | 
			
		||||
    
 | 
			
		||||
 | 
			
		||||
.. ocv:function:: Camera(const cv::Matx33f &K, const Size &window_size)
 | 
			
		||||
 | 
			
		||||
    :param K: Intrinsic matrix of the camera.
 | 
			
		||||
@@ -708,7 +708,7 @@ Computes projection matrix using intrinsic parameters of the camera.
 | 
			
		||||
.. ocv:function:: void computeProjectionMatrix(Matx44f &proj) const
 | 
			
		||||
 | 
			
		||||
    :param proj: Output projection matrix.
 | 
			
		||||
        
 | 
			
		||||
 | 
			
		||||
viz::Camera::KinectCamera
 | 
			
		||||
-------------------------
 | 
			
		||||
Creates a Kinect Camera.
 | 
			
		||||
 
 | 
			
		||||
@@ -1,13 +1,13 @@
 | 
			
		||||
Widget
 | 
			
		||||
======
 | 
			
		||||
    
 | 
			
		||||
 | 
			
		||||
.. highlight:: cpp
 | 
			
		||||
 | 
			
		||||
In this section, the widget framework is explained. Widgets represent
 | 
			
		||||
2D or 3D objects, varying from simple ones such as lines to complex one such as 
 | 
			
		||||
2D or 3D objects, varying from simple ones such as lines to complex one such as
 | 
			
		||||
point clouds and meshes.
 | 
			
		||||
 | 
			
		||||
Widgets are **implicitly shared**. Therefore, one can add a widget to the scene, 
 | 
			
		||||
Widgets are **implicitly shared**. Therefore, one can add a widget to the scene,
 | 
			
		||||
and modify the widget without re-adding the widget.
 | 
			
		||||
 | 
			
		||||
.. code-block:: cpp
 | 
			
		||||
@@ -34,10 +34,10 @@ Base class of all widgets. Widget is implicitly shared. ::
 | 
			
		||||
        Widget(const Widget& other);
 | 
			
		||||
        Widget& operator=(const Widget& other);
 | 
			
		||||
        ~Widget();
 | 
			
		||||
        
 | 
			
		||||
 | 
			
		||||
        //! Create a widget directly from ply file
 | 
			
		||||
        static Widget fromPlyFile(const String &file_name);
 | 
			
		||||
        
 | 
			
		||||
 | 
			
		||||
        //! Rendering properties of this particular widget
 | 
			
		||||
        void setRenderingProperty(int property, double value);
 | 
			
		||||
        double getRenderingProperty(int property) const;
 | 
			
		||||
@@ -55,7 +55,7 @@ Creates a widget from ply file.
 | 
			
		||||
.. ocv:function:: static Widget fromPlyFile(const String &file_name)
 | 
			
		||||
 | 
			
		||||
    :param file_name: Ply file name.
 | 
			
		||||
    
 | 
			
		||||
 | 
			
		||||
viz::Widget::setRenderingProperty
 | 
			
		||||
---------------------------------
 | 
			
		||||
Sets rendering property of the widget.
 | 
			
		||||
@@ -64,9 +64,9 @@ Sets rendering property of the widget.
 | 
			
		||||
 | 
			
		||||
    :param property: Property that will be modified.
 | 
			
		||||
    :param value: The new value of the property.
 | 
			
		||||
    
 | 
			
		||||
 | 
			
		||||
    **Rendering property** can be one of the following:
 | 
			
		||||
    
 | 
			
		||||
 | 
			
		||||
    * **POINT_SIZE**
 | 
			
		||||
    * **OPACITY**
 | 
			
		||||
    * **LINE_WIDTH**
 | 
			
		||||
@@ -75,14 +75,14 @@ Sets rendering property of the widget.
 | 
			
		||||
        * **REPRESENTATION_POINTS**
 | 
			
		||||
        * **REPRESENTATION_WIREFRAME**
 | 
			
		||||
        * **REPRESENTATION_SURFACE**
 | 
			
		||||
    * **IMMEDIATE_RENDERING**: 
 | 
			
		||||
    * **IMMEDIATE_RENDERING**:
 | 
			
		||||
        * Turn on immediate rendering by setting the value to ``1``.
 | 
			
		||||
        * Turn off immediate rendering by setting the value to ``0``.
 | 
			
		||||
    * **SHADING**: Expected values are
 | 
			
		||||
        * **SHADING_FLAT**
 | 
			
		||||
        * **SHADING_GOURAUD**
 | 
			
		||||
        * **SHADING_PHONG**
 | 
			
		||||
    
 | 
			
		||||
 | 
			
		||||
viz::Widget::getRenderingProperty
 | 
			
		||||
---------------------------------
 | 
			
		||||
Returns rendering property of the widget.
 | 
			
		||||
@@ -90,9 +90,9 @@ Returns rendering property of the widget.
 | 
			
		||||
.. ocv:function:: double getRenderingProperty(int property) const
 | 
			
		||||
 | 
			
		||||
    :param property: Property.
 | 
			
		||||
    
 | 
			
		||||
 | 
			
		||||
    **Rendering property** can be one of the following:
 | 
			
		||||
    
 | 
			
		||||
 | 
			
		||||
    * **POINT_SIZE**
 | 
			
		||||
    * **OPACITY**
 | 
			
		||||
    * **LINE_WIDTH**
 | 
			
		||||
@@ -101,14 +101,14 @@ Returns rendering property of the widget.
 | 
			
		||||
        * **REPRESENTATION_POINTS**
 | 
			
		||||
        * **REPRESENTATION_WIREFRAME**
 | 
			
		||||
        * **REPRESENTATION_SURFACE**
 | 
			
		||||
    * **IMMEDIATE_RENDERING**: 
 | 
			
		||||
    * **IMMEDIATE_RENDERING**:
 | 
			
		||||
        * Turn on immediate rendering by setting the value to ``1``.
 | 
			
		||||
        * Turn off immediate rendering by setting the value to ``0``.
 | 
			
		||||
    * **SHADING**: Expected values are
 | 
			
		||||
        * **SHADING_FLAT**
 | 
			
		||||
        * **SHADING_GOURAUD**
 | 
			
		||||
        * **SHADING_PHONG**
 | 
			
		||||
    
 | 
			
		||||
 | 
			
		||||
viz::Widget::cast
 | 
			
		||||
-----------------
 | 
			
		||||
Casts a widget to another.
 | 
			
		||||
@@ -135,7 +135,7 @@ This class is for users who want to develop their own widgets using VTK library
 | 
			
		||||
        static vtkSmartPointer<vtkProp> getProp(const Widget &widget);
 | 
			
		||||
        static void setProp(Widget &widget, vtkSmartPointer<vtkProp> prop);
 | 
			
		||||
    };
 | 
			
		||||
    
 | 
			
		||||
 | 
			
		||||
viz::WidgetAccessor::getProp
 | 
			
		||||
----------------------------
 | 
			
		||||
Returns ``vtkProp`` of a given widget.
 | 
			
		||||
@@ -147,9 +147,9 @@ Returns ``vtkProp`` of a given widget.
 | 
			
		||||
.. note:: vtkProp has to be down cast appropriately to be modified.
 | 
			
		||||
 | 
			
		||||
    .. code-block:: cpp
 | 
			
		||||
        
 | 
			
		||||
 | 
			
		||||
        vtkActor * actor = vtkActor::SafeDownCast(viz::WidgetAccessor::getProp(widget));
 | 
			
		||||
        
 | 
			
		||||
 | 
			
		||||
viz::WidgetAccessor::setProp
 | 
			
		||||
----------------------------
 | 
			
		||||
Sets ``vtkProp`` of a given widget.
 | 
			
		||||
@@ -158,7 +158,7 @@ Sets ``vtkProp`` of a given widget.
 | 
			
		||||
 | 
			
		||||
    :param widget: Widget whose ``vtkProp`` is to be set.
 | 
			
		||||
    :param prop: A ``vtkProp``.
 | 
			
		||||
        
 | 
			
		||||
 | 
			
		||||
viz::Widget3D
 | 
			
		||||
-------------
 | 
			
		||||
.. ocv:class:: Widget3D
 | 
			
		||||
@@ -186,7 +186,7 @@ Sets pose of the widget.
 | 
			
		||||
.. ocv:function:: void setPose(const Affine3f &pose)
 | 
			
		||||
 | 
			
		||||
    :param pose: The new pose of the widget.
 | 
			
		||||
    
 | 
			
		||||
 | 
			
		||||
viz::Widget3D::updateWidgetPose
 | 
			
		||||
-------------------------------
 | 
			
		||||
Updates pose of the widget by pre-multiplying its current pose.
 | 
			
		||||
@@ -207,8 +207,8 @@ Sets the color of the widget.
 | 
			
		||||
 | 
			
		||||
.. ocv:function:: void setColor(const Color &color)
 | 
			
		||||
 | 
			
		||||
    :param color: color of type :ocv:class:`Color` 
 | 
			
		||||
    
 | 
			
		||||
    :param color: color of type :ocv:class:`Color`
 | 
			
		||||
 | 
			
		||||
viz::Widget2D
 | 
			
		||||
-------------
 | 
			
		||||
.. ocv:class:: Widget2D
 | 
			
		||||
@@ -222,7 +222,7 @@ Base class of all 2D widgets. ::
 | 
			
		||||
 | 
			
		||||
        void setColor(const Color &color);
 | 
			
		||||
    };
 | 
			
		||||
    
 | 
			
		||||
 | 
			
		||||
viz::Widget2D::setColor
 | 
			
		||||
-----------------------
 | 
			
		||||
Sets the color of the widget.
 | 
			
		||||
@@ -242,7 +242,7 @@ This 3D Widget defines a finite line. ::
 | 
			
		||||
    public:
 | 
			
		||||
        WLine(const Point3f &pt1, const Point3f &pt2, const Color &color = Color::white());
 | 
			
		||||
    };
 | 
			
		||||
    
 | 
			
		||||
 | 
			
		||||
viz::WLine::WLine
 | 
			
		||||
-----------------
 | 
			
		||||
Constructs a WLine.
 | 
			
		||||
@@ -252,7 +252,7 @@ Constructs a WLine.
 | 
			
		||||
    :param pt1: Start point of the line.
 | 
			
		||||
    :param pt2: End point of the line.
 | 
			
		||||
    :param color: :ocv:class:`Color` of the line.
 | 
			
		||||
    
 | 
			
		||||
 | 
			
		||||
viz::WPlane
 | 
			
		||||
-----------
 | 
			
		||||
.. ocv:class:: WPlane
 | 
			
		||||
@@ -267,13 +267,13 @@ This 3D Widget defines a finite plane. ::
 | 
			
		||||
    private:
 | 
			
		||||
        /* hidden */
 | 
			
		||||
    };
 | 
			
		||||
    
 | 
			
		||||
 | 
			
		||||
viz::WPlane::WPlane
 | 
			
		||||
-------------------
 | 
			
		||||
Constructs a WPlane.
 | 
			
		||||
 | 
			
		||||
.. ocv:function:: WPlane(const Vec4f& coefs, double size = 1.0, const Color &color = Color::white())
 | 
			
		||||
    
 | 
			
		||||
 | 
			
		||||
    :param coefs: Plane coefficients as in (A,B,C,D) where Ax + By + Cz + D = 0.
 | 
			
		||||
    :param size: Size of the plane.
 | 
			
		||||
    :param color: :ocv:class:`Color` of the plane.
 | 
			
		||||
@@ -284,7 +284,7 @@ Constructs a WPlane.
 | 
			
		||||
    :param pt: Position of the plane.
 | 
			
		||||
    :param size: Size of the plane.
 | 
			
		||||
    :param color: :ocv:class:`Color` of the plane.
 | 
			
		||||
    
 | 
			
		||||
 | 
			
		||||
viz::WSphere
 | 
			
		||||
------------
 | 
			
		||||
.. ocv:class:: WSphere
 | 
			
		||||
@@ -319,7 +319,7 @@ This 3D Widget defines an arrow. ::
 | 
			
		||||
    public:
 | 
			
		||||
        WArrow(const Point3f& pt1, const Point3f& pt2, double thickness = 0.03, const Color &color = Color::white());
 | 
			
		||||
    };
 | 
			
		||||
    
 | 
			
		||||
 | 
			
		||||
viz::WArrow::WArrow
 | 
			
		||||
-----------------------------
 | 
			
		||||
Constructs an WArrow.
 | 
			
		||||
@@ -330,9 +330,9 @@ Constructs an WArrow.
 | 
			
		||||
    :param pt2: End point of the arrow.
 | 
			
		||||
    :param thickness: Thickness of the arrow. Thickness of arrow head is also adjusted accordingly.
 | 
			
		||||
    :param color: :ocv:class:`Color` of the arrow.
 | 
			
		||||
    
 | 
			
		||||
 | 
			
		||||
Arrow head is located at the end point of the arrow.
 | 
			
		||||
    
 | 
			
		||||
 | 
			
		||||
viz::WCircle
 | 
			
		||||
-----------------
 | 
			
		||||
.. ocv:class:: WCircle
 | 
			
		||||
@@ -344,7 +344,7 @@ This 3D Widget defines a circle. ::
 | 
			
		||||
    public:
 | 
			
		||||
        WCircle(const Point3f& pt, double radius, double thickness = 0.01, const Color &color = Color::white());
 | 
			
		||||
    };
 | 
			
		||||
    
 | 
			
		||||
 | 
			
		||||
viz::WCircle::WCircle
 | 
			
		||||
-------------------------------
 | 
			
		||||
Constructs a WCircle.
 | 
			
		||||
@@ -355,7 +355,7 @@ Constructs a WCircle.
 | 
			
		||||
    :param radius: Radius of the circle.
 | 
			
		||||
    :param thickness: Thickness of the circle.
 | 
			
		||||
    :param color: :ocv:class:`Color` of the circle.
 | 
			
		||||
    
 | 
			
		||||
 | 
			
		||||
viz::WCylinder
 | 
			
		||||
--------------
 | 
			
		||||
.. ocv:class:: WCylinder
 | 
			
		||||
@@ -379,7 +379,7 @@ Constructs a WCylinder.
 | 
			
		||||
    :param radius: Radius of the cylinder.
 | 
			
		||||
    :param numsides: Resolution of the cylinder.
 | 
			
		||||
    :param color: :ocv:class:`Color` of the cylinder.
 | 
			
		||||
    
 | 
			
		||||
 | 
			
		||||
viz::WCube
 | 
			
		||||
----------
 | 
			
		||||
.. ocv:class:: WCube
 | 
			
		||||
@@ -391,7 +391,7 @@ This 3D Widget defines a cube. ::
 | 
			
		||||
    public:
 | 
			
		||||
        WCube(const Point3f& pt_min, const Point3f& pt_max, bool wire_frame = true, const Color &color = Color::white());
 | 
			
		||||
    };
 | 
			
		||||
    
 | 
			
		||||
 | 
			
		||||
viz::WCube::WCube
 | 
			
		||||
---------------------------
 | 
			
		||||
Constructs a WCube.
 | 
			
		||||
@@ -402,11 +402,11 @@ Constructs a WCube.
 | 
			
		||||
    :param pt_max: Specifies maximum point of the bounding box.
 | 
			
		||||
    :param wire_frame: If true, cube is represented as wireframe.
 | 
			
		||||
    :param color: :ocv:class:`Color` of the cube.
 | 
			
		||||
    
 | 
			
		||||
 | 
			
		||||
.. image:: images/cube_widget.png
 | 
			
		||||
    :alt: Cube Widget
 | 
			
		||||
    :align: center
 | 
			
		||||
    
 | 
			
		||||
 | 
			
		||||
viz::WCoordinateSystem
 | 
			
		||||
----------------------
 | 
			
		||||
.. ocv:class:: WCoordinateSystem
 | 
			
		||||
@@ -418,7 +418,7 @@ This 3D Widget represents a coordinate system. ::
 | 
			
		||||
    public:
 | 
			
		||||
        WCoordinateSystem(double scale = 1.0);
 | 
			
		||||
    };
 | 
			
		||||
    
 | 
			
		||||
 | 
			
		||||
viz::WCoordinateSystem::WCoordinateSystem
 | 
			
		||||
---------------------------------------------------
 | 
			
		||||
Constructs a WCoordinateSystem.
 | 
			
		||||
@@ -426,7 +426,7 @@ Constructs a WCoordinateSystem.
 | 
			
		||||
.. ocv:function:: WCoordinateSystem(double scale = 1.0)
 | 
			
		||||
 | 
			
		||||
    :param scale: Determines the size of the axes.
 | 
			
		||||
    
 | 
			
		||||
 | 
			
		||||
viz::WPolyLine
 | 
			
		||||
--------------
 | 
			
		||||
.. ocv:class:: WPolyLine
 | 
			
		||||
@@ -447,10 +447,10 @@ viz::WPolyLine::WPolyLine
 | 
			
		||||
Constructs a WPolyLine.
 | 
			
		||||
 | 
			
		||||
.. ocv:function:: WPolyLine(InputArray points, const Color &color = Color::white())
 | 
			
		||||
    
 | 
			
		||||
 | 
			
		||||
    :param points: Point set.
 | 
			
		||||
    :param color: :ocv:class:`Color` of the poly line.
 | 
			
		||||
    
 | 
			
		||||
 | 
			
		||||
viz::WGrid
 | 
			
		||||
----------
 | 
			
		||||
.. ocv:class:: WGrid
 | 
			
		||||
@@ -467,7 +467,7 @@ This 3D Widget defines a grid. ::
 | 
			
		||||
    private:
 | 
			
		||||
        /* hidden */
 | 
			
		||||
    };
 | 
			
		||||
    
 | 
			
		||||
 | 
			
		||||
viz::WGrid::WGrid
 | 
			
		||||
---------------------------
 | 
			
		||||
Constructs a WGrid.
 | 
			
		||||
@@ -477,14 +477,14 @@ Constructs a WGrid.
 | 
			
		||||
    :param dimensions: Number of columns and rows, respectively.
 | 
			
		||||
    :param spacing: Size of each column and row, respectively.
 | 
			
		||||
    :param color: :ocv:class:`Color` of the grid.
 | 
			
		||||
    
 | 
			
		||||
 | 
			
		||||
.. ocv:function:  WGrid(const Vec4f &coeffs, const Vec2i &dimensions, const Vec2d &spacing, const Color &color = Color::white())
 | 
			
		||||
    
 | 
			
		||||
 | 
			
		||||
    :param coeffs: Plane coefficients as in (A,B,C,D) where Ax + By + Cz + D = 0.
 | 
			
		||||
    :param dimensions: Number of columns and rows, respectively.
 | 
			
		||||
    :param spacing: Size of each column and row, respectively.
 | 
			
		||||
    :param color: :ocv:class:`Color` of the grid.
 | 
			
		||||
    
 | 
			
		||||
 | 
			
		||||
viz::WText3D
 | 
			
		||||
------------
 | 
			
		||||
.. ocv:class:: WText3D
 | 
			
		||||
@@ -499,7 +499,7 @@ This 3D Widget represents 3D text. The text always faces the camera. ::
 | 
			
		||||
        void setText(const String &text);
 | 
			
		||||
        String getText() const;
 | 
			
		||||
    };
 | 
			
		||||
    
 | 
			
		||||
 | 
			
		||||
viz::WText3D::WText3D
 | 
			
		||||
-------------------------------
 | 
			
		||||
Constructs a WText3D.
 | 
			
		||||
@@ -511,7 +511,7 @@ Constructs a WText3D.
 | 
			
		||||
    :param text_scale: Size of the text.
 | 
			
		||||
    :param face_camera: If true, text always faces the camera.
 | 
			
		||||
    :param color: :ocv:class:`Color` of the text.
 | 
			
		||||
    
 | 
			
		||||
 | 
			
		||||
viz::WText3D::setText
 | 
			
		||||
---------------------
 | 
			
		||||
Sets the text content of the widget.
 | 
			
		||||
@@ -540,7 +540,7 @@ This 2D Widget represents text overlay. ::
 | 
			
		||||
        void setText(const String &text);
 | 
			
		||||
        String getText() const;
 | 
			
		||||
    };
 | 
			
		||||
    
 | 
			
		||||
 | 
			
		||||
viz::WText::WText
 | 
			
		||||
-----------------
 | 
			
		||||
Constructs a WText.
 | 
			
		||||
@@ -551,7 +551,7 @@ Constructs a WText.
 | 
			
		||||
    :param pos: Position of the text.
 | 
			
		||||
    :param font_size: Font size.
 | 
			
		||||
    :param color: :ocv:class:`Color` of the text.
 | 
			
		||||
    
 | 
			
		||||
 | 
			
		||||
viz::WText::setText
 | 
			
		||||
-------------------
 | 
			
		||||
Sets the text content of the widget.
 | 
			
		||||
@@ -576,10 +576,10 @@ This 2D Widget represents an image overlay. ::
 | 
			
		||||
    {
 | 
			
		||||
    public:
 | 
			
		||||
        WImageOverlay(const Mat &image, const Rect &rect);
 | 
			
		||||
        
 | 
			
		||||
 | 
			
		||||
        void setImage(const Mat &image);
 | 
			
		||||
    };
 | 
			
		||||
    
 | 
			
		||||
 | 
			
		||||
viz::WImageOverlay::WImageOverlay
 | 
			
		||||
---------------------------------
 | 
			
		||||
Constructs an WImageOverlay.
 | 
			
		||||
@@ -588,7 +588,7 @@ Constructs an WImageOverlay.
 | 
			
		||||
 | 
			
		||||
    :param image: BGR or Gray-Scale image.
 | 
			
		||||
    :param rect: Image is scaled and positioned based on rect.
 | 
			
		||||
    
 | 
			
		||||
 | 
			
		||||
viz::WImageOverlay::setImage
 | 
			
		||||
----------------------------
 | 
			
		||||
Sets the image content of the widget.
 | 
			
		||||
@@ -596,7 +596,7 @@ Sets the image content of the widget.
 | 
			
		||||
.. ocv:function:: void setImage(const Mat &image)
 | 
			
		||||
 | 
			
		||||
    :param image: BGR or Gray-Scale image.
 | 
			
		||||
    
 | 
			
		||||
 | 
			
		||||
viz::WImage3D
 | 
			
		||||
-------------
 | 
			
		||||
.. ocv:class:: WImage3D
 | 
			
		||||
@@ -610,7 +610,7 @@ This 3D Widget represents an image in 3D space. ::
 | 
			
		||||
        WImage3D(const Mat &image, const Size &size);
 | 
			
		||||
        //! Creates 3D image at a given position, pointing in the direction of the normal, and having the up_vector orientation
 | 
			
		||||
        WImage3D(const Vec3f &position, const Vec3f &normal, const Vec3f &up_vector, const Mat &image, const Size &size);
 | 
			
		||||
        
 | 
			
		||||
 | 
			
		||||
        void setImage(const Mat &image);
 | 
			
		||||
    };
 | 
			
		||||
 | 
			
		||||
@@ -619,10 +619,10 @@ viz::WImage3D::WImage3D
 | 
			
		||||
Constructs an WImage3D.
 | 
			
		||||
 | 
			
		||||
.. ocv:function:: WImage3D(const Mat &image, const Size &size)
 | 
			
		||||
    
 | 
			
		||||
 | 
			
		||||
    :param image: BGR or Gray-Scale image.
 | 
			
		||||
    :param size: Size of the image.
 | 
			
		||||
    
 | 
			
		||||
 | 
			
		||||
.. ocv:function:: WImage3D(const Vec3f &position, const Vec3f &normal, const Vec3f &up_vector, const Mat &image, const Size &size)
 | 
			
		||||
 | 
			
		||||
    :param position: Position of the image.
 | 
			
		||||
@@ -630,7 +630,7 @@ Constructs an WImage3D.
 | 
			
		||||
    :param up_vector: Determines orientation of the image.
 | 
			
		||||
    :param image: BGR or Gray-Scale image.
 | 
			
		||||
    :param size: Size of the image.
 | 
			
		||||
    
 | 
			
		||||
 | 
			
		||||
viz::WImage3D::setImage
 | 
			
		||||
-----------------------
 | 
			
		||||
Sets the image content of the widget.
 | 
			
		||||
@@ -638,7 +638,7 @@ Sets the image content of the widget.
 | 
			
		||||
.. ocv:function:: void setImage(const Mat &image)
 | 
			
		||||
 | 
			
		||||
    :param image: BGR or Gray-Scale image.
 | 
			
		||||
    
 | 
			
		||||
 | 
			
		||||
viz::WCameraPosition
 | 
			
		||||
--------------------
 | 
			
		||||
.. ocv:class:: WCameraPosition
 | 
			
		||||
@@ -659,7 +659,7 @@ This 3D Widget represents camera position in a scene by its axes or viewing frus
 | 
			
		||||
        //! Creates frustum and display given image at the far plane
 | 
			
		||||
        WCameraPosition(const Vec2f &fov, const Mat &img, double scale = 1.0, const Color &color = Color::white());
 | 
			
		||||
    };
 | 
			
		||||
    
 | 
			
		||||
 | 
			
		||||
viz::WCameraPosition::WCameraPosition
 | 
			
		||||
-------------------------------------
 | 
			
		||||
Constructs a WCameraPosition.
 | 
			
		||||
@@ -669,7 +669,7 @@ Constructs a WCameraPosition.
 | 
			
		||||
    .. ocv:function:: WCameraPosition(double scale = 1.0)
 | 
			
		||||
 | 
			
		||||
        Creates camera coordinate frame at the origin.
 | 
			
		||||
        
 | 
			
		||||
 | 
			
		||||
    .. image:: images/cpw1.png
 | 
			
		||||
        :alt: Camera coordinate frame
 | 
			
		||||
        :align: center
 | 
			
		||||
@@ -681,15 +681,15 @@ Constructs a WCameraPosition.
 | 
			
		||||
        :param K: Intrinsic matrix of the camera.
 | 
			
		||||
        :param scale: Scale of the frustum.
 | 
			
		||||
        :param color: :ocv:class:`Color` of the frustum.
 | 
			
		||||
        
 | 
			
		||||
 | 
			
		||||
        Creates viewing frustum of the camera based on its intrinsic matrix K.
 | 
			
		||||
    
 | 
			
		||||
 | 
			
		||||
    .. ocv:function:: WCameraPosition(const Vec2f &fov, double scale = 1.0, const Color &color = Color::white())
 | 
			
		||||
 | 
			
		||||
        :param fov: Field of view of the camera (horizontal, vertical).
 | 
			
		||||
        :param scale: Scale of the frustum.
 | 
			
		||||
        :param color: :ocv:class:`Color` of the frustum.
 | 
			
		||||
        
 | 
			
		||||
 | 
			
		||||
        Creates viewing frustum of the camera based on its field of view fov.
 | 
			
		||||
 | 
			
		||||
    .. image:: images/cpw2.png
 | 
			
		||||
@@ -704,7 +704,7 @@ Constructs a WCameraPosition.
 | 
			
		||||
        :param img: BGR or Gray-Scale image that is going to be displayed on the far plane of the frustum.
 | 
			
		||||
        :param scale: Scale of the frustum and image.
 | 
			
		||||
        :param color: :ocv:class:`Color` of the frustum.
 | 
			
		||||
        
 | 
			
		||||
 | 
			
		||||
        Creates viewing frustum of the camera based on its intrinsic matrix K, and displays image on the far end plane.
 | 
			
		||||
 | 
			
		||||
    .. ocv:function:: WCameraPosition(const Vec2f &fov, const Mat &img, double scale = 1.0, const Color &color = Color::white())
 | 
			
		||||
@@ -713,9 +713,9 @@ Constructs a WCameraPosition.
 | 
			
		||||
        :param img: BGR or Gray-Scale image that is going to be displayed on the far plane of the frustum.
 | 
			
		||||
        :param scale: Scale of the frustum and image.
 | 
			
		||||
        :param color: :ocv:class:`Color` of the frustum.
 | 
			
		||||
        
 | 
			
		||||
 | 
			
		||||
        Creates viewing frustum of the camera based on its intrinsic matrix K, and displays image on the far end plane.
 | 
			
		||||
        
 | 
			
		||||
 | 
			
		||||
    .. image:: images/cpw3.png
 | 
			
		||||
        :alt: Camera viewing frustum with image
 | 
			
		||||
        :align: center
 | 
			
		||||
@@ -730,18 +730,18 @@ This 3D Widget represents a trajectory. ::
 | 
			
		||||
    {
 | 
			
		||||
    public:
 | 
			
		||||
        enum {DISPLAY_FRAMES = 1, DISPLAY_PATH = 2};
 | 
			
		||||
        
 | 
			
		||||
 | 
			
		||||
        //! Displays trajectory of the given path either by coordinate frames or polyline
 | 
			
		||||
        WTrajectory(const std::vector<Affine3f> &path, int display_mode = WTrajectory::DISPLAY_PATH, const Color &color = Color::white(), double scale = 1.0);
 | 
			
		||||
        //! Displays trajectory of the given path by frustums
 | 
			
		||||
        WTrajectory(const std::vector<Affine3f> &path, const Matx33f &K, double scale = 1.0, const Color &color = Color::white());
 | 
			
		||||
        //! Displays trajectory of the given path by frustums
 | 
			
		||||
        WTrajectory(const std::vector<Affine3f> &path, const Vec2f &fov, double scale = 1.0, const Color &color = Color::white());
 | 
			
		||||
        
 | 
			
		||||
 | 
			
		||||
    private:
 | 
			
		||||
        /* hidden */
 | 
			
		||||
    };
 | 
			
		||||
    
 | 
			
		||||
 | 
			
		||||
viz::WTrajectory::WTrajectory
 | 
			
		||||
-----------------------------
 | 
			
		||||
Constructs a WTrajectory.
 | 
			
		||||
@@ -752,29 +752,29 @@ Constructs a WTrajectory.
 | 
			
		||||
    :param display_mode: Display mode. This can be DISPLAY_PATH, DISPLAY_FRAMES, DISPLAY_PATH & DISPLAY_FRAMES.
 | 
			
		||||
    :param color: :ocv:class:`Color` of the polyline that represents path. Frames are not affected.
 | 
			
		||||
    :param scale: Scale of the frames. Polyline is not affected.
 | 
			
		||||
    
 | 
			
		||||
 | 
			
		||||
    Displays trajectory of the given path as follows:
 | 
			
		||||
    
 | 
			
		||||
 | 
			
		||||
    * DISPLAY_PATH : Displays a poly line that represents the path.
 | 
			
		||||
    * DISPLAY_FRAMES : Displays coordinate frames at each pose.
 | 
			
		||||
    * DISPLAY_PATH & DISPLAY_FRAMES : Displays both poly line and coordinate frames.
 | 
			
		||||
    
 | 
			
		||||
 | 
			
		||||
.. ocv:function:: WTrajectory(const std::vector<Affine3f> &path, const Matx33f &K, double scale = 1.0, const Color &color = Color::white())
 | 
			
		||||
 | 
			
		||||
    :param path: List of poses on a trajectory.
 | 
			
		||||
    :param K: Intrinsic matrix of the camera.
 | 
			
		||||
    :param scale: Scale of the frustums.
 | 
			
		||||
    :param color: :ocv:class:`Color` of the frustums.
 | 
			
		||||
    
 | 
			
		||||
 | 
			
		||||
    Displays frustums at each pose of the trajectory.
 | 
			
		||||
    
 | 
			
		||||
 | 
			
		||||
.. ocv:function:: WTrajectory(const std::vector<Affine3f> &path, const Vec2f &fov, double scale = 1.0, const Color &color = Color::white())
 | 
			
		||||
 | 
			
		||||
    :param path: List of poses on a trajectory.
 | 
			
		||||
    :param fov: Field of view of the camera (horizontal, vertical).
 | 
			
		||||
    :param scale: Scale of the frustums.
 | 
			
		||||
    :param color: :ocv:class:`Color` of the frustums.
 | 
			
		||||
    
 | 
			
		||||
 | 
			
		||||
    Displays frustums at each pose of the trajectory.
 | 
			
		||||
 | 
			
		||||
viz::WSpheresTrajectory
 | 
			
		||||
@@ -787,24 +787,24 @@ represent the direction from previous position to the current. ::
 | 
			
		||||
    class CV_EXPORTS WSpheresTrajectory : public Widget3D
 | 
			
		||||
    {
 | 
			
		||||
    public:
 | 
			
		||||
        WSpheresTrajectory(const std::vector<Affine3f> &path, float line_length = 0.05f, 
 | 
			
		||||
                    double init_sphere_radius = 0.021, sphere_radius = 0.007, 
 | 
			
		||||
        WSpheresTrajectory(const std::vector<Affine3f> &path, float line_length = 0.05f,
 | 
			
		||||
                    double init_sphere_radius = 0.021, sphere_radius = 0.007,
 | 
			
		||||
                    Color &line_color = Color::white(), const Color &sphere_color = Color::white());
 | 
			
		||||
    };
 | 
			
		||||
    
 | 
			
		||||
 | 
			
		||||
viz::WSpheresTrajectory::WSpheresTrajectory
 | 
			
		||||
-------------------------------------------
 | 
			
		||||
Constructs a WSpheresTrajectory.
 | 
			
		||||
 | 
			
		||||
.. ocv:function:: WSpheresTrajectory(const std::vector<Affine3f> &path, float line_length = 0.05f, double init_sphere_radius = 0.021, double sphere_radius = 0.007, const Color &line_color = Color::white(), const Color &sphere_color = Color::white())
 | 
			
		||||
    
 | 
			
		||||
 | 
			
		||||
    :param path: List of poses on a trajectory.
 | 
			
		||||
    :param line_length: Length of the lines.
 | 
			
		||||
    :param init_sphere_radius: Radius of the first sphere which represents the initial position of the camera.
 | 
			
		||||
    :param sphere_radius: Radius of the rest of the spheres.
 | 
			
		||||
    :param line_color: :ocv:class:`Color` of the lines.
 | 
			
		||||
    :param sphere_color: :ocv:class:`Color` of the spheres.
 | 
			
		||||
    
 | 
			
		||||
 | 
			
		||||
viz::WCloud
 | 
			
		||||
-----------
 | 
			
		||||
.. ocv:class:: WCloud
 | 
			
		||||
@@ -822,7 +822,7 @@ This 3D Widget defines a point cloud. ::
 | 
			
		||||
    private:
 | 
			
		||||
        /* hidden */
 | 
			
		||||
    };
 | 
			
		||||
    
 | 
			
		||||
 | 
			
		||||
viz::WCloud::WCloud
 | 
			
		||||
-------------------
 | 
			
		||||
Constructs a WCloud.
 | 
			
		||||
@@ -831,16 +831,16 @@ Constructs a WCloud.
 | 
			
		||||
 | 
			
		||||
    :param cloud: Set of points which can be of type: ``CV_32FC3``, ``CV_32FC4``, ``CV_64FC3``, ``CV_64FC4``.
 | 
			
		||||
    :param colors: Set of colors. It has to be of the same size with cloud.
 | 
			
		||||
    
 | 
			
		||||
    Points in the cloud belong to mask when they are set to (NaN, NaN, NaN). 
 | 
			
		||||
 | 
			
		||||
    Points in the cloud belong to mask when they are set to (NaN, NaN, NaN).
 | 
			
		||||
 | 
			
		||||
.. ocv:function:: WCloud(InputArray cloud, const Color &color = Color::white())
 | 
			
		||||
    
 | 
			
		||||
 | 
			
		||||
    :param cloud: Set of points which can be of type: ``CV_32FC3``, ``CV_32FC4``, ``CV_64FC3``, ``CV_64FC4``.
 | 
			
		||||
    :param color: A single :ocv:class:`Color` for the whole cloud.
 | 
			
		||||
 | 
			
		||||
    Points in the cloud belong to mask when they are set to (NaN, NaN, NaN). 
 | 
			
		||||
    
 | 
			
		||||
    Points in the cloud belong to mask when they are set to (NaN, NaN, NaN).
 | 
			
		||||
 | 
			
		||||
.. note:: In case there are four channels in the cloud, fourth channel is ignored.
 | 
			
		||||
 | 
			
		||||
viz::WCloudCollection
 | 
			
		||||
@@ -853,16 +853,16 @@ This 3D Widget defines a collection of clouds. ::
 | 
			
		||||
    {
 | 
			
		||||
    public:
 | 
			
		||||
        WCloudCollection();
 | 
			
		||||
        
 | 
			
		||||
 | 
			
		||||
        //! Each point in cloud is mapped to a color in colors
 | 
			
		||||
        void addCloud(InputArray cloud, InputArray colors, const Affine3f &pose = Affine3f::Identity());
 | 
			
		||||
        //! All points in cloud have the same color
 | 
			
		||||
        void addCloud(InputArray cloud, const Color &color = Color::white(), Affine3f &pose = Affine3f::Identity());
 | 
			
		||||
        
 | 
			
		||||
 | 
			
		||||
    private:
 | 
			
		||||
        /* hidden */
 | 
			
		||||
    };
 | 
			
		||||
    
 | 
			
		||||
 | 
			
		||||
viz::WCloudCollection::WCloudCollection
 | 
			
		||||
---------------------------------------
 | 
			
		||||
Constructs a WCloudCollection.
 | 
			
		||||
@@ -878,19 +878,19 @@ Adds a cloud to the collection.
 | 
			
		||||
    :param cloud: Point set which can be of type: ``CV_32FC3``, ``CV_32FC4``, ``CV_64FC3``, ``CV_64FC4``.
 | 
			
		||||
    :param colors: Set of colors. It has to be of the same size with cloud.
 | 
			
		||||
    :param pose: Pose of the cloud.
 | 
			
		||||
    
 | 
			
		||||
    Points in the cloud belong to mask when they are set to (NaN, NaN, NaN). 
 | 
			
		||||
    
 | 
			
		||||
 | 
			
		||||
    Points in the cloud belong to mask when they are set to (NaN, NaN, NaN).
 | 
			
		||||
 | 
			
		||||
.. ocv:function:: void addCloud(InputArray cloud, const Color &color = Color::white(), const Affine3f &pose = Affine3f::Identity())
 | 
			
		||||
 | 
			
		||||
    :param cloud: Point set which can be of type: ``CV_32FC3``, ``CV_32FC4``, ``CV_64FC3``, ``CV_64FC4``.
 | 
			
		||||
    :param colors: A single :ocv:class:`Color` for the whole cloud.
 | 
			
		||||
    :param pose: Pose of the cloud.
 | 
			
		||||
    
 | 
			
		||||
    Points in the cloud belong to mask when they are set to (NaN, NaN, NaN). 
 | 
			
		||||
 | 
			
		||||
    Points in the cloud belong to mask when they are set to (NaN, NaN, NaN).
 | 
			
		||||
 | 
			
		||||
.. note:: In case there are four channels in the cloud, fourth channel is ignored.
 | 
			
		||||
    
 | 
			
		||||
 | 
			
		||||
viz::WCloudNormals
 | 
			
		||||
------------------
 | 
			
		||||
.. ocv:class:: WCloudNormals
 | 
			
		||||
@@ -905,36 +905,36 @@ This 3D Widget represents normals of a point cloud. ::
 | 
			
		||||
    private:
 | 
			
		||||
        /* hidden */
 | 
			
		||||
    };
 | 
			
		||||
    
 | 
			
		||||
 | 
			
		||||
viz::WCloudNormals::WCloudNormals
 | 
			
		||||
---------------------------------
 | 
			
		||||
Constructs a WCloudNormals.
 | 
			
		||||
 | 
			
		||||
.. ocv:function:: WCloudNormals(InputArray cloud, InputArray normals, int level = 100, float scale = 0.02f, const Color &color = Color::white())
 | 
			
		||||
    
 | 
			
		||||
 | 
			
		||||
    :param cloud: Point set which can be of type: ``CV_32FC3``, ``CV_32FC4``, ``CV_64FC3``, ``CV_64FC4``.
 | 
			
		||||
    :param normals: A set of normals that has to be of same type with cloud.
 | 
			
		||||
    :param level: Display only every ``level`` th normal.
 | 
			
		||||
    :param scale: Scale of the arrows that represent normals.
 | 
			
		||||
    :param color: :ocv:class:`Color` of the arrows that represent normals.
 | 
			
		||||
    
 | 
			
		||||
 | 
			
		||||
.. note:: In case there are four channels in the cloud, fourth channel is ignored.
 | 
			
		||||
    
 | 
			
		||||
 | 
			
		||||
viz::WMesh
 | 
			
		||||
----------
 | 
			
		||||
.. ocv:class:: WMesh
 | 
			
		||||
 | 
			
		||||
This 3D Widget defines a mesh. ::
 | 
			
		||||
    
 | 
			
		||||
 | 
			
		||||
    class CV_EXPORTS WMesh : public Widget3D
 | 
			
		||||
    {
 | 
			
		||||
    public:
 | 
			
		||||
        WMesh(const Mesh3d &mesh);
 | 
			
		||||
        
 | 
			
		||||
 | 
			
		||||
    private:
 | 
			
		||||
        /* hidden */
 | 
			
		||||
    };
 | 
			
		||||
    
 | 
			
		||||
 | 
			
		||||
viz::WMesh::WMesh
 | 
			
		||||
-----------------
 | 
			
		||||
Constructs a WMesh.
 | 
			
		||||
 
 | 
			
		||||
@@ -56,7 +56,7 @@
 | 
			
		||||
namespace cv
 | 
			
		||||
{
 | 
			
		||||
    namespace viz
 | 
			
		||||
    {   
 | 
			
		||||
    {
 | 
			
		||||
        //! takes coordiante frame data and builds transfrom to global coordinate frame
 | 
			
		||||
        CV_EXPORTS Affine3f makeTransformToGlobal(const Vec3f& axis_x, const Vec3f& axis_y, const Vec3f& axis_z, const Vec3f& origin = Vec3f::all(0));
 | 
			
		||||
 | 
			
		||||
@@ -87,32 +87,32 @@ namespace cv
 | 
			
		||||
        //! checks point for Nans
 | 
			
		||||
        template<typename _Tp> inline bool isNan(const Point3_<_Tp>& p)
 | 
			
		||||
        { return isNan(p.x) || isNan(p.y) || isNan(p.z); }
 | 
			
		||||
        
 | 
			
		||||
 | 
			
		||||
        //! helper class that provides access by name infrastructure
 | 
			
		||||
        class CV_EXPORTS VizAccessor
 | 
			
		||||
        {
 | 
			
		||||
        public:
 | 
			
		||||
            static VizAccessor & getInstance();
 | 
			
		||||
            static void release();
 | 
			
		||||
            
 | 
			
		||||
 | 
			
		||||
            Viz3d get(const String &window_name);
 | 
			
		||||
            
 | 
			
		||||
 | 
			
		||||
            //! window names automatically have Viz - prefix even though not provided by the users
 | 
			
		||||
            static void generateWindowName(const String &window_name, String &output);
 | 
			
		||||
            
 | 
			
		||||
 | 
			
		||||
        private:
 | 
			
		||||
            VizAccessor(); // Singleton
 | 
			
		||||
            ~VizAccessor();
 | 
			
		||||
            
 | 
			
		||||
 | 
			
		||||
            void add(Viz3d window);
 | 
			
		||||
            void remove(const String &window_name);
 | 
			
		||||
            
 | 
			
		||||
 | 
			
		||||
            static VizAccessor * instance_;
 | 
			
		||||
            static bool is_instantiated_;
 | 
			
		||||
            
 | 
			
		||||
 | 
			
		||||
            struct VizAccessorImpl;
 | 
			
		||||
            static VizAccessorImpl * impl_;
 | 
			
		||||
            
 | 
			
		||||
 | 
			
		||||
            friend class Viz3d;
 | 
			
		||||
        };
 | 
			
		||||
    } /* namespace viz */
 | 
			
		||||
 
 | 
			
		||||
@@ -88,7 +88,7 @@ namespace cv
 | 
			
		||||
 | 
			
		||||
            //! Loads mesh from a given ply file
 | 
			
		||||
            static cv::viz::Mesh3d loadMesh(const String& file);
 | 
			
		||||
            
 | 
			
		||||
 | 
			
		||||
        private:
 | 
			
		||||
            struct loadMeshImpl;
 | 
			
		||||
        };
 | 
			
		||||
@@ -135,7 +135,7 @@ namespace cv
 | 
			
		||||
            Point pointer;
 | 
			
		||||
            unsigned int key_state;
 | 
			
		||||
        };
 | 
			
		||||
        
 | 
			
		||||
 | 
			
		||||
        class CV_EXPORTS Camera
 | 
			
		||||
        {
 | 
			
		||||
        public:
 | 
			
		||||
@@ -143,26 +143,26 @@ namespace cv
 | 
			
		||||
            Camera(const Vec2f &fov, const Size &window_size);
 | 
			
		||||
            Camera(const cv::Matx33f &K, const Size &window_size);
 | 
			
		||||
            Camera(const cv::Matx44f &proj, const Size &window_size);
 | 
			
		||||
            
 | 
			
		||||
 | 
			
		||||
            inline const Vec2d & getClip() const { return clip_; }
 | 
			
		||||
            inline void setClip(const Vec2d &clip) { clip_ = clip; }
 | 
			
		||||
            
 | 
			
		||||
 | 
			
		||||
            inline const Size & getWindowSize() const { return window_size_; }
 | 
			
		||||
            void setWindowSize(const Size &window_size);
 | 
			
		||||
            
 | 
			
		||||
 | 
			
		||||
            inline const Vec2f & getFov() const { return fov_; }
 | 
			
		||||
            inline void setFov(const Vec2f & fov) { fov_ = fov; }
 | 
			
		||||
            
 | 
			
		||||
 | 
			
		||||
            inline const Vec2f & getPrincipalPoint() const { return principal_point_; }
 | 
			
		||||
            inline const Vec2f & getFocalLength() const { return focal_; }
 | 
			
		||||
            
 | 
			
		||||
 | 
			
		||||
            void computeProjectionMatrix(Matx44f &proj) const;
 | 
			
		||||
            
 | 
			
		||||
 | 
			
		||||
            static Camera KinectCamera(const Size &window_size);
 | 
			
		||||
            
 | 
			
		||||
 | 
			
		||||
        private:
 | 
			
		||||
            void init(float f_x, float f_y, float c_x, float c_y, const Size &window_size);
 | 
			
		||||
            
 | 
			
		||||
 | 
			
		||||
            Vec2d clip_;
 | 
			
		||||
            Vec2f fov_;
 | 
			
		||||
            Size window_size_;
 | 
			
		||||
 
 | 
			
		||||
@@ -81,18 +81,18 @@ namespace cv
 | 
			
		||||
            void setWidgetPose(const String &id, const Affine3f &pose);
 | 
			
		||||
            void updateWidgetPose(const String &id, const Affine3f &pose);
 | 
			
		||||
            Affine3f getWidgetPose(const String &id) const;
 | 
			
		||||
            
 | 
			
		||||
 | 
			
		||||
            void setCamera(const Camera &camera);
 | 
			
		||||
            Camera getCamera() const;
 | 
			
		||||
            Affine3f getViewerPose();
 | 
			
		||||
            void setViewerPose(const Affine3f &pose);
 | 
			
		||||
            
 | 
			
		||||
 | 
			
		||||
            void resetCameraViewpoint(const String &id);
 | 
			
		||||
            void resetCamera();
 | 
			
		||||
            
 | 
			
		||||
 | 
			
		||||
            void convertToWindowCoordinates(const Point3d &pt, Point3d &window_coord);
 | 
			
		||||
            void converTo3DRay(const Point3d &window_coord, Point3d &origin, Vec3d &direction);
 | 
			
		||||
            
 | 
			
		||||
 | 
			
		||||
            Size getWindowSize() const;
 | 
			
		||||
            void setWindowSize(const Size &window_size);
 | 
			
		||||
            String getWindowName() const;
 | 
			
		||||
@@ -107,19 +107,19 @@ namespace cv
 | 
			
		||||
 | 
			
		||||
            void registerKeyboardCallback(KeyboardCallback callback, void* cookie = 0);
 | 
			
		||||
            void registerMouseCallback(MouseCallback callback, void* cookie = 0);
 | 
			
		||||
            
 | 
			
		||||
 | 
			
		||||
            void setRenderingProperty(const String &id, int property, double value);
 | 
			
		||||
            double getRenderingProperty(const String &id, int property);
 | 
			
		||||
            
 | 
			
		||||
 | 
			
		||||
            void setDesiredUpdateRate(double rate);
 | 
			
		||||
            double getDesiredUpdateRate();
 | 
			
		||||
            
 | 
			
		||||
 | 
			
		||||
            void setRepresentation(int representation);
 | 
			
		||||
        private:
 | 
			
		||||
 | 
			
		||||
            struct VizImpl;
 | 
			
		||||
            VizImpl* impl_;
 | 
			
		||||
            
 | 
			
		||||
 | 
			
		||||
            void create(const String &window_name);
 | 
			
		||||
            void release();
 | 
			
		||||
        };
 | 
			
		||||
 
 | 
			
		||||
@@ -81,7 +81,7 @@ namespace cv
 | 
			
		||||
            SHADING_GOURAUD,
 | 
			
		||||
            SHADING_PHONG
 | 
			
		||||
        };
 | 
			
		||||
        
 | 
			
		||||
 | 
			
		||||
        /////////////////////////////////////////////////////////////////////////////
 | 
			
		||||
        /// The base class for all widgets
 | 
			
		||||
        class CV_EXPORTS Widget
 | 
			
		||||
@@ -91,10 +91,10 @@ namespace cv
 | 
			
		||||
            Widget(const Widget& other);
 | 
			
		||||
            Widget& operator=(const Widget& other);
 | 
			
		||||
            ~Widget();
 | 
			
		||||
            
 | 
			
		||||
 | 
			
		||||
            //! Create a widget directly from ply file
 | 
			
		||||
            static Widget fromPlyFile(const String &file_name);
 | 
			
		||||
            
 | 
			
		||||
 | 
			
		||||
            //! Rendering properties of this particular widget
 | 
			
		||||
            void setRenderingProperty(int property, double value);
 | 
			
		||||
            double getRenderingProperty(int property) const;
 | 
			
		||||
@@ -201,10 +201,10 @@ namespace cv
 | 
			
		||||
            WGrid(const Vec2i &dimensions, const Vec2d &spacing, const Color &color = Color::white());
 | 
			
		||||
            //! Creates grid based on the plane equation
 | 
			
		||||
            WGrid(const Vec4f &coeffs, const Vec2i &dimensions, const Vec2d &spacing, const Color &color = Color::white());
 | 
			
		||||
            
 | 
			
		||||
 | 
			
		||||
        private:
 | 
			
		||||
            struct GridImpl;
 | 
			
		||||
        
 | 
			
		||||
 | 
			
		||||
        };
 | 
			
		||||
 | 
			
		||||
        class CV_EXPORTS WText3D : public Widget3D
 | 
			
		||||
@@ -224,15 +224,15 @@ namespace cv
 | 
			
		||||
            void setText(const String &text);
 | 
			
		||||
            String getText() const;
 | 
			
		||||
        };
 | 
			
		||||
        
 | 
			
		||||
 | 
			
		||||
        class CV_EXPORTS WImageOverlay : public Widget2D
 | 
			
		||||
        {
 | 
			
		||||
        public:
 | 
			
		||||
            WImageOverlay(const Mat &image, const Rect &rect);
 | 
			
		||||
            
 | 
			
		||||
 | 
			
		||||
            void setImage(const Mat &image);
 | 
			
		||||
        };
 | 
			
		||||
        
 | 
			
		||||
 | 
			
		||||
        class CV_EXPORTS WImage3D : public Widget3D
 | 
			
		||||
        {
 | 
			
		||||
        public:
 | 
			
		||||
@@ -240,10 +240,10 @@ namespace cv
 | 
			
		||||
            WImage3D(const Mat &image, const Size &size);
 | 
			
		||||
            //! Creates 3D image at a given position, pointing in the direction of the normal, and having the up_vector orientation
 | 
			
		||||
            WImage3D(const Vec3f &position, const Vec3f &normal, const Vec3f &up_vector, const Mat &image, const Size &size);
 | 
			
		||||
            
 | 
			
		||||
 | 
			
		||||
            void setImage(const Mat &image);
 | 
			
		||||
        };
 | 
			
		||||
        
 | 
			
		||||
 | 
			
		||||
        class CV_EXPORTS WCameraPosition : public Widget3D
 | 
			
		||||
        {
 | 
			
		||||
        public:
 | 
			
		||||
@@ -257,27 +257,27 @@ namespace cv
 | 
			
		||||
            WCameraPosition(const Matx33f &K, const Mat &img, double scale = 1.0, const Color &color = Color::white());
 | 
			
		||||
            //! Creates frustum and display given image at the far plane
 | 
			
		||||
            WCameraPosition(const Vec2f &fov, const Mat &img, double scale = 1.0, const Color &color = Color::white());
 | 
			
		||||
            
 | 
			
		||||
 | 
			
		||||
        private:
 | 
			
		||||
            struct ProjectImage;
 | 
			
		||||
        };
 | 
			
		||||
        
 | 
			
		||||
 | 
			
		||||
        class CV_EXPORTS WTrajectory : public Widget3D
 | 
			
		||||
        {
 | 
			
		||||
        public:
 | 
			
		||||
            enum {DISPLAY_FRAMES = 1, DISPLAY_PATH = 2};
 | 
			
		||||
            
 | 
			
		||||
 | 
			
		||||
            //! Displays trajectory of the given path either by coordinate frames or polyline
 | 
			
		||||
            WTrajectory(const std::vector<Affine3f> &path, int display_mode = WTrajectory::DISPLAY_PATH, const Color &color = Color::white(), double scale = 1.0);
 | 
			
		||||
            //! Displays trajectory of the given path by frustums
 | 
			
		||||
            WTrajectory(const std::vector<Affine3f> &path, const Matx33f &K, double scale = 1.0, const Color &color = Color::white());
 | 
			
		||||
            //! Displays trajectory of the given path by frustums
 | 
			
		||||
            WTrajectory(const std::vector<Affine3f> &path, const Vec2f &fov, double scale = 1.0, const Color &color = Color::white());
 | 
			
		||||
            
 | 
			
		||||
 | 
			
		||||
        private:
 | 
			
		||||
            struct ApplyPath;
 | 
			
		||||
        };
 | 
			
		||||
        
 | 
			
		||||
 | 
			
		||||
        class CV_EXPORTS WSpheresTrajectory: public Widget3D
 | 
			
		||||
        {
 | 
			
		||||
        public:
 | 
			
		||||
@@ -301,16 +301,16 @@ namespace cv
 | 
			
		||||
        {
 | 
			
		||||
        public:
 | 
			
		||||
            WCloudCollection();
 | 
			
		||||
            
 | 
			
		||||
 | 
			
		||||
            //! Each point in cloud is mapped to a color in colors
 | 
			
		||||
            void addCloud(InputArray cloud, InputArray colors, const Affine3f &pose = Affine3f::Identity());
 | 
			
		||||
            //! All points in cloud have the same color
 | 
			
		||||
            void addCloud(InputArray cloud, const Color &color = Color::white(), const Affine3f &pose = Affine3f::Identity());
 | 
			
		||||
            
 | 
			
		||||
 | 
			
		||||
        private:
 | 
			
		||||
            struct CreateCloudWidget;
 | 
			
		||||
        };
 | 
			
		||||
        
 | 
			
		||||
 | 
			
		||||
        class CV_EXPORTS WCloudNormals : public Widget3D
 | 
			
		||||
        {
 | 
			
		||||
        public:
 | 
			
		||||
@@ -319,12 +319,12 @@ namespace cv
 | 
			
		||||
        private:
 | 
			
		||||
            struct ApplyCloudNormals;
 | 
			
		||||
        };
 | 
			
		||||
        
 | 
			
		||||
 | 
			
		||||
        class CV_EXPORTS WMesh : public Widget3D
 | 
			
		||||
        {
 | 
			
		||||
        public:
 | 
			
		||||
            WMesh(const Mesh3d &mesh);
 | 
			
		||||
            
 | 
			
		||||
 | 
			
		||||
        private:
 | 
			
		||||
            struct CopyImpl;
 | 
			
		||||
        };
 | 
			
		||||
 
 | 
			
		||||
@@ -327,7 +327,7 @@ struct cv::viz::WCloudCollection::CreateCloudWidget
 | 
			
		||||
        vertices->SetCells(nr_points, cells);
 | 
			
		||||
        return polydata;
 | 
			
		||||
    }
 | 
			
		||||
    
 | 
			
		||||
 | 
			
		||||
    static void createMapper(vtkSmartPointer<vtkLODActor> actor, vtkSmartPointer<vtkPolyData> poly_data, Vec3d& minmax)
 | 
			
		||||
    {
 | 
			
		||||
        vtkDataSetMapper *mapper = vtkDataSetMapper::SafeDownCast(actor->GetMapper());
 | 
			
		||||
@@ -349,17 +349,17 @@ struct cv::viz::WCloudCollection::CreateCloudWidget
 | 
			
		||||
            mapper_new->SetInterpolateScalarsBeforeMapping(interpolation);
 | 
			
		||||
            mapper_new->ScalarVisibilityOn();
 | 
			
		||||
            mapper_new->ImmediateModeRenderingOff();
 | 
			
		||||
            
 | 
			
		||||
 | 
			
		||||
            actor->SetNumberOfCloudPoints(int(std::max<vtkIdType>(1, poly_data->GetNumberOfPoints() / 10)));
 | 
			
		||||
            actor->GetProperty()->SetInterpolationToFlat();
 | 
			
		||||
            actor->GetProperty()->BackfaceCullingOn();
 | 
			
		||||
            actor->SetMapper(mapper_new);
 | 
			
		||||
            return ;
 | 
			
		||||
        }
 | 
			
		||||
        
 | 
			
		||||
 | 
			
		||||
        vtkPolyData *data = vtkPolyData::SafeDownCast(mapper->GetInput());
 | 
			
		||||
        CV_Assert("Cloud Widget without data" && data);
 | 
			
		||||
        
 | 
			
		||||
 | 
			
		||||
        vtkSmartPointer<vtkAppendPolyData> appendFilter = vtkSmartPointer<vtkAppendPolyData>::New();
 | 
			
		||||
#if VTK_MAJOR_VERSION <= 5
 | 
			
		||||
        appendFilter->AddInputConnection(mapper->GetInput()->GetProducerPort());
 | 
			
		||||
@@ -369,7 +369,7 @@ struct cv::viz::WCloudCollection::CreateCloudWidget
 | 
			
		||||
        appendFilter->AddInputData(poly_data);
 | 
			
		||||
#endif
 | 
			
		||||
        mapper->SetInputConnection(appendFilter->GetOutputPort());
 | 
			
		||||
        
 | 
			
		||||
 | 
			
		||||
        // Update the number of cloud points
 | 
			
		||||
        vtkIdType old_cloud_points = actor->GetNumberOfCloudPoints();
 | 
			
		||||
        actor->SetNumberOfCloudPoints(int(std::max<vtkIdType>(1, old_cloud_points+poly_data->GetNumberOfPoints() / 10)));
 | 
			
		||||
@@ -389,7 +389,7 @@ void cv::viz::WCloudCollection::addCloud(InputArray _cloud, InputArray _colors,
 | 
			
		||||
    Mat colors = _colors.getMat();
 | 
			
		||||
    CV_Assert(cloud.type() == CV_32FC3 || cloud.type() == CV_64FC3 || cloud.type() == CV_32FC4 || cloud.type() == CV_64FC4);
 | 
			
		||||
    CV_Assert(colors.type() == CV_8UC3 && cloud.size() == colors.size());
 | 
			
		||||
    
 | 
			
		||||
 | 
			
		||||
    if (cloud.isContinuous() && colors.isContinuous())
 | 
			
		||||
    {
 | 
			
		||||
        cloud.reshape(cloud.channels(), 1);
 | 
			
		||||
@@ -410,12 +410,12 @@ void cv::viz::WCloudCollection::addCloud(InputArray _cloud, InputArray _colors,
 | 
			
		||||
 | 
			
		||||
    // Assign the colors
 | 
			
		||||
    polydata->GetPointData()->SetScalars(scalars);
 | 
			
		||||
    
 | 
			
		||||
 | 
			
		||||
    // Transform the poly data based on the pose
 | 
			
		||||
    vtkSmartPointer<vtkTransform> transform = vtkSmartPointer<vtkTransform>::New();
 | 
			
		||||
    transform->PreMultiply();
 | 
			
		||||
    transform->SetMatrix(convertToVtkMatrix(pose.matrix));
 | 
			
		||||
    
 | 
			
		||||
 | 
			
		||||
    vtkSmartPointer<vtkTransformPolyDataFilter> transform_filter = vtkSmartPointer<vtkTransformPolyDataFilter>::New();
 | 
			
		||||
    transform_filter->SetTransform(transform);
 | 
			
		||||
#if VTK_MAJOR_VERSION <= 5
 | 
			
		||||
@@ -424,10 +424,10 @@ void cv::viz::WCloudCollection::addCloud(InputArray _cloud, InputArray _colors,
 | 
			
		||||
    transform_filter->SetInputData(polydata);
 | 
			
		||||
#endif
 | 
			
		||||
    transform_filter->Update();
 | 
			
		||||
    
 | 
			
		||||
 | 
			
		||||
    vtkLODActor *actor = vtkLODActor::SafeDownCast(WidgetAccessor::getProp(*this));
 | 
			
		||||
    CV_Assert("Incompatible widget type." && actor);
 | 
			
		||||
    
 | 
			
		||||
 | 
			
		||||
    Vec3d minmax(scalars->GetRange());
 | 
			
		||||
    CreateCloudWidget::createMapper(actor, transform_filter->GetOutput(), minmax);
 | 
			
		||||
}
 | 
			
		||||
@@ -449,12 +449,12 @@ void cv::viz::WCloudCollection::addCloud(InputArray _cloud, const Color &color,
 | 
			
		||||
 | 
			
		||||
    // Assign the colors
 | 
			
		||||
    polydata->GetPointData()->SetScalars(scalars);
 | 
			
		||||
    
 | 
			
		||||
 | 
			
		||||
    // Transform the poly data based on the pose
 | 
			
		||||
    vtkSmartPointer<vtkTransform> transform = vtkSmartPointer<vtkTransform>::New();
 | 
			
		||||
    transform->PreMultiply();
 | 
			
		||||
    transform->SetMatrix(convertToVtkMatrix(pose.matrix));
 | 
			
		||||
    
 | 
			
		||||
 | 
			
		||||
    vtkSmartPointer<vtkTransformPolyDataFilter> transform_filter = vtkSmartPointer<vtkTransformPolyDataFilter>::New();
 | 
			
		||||
    transform_filter->SetTransform(transform);
 | 
			
		||||
#if VTK_MAJOR_VERSION <= 5
 | 
			
		||||
@@ -463,10 +463,10 @@ void cv::viz::WCloudCollection::addCloud(InputArray _cloud, const Color &color,
 | 
			
		||||
    transform_filter->SetInputData(polydata);
 | 
			
		||||
#endif
 | 
			
		||||
    transform_filter->Update();
 | 
			
		||||
    
 | 
			
		||||
 | 
			
		||||
    vtkLODActor *actor = vtkLODActor::SafeDownCast(WidgetAccessor::getProp(*this));
 | 
			
		||||
    CV_Assert("Incompatible widget type." && actor);
 | 
			
		||||
    
 | 
			
		||||
 | 
			
		||||
    Vec3d minmax(scalars->GetRange());
 | 
			
		||||
    CreateCloudWidget::createMapper(actor, transform_filter->GetOutput(), minmax);
 | 
			
		||||
}
 | 
			
		||||
@@ -634,7 +634,7 @@ struct cv::viz::WMesh::CopyImpl
 | 
			
		||||
        int index = 0;
 | 
			
		||||
        const _Tp* srow = source.ptr<_Tp>(0);
 | 
			
		||||
        const _Tp* mrow = nan_mask.ptr<_Tp>(0);
 | 
			
		||||
        
 | 
			
		||||
 | 
			
		||||
        for (int x = 0; x < source.cols; ++x, srow += s_chs, mrow += m_chs)
 | 
			
		||||
        {
 | 
			
		||||
            if (!isNan(mrow[0]) && !isNan(mrow[1]) && !isNan(mrow[2]))
 | 
			
		||||
@@ -653,13 +653,13 @@ cv::viz::WMesh::WMesh(const Mesh3d &mesh)
 | 
			
		||||
    CV_Assert(mesh.cloud.rows == 1 && (mesh.cloud.type() == CV_32FC3 || mesh.cloud.type() == CV_64FC3 || mesh.cloud.type() == CV_32FC4 || mesh.cloud.type() == CV_64FC4));
 | 
			
		||||
    CV_Assert(mesh.colors.empty() || (mesh.colors.type() == CV_8UC3 && mesh.cloud.size() == mesh.colors.size()));
 | 
			
		||||
    CV_Assert(!mesh.polygons.empty() && mesh.polygons.type() == CV_32SC1);
 | 
			
		||||
    
 | 
			
		||||
 | 
			
		||||
    vtkSmartPointer<vtkPoints> points = vtkSmartPointer<vtkPoints>::New();
 | 
			
		||||
    vtkIdType nr_points = mesh.cloud.total();
 | 
			
		||||
    Mat look_up_mat(1, nr_points, CV_32SC1);
 | 
			
		||||
    int * look_up = look_up_mat.ptr<int>();
 | 
			
		||||
    points->SetNumberOfPoints(nr_points);
 | 
			
		||||
      
 | 
			
		||||
 | 
			
		||||
    // Copy data from cloud to vtkPoints
 | 
			
		||||
    if (mesh.cloud.depth() == CV_32F)
 | 
			
		||||
    {
 | 
			
		||||
@@ -675,36 +675,36 @@ cv::viz::WMesh::WMesh(const Mesh3d &mesh)
 | 
			
		||||
        Vec3d *data_end = CopyImpl::copy(mesh.cloud, data_beg, look_up, mesh.cloud);
 | 
			
		||||
        nr_points = data_end - data_beg;
 | 
			
		||||
    }
 | 
			
		||||
    
 | 
			
		||||
 | 
			
		||||
    vtkSmartPointer<vtkUnsignedCharArray> scalars;
 | 
			
		||||
    
 | 
			
		||||
 | 
			
		||||
    if (!mesh.colors.empty())
 | 
			
		||||
    {
 | 
			
		||||
        Vec3b * colors_data = 0;
 | 
			
		||||
        colors_data = new Vec3b[nr_points];
 | 
			
		||||
        NanFilter::copyColor(mesh.colors, colors_data, mesh.cloud);
 | 
			
		||||
        
 | 
			
		||||
 | 
			
		||||
        scalars = vtkSmartPointer<vtkUnsignedCharArray>::New();
 | 
			
		||||
        scalars->SetNumberOfComponents(3);
 | 
			
		||||
        scalars->SetNumberOfTuples(nr_points);
 | 
			
		||||
        scalars->SetArray(colors_data->val, 3 * nr_points, 0);
 | 
			
		||||
    }
 | 
			
		||||
    
 | 
			
		||||
 | 
			
		||||
    points->SetNumberOfPoints(nr_points);
 | 
			
		||||
    
 | 
			
		||||
 | 
			
		||||
    vtkSmartPointer<vtkPointSet> data;
 | 
			
		||||
    
 | 
			
		||||
 | 
			
		||||
    if (mesh.polygons.size().area() > 1)
 | 
			
		||||
    {
 | 
			
		||||
        vtkSmartPointer<vtkCellArray> cell_array = vtkSmartPointer<vtkCellArray>::New();
 | 
			
		||||
        const int * polygons = mesh.polygons.ptr<int>();
 | 
			
		||||
        
 | 
			
		||||
 | 
			
		||||
        int idx = 0;
 | 
			
		||||
        int poly_size = mesh.polygons.total();
 | 
			
		||||
        for (int i = 0; i < poly_size; ++idx)
 | 
			
		||||
        {
 | 
			
		||||
            int n_points = polygons[i++];
 | 
			
		||||
            
 | 
			
		||||
 | 
			
		||||
            cell_array->InsertNextCell(n_points);
 | 
			
		||||
            for (int j = 0; j < n_points; ++j, ++idx)
 | 
			
		||||
                cell_array->InsertCellPoint(look_up[polygons[i++]]);
 | 
			
		||||
@@ -717,7 +717,7 @@ cv::viz::WMesh::WMesh(const Mesh3d &mesh)
 | 
			
		||||
 | 
			
		||||
        if (scalars)
 | 
			
		||||
            polydata->GetPointData()->SetScalars(scalars);
 | 
			
		||||
        
 | 
			
		||||
 | 
			
		||||
        data = polydata;
 | 
			
		||||
    }
 | 
			
		||||
    else
 | 
			
		||||
@@ -726,20 +726,20 @@ cv::viz::WMesh::WMesh(const Mesh3d &mesh)
 | 
			
		||||
        vtkSmartPointer<vtkPolygon> polygon = vtkSmartPointer<vtkPolygon>::New();
 | 
			
		||||
        const int * polygons = mesh.polygons.ptr<int>();
 | 
			
		||||
        int n_points = polygons[0];
 | 
			
		||||
        
 | 
			
		||||
 | 
			
		||||
        polygon->GetPointIds()->SetNumberOfIds(n_points);
 | 
			
		||||
        
 | 
			
		||||
 | 
			
		||||
        for (int j = 1; j < n_points+1; ++j)
 | 
			
		||||
            polygon->GetPointIds()->SetId(j, look_up[polygons[j]]);
 | 
			
		||||
        
 | 
			
		||||
 | 
			
		||||
        vtkSmartPointer<vtkUnstructuredGrid> poly_grid = vtkSmartPointer<vtkUnstructuredGrid>::New();
 | 
			
		||||
        poly_grid->Allocate(1, 1);
 | 
			
		||||
        poly_grid->InsertNextCell(polygon->GetCellType(), polygon->GetPointIds());
 | 
			
		||||
        poly_grid->SetPoints(points);
 | 
			
		||||
        
 | 
			
		||||
 | 
			
		||||
        if (scalars)
 | 
			
		||||
            poly_grid->GetPointData()->SetScalars(scalars);
 | 
			
		||||
        
 | 
			
		||||
 | 
			
		||||
        data = poly_grid;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
@@ -750,7 +750,7 @@ cv::viz::WMesh::WMesh(const Mesh3d &mesh)
 | 
			
		||||
    actor->GetProperty()->SetInterpolationToFlat();
 | 
			
		||||
    actor->GetProperty()->EdgeVisibilityOff();
 | 
			
		||||
    actor->GetProperty()->ShadingOff();
 | 
			
		||||
    
 | 
			
		||||
 | 
			
		||||
    vtkSmartPointer<vtkDataSetMapper> mapper = vtkSmartPointer<vtkDataSetMapper>::New();
 | 
			
		||||
#if VTK_MAJOR_VERSION <= 5
 | 
			
		||||
    mapper->SetInput(data);
 | 
			
		||||
@@ -758,11 +758,11 @@ cv::viz::WMesh::WMesh(const Mesh3d &mesh)
 | 
			
		||||
    mapper->SetInputData(data);
 | 
			
		||||
#endif
 | 
			
		||||
    mapper->ImmediateModeRenderingOff();
 | 
			
		||||
    
 | 
			
		||||
 | 
			
		||||
    vtkIdType numberOfCloudPoints = nr_points * 0.1;
 | 
			
		||||
    actor->SetNumberOfCloudPoints(int(numberOfCloudPoints > 1 ? numberOfCloudPoints : 1));
 | 
			
		||||
    actor->SetMapper(mapper);
 | 
			
		||||
    
 | 
			
		||||
 | 
			
		||||
    WidgetAccessor::setProp(*this, actor);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 
 | 
			
		||||
@@ -67,11 +67,11 @@ void cv::viz::InteractorStyle::Initialize()
 | 
			
		||||
 | 
			
		||||
    init_ = true;
 | 
			
		||||
    stereo_anaglyph_mask_default_ = true;
 | 
			
		||||
    
 | 
			
		||||
 | 
			
		||||
    // Initialize the keyboard event callback as none
 | 
			
		||||
    keyboardCallback_ = 0;
 | 
			
		||||
    keyboard_callback_cookie_ = 0;
 | 
			
		||||
    
 | 
			
		||||
 | 
			
		||||
    // Initialize the mouse event callback as none
 | 
			
		||||
    mouseCallback_ = 0;
 | 
			
		||||
    mouse_callback_cookie_ = 0;
 | 
			
		||||
@@ -197,7 +197,7 @@ void cv::viz::InteractorStyle::registerKeyboardCallback(void (*callback)(const K
 | 
			
		||||
void
 | 
			
		||||
cv::viz::InteractorStyle::OnKeyDown()
 | 
			
		||||
{
 | 
			
		||||
    
 | 
			
		||||
 | 
			
		||||
    CV_Assert("Interactor style not initialized. Please call Initialize() before continuing" && init_);
 | 
			
		||||
    CV_Assert("No renderer given! Use SetRendererCollection() before continuing." && renderer_);
 | 
			
		||||
 | 
			
		||||
@@ -482,7 +482,7 @@ cv::viz::InteractorStyle::OnKeyDown()
 | 
			
		||||
        {
 | 
			
		||||
            if (it == widget_actor_map_->end())
 | 
			
		||||
                it = widget_actor_map_->begin();
 | 
			
		||||
            
 | 
			
		||||
 | 
			
		||||
            vtkProp3D * actor = vtkProp3D::SafeDownCast(it->second);
 | 
			
		||||
            if (actor && actor->GetUserMatrix())
 | 
			
		||||
            {
 | 
			
		||||
@@ -554,7 +554,7 @@ void cv::viz::InteractorStyle::OnKeyUp()
 | 
			
		||||
    // Check if there is a keyboard callback registered
 | 
			
		||||
    if (keyboardCallback_)
 | 
			
		||||
      keyboardCallback_(event, keyboard_callback_cookie_);
 | 
			
		||||
    
 | 
			
		||||
 | 
			
		||||
    Superclass::OnKeyUp();
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
@@ -673,10 +673,10 @@ void cv::viz::InteractorStyle::OnMouseWheelBackward()
 | 
			
		||||
    // If a mouse callback registered, call it!
 | 
			
		||||
    if (mouseCallback_)
 | 
			
		||||
      mouseCallback_(event, mouse_callback_cookie_);
 | 
			
		||||
    
 | 
			
		||||
 | 
			
		||||
    if (Interactor->GetRepeatCount() && mouseCallback_)
 | 
			
		||||
      mouseCallback_(event, mouse_callback_cookie_);
 | 
			
		||||
      
 | 
			
		||||
 | 
			
		||||
    if (Interactor->GetAltKey())
 | 
			
		||||
    {
 | 
			
		||||
        // zoom
 | 
			
		||||
 
 | 
			
		||||
@@ -85,7 +85,7 @@ namespace cv
 | 
			
		||||
 | 
			
		||||
            /** \brief Change the default keyboard modified from ALT to a different special key.*/
 | 
			
		||||
            inline void setKeyboardModifier(const KeyboardModifier &modifier) { modifier_ = modifier; }
 | 
			
		||||
            
 | 
			
		||||
 | 
			
		||||
        protected:
 | 
			
		||||
            /** \brief Set to true after initialization is complete. */
 | 
			
		||||
            bool init_;
 | 
			
		||||
@@ -95,7 +95,7 @@ namespace cv
 | 
			
		||||
 | 
			
		||||
            /** \brief Actor map stored internally. */
 | 
			
		||||
            cv::Ptr<WidgetActorMap> widget_actor_map_;
 | 
			
		||||
            
 | 
			
		||||
 | 
			
		||||
            /** \brief The current window width/height. */
 | 
			
		||||
            Vec2i win_size_;
 | 
			
		||||
 | 
			
		||||
@@ -107,7 +107,7 @@ namespace cv
 | 
			
		||||
 | 
			
		||||
            /** \brief A PNG writer for screenshot captures. */
 | 
			
		||||
            vtkSmartPointer<vtkPNGWriter> snapshot_writer_;
 | 
			
		||||
            
 | 
			
		||||
 | 
			
		||||
            /** \brief Internal window to image filter. Needed by \a snapshot_writer_. */
 | 
			
		||||
            vtkSmartPointer<vtkWindowToImageFilter> wif_;
 | 
			
		||||
 | 
			
		||||
 
 | 
			
		||||
										
											
												File diff suppressed because it is too large
												Load Diff
											
										
									
								
							@@ -120,10 +120,10 @@ struct cv::viz::Mesh3d::loadMeshImpl
 | 
			
		||||
        vtkSmartPointer<vtkPLYReader> reader = vtkSmartPointer<vtkPLYReader>::New();
 | 
			
		||||
        reader->SetFileName(file.c_str());
 | 
			
		||||
        reader->Update();
 | 
			
		||||
        
 | 
			
		||||
 | 
			
		||||
        vtkSmartPointer<vtkPolyData> poly_data = reader->GetOutput();
 | 
			
		||||
        CV_Assert("File does not exist or file format is not supported." && poly_data);
 | 
			
		||||
        
 | 
			
		||||
 | 
			
		||||
        vtkSmartPointer<vtkPoints> mesh_points = poly_data->GetPoints();
 | 
			
		||||
        vtkIdType nr_points = mesh_points->GetNumberOfPoints();
 | 
			
		||||
 | 
			
		||||
@@ -141,7 +141,7 @@ struct cv::viz::Mesh3d::loadMeshImpl
 | 
			
		||||
        vtkUnsignedCharArray* poly_colors = 0;
 | 
			
		||||
        if (poly_data->GetPointData())
 | 
			
		||||
            poly_colors = vtkUnsignedCharArray::SafeDownCast(poly_data->GetPointData()->GetScalars());
 | 
			
		||||
              
 | 
			
		||||
 | 
			
		||||
        if (poly_colors && (poly_colors->GetNumberOfComponents() == 3))
 | 
			
		||||
        {
 | 
			
		||||
            mesh.colors.create(1, nr_points, CV_8UC3);
 | 
			
		||||
@@ -164,9 +164,9 @@ struct cv::viz::Mesh3d::loadMeshImpl
 | 
			
		||||
        vtkIdType nr_cell_points;
 | 
			
		||||
        vtkCellArray * mesh_polygons = poly_data->GetPolys();
 | 
			
		||||
        mesh_polygons->InitTraversal();
 | 
			
		||||
        
 | 
			
		||||
 | 
			
		||||
        mesh.polygons.create(1, mesh_polygons->GetSize(), CV_32SC1);
 | 
			
		||||
        
 | 
			
		||||
 | 
			
		||||
        int* polygons = mesh.polygons.ptr<int>();
 | 
			
		||||
        while (mesh_polygons->GetNextCell(nr_cell_points, cell_points))
 | 
			
		||||
        {
 | 
			
		||||
@@ -213,30 +213,30 @@ cv::viz::Camera::Camera(const cv::Matx33f & K, const Size &window_size)
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
cv::viz::Camera::Camera(const Matx44f &proj, const Size &window_size)
 | 
			
		||||
{   
 | 
			
		||||
{
 | 
			
		||||
    CV_Assert(window_size.width > 0 && window_size.height > 0);
 | 
			
		||||
    
 | 
			
		||||
 | 
			
		||||
    double near = proj(2,3) / (proj(2,2) - 1.0);
 | 
			
		||||
    double far = near * (proj(2,2) - 1.0) / (proj(2,2) + 1.0);
 | 
			
		||||
    double left = near * (proj(0,2)-1) / proj(0,0);
 | 
			
		||||
    double right = 2.0 * near / proj(0,0) + left;
 | 
			
		||||
    double bottom = near * (proj(1,2)-1) / proj(1,1);
 | 
			
		||||
    double top = 2.0 * near / proj(1,1) + bottom;
 | 
			
		||||
    
 | 
			
		||||
 | 
			
		||||
    double epsilon = 2.2204460492503131e-16;
 | 
			
		||||
    
 | 
			
		||||
 | 
			
		||||
    if (fabs(left-right) < epsilon) principal_point_[0] = static_cast<float>(window_size.width) * 0.5f;
 | 
			
		||||
    else principal_point_[0] = (left * static_cast<float>(window_size.width)) / (left - right); 
 | 
			
		||||
    else principal_point_[0] = (left * static_cast<float>(window_size.width)) / (left - right);
 | 
			
		||||
    focal_[0] = -near * principal_point_[0] / left;
 | 
			
		||||
    
 | 
			
		||||
    if (fabs(top-bottom) < epsilon) principal_point_[1] = static_cast<float>(window_size.height) * 0.5f; 
 | 
			
		||||
    else principal_point_[1] = (top * static_cast<float>(window_size.height)) / (top - bottom); 
 | 
			
		||||
 | 
			
		||||
    if (fabs(top-bottom) < epsilon) principal_point_[1] = static_cast<float>(window_size.height) * 0.5f;
 | 
			
		||||
    else principal_point_[1] = (top * static_cast<float>(window_size.height)) / (top - bottom);
 | 
			
		||||
    focal_[1] = near * principal_point_[1] / top;
 | 
			
		||||
    
 | 
			
		||||
 | 
			
		||||
    setClip(Vec2d(near, far));
 | 
			
		||||
    fov_[0] = (atan2(principal_point_[0],focal_[0]) + atan2(window_size.width-principal_point_[0],focal_[0]));
 | 
			
		||||
    fov_[1] = (atan2(principal_point_[1],focal_[1]) + atan2(window_size.height-principal_point_[1],focal_[1]));
 | 
			
		||||
    
 | 
			
		||||
 | 
			
		||||
    window_size_ = window_size;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
@@ -244,33 +244,33 @@ void cv::viz::Camera::init(float f_x, float f_y, float c_x, float c_y, const Siz
 | 
			
		||||
{
 | 
			
		||||
    CV_Assert(window_size.width > 0 && window_size.height > 0);
 | 
			
		||||
    setClip(Vec2d(0.01, 1000.01));// Default clipping
 | 
			
		||||
    
 | 
			
		||||
 | 
			
		||||
    fov_[0] = (atan2(c_x,f_x) + atan2(window_size.width-c_x,f_x));
 | 
			
		||||
    fov_[1] = (atan2(c_y,f_y) + atan2(window_size.height-c_y,f_y));
 | 
			
		||||
    
 | 
			
		||||
 | 
			
		||||
    principal_point_[0] = c_x;
 | 
			
		||||
    principal_point_[1] = c_y;
 | 
			
		||||
    
 | 
			
		||||
 | 
			
		||||
    focal_[0] = f_x;
 | 
			
		||||
    focal_[1] = f_y;
 | 
			
		||||
    
 | 
			
		||||
 | 
			
		||||
    window_size_ = window_size;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void cv::viz::Camera::setWindowSize(const Size &window_size)
 | 
			
		||||
{
 | 
			
		||||
    CV_Assert(window_size.width > 0 && window_size.height > 0);
 | 
			
		||||
    
 | 
			
		||||
 | 
			
		||||
    // Get the scale factor and update the principal points
 | 
			
		||||
    float scalex = static_cast<float>(window_size.width) / static_cast<float>(window_size_.width);
 | 
			
		||||
    float scaley = static_cast<float>(window_size.height) / static_cast<float>(window_size_.height);
 | 
			
		||||
    
 | 
			
		||||
 | 
			
		||||
    principal_point_[0] *= scalex;
 | 
			
		||||
    principal_point_[1] *= scaley;
 | 
			
		||||
    focal_ *= scaley;
 | 
			
		||||
    // Vertical field of view is fixed!  Update horizontal field of view
 | 
			
		||||
    fov_[0] = (atan2(principal_point_[0],focal_[0]) + atan2(window_size.width-principal_point_[0],focal_[0]));
 | 
			
		||||
    
 | 
			
		||||
 | 
			
		||||
    window_size_ = window_size;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
@@ -280,12 +280,12 @@ void cv::viz::Camera::computeProjectionMatrix(Matx44f &proj) const
 | 
			
		||||
    double left = -clip_[0] * principal_point_[0] / focal_[0];
 | 
			
		||||
    double right = clip_[0] * (window_size_.width - principal_point_[0]) / focal_[0];
 | 
			
		||||
    double bottom = -clip_[0] * (window_size_.height - principal_point_[1]) / focal_[1];
 | 
			
		||||
    
 | 
			
		||||
 | 
			
		||||
    double temp1 = 2.0 * clip_[0];
 | 
			
		||||
    double temp2 = 1.0 / (right - left);
 | 
			
		||||
    double temp3 = 1.0 / (top - bottom);
 | 
			
		||||
    double temp4 = 1.0 / (clip_[0] - clip_[1]);
 | 
			
		||||
    
 | 
			
		||||
 | 
			
		||||
    proj = Matx44d::zeros();
 | 
			
		||||
    proj(0,0) = temp1 * temp2;
 | 
			
		||||
    proj(1,1) = temp1 * temp3;
 | 
			
		||||
@@ -300,7 +300,7 @@ cv::viz::Camera cv::viz::Camera::KinectCamera(const Size &window_size)
 | 
			
		||||
{
 | 
			
		||||
    // Without distortion, RGB Camera
 | 
			
		||||
    // Received from http://nicolas.burrus.name/index.php/Research/KinectCalibration
 | 
			
		||||
    Matx33f K = Matx33f::zeros();    
 | 
			
		||||
    Matx33f K = Matx33f::zeros();
 | 
			
		||||
    K(0,0) = 5.2921508098293293e+02;
 | 
			
		||||
    K(0,2) = 3.2894272028759258e+02;
 | 
			
		||||
    K(1,1) = 5.2556393630057437e+02;
 | 
			
		||||
 
 | 
			
		||||
@@ -72,7 +72,7 @@ cv::Affine3f cv::viz::makeCameraPose(const Vec3f& position, const Vec3f& focal_p
 | 
			
		||||
    Vec3f n = normalize(focal_point - position);
 | 
			
		||||
    Vec3f u = normalize(y_dir.cross(n));
 | 
			
		||||
    Vec3f v = n.cross(u);
 | 
			
		||||
    
 | 
			
		||||
 | 
			
		||||
    Matx44f pose_mat = Matx44f::zeros();
 | 
			
		||||
    pose_mat(0,0) = u[0];
 | 
			
		||||
    pose_mat(0,1) = u[1];
 | 
			
		||||
@@ -147,9 +147,9 @@ struct cv::viz::VizAccessor::VizAccessorImpl
 | 
			
		||||
 | 
			
		||||
cv::viz::VizAccessor::VizAccessor() { impl_ = new cv::viz::VizAccessor::VizAccessorImpl;}
 | 
			
		||||
 | 
			
		||||
cv::viz::VizAccessor::~VizAccessor() 
 | 
			
		||||
{ 
 | 
			
		||||
    if(impl_) 
 | 
			
		||||
cv::viz::VizAccessor::~VizAccessor()
 | 
			
		||||
{
 | 
			
		||||
    if(impl_)
 | 
			
		||||
    {
 | 
			
		||||
        delete impl_;
 | 
			
		||||
        impl_ = 0;
 | 
			
		||||
@@ -202,7 +202,7 @@ void cv::viz::VizAccessor::remove(const String &window_name)
 | 
			
		||||
    // Add the prefix Viz
 | 
			
		||||
    String name;
 | 
			
		||||
    generateWindowName(window_name, name);
 | 
			
		||||
    
 | 
			
		||||
 | 
			
		||||
    VizMap::iterator vm_itr = impl_->viz_map.find(name);
 | 
			
		||||
    bool exists = vm_itr != impl_->viz_map.end();
 | 
			
		||||
    if (!exists) return ;
 | 
			
		||||
@@ -214,7 +214,7 @@ void cv::viz::VizAccessor::generateWindowName(const String &window_name, String
 | 
			
		||||
    output = "Viz";
 | 
			
		||||
    // Already is Viz
 | 
			
		||||
    if (window_name == output) return;
 | 
			
		||||
    
 | 
			
		||||
 | 
			
		||||
    String prefixed = output + " - ";
 | 
			
		||||
    if (window_name.substr(0, prefixed.length()) == prefixed) output = window_name; // Already has "Viz - "
 | 
			
		||||
    else if (window_name.substr(0, output.length()) == output) output = prefixed + window_name; // Doesn't have prefix
 | 
			
		||||
 
 | 
			
		||||
@@ -51,7 +51,7 @@
 | 
			
		||||
 | 
			
		||||
cv::viz::Viz3d::Viz3d(const String& window_name) : impl_(0) { create(window_name); }
 | 
			
		||||
 | 
			
		||||
cv::viz::Viz3d::Viz3d(const Viz3d& other) : impl_(other.impl_) 
 | 
			
		||||
cv::viz::Viz3d::Viz3d(const Viz3d& other) : impl_(other.impl_)
 | 
			
		||||
{
 | 
			
		||||
    if (impl_) CV_XADD(&impl_->ref_counter, 1);
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
@@ -125,7 +125,7 @@ cv::viz::Viz3d::VizImpl::VizImpl(const String &name)
 | 
			
		||||
/////////////////////////////////////////////////////////////////////////////////////////////
 | 
			
		||||
cv::viz::Viz3d::VizImpl::~VizImpl()
 | 
			
		||||
{
 | 
			
		||||
    if (interactor_) 
 | 
			
		||||
    if (interactor_)
 | 
			
		||||
        interactor_->DestroyTimer(timer_id_);
 | 
			
		||||
    if (renderer_) renderer_->Clear();
 | 
			
		||||
}
 | 
			
		||||
@@ -368,11 +368,11 @@ void cv::viz::Viz3d::VizImpl::setBackgroundColor(const Color& color)
 | 
			
		||||
void cv::viz::Viz3d::VizImpl::setCamera(const Camera &camera)
 | 
			
		||||
{
 | 
			
		||||
    vtkCamera& active_camera = *renderer_->GetActiveCamera();
 | 
			
		||||
    
 | 
			
		||||
 | 
			
		||||
    // Set the intrinsic parameters of the camera
 | 
			
		||||
    window_->SetSize(camera.getWindowSize().width, camera.getWindowSize().height);
 | 
			
		||||
    double aspect_ratio = static_cast<double>(camera.getWindowSize().width)/static_cast<double>(camera.getWindowSize().height);
 | 
			
		||||
    
 | 
			
		||||
 | 
			
		||||
    Matx44f proj_mat;
 | 
			
		||||
    camera.computeProjectionMatrix(proj_mat);
 | 
			
		||||
    // Use the intrinsic parameters of the camera to simulate more realistically
 | 
			
		||||
@@ -382,7 +382,7 @@ void cv::viz::Viz3d::VizImpl::setCamera(const Camera &camera)
 | 
			
		||||
    transform->SetMatrix(convertToVtkMatrix(proj_mat * old_proj_mat.inv()));
 | 
			
		||||
    active_camera.SetUserTransform(transform);
 | 
			
		||||
    transform->Delete();
 | 
			
		||||
    
 | 
			
		||||
 | 
			
		||||
    renderer_->ResetCameraClippingRange();
 | 
			
		||||
    renderer_->Render();
 | 
			
		||||
}
 | 
			
		||||
@@ -391,11 +391,11 @@ void cv::viz::Viz3d::VizImpl::setCamera(const Camera &camera)
 | 
			
		||||
cv::viz::Camera cv::viz::Viz3d::VizImpl::getCamera() const
 | 
			
		||||
{
 | 
			
		||||
    vtkCamera& active_camera = *renderer_->GetActiveCamera();
 | 
			
		||||
    
 | 
			
		||||
 | 
			
		||||
    Size window_size(renderer_->GetRenderWindow()->GetSize()[0],
 | 
			
		||||
                     renderer_->GetRenderWindow()->GetSize()[1]);
 | 
			
		||||
    double aspect_ratio = static_cast<double>(window_size.width) / static_cast<double>(window_size.height);
 | 
			
		||||
    
 | 
			
		||||
 | 
			
		||||
    Matx44f proj_matrix = convertToMatx(active_camera.GetProjectionTransformMatrix(aspect_ratio, -1.0f, 1.0f));
 | 
			
		||||
    Camera camera(proj_matrix, window_size);
 | 
			
		||||
    return camera;
 | 
			
		||||
@@ -405,7 +405,7 @@ cv::viz::Camera cv::viz::Viz3d::VizImpl::getCamera() const
 | 
			
		||||
void cv::viz::Viz3d::VizImpl::setViewerPose(const Affine3f &pose)
 | 
			
		||||
{
 | 
			
		||||
    vtkCamera& camera = *renderer_->GetActiveCamera();
 | 
			
		||||
        
 | 
			
		||||
 | 
			
		||||
    // Position = extrinsic translation
 | 
			
		||||
    cv::Vec3f pos_vec = pose.translation();
 | 
			
		||||
 | 
			
		||||
@@ -417,11 +417,11 @@ void cv::viz::Viz3d::VizImpl::setViewerPose(const Affine3f &pose)
 | 
			
		||||
    // Compute the new focal point
 | 
			
		||||
    cv::Vec3f z_axis(0.f, 0.f, 1.f);
 | 
			
		||||
    cv::Vec3f focal_vec = pos_vec + rotation * z_axis;
 | 
			
		||||
    
 | 
			
		||||
 | 
			
		||||
    camera.SetPosition(pos_vec[0], pos_vec[1], pos_vec[2]);
 | 
			
		||||
    camera.SetFocalPoint(focal_vec[0], focal_vec[1], focal_vec[2]);
 | 
			
		||||
    camera.SetViewUp(up_vec[0], up_vec[1], up_vec[2]);
 | 
			
		||||
    
 | 
			
		||||
 | 
			
		||||
    renderer_->ResetCameraClippingRange();
 | 
			
		||||
    renderer_->Render();
 | 
			
		||||
}
 | 
			
		||||
@@ -465,10 +465,10 @@ void cv::viz::Viz3d::VizImpl::convertToWindowCoordinates(const Point3d &pt, Poin
 | 
			
		||||
 | 
			
		||||
/////////////////////////////////////////////////////////////////////////////////////////////
 | 
			
		||||
void cv::viz::Viz3d::VizImpl::converTo3DRay(const Point3d &window_coord, Point3d &origin, Vec3d &direction)
 | 
			
		||||
{    
 | 
			
		||||
{
 | 
			
		||||
    Vec4d world_pt;
 | 
			
		||||
    vtkInteractorObserver::ComputeDisplayToWorld(renderer_, window_coord.x, window_coord.y, window_coord.z, world_pt.val);
 | 
			
		||||
     
 | 
			
		||||
 | 
			
		||||
    vtkCamera &active_camera = *renderer_->GetActiveCamera();
 | 
			
		||||
    Vec3d cam_pos;
 | 
			
		||||
    active_camera.GetPosition(cam_pos.val);
 | 
			
		||||
@@ -525,19 +525,19 @@ void cv::viz::Viz3d::VizImpl::setRepresentation(int representation)
 | 
			
		||||
    vtkActor * actor;
 | 
			
		||||
    switch (representation)
 | 
			
		||||
    {
 | 
			
		||||
        case REPRESENTATION_POINTS: 
 | 
			
		||||
        case REPRESENTATION_POINTS:
 | 
			
		||||
        {
 | 
			
		||||
            while ((actor = actors->GetNextActor()) != NULL)
 | 
			
		||||
                actor->GetProperty()->SetRepresentationToPoints();
 | 
			
		||||
            break;
 | 
			
		||||
        }
 | 
			
		||||
        case REPRESENTATION_SURFACE: 
 | 
			
		||||
        case REPRESENTATION_SURFACE:
 | 
			
		||||
        {
 | 
			
		||||
            while ((actor = actors->GetNextActor()) != NULL)
 | 
			
		||||
                actor->GetProperty()->SetRepresentationToSurface();
 | 
			
		||||
            break;
 | 
			
		||||
        }
 | 
			
		||||
        case REPRESENTATION_WIREFRAME: 
 | 
			
		||||
        case REPRESENTATION_WIREFRAME:
 | 
			
		||||
        {
 | 
			
		||||
            while ((actor = actors->GetNextActor()) != NULL)
 | 
			
		||||
                actor->GetProperty()->SetRepresentationToWireframe();
 | 
			
		||||
 
 | 
			
		||||
@@ -58,20 +58,20 @@ public:
 | 
			
		||||
    typedef cv::Ptr<VizImpl> Ptr;
 | 
			
		||||
    typedef Viz3d::KeyboardCallback KeyboardCallback;
 | 
			
		||||
    typedef Viz3d::MouseCallback MouseCallback;
 | 
			
		||||
    
 | 
			
		||||
 | 
			
		||||
    int ref_counter;
 | 
			
		||||
 | 
			
		||||
    VizImpl(const String &name);
 | 
			
		||||
    virtual ~VizImpl();
 | 
			
		||||
    
 | 
			
		||||
 | 
			
		||||
    void showWidget(const String &id, const Widget &widget, const Affine3f &pose = Affine3f::Identity());
 | 
			
		||||
    void removeWidget(const String &id);
 | 
			
		||||
    Widget getWidget(const String &id) const;
 | 
			
		||||
    void removeAllWidgets();
 | 
			
		||||
    
 | 
			
		||||
 | 
			
		||||
    void setWidgetPose(const String &id, const Affine3f &pose);
 | 
			
		||||
    void updateWidgetPose(const String &id, const Affine3f &pose);
 | 
			
		||||
    Affine3f getWidgetPose(const String &id) const; 
 | 
			
		||||
    Affine3f getWidgetPose(const String &id) const;
 | 
			
		||||
 | 
			
		||||
    void setDesiredUpdateRate(double rate);
 | 
			
		||||
    double getDesiredUpdateRate();
 | 
			
		||||
@@ -86,7 +86,7 @@ public:
 | 
			
		||||
    void close()
 | 
			
		||||
    {
 | 
			
		||||
        stopped_ = true;
 | 
			
		||||
        if (interactor_) 
 | 
			
		||||
        if (interactor_)
 | 
			
		||||
        {
 | 
			
		||||
            interactor_->GetRenderWindow()->Finalize();
 | 
			
		||||
            interactor_->TerminateApp(); // This tends to close the window...
 | 
			
		||||
@@ -94,14 +94,14 @@ public:
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    void setRepresentation(int representation);
 | 
			
		||||
    
 | 
			
		||||
 | 
			
		||||
    void setCamera(const Camera &camera);
 | 
			
		||||
    Camera getCamera() const;
 | 
			
		||||
 | 
			
		||||
    /** \brief Reset the camera to a given widget */
 | 
			
		||||
    void resetCameraViewpoint(const String& id);
 | 
			
		||||
    void resetCamera();
 | 
			
		||||
    
 | 
			
		||||
 | 
			
		||||
    void setViewerPose(const Affine3f &pose);
 | 
			
		||||
    Affine3f getViewerPose();
 | 
			
		||||
 | 
			
		||||
@@ -182,7 +182,7 @@ private:
 | 
			
		||||
 | 
			
		||||
    /** \brief The render window interactor style. */
 | 
			
		||||
    vtkSmartPointer<InteractorStyle> style_;
 | 
			
		||||
    
 | 
			
		||||
 | 
			
		||||
    /** \brief Internal list with actor pointers and name IDs for all widget actors */
 | 
			
		||||
    cv::Ptr<WidgetActorMap> widget_actor_map_;
 | 
			
		||||
 | 
			
		||||
@@ -245,7 +245,7 @@ namespace cv
 | 
			
		||||
                    }
 | 
			
		||||
                    return output;
 | 
			
		||||
                }
 | 
			
		||||
                
 | 
			
		||||
 | 
			
		||||
                static _Out* copyColor(const Mat& source, _Out* output, const Mat& nan_mask)
 | 
			
		||||
                {
 | 
			
		||||
                    CV_Assert(DataDepth<_Tp>::value == source.depth() && source.size() == nan_mask.size());
 | 
			
		||||
@@ -282,7 +282,7 @@ namespace cv
 | 
			
		||||
 | 
			
		||||
                return table[nan_mask.depth() - 5](source, output, nan_mask);
 | 
			
		||||
            }
 | 
			
		||||
            
 | 
			
		||||
 | 
			
		||||
            template<typename _Tp>
 | 
			
		||||
            static inline Vec<_Tp, 3>* copyColor(const Mat& source, Vec<_Tp, 3>* output, const Mat& nan_mask)
 | 
			
		||||
            {
 | 
			
		||||
@@ -328,7 +328,7 @@ namespace cv
 | 
			
		||||
 | 
			
		||||
        inline Vec3d vtkpoint(const Point3f& point) { return Vec3d(point.x, point.y, point.z); }
 | 
			
		||||
        template<typename _Tp> inline _Tp normalized(const _Tp& v) { return v * 1/cv::norm(v); }
 | 
			
		||||
        
 | 
			
		||||
 | 
			
		||||
        struct ConvertToVtkImage
 | 
			
		||||
        {
 | 
			
		||||
            struct Impl
 | 
			
		||||
@@ -336,7 +336,7 @@ namespace cv
 | 
			
		||||
                static void copyImageMultiChannel(const Mat &image, vtkSmartPointer<vtkImageData> output)
 | 
			
		||||
                {
 | 
			
		||||
                    int i_chs = image.channels();
 | 
			
		||||
            
 | 
			
		||||
 | 
			
		||||
                    for (int i = 0; i < image.rows; ++i)
 | 
			
		||||
                    {
 | 
			
		||||
                        const unsigned char * irows = image.ptr<unsigned char>(i);
 | 
			
		||||
@@ -349,7 +349,7 @@ namespace cv
 | 
			
		||||
                    }
 | 
			
		||||
                    output->Modified();
 | 
			
		||||
                }
 | 
			
		||||
                
 | 
			
		||||
 | 
			
		||||
                static void copyImageSingleChannel(const Mat &image, vtkSmartPointer<vtkImageData> output)
 | 
			
		||||
                {
 | 
			
		||||
                    for (int i = 0; i < image.rows; ++i)
 | 
			
		||||
@@ -364,7 +364,7 @@ namespace cv
 | 
			
		||||
                    output->Modified();
 | 
			
		||||
                }
 | 
			
		||||
            };
 | 
			
		||||
            
 | 
			
		||||
 | 
			
		||||
            static void convert(const Mat &image, vtkSmartPointer<vtkImageData> output)
 | 
			
		||||
            {
 | 
			
		||||
                // Create the vtk image
 | 
			
		||||
@@ -376,7 +376,7 @@ namespace cv
 | 
			
		||||
#else
 | 
			
		||||
                output->AllocateScalars(VTK_UNSIGNED_CHAR, image.channels());
 | 
			
		||||
#endif
 | 
			
		||||
                
 | 
			
		||||
 | 
			
		||||
                int i_chs = image.channels();
 | 
			
		||||
                if (i_chs > 1)
 | 
			
		||||
                {
 | 
			
		||||
 
 | 
			
		||||
@@ -55,14 +55,14 @@ class cv::viz::Widget::Impl
 | 
			
		||||
{
 | 
			
		||||
public:
 | 
			
		||||
    vtkSmartPointer<vtkProp> prop;
 | 
			
		||||
    
 | 
			
		||||
 | 
			
		||||
    Impl() : prop(0) {}
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
cv::viz::Widget::Widget() : impl_( new Impl() ) { }
 | 
			
		||||
 | 
			
		||||
cv::viz::Widget::Widget(const Widget& other) : impl_( new Impl() )
 | 
			
		||||
{ 
 | 
			
		||||
{
 | 
			
		||||
    if (other.impl_ && other.impl_->prop) impl_->prop = other.impl_->prop;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
@@ -73,8 +73,8 @@ cv::viz::Widget& cv::viz::Widget::operator=(const Widget& other)
 | 
			
		||||
    return *this;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
cv::viz::Widget::~Widget() 
 | 
			
		||||
{ 
 | 
			
		||||
cv::viz::Widget::~Widget()
 | 
			
		||||
{
 | 
			
		||||
    if (impl_)
 | 
			
		||||
    {
 | 
			
		||||
        delete impl_;
 | 
			
		||||
@@ -86,7 +86,7 @@ cv::viz::Widget cv::viz::Widget::fromPlyFile(const String &file_name)
 | 
			
		||||
{
 | 
			
		||||
    vtkSmartPointer<vtkPLYReader> reader = vtkSmartPointer<vtkPLYReader>::New();
 | 
			
		||||
    reader->SetFileName(file_name.c_str());
 | 
			
		||||
    
 | 
			
		||||
 | 
			
		||||
    vtkSmartPointer<vtkDataSet> data = reader->GetOutput();
 | 
			
		||||
    CV_Assert("File does not exist or file format is not supported." && data);
 | 
			
		||||
 | 
			
		||||
@@ -120,7 +120,7 @@ cv::viz::Widget cv::viz::Widget::fromPlyFile(const String &file_name)
 | 
			
		||||
    actor->GetProperty()->BackfaceCullingOn();
 | 
			
		||||
 | 
			
		||||
    actor->SetMapper(mapper);
 | 
			
		||||
    
 | 
			
		||||
 | 
			
		||||
    Widget widget;
 | 
			
		||||
    widget.impl_->prop = actor;
 | 
			
		||||
    return widget;
 | 
			
		||||
@@ -130,7 +130,7 @@ void cv::viz::Widget::setRenderingProperty(int property, double value)
 | 
			
		||||
{
 | 
			
		||||
    vtkActor *actor = vtkActor::SafeDownCast(WidgetAccessor::getProp(*this));
 | 
			
		||||
    CV_Assert("Widget type is not supported." && actor);
 | 
			
		||||
    
 | 
			
		||||
 | 
			
		||||
    switch (property)
 | 
			
		||||
    {
 | 
			
		||||
        case POINT_SIZE:
 | 
			
		||||
@@ -218,8 +218,8 @@ void cv::viz::Widget::setRenderingProperty(int property, double value)
 | 
			
		||||
            actor->Modified();
 | 
			
		||||
            break;
 | 
			
		||||
        }
 | 
			
		||||
        
 | 
			
		||||
        
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
        default:
 | 
			
		||||
            CV_Assert("setPointCloudRenderingProperties: Unknown property");
 | 
			
		||||
    }
 | 
			
		||||
@@ -229,7 +229,7 @@ double cv::viz::Widget::getRenderingProperty(int property) const
 | 
			
		||||
{
 | 
			
		||||
    vtkActor *actor = vtkActor::SafeDownCast(WidgetAccessor::getProp(*this));
 | 
			
		||||
    CV_Assert("Widget type is not supported." && actor);
 | 
			
		||||
    
 | 
			
		||||
 | 
			
		||||
    double value = 0.0;
 | 
			
		||||
    switch (property)
 | 
			
		||||
    {
 | 
			
		||||
@@ -313,7 +313,7 @@ struct cv::viz::Widget3D::MatrixConverter
 | 
			
		||||
                m(i, k) = vtk_matrix->GetElement(i, k);
 | 
			
		||||
        return m;
 | 
			
		||||
    }
 | 
			
		||||
    
 | 
			
		||||
 | 
			
		||||
    static vtkSmartPointer<vtkMatrix4x4> convertToVtkMatrix(const Matx44f& m)
 | 
			
		||||
    {
 | 
			
		||||
        vtkSmartPointer<vtkMatrix4x4> vtk_matrix = vtkSmartPointer<vtkMatrix4x4>::New();
 | 
			
		||||
@@ -328,7 +328,7 @@ void cv::viz::Widget3D::setPose(const Affine3f &pose)
 | 
			
		||||
{
 | 
			
		||||
    vtkProp3D *actor = vtkProp3D::SafeDownCast(WidgetAccessor::getProp(*this));
 | 
			
		||||
    CV_Assert("Widget is not 3D." && actor);
 | 
			
		||||
    
 | 
			
		||||
 | 
			
		||||
    vtkSmartPointer<vtkMatrix4x4> matrix = convertToVtkMatrix(pose.matrix);
 | 
			
		||||
    actor->SetUserMatrix(matrix);
 | 
			
		||||
    actor->Modified();
 | 
			
		||||
@@ -338,7 +338,7 @@ void cv::viz::Widget3D::updatePose(const Affine3f &pose)
 | 
			
		||||
{
 | 
			
		||||
    vtkProp3D *actor = vtkProp3D::SafeDownCast(WidgetAccessor::getProp(*this));
 | 
			
		||||
    CV_Assert("Widget is not 3D." && actor);
 | 
			
		||||
    
 | 
			
		||||
 | 
			
		||||
    vtkSmartPointer<vtkMatrix4x4> matrix = actor->GetUserMatrix();
 | 
			
		||||
    if (!matrix)
 | 
			
		||||
    {
 | 
			
		||||
@@ -358,7 +358,7 @@ cv::Affine3f cv::viz::Widget3D::getPose() const
 | 
			
		||||
{
 | 
			
		||||
    vtkProp3D *actor = vtkProp3D::SafeDownCast(WidgetAccessor::getProp(*this));
 | 
			
		||||
    CV_Assert("Widget is not 3D." && actor);
 | 
			
		||||
    
 | 
			
		||||
 | 
			
		||||
    vtkSmartPointer<vtkMatrix4x4> matrix = actor->GetUserMatrix();
 | 
			
		||||
    Matx44f matrix_cv = MatrixConverter::convertToMatx(matrix);
 | 
			
		||||
    return Affine3f(matrix_cv);
 | 
			
		||||
@@ -369,7 +369,7 @@ void cv::viz::Widget3D::setColor(const Color &color)
 | 
			
		||||
    // Cast to actor instead of prop3d since prop3d doesn't provide getproperty
 | 
			
		||||
    vtkActor *actor = vtkActor::SafeDownCast(WidgetAccessor::getProp(*this));
 | 
			
		||||
    CV_Assert("Widget type is not supported." && actor);
 | 
			
		||||
    
 | 
			
		||||
 | 
			
		||||
    Color c = vtkcolor(color);
 | 
			
		||||
    actor->GetMapper()->ScalarVisibilityOff();
 | 
			
		||||
    actor->GetProperty()->SetColor(c.val);
 | 
			
		||||
 
 | 
			
		||||
@@ -110,23 +110,23 @@ TEST(Viz_viz3d, accuracy)
 | 
			
		||||
    for (int i = 0, j = 0; i <= 360; ++i, j+=5)
 | 
			
		||||
    {
 | 
			
		||||
        cam_path.push_back(viz::makeCameraPose(Point3f(0.5*cos(double(i)*CV_PI/180.0), 0.5*sin(double(j)*CV_PI/180.0), 0.5*sin(double(i)*CV_PI/180.0)),
 | 
			
		||||
                                               Point3f(0.0,0.0,0.0), Point3f(0.0,1.0,0.0))); 
 | 
			
		||||
                                               Point3f(0.0,0.0,0.0), Point3f(0.0,1.0,0.0)));
 | 
			
		||||
    }
 | 
			
		||||
   
 | 
			
		||||
 | 
			
		||||
    int path_counter = 0;
 | 
			
		||||
    int cam_path_size = cam_path.size();
 | 
			
		||||
 | 
			
		||||
    // OTHER WIDGETS
 | 
			
		||||
    cv::Mat img = imread("opencv.png");
 | 
			
		||||
    
 | 
			
		||||
 | 
			
		||||
    int downSample = 4;
 | 
			
		||||
    
 | 
			
		||||
 | 
			
		||||
    int row_max = img.rows/downSample;
 | 
			
		||||
    int col_max = img.cols/downSample;
 | 
			
		||||
    
 | 
			
		||||
 | 
			
		||||
    cv::Mat *clouds = new cv::Mat[img.cols/downSample];
 | 
			
		||||
    cv::Mat *colors = new cv::Mat[img.cols/downSample];
 | 
			
		||||
    
 | 
			
		||||
 | 
			
		||||
    for (int col = 0; col < col_max; ++col)
 | 
			
		||||
    {
 | 
			
		||||
        clouds[col] = Mat::zeros(img.rows/downSample, 1, CV_32FC3);
 | 
			
		||||
@@ -137,7 +137,7 @@ TEST(Viz_viz3d, accuracy)
 | 
			
		||||
            colors[col].at<Vec3b>(row) = img.at<Vec3b>(row*downSample,col*downSample);
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
    
 | 
			
		||||
 | 
			
		||||
    for (int col = 0; col < col_max; ++col)
 | 
			
		||||
    {
 | 
			
		||||
        std::stringstream strstrm;
 | 
			
		||||
@@ -146,16 +146,16 @@ TEST(Viz_viz3d, accuracy)
 | 
			
		||||
        viz.getWidget(strstrm.str()).setRenderingProperty(viz::POINT_SIZE, 3.0);
 | 
			
		||||
        viz.getWidget(strstrm.str()).setRenderingProperty(viz::OPACITY, 0.45);
 | 
			
		||||
    }
 | 
			
		||||
    
 | 
			
		||||
 | 
			
		||||
    viz.showWidget("trajectory", viz::WTrajectory(cam_path, viz::WTrajectory::DISPLAY_PATH, viz::Color::yellow()));
 | 
			
		||||
    viz.showWidget("cam_text", viz::WText("Global View", Point2i(5,5), 28));
 | 
			
		||||
    viz.registerKeyboardCallback(keyboard_callback, (void *) &viz);
 | 
			
		||||
 | 
			
		||||
    int angle = 0;
 | 
			
		||||
    
 | 
			
		||||
 | 
			
		||||
    while(!viz.wasStopped())
 | 
			
		||||
    {
 | 
			
		||||
        if (path_counter == cam_path_size) 
 | 
			
		||||
        if (path_counter == cam_path_size)
 | 
			
		||||
        {
 | 
			
		||||
            path_counter = 0;
 | 
			
		||||
        }
 | 
			
		||||
@@ -164,12 +164,12 @@ TEST(Viz_viz3d, accuracy)
 | 
			
		||||
        {
 | 
			
		||||
            viz.setViewerPose(cam_path[path_counter]);
 | 
			
		||||
        }
 | 
			
		||||
        
 | 
			
		||||
 | 
			
		||||
        if (angle == 360) angle = 0;
 | 
			
		||||
 | 
			
		||||
        cam_1.cast<viz::WCameraPosition>().setPose(cam_path[path_counter]);
 | 
			
		||||
        cam_coordinates.cast<viz::WCameraPosition>().setPose(cam_path[path_counter++]);
 | 
			
		||||
        
 | 
			
		||||
 | 
			
		||||
        for (int i = 0; i < col_max; ++i)
 | 
			
		||||
        {
 | 
			
		||||
            std::stringstream strstrm;
 | 
			
		||||
 
 | 
			
		||||
@@ -82,7 +82,7 @@ if(BUILD_EXAMPLES AND OCV_DEPENDENCIES_FOUND)
 | 
			
		||||
  if(NOT HAVE_opencv_gpuarithm OR NOT HAVE_opencv_gpufilters)
 | 
			
		||||
    ocv_list_filterout(cpp_samples "/gpu/")
 | 
			
		||||
  endif()
 | 
			
		||||
  
 | 
			
		||||
 | 
			
		||||
  ocv_list_filterout(cpp_samples "viz")
 | 
			
		||||
 | 
			
		||||
  foreach(sample_filename ${cpp_samples})
 | 
			
		||||
 
 | 
			
		||||
										
											
												File diff suppressed because it is too large
												Load Diff
											
										
									
								
							@@ -5,7 +5,7 @@
 | 
			
		||||
 */
 | 
			
		||||
 | 
			
		||||
#include <opencv2/viz.hpp>
 | 
			
		||||
#include <opencv2/viz/widget_accessor.hpp> 
 | 
			
		||||
#include <opencv2/viz/widget_accessor.hpp>
 | 
			
		||||
#include <iostream>
 | 
			
		||||
 | 
			
		||||
#include <vtkPoints.h>
 | 
			
		||||
@@ -42,7 +42,7 @@ void help()
 | 
			
		||||
class WTriangle : public viz::Widget3D
 | 
			
		||||
{
 | 
			
		||||
    public:
 | 
			
		||||
        WTriangle(const Point3f &pt1, const Point3f &pt2, const Point3f &pt3, const viz::Color & color = viz::Color::white()); 
 | 
			
		||||
        WTriangle(const Point3f &pt1, const Point3f &pt2, const Point3f &pt3, const viz::Color & color = viz::Color::white());
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
@@ -56,22 +56,22 @@ WTriangle::WTriangle(const Point3f &pt1, const Point3f &pt2, const Point3f &pt3,
 | 
			
		||||
    points->InsertNextPoint(pt1.x, pt1.y, pt1.z);
 | 
			
		||||
    points->InsertNextPoint(pt2.x, pt2.y, pt2.z);
 | 
			
		||||
    points->InsertNextPoint(pt3.x, pt3.y, pt3.z);
 | 
			
		||||
    
 | 
			
		||||
 | 
			
		||||
    vtkSmartPointer<vtkTriangle> triangle = vtkSmartPointer<vtkTriangle>::New();
 | 
			
		||||
    triangle->GetPointIds()->SetId(0,0);
 | 
			
		||||
    triangle->GetPointIds()->SetId(1,1);
 | 
			
		||||
    triangle->GetPointIds()->SetId(2,2);
 | 
			
		||||
    
 | 
			
		||||
 | 
			
		||||
    vtkSmartPointer<vtkCellArray> cells = vtkSmartPointer<vtkCellArray>::New();
 | 
			
		||||
    cells->InsertNextCell(triangle);
 | 
			
		||||
    
 | 
			
		||||
 | 
			
		||||
    // Create a polydata object
 | 
			
		||||
    vtkSmartPointer<vtkPolyData> polyData = vtkSmartPointer<vtkPolyData>::New();
 | 
			
		||||
    
 | 
			
		||||
 | 
			
		||||
    // Add the geometry and topology to the polydata
 | 
			
		||||
    polyData->SetPoints(points);
 | 
			
		||||
    polyData->SetPolys(cells);
 | 
			
		||||
    
 | 
			
		||||
 | 
			
		||||
    // Create mapper and actor
 | 
			
		||||
    vtkSmartPointer<vtkPolyDataMapper> mapper = vtkSmartPointer<vtkPolyDataMapper>::New();
 | 
			
		||||
#if VTK_MAJOR_VERSION <= 5
 | 
			
		||||
@@ -79,13 +79,13 @@ WTriangle::WTriangle(const Point3f &pt1, const Point3f &pt2, const Point3f &pt3,
 | 
			
		||||
#else
 | 
			
		||||
    mapper->SetInputData(polyData);
 | 
			
		||||
#endif
 | 
			
		||||
    
 | 
			
		||||
 | 
			
		||||
    vtkSmartPointer<vtkActor> actor = vtkSmartPointer<vtkActor>::New();
 | 
			
		||||
    actor->SetMapper(mapper);
 | 
			
		||||
    
 | 
			
		||||
 | 
			
		||||
    // Store this actor in the widget in order that visualizer can access it
 | 
			
		||||
    viz::WidgetAccessor::setProp(*this, actor);
 | 
			
		||||
    
 | 
			
		||||
 | 
			
		||||
    // Set the color of the widget. This has to be called after WidgetAccessor.
 | 
			
		||||
    setColor(color);
 | 
			
		||||
}
 | 
			
		||||
@@ -96,18 +96,18 @@ WTriangle::WTriangle(const Point3f &pt1, const Point3f &pt2, const Point3f &pt3,
 | 
			
		||||
int main()
 | 
			
		||||
{
 | 
			
		||||
    help();
 | 
			
		||||
    
 | 
			
		||||
 | 
			
		||||
    /// Create a window
 | 
			
		||||
    viz::Viz3d myWindow("Creating Widgets");
 | 
			
		||||
    
 | 
			
		||||
 | 
			
		||||
    /// Create a triangle widget
 | 
			
		||||
    WTriangle tw(Point3f(0.0,0.0,0.0), Point3f(1.0,1.0,1.0), Point3f(0.0,1.0,0.0), viz::Color::red());
 | 
			
		||||
    
 | 
			
		||||
 | 
			
		||||
    /// Show widget in the visualizer window
 | 
			
		||||
    myWindow.showWidget("TRIANGLE", tw);
 | 
			
		||||
    
 | 
			
		||||
 | 
			
		||||
    /// Start event loop
 | 
			
		||||
    myWindow.spin();
 | 
			
		||||
    
 | 
			
		||||
 | 
			
		||||
    return 0;
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
@@ -33,33 +33,33 @@ int main()
 | 
			
		||||
    help();
 | 
			
		||||
    /// Create a window
 | 
			
		||||
    viz::Viz3d myWindow("Viz Demo");
 | 
			
		||||
    
 | 
			
		||||
 | 
			
		||||
    /// Start event loop
 | 
			
		||||
    myWindow.spin();
 | 
			
		||||
    
 | 
			
		||||
 | 
			
		||||
    /// Event loop is over when pressed q, Q, e, E
 | 
			
		||||
    cout << "First event loop is over" << endl;
 | 
			
		||||
    
 | 
			
		||||
 | 
			
		||||
    /// Access window via its name
 | 
			
		||||
    viz::Viz3d sameWindow = viz::get("Viz Demo");
 | 
			
		||||
    
 | 
			
		||||
 | 
			
		||||
    /// Start event loop
 | 
			
		||||
    sameWindow.spin();
 | 
			
		||||
    
 | 
			
		||||
 | 
			
		||||
    /// Event loop is over when pressed q, Q, e, E
 | 
			
		||||
    cout << "Second event loop is over" << endl;
 | 
			
		||||
    
 | 
			
		||||
 | 
			
		||||
    /// Event loop is over when pressed q, Q, e, E
 | 
			
		||||
    /// Start event loop once for 1 millisecond
 | 
			
		||||
    sameWindow.spinOnce(1, true);
 | 
			
		||||
    while(!sameWindow.wasStopped())
 | 
			
		||||
    {
 | 
			
		||||
        /// Interact with window
 | 
			
		||||
        
 | 
			
		||||
 | 
			
		||||
        /// Event loop for 1 millisecond
 | 
			
		||||
        sameWindow.spinOnce(1, true);
 | 
			
		||||
    }
 | 
			
		||||
    
 | 
			
		||||
 | 
			
		||||
    /// Once more event loop is stopped
 | 
			
		||||
    cout << "Last event loop is over" << endl;
 | 
			
		||||
    return 0;
 | 
			
		||||
 
 | 
			
		||||
@@ -44,7 +44,7 @@ Mat cvcloud_load()
 | 
			
		||||
    float dummy1, dummy2;
 | 
			
		||||
    for(size_t i = 0; i < 1889; ++i)
 | 
			
		||||
        ifs >> data[i].x >> data[i].y >> data[i].z >> dummy1 >> dummy2;
 | 
			
		||||
    
 | 
			
		||||
 | 
			
		||||
    cloud *= 5.0f;
 | 
			
		||||
    return cloud;
 | 
			
		||||
}
 | 
			
		||||
@@ -55,40 +55,40 @@ Mat cvcloud_load()
 | 
			
		||||
int main(int argn, char **argv)
 | 
			
		||||
{
 | 
			
		||||
    help();
 | 
			
		||||
    
 | 
			
		||||
 | 
			
		||||
    if (argn < 2)
 | 
			
		||||
    {
 | 
			
		||||
        cout << "Missing arguments." << endl;
 | 
			
		||||
        return 1;
 | 
			
		||||
    }
 | 
			
		||||
    
 | 
			
		||||
 | 
			
		||||
    bool camera_pov = (argv[1][0] == 'C');
 | 
			
		||||
    
 | 
			
		||||
 | 
			
		||||
    /// Create a window
 | 
			
		||||
    viz::Viz3d myWindow("Coordinate Frame");
 | 
			
		||||
    
 | 
			
		||||
 | 
			
		||||
    /// Add coordinate axes
 | 
			
		||||
    myWindow.showWidget("Coordinate Widget", viz::WCoordinateSystem());
 | 
			
		||||
    
 | 
			
		||||
 | 
			
		||||
    /// Let's assume camera has the following properties
 | 
			
		||||
    Point3f cam_pos(3.0f,3.0f,3.0f), cam_focal_point(3.0f,3.0f,2.0f), cam_y_dir(-1.0f,0.0f,0.0f);
 | 
			
		||||
    
 | 
			
		||||
 | 
			
		||||
    /// We can get the pose of the cam using makeCameraPose
 | 
			
		||||
    Affine3f cam_pose = viz::makeCameraPose(cam_pos, cam_focal_point, cam_y_dir);
 | 
			
		||||
    
 | 
			
		||||
 | 
			
		||||
    /// We can get the transformation matrix from camera coordinate system to global using
 | 
			
		||||
    /// - makeTransformToGlobal. We need the axes of the camera
 | 
			
		||||
    Affine3f transform = viz::makeTransformToGlobal(Vec3f(0.0f,-1.0f,0.0f), Vec3f(-1.0f,0.0f,0.0f), Vec3f(0.0f,0.0f,-1.0f), cam_pos);
 | 
			
		||||
    
 | 
			
		||||
 | 
			
		||||
    /// Create a cloud widget.
 | 
			
		||||
    Mat bunny_cloud = cvcloud_load();
 | 
			
		||||
    viz::WCloud cloud_widget(bunny_cloud, viz::Color::green());
 | 
			
		||||
    
 | 
			
		||||
 | 
			
		||||
    /// Pose of the widget in camera frame
 | 
			
		||||
    Affine3f cloud_pose = Affine3f().translate(Vec3f(0.0f,0.0f,3.0f));
 | 
			
		||||
    /// Pose of the widget in global frame
 | 
			
		||||
    Affine3f cloud_pose_global = transform * cloud_pose;
 | 
			
		||||
    
 | 
			
		||||
 | 
			
		||||
    /// Visualize camera frame
 | 
			
		||||
    if (!camera_pov)
 | 
			
		||||
    {
 | 
			
		||||
@@ -97,16 +97,16 @@ int main(int argn, char **argv)
 | 
			
		||||
        myWindow.showWidget("CPW", cpw, cam_pose);
 | 
			
		||||
        myWindow.showWidget("CPW_FRUSTUM", cpw_frustum, cam_pose);
 | 
			
		||||
    }
 | 
			
		||||
    
 | 
			
		||||
 | 
			
		||||
    /// Visualize widget
 | 
			
		||||
    myWindow.showWidget("bunny", cloud_widget, cloud_pose_global);
 | 
			
		||||
    
 | 
			
		||||
 | 
			
		||||
    /// Set the viewer pose to that of camera
 | 
			
		||||
    if (camera_pov)
 | 
			
		||||
        myWindow.setViewerPose(cam_pose);
 | 
			
		||||
    
 | 
			
		||||
 | 
			
		||||
    /// Start event loop.
 | 
			
		||||
    myWindow.spin();
 | 
			
		||||
    
 | 
			
		||||
 | 
			
		||||
    return 0;
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
@@ -32,23 +32,23 @@ void help()
 | 
			
		||||
int main()
 | 
			
		||||
{
 | 
			
		||||
    help();
 | 
			
		||||
    
 | 
			
		||||
 | 
			
		||||
    /// Create a window
 | 
			
		||||
    viz::Viz3d myWindow("Coordinate Frame");
 | 
			
		||||
    
 | 
			
		||||
 | 
			
		||||
    /// Add coordinate axes
 | 
			
		||||
    myWindow.showWidget("Coordinate Widget", viz::WCoordinateSystem());
 | 
			
		||||
    
 | 
			
		||||
 | 
			
		||||
    /// Add line to represent (1,1,1) axis
 | 
			
		||||
    viz::WLine axis(Point3f(-1.0f,-1.0f,-1.0f), Point3f(1.0f,1.0f,1.0f));
 | 
			
		||||
    axis.setRenderingProperty(viz::LINE_WIDTH, 4.0);
 | 
			
		||||
    myWindow.showWidget("Line Widget", axis);
 | 
			
		||||
    
 | 
			
		||||
 | 
			
		||||
    /// Construct a cube widget
 | 
			
		||||
    viz::WCube cube_widget(Point3f(0.5,0.5,0.0), Point3f(0.0,0.0,-0.5), true, viz::Color::blue());
 | 
			
		||||
    cube_widget.setRenderingProperty(viz::LINE_WIDTH, 4.0);
 | 
			
		||||
    myWindow.showWidget("Cube Widget", cube_widget); 
 | 
			
		||||
    
 | 
			
		||||
    myWindow.showWidget("Cube Widget", cube_widget);
 | 
			
		||||
 | 
			
		||||
    /// Rodrigues vector
 | 
			
		||||
    Mat rot_vec = Mat::zeros(1,3,CV_32F);
 | 
			
		||||
    float translation_phase = 0.0, translation = 0.0;
 | 
			
		||||
@@ -59,21 +59,21 @@ int main()
 | 
			
		||||
        rot_vec.at<float>(0,0) += CV_PI * 0.01f;
 | 
			
		||||
        rot_vec.at<float>(0,1) += CV_PI * 0.01f;
 | 
			
		||||
        rot_vec.at<float>(0,2) += CV_PI * 0.01f;
 | 
			
		||||
        
 | 
			
		||||
 | 
			
		||||
        /// Shift on (1,1,1)
 | 
			
		||||
        translation_phase += CV_PI * 0.01f;
 | 
			
		||||
        translation = sin(translation_phase);
 | 
			
		||||
        
 | 
			
		||||
 | 
			
		||||
        Mat rot_mat;
 | 
			
		||||
        Rodrigues(rot_vec, rot_mat); 
 | 
			
		||||
        
 | 
			
		||||
        Rodrigues(rot_vec, rot_mat);
 | 
			
		||||
 | 
			
		||||
        /// Construct pose
 | 
			
		||||
        Affine3f pose(rot_mat, Vec3f(translation, translation, translation));
 | 
			
		||||
        
 | 
			
		||||
 | 
			
		||||
        myWindow.setWidgetPose("Cube Widget", pose);
 | 
			
		||||
        
 | 
			
		||||
 | 
			
		||||
        myWindow.spinOnce(1, true);
 | 
			
		||||
    }
 | 
			
		||||
    
 | 
			
		||||
 | 
			
		||||
    return 0;
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
		Reference in New Issue
	
	Block a user