Merge pull request #19 from ozantonkal/acess_by_name_infrastructure
Acess by name infrastructure
This commit is contained in:
commit
8b20ceb024
@ -58,13 +58,17 @@
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namespace cv
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{
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namespace viz
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{
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{
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typedef std::map<String, Viz3d> VizMap;
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typedef std::pair<String, Viz3d> VizPair;
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//! takes coordiante frame data and builds transfrom to global coordinate frame
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CV_EXPORTS Affine3f makeTransformToGlobal(const Vec3f& axis_x, const Vec3f& axis_y, const Vec3f& axis_z, const Vec3f& origin = Vec3f::all(0));
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//! constructs camera pose from position, focal_point and up_vector (see gluLookAt() for more infromation
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CV_EXPORTS Affine3f makeCameraPose(const Vec3f& position, const Vec3f& focal_point, const Vec3f& y_dir);
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CV_EXPORTS Viz3d get(const String &window_name);
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//! checks float value for Nan
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inline bool isNan(float x)
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@ -87,6 +91,27 @@ namespace cv
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//! checks point for Nans
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template<typename _Tp> inline bool isNan(const Point3_<_Tp>& p)
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{ return isNan(p.x) || isNan(p.y) || isNan(p.z); }
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class CV_EXPORTS VizAccessor
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{
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public:
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static VizAccessor & getInstance();
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static void release();
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Viz3d get(const String &window_name);
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void add(Viz3d window);
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void remove(const String &window_name);
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static void generateWindowName(const String &window_name, String &output);
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private:
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VizAccessor(); // Singleton
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~VizAccessor();
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static VizAccessor * instance_;
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static bool is_instantiated_;
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static VizMap viz_map_;
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};
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}
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}
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@ -21,6 +21,8 @@ namespace cv
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typedef void (*MouseCallback)(const MouseEvent&, void*);
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Viz3d(const String& window_name = String());
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Viz3d(const Viz3d&);
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Viz3d& operator=(const Viz3d&);
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~Viz3d();
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void setBackgroundColor(const Color& color = Color::black());
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@ -50,6 +52,8 @@ namespace cv
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Size getWindowSize() const;
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void setWindowSize(const Size &window_size);
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String getWindowName() const;
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void spin();
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void spinOnce(int time = 1, bool force_redraw = false);
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@ -58,11 +62,12 @@ namespace cv
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void registerKeyboardCallback(KeyboardCallback callback, void* cookie = 0);
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void registerMouseCallback(MouseCallback callback, void* cookie = 0);
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private:
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Viz3d(const Viz3d&);
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Viz3d& operator=(const Viz3d&);
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struct VizImpl;
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VizImpl* impl_;
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void create(const String &window_name);
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void release();
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};
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} /* namespace viz */
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@ -85,3 +85,84 @@ namespace cv
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}
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}
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}
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///////////////////////////////////////////////////////////////////////////////////////////////
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/// Viz accessor implementation
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cv::viz::VizAccessor * cv::viz::VizAccessor::instance_ = 0;
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bool cv::viz::VizAccessor::is_instantiated_ = false;
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cv::viz::VizMap cv::viz::VizAccessor::viz_map_;
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cv::viz::VizAccessor::VizAccessor() {}
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cv::viz::VizAccessor::~VizAccessor() {}
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cv::viz::VizAccessor & cv::viz::VizAccessor::getInstance()
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{
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if (!is_instantiated_)
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{
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instance_ = new VizAccessor();
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is_instantiated_ = true;
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}
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return *instance_;
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}
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void cv::viz::VizAccessor::release()
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{
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if (is_instantiated_)
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{
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delete instance_;
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instance_ = 0;
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is_instantiated_ = false;
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}
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}
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cv::viz::Viz3d cv::viz::VizAccessor::get(const String & window_name)
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{
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// Add the prefix Viz
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String name;
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generateWindowName(window_name, name);
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VizMap::iterator vm_itr = viz_map_.find(name);
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bool exists = vm_itr != viz_map_.end();
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if (exists) return vm_itr->second;
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else return viz_map_.insert(VizPair(window_name, Viz3d(window_name))).first->second;
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}
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void cv::viz::VizAccessor::add(Viz3d window)
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{
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String window_name = window.getWindowName();
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VizMap::iterator vm_itr = viz_map_.find(window_name);
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bool exists = vm_itr != viz_map_.end();
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if (exists) return ;
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viz_map_.insert(std::pair<String,Viz3d>(window_name, window));
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}
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void cv::viz::VizAccessor::remove(const String &window_name)
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{
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// Add the prefix Viz
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String name;
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generateWindowName(window_name, name);
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VizMap::iterator vm_itr = viz_map_.find(name);
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bool exists = vm_itr != viz_map_.end();
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if (!exists) return ;
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viz_map_.erase(vm_itr);
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}
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void cv::viz::VizAccessor::generateWindowName(const String &window_name, String &output)
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{
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output = "Viz";
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// Already is Viz
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if (window_name == output) return;
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String prefixed = output + " - ";
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if (window_name.substr(0, prefixed.length()) == prefixed) output = window_name; // Already has "Viz - "
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else if (window_name.substr(0, output.length()) == output) output = prefixed + window_name; // Doesn't have prefix
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else output = (window_name == "" ? output : prefixed + window_name);
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}
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cv::viz::Viz3d cv::viz::get(const String &window_name)
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{
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return cv::viz::VizAccessor::getInstance().get(window_name);
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}
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@ -2,8 +2,45 @@
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#include "viz3d_impl.hpp"
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cv::viz::Viz3d::Viz3d(const String& window_name) : impl_(new VizImpl(window_name)) {}
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cv::viz::Viz3d::~Viz3d() { delete impl_; }
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cv::viz::Viz3d::Viz3d(const String& window_name) : impl_(0) { create(window_name); }
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cv::viz::Viz3d::Viz3d(const Viz3d& other) : impl_(other.impl_)
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{
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if (impl_) CV_XADD(&impl_->ref_counter, 1);
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}
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cv::viz::Viz3d& cv::viz::Viz3d::operator=(const Viz3d& other)
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{
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if (this != &other)
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{
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release();
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impl_ = other.impl_;
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if (impl_) CV_XADD(&impl_->ref_counter, 1);
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}
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return *this;
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}
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cv::viz::Viz3d::~Viz3d() { release(); }
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void cv::viz::Viz3d::create(const String &window_name)
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{
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if (impl_) release();
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impl_ = new VizImpl(window_name);
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impl_->ref_counter = 1;
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// Register the window
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cv::viz::VizAccessor::getInstance().add(*this);
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}
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void cv::viz::Viz3d::release()
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{
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if (impl_ && CV_XADD(&impl_->ref_counter, -1) == 1)
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{
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// Erase the window
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cv::viz::VizAccessor::getInstance().remove(getWindowName());
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delete impl_;
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impl_ = 0;
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}
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}
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void cv::viz::Viz3d::setBackgroundColor(const Color& color) { impl_->setBackgroundColor(color); }
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@ -55,4 +92,5 @@ void cv::viz::Viz3d::convertToWindowCoordinates(const Point3d &pt, Point3d &wind
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void cv::viz::Viz3d::converTo3DRay(const Point3d &window_coord, Point3d &origin, Vec3d &direction) { impl_->converTo3DRay(window_coord, origin, direction); }
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cv::Size cv::viz::Viz3d::getWindowSize() const { return impl_->getWindowSize(); }
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void cv::viz::Viz3d::setWindowSize(const Size &window_size) { impl_->setWindowSize(window_size.width, window_size.height); }
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void cv::viz::Viz3d::setWindowSize(const Size &window_size) { impl_->setWindowSize(window_size.width, window_size.height); }
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cv::String cv::viz::Viz3d::getWindowName() const { return impl_->getWindowName(); }
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@ -74,19 +74,17 @@ cv::viz::Viz3d::VizImpl::VizImpl (const std::string &name)
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//////////////////////////////
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String window_name("Viz");
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window_name = name.empty() ? window_name : window_name + " - " + name;
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String window_name;
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VizAccessor::generateWindowName(name, window_name);
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window_->SetWindowName (window_name.c_str ());
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}
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/////////////////////////////////////////////////////////////////////////////////////////////
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cv::viz::Viz3d::VizImpl::~VizImpl ()
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{
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if (interactor_ != NULL)
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interactor_->DestroyTimer (timer_id_);
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renderer_->Clear();
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if (interactor_)
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interactor_->DestroyTimer(timer_id_);
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if (renderer_) renderer_->Clear();
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}
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/////////////////////////////////////////////////////////////////////////////////////////////
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@ -968,6 +966,11 @@ void cv::viz::Viz3d::VizImpl::setWindowName (const std::string &name)
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window_->SetWindowName (name.c_str ());
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}
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cv::String cv::viz::Viz3d::VizImpl::getWindowName() const
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{
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return (window_ ? window_->GetWindowName() : "");
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}
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void cv::viz::Viz3d::VizImpl::setWindowPosition (int x, int y) { window_->SetPosition (x, y); }
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void cv::viz::Viz3d::VizImpl::setWindowSize (int xw, int yw) { window_->SetSize (xw, yw); }
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cv::Size cv::viz::Viz3d::VizImpl::getWindowSize() const { return Size(window_->GetSize()[0], window_->GetSize()[1]); }
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typedef cv::Ptr<VizImpl> Ptr;
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typedef Viz3d::KeyboardCallback KeyboardCallback;
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typedef Viz3d::MouseCallback MouseCallback;
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int ref_counter;
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VizImpl (const String &name);
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virtual ~VizImpl ();
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@ -67,7 +69,11 @@ public:
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void close ()
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{
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stopped_ = true;
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interactor_->TerminateApp (); // This tends to close the window...
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if (interactor_)
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{
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interactor_->GetRenderWindow()->Finalize();
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interactor_->TerminateApp (); // This tends to close the window...
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}
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}
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@ -142,6 +148,7 @@ public:
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void setWindowSize (int xw, int yw);
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void setFullScreen (bool mode);
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void setWindowName (const String &name);
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String getWindowName() const;
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void setBackgroundColor (const Color& color);
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void spin ();
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