fixes based on the feedback: window name prefix is automatically added when it is not there, singleton class returns reference instead of pointer, destructor is private, release function implemented

This commit is contained in:
ozantonkal 2013-08-23 18:49:21 +02:00
parent 6bc393676d
commit d83be1dccc
5 changed files with 50 additions and 20 deletions

View File

@ -95,15 +95,18 @@ namespace cv
class CV_EXPORTS VizAccessor
{
public:
~VizAccessor();
static VizAccessor * getInstance();
static VizAccessor & getInstance();
static void release();
Viz3d get(const String &window_name);
void add(Viz3d window);
void remove(const String &window_name);
static void generateWindowName(const String &window_name, String &output);
private:
VizAccessor(); // Singleton
~VizAccessor();
static VizAccessor * instance_;
static bool is_instantiated_;

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@ -95,27 +95,34 @@ cv::viz::VizMap cv::viz::VizAccessor::viz_map_;
cv::viz::VizAccessor::VizAccessor() {}
cv::viz::VizAccessor::~VizAccessor()
{
is_instantiated_ = false;
}
cv::viz::VizAccessor::~VizAccessor() {}
cv::viz::VizAccessor * cv::viz::VizAccessor::getInstance()
cv::viz::VizAccessor & cv::viz::VizAccessor::getInstance()
{
if (is_instantiated_)
if (!is_instantiated_)
{
instance_ = new VizAccessor();
is_instantiated_ = true;
}
return instance_;
return *instance_;
}
void cv::viz::VizAccessor::release()
{
if (is_instantiated_)
{
delete instance_;
instance_ = 0;
is_instantiated_ = false;
}
}
cv::viz::Viz3d cv::viz::VizAccessor::get(const String & window_name)
{
// Add the prefix Viz
String name("Viz");
name = window_name.empty() ? name : name + " - " + window_name;
String name;
generateWindowName(window_name, name);
VizMap::iterator vm_itr = viz_map_.find(name);
bool exists = vm_itr != viz_map_.end();
if (exists) return vm_itr->second;
@ -133,13 +140,29 @@ void cv::viz::VizAccessor::add(Viz3d window)
void cv::viz::VizAccessor::remove(const String &window_name)
{
VizMap::iterator vm_itr = viz_map_.find(window_name);
// Add the prefix Viz
String name;
generateWindowName(window_name, name);
VizMap::iterator vm_itr = viz_map_.find(name);
bool exists = vm_itr != viz_map_.end();
if (!exists) return ;
viz_map_.erase(vm_itr);
}
void cv::viz::VizAccessor::generateWindowName(const String &window_name, String &output)
{
output = "Viz";
// Already is Viz
if (window_name == output) return;
String prefixed = output + " - ";
if (window_name.substr(0, prefixed.length()) == prefixed) output = window_name; // Already has "Viz - "
else if (window_name.substr(0, output.length()) == output) output = prefixed + window_name; // Doesn't have prefix
else output = (window_name == "" ? output : prefixed + window_name);
}
cv::viz::Viz3d cv::viz::get(const String &window_name)
{
return cv::viz::VizAccessor::getInstance()->get(window_name);
return cv::viz::VizAccessor::getInstance().get(window_name);
}

View File

@ -28,7 +28,7 @@ void cv::viz::Viz3d::create(const String &window_name)
impl_ = new VizImpl(window_name);
impl_->ref_counter = 1;
// Register the window
cv::viz::VizAccessor::getInstance()->add(*this);
cv::viz::VizAccessor::getInstance().add(*this);
}
void cv::viz::Viz3d::release()
@ -36,7 +36,7 @@ void cv::viz::Viz3d::release()
if (impl_ && CV_XADD(&impl_->ref_counter, -1) == 1)
{
// Erase the window
cv::viz::VizAccessor::getInstance()->remove(getWindowName());
cv::viz::VizAccessor::getInstance().remove(getWindowName());
delete impl_;
impl_ = 0;
}

View File

@ -74,9 +74,8 @@ cv::viz::Viz3d::VizImpl::VizImpl (const std::string &name)
//////////////////////////////
String window_name("Viz");
window_name = name.empty() ? window_name : window_name + " - " + name;
String window_name;
VizAccessor::generateWindowName(name, window_name);
window_->SetWindowName (window_name.c_str ());
}
@ -85,6 +84,7 @@ cv::viz::Viz3d::VizImpl::~VizImpl ()
{
if (interactor_)
interactor_->DestroyTimer(timer_id_);
if (renderer_) renderer_->Clear();
}
/////////////////////////////////////////////////////////////////////////////////////////////

View File

@ -69,7 +69,11 @@ public:
void close ()
{
stopped_ = true;
interactor_->TerminateApp (); // This tends to close the window...
if (interactor_)
{
interactor_->GetRenderWindow()->Finalize();
interactor_->TerminateApp (); // This tends to close the window...
}
}