fixes based on the feedback: window name prefix is automatically added when it is not there, singleton class returns reference instead of pointer, destructor is private, release function implemented
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@ -95,15 +95,18 @@ namespace cv
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class CV_EXPORTS VizAccessor
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{
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public:
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~VizAccessor();
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static VizAccessor * getInstance();
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static VizAccessor & getInstance();
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static void release();
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Viz3d get(const String &window_name);
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void add(Viz3d window);
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void remove(const String &window_name);
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static void generateWindowName(const String &window_name, String &output);
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private:
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VizAccessor(); // Singleton
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~VizAccessor();
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static VizAccessor * instance_;
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static bool is_instantiated_;
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@ -95,27 +95,34 @@ cv::viz::VizMap cv::viz::VizAccessor::viz_map_;
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cv::viz::VizAccessor::VizAccessor() {}
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cv::viz::VizAccessor::~VizAccessor()
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{
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is_instantiated_ = false;
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}
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cv::viz::VizAccessor::~VizAccessor() {}
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cv::viz::VizAccessor * cv::viz::VizAccessor::getInstance()
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cv::viz::VizAccessor & cv::viz::VizAccessor::getInstance()
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{
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if (is_instantiated_)
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if (!is_instantiated_)
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{
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instance_ = new VizAccessor();
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is_instantiated_ = true;
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}
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return instance_;
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return *instance_;
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}
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void cv::viz::VizAccessor::release()
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{
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if (is_instantiated_)
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{
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delete instance_;
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instance_ = 0;
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is_instantiated_ = false;
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}
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}
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cv::viz::Viz3d cv::viz::VizAccessor::get(const String & window_name)
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{
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// Add the prefix Viz
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String name("Viz");
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name = window_name.empty() ? name : name + " - " + window_name;
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String name;
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generateWindowName(window_name, name);
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VizMap::iterator vm_itr = viz_map_.find(name);
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bool exists = vm_itr != viz_map_.end();
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if (exists) return vm_itr->second;
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@ -133,13 +140,29 @@ void cv::viz::VizAccessor::add(Viz3d window)
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void cv::viz::VizAccessor::remove(const String &window_name)
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{
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VizMap::iterator vm_itr = viz_map_.find(window_name);
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// Add the prefix Viz
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String name;
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generateWindowName(window_name, name);
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VizMap::iterator vm_itr = viz_map_.find(name);
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bool exists = vm_itr != viz_map_.end();
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if (!exists) return ;
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viz_map_.erase(vm_itr);
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}
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void cv::viz::VizAccessor::generateWindowName(const String &window_name, String &output)
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{
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output = "Viz";
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// Already is Viz
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if (window_name == output) return;
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String prefixed = output + " - ";
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if (window_name.substr(0, prefixed.length()) == prefixed) output = window_name; // Already has "Viz - "
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else if (window_name.substr(0, output.length()) == output) output = prefixed + window_name; // Doesn't have prefix
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else output = (window_name == "" ? output : prefixed + window_name);
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}
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cv::viz::Viz3d cv::viz::get(const String &window_name)
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{
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return cv::viz::VizAccessor::getInstance()->get(window_name);
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return cv::viz::VizAccessor::getInstance().get(window_name);
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}
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@ -28,7 +28,7 @@ void cv::viz::Viz3d::create(const String &window_name)
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impl_ = new VizImpl(window_name);
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impl_->ref_counter = 1;
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// Register the window
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cv::viz::VizAccessor::getInstance()->add(*this);
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cv::viz::VizAccessor::getInstance().add(*this);
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}
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void cv::viz::Viz3d::release()
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@ -36,7 +36,7 @@ void cv::viz::Viz3d::release()
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if (impl_ && CV_XADD(&impl_->ref_counter, -1) == 1)
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{
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// Erase the window
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cv::viz::VizAccessor::getInstance()->remove(getWindowName());
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cv::viz::VizAccessor::getInstance().remove(getWindowName());
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delete impl_;
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impl_ = 0;
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}
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@ -74,9 +74,8 @@ cv::viz::Viz3d::VizImpl::VizImpl (const std::string &name)
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//////////////////////////////
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String window_name("Viz");
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window_name = name.empty() ? window_name : window_name + " - " + name;
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String window_name;
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VizAccessor::generateWindowName(name, window_name);
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window_->SetWindowName (window_name.c_str ());
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}
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@ -85,6 +84,7 @@ cv::viz::Viz3d::VizImpl::~VizImpl ()
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{
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if (interactor_)
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interactor_->DestroyTimer(timer_id_);
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if (renderer_) renderer_->Clear();
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}
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/////////////////////////////////////////////////////////////////////////////////////////////
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@ -69,7 +69,11 @@ public:
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void close ()
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{
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stopped_ = true;
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interactor_->TerminateApp (); // This tends to close the window...
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if (interactor_)
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{
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interactor_->GetRenderWindow()->Finalize();
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interactor_->TerminateApp (); // This tends to close the window...
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}
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}
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