initial cloud widget implementation, fix safedowncasts
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d394e233bb
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6e5ae98582
@ -97,4 +97,11 @@ namespace temp_viz
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// TODO Overload setColor method, and hide setPose, updatePose, getPose methods
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};
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class CV_EXPORTS CloudWidget : public Widget
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{
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public:
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CloudWidget(InputArray _cloud, InputArray _colors);
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CloudWidget(InputArray _cloud, const Color &color = Color::white());
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};
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}
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@ -1,5 +1,10 @@
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#include "precomp.hpp"
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namespace temp_viz
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{
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template<typename _Tp> Vec<_Tp, 3>* vtkpoints_data(vtkSmartPointer<vtkPoints>& points);
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}
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///////////////////////////////////////////////////////////////////////////////////////////////
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/// line widget implementation
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temp_viz::LineWidget::LineWidget(const Point3f &pt1, const Point3f &pt2, const Color &color)
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@ -12,7 +17,7 @@ temp_viz::LineWidget::LineWidget(const Point3f &pt1, const Point3f &pt2, const C
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vtkSmartPointer<vtkDataSetMapper> mapper = vtkSmartPointer<vtkDataSetMapper>::New ();
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mapper->SetInput(line->GetOutput ());
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vtkSmartPointer<vtkLODActor> actor = vtkLODActor::SafeDownCast(WidgetAccessor::getActor(*this));
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vtkLODActor *actor = vtkLODActor::SafeDownCast(WidgetAccessor::getActor(*this));
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actor->SetMapper(mapper);
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setColor(color);
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@ -20,13 +25,13 @@ temp_viz::LineWidget::LineWidget(const Point3f &pt1, const Point3f &pt2, const C
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void temp_viz::LineWidget::setLineWidth(float line_width)
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{
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vtkSmartPointer<vtkLODActor> actor = vtkLODActor::SafeDownCast(WidgetAccessor::getActor(*this));
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vtkLODActor *actor = vtkLODActor::SafeDownCast(WidgetAccessor::getActor(*this));
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actor->GetProperty()->SetLineWidth(line_width);
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}
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float temp_viz::LineWidget::getLineWidth()
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{
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vtkSmartPointer<vtkLODActor> actor = vtkLODActor::SafeDownCast(WidgetAccessor::getActor(*this));
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vtkLODActor *actor = vtkLODActor::SafeDownCast(WidgetAccessor::getActor(*this));
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return actor->GetProperty()->GetLineWidth();
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}
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@ -43,7 +48,7 @@ temp_viz::PlaneWidget::PlaneWidget(const Vec4f& coefs, double size, const Color
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vtkSmartPointer<vtkDataSetMapper> mapper = vtkSmartPointer<vtkDataSetMapper>::New ();
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mapper->SetInput(plane->GetOutput ());
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vtkSmartPointer<vtkLODActor> actor = vtkLODActor::SafeDownCast(WidgetAccessor::getActor(*this));
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vtkLODActor *actor = vtkLODActor::SafeDownCast(WidgetAccessor::getActor(*this));
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actor->SetMapper(mapper);
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actor->SetScale(size);
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@ -64,7 +69,7 @@ temp_viz::PlaneWidget::PlaneWidget(const Vec4f& coefs, const Point3f& pt, double
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vtkSmartPointer<vtkDataSetMapper> mapper = vtkSmartPointer<vtkDataSetMapper>::New ();
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mapper->SetInput(plane->GetOutput ());
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vtkSmartPointer<vtkLODActor> actor = vtkLODActor::SafeDownCast(WidgetAccessor::getActor(*this));
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vtkLODActor *actor = vtkLODActor::SafeDownCast(WidgetAccessor::getActor(*this));
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actor->SetMapper(mapper);
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actor->SetScale(size);
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@ -87,7 +92,7 @@ temp_viz::SphereWidget::SphereWidget(const cv::Point3f ¢er, float radius, in
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vtkSmartPointer<vtkDataSetMapper> mapper = vtkSmartPointer<vtkDataSetMapper>::New ();
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mapper->SetInput(sphere->GetOutput ());
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vtkSmartPointer<vtkLODActor> actor = vtkLODActor::SafeDownCast(WidgetAccessor::getActor(*this));
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vtkLODActor *actor = vtkLODActor::SafeDownCast(WidgetAccessor::getActor(*this));
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actor->SetMapper(mapper);
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setColor(color);
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@ -149,7 +154,7 @@ temp_viz::ArrowWidget::ArrowWidget(const Point3f& pt1, const Point3f& pt2, const
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vtkSmartPointer<vtkDataSetMapper> mapper = vtkSmartPointer<vtkDataSetMapper>::New ();
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mapper->SetInput(transformPD->GetOutput ());
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vtkSmartPointer<vtkLODActor> actor = vtkLODActor::SafeDownCast(WidgetAccessor::getActor(*this));
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vtkLODActor *actor = vtkLODActor::SafeDownCast(WidgetAccessor::getActor(*this));
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actor->SetMapper(mapper);
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setColor(color);
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@ -178,7 +183,7 @@ temp_viz::CircleWidget::CircleWidget(const temp_viz::Point3f& pt, double radius,
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vtkSmartPointer<vtkDataSetMapper> mapper = vtkSmartPointer<vtkDataSetMapper>::New ();
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mapper->SetInput(tf->GetOutput ());
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vtkSmartPointer<vtkLODActor> actor = vtkLODActor::SafeDownCast(WidgetAccessor::getActor(*this));
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vtkLODActor *actor = vtkLODActor::SafeDownCast(WidgetAccessor::getActor(*this));
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actor->SetMapper(mapper);
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setColor(color);
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@ -202,7 +207,7 @@ temp_viz::CylinderWidget::CylinderWidget(const Point3f& pt_on_axis, const Point3
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vtkSmartPointer<vtkDataSetMapper> mapper = vtkSmartPointer<vtkDataSetMapper>::New ();
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mapper->SetInput(tuber->GetOutput ());
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vtkSmartPointer<vtkLODActor> actor = vtkLODActor::SafeDownCast(WidgetAccessor::getActor(*this));
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vtkLODActor *actor = vtkLODActor::SafeDownCast(WidgetAccessor::getActor(*this));
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actor->SetMapper(mapper);
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setColor(color);
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@ -219,7 +224,7 @@ temp_viz::CubeWidget::CubeWidget(const Point3f& pt_min, const Point3f& pt_max, b
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vtkSmartPointer<vtkDataSetMapper> mapper = vtkSmartPointer<vtkDataSetMapper>::New ();
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mapper->SetInput(cube->GetOutput ());
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vtkSmartPointer<vtkLODActor> actor = vtkLODActor::SafeDownCast(WidgetAccessor::getActor(*this));
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vtkLODActor *actor = vtkLODActor::SafeDownCast(WidgetAccessor::getActor(*this));
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actor->SetMapper(mapper);
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if (wire_frame)
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@ -259,7 +264,7 @@ temp_viz::CoordinateSystemWidget::CoordinateSystemWidget(double scale, const Aff
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mapper->SetScalarModeToUsePointData ();
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mapper->SetInput(axes_tubes->GetOutput ());
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vtkSmartPointer<vtkLODActor> actor = vtkLODActor::SafeDownCast(WidgetAccessor::getActor(*this));
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vtkLODActor *actor = vtkLODActor::SafeDownCast(WidgetAccessor::getActor(*this));
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actor->SetMapper(mapper);
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cv::Vec3d t = affine.translation();
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@ -277,9 +282,12 @@ temp_viz::CoordinateSystemWidget::CoordinateSystemWidget(double scale, const Aff
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actor->RotateWXYZ(r_angle*180/CV_PI,rvec[0], rvec[1], rvec[2]);
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}
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///////////////////////////////////////////////////////////////////////////////////////////////
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/// text widget implementation
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temp_viz::TextWidget::TextWidget(const String &text, const Point2i &pos, int font_size, const Color &color) : Widget(true)
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{
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vtkSmartPointer<vtkTextActor> actor = vtkTextActor::SafeDownCast(WidgetAccessor::getActor(*this));
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vtkTextActor *actor = vtkTextActor::SafeDownCast(WidgetAccessor::getActor(*this));
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actor->SetPosition (pos.x, pos.y);
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actor->SetInput (text.c_str ());
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@ -292,3 +300,236 @@ temp_viz::TextWidget::TextWidget(const String &text, const Point2i &pos, int fon
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Color c = vtkcolor(color);
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tprop->SetColor (c.val);
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}
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///////////////////////////////////////////////////////////////////////////////////////////////
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/// point cloud widget implementation
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temp_viz::CloudWidget::CloudWidget(InputArray _cloud, InputArray _colors)
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{
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Mat cloud = _cloud.getMat();
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Mat colors = _colors.getMat();
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CV_Assert(cloud.type() == CV_32FC3 || cloud.type() == CV_64FC3 || cloud.type() == CV_32FC4 || cloud.type() == CV_64FC4);
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CV_Assert(colors.type() == CV_8UC3 && cloud.size() == colors.size());
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vtkLODActor * actor = vtkLODActor::SafeDownCast(WidgetAccessor::getActor(*this));
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vtkSmartPointer<vtkPolyData> polydata = vtkSmartPointer<vtkPolyData>::New ();
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vtkSmartPointer<vtkCellArray> vertices = vtkSmartPointer<vtkCellArray>::New ();
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polydata->SetVerts (vertices);
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vtkSmartPointer<vtkPoints> points = polydata->GetPoints();
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vtkSmartPointer<vtkIdTypeArray> initcells;
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vtkIdType nr_points = cloud.total();
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points = polydata->GetPoints ();
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if (!points)
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{
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points = vtkSmartPointer<vtkPoints>::New ();
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if (cloud.depth() == CV_32F)
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points->SetDataTypeToFloat();
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else if (cloud.depth() == CV_64F)
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points->SetDataTypeToDouble();
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polydata->SetPoints (points);
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}
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points->SetNumberOfPoints (nr_points);
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if (cloud.depth() == CV_32F)
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{
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// Get a pointer to the beginning of the data array
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Vec3f *data_beg = vtkpoints_data<float>(points);
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Vec3f *data_end = NanFilter::copy(cloud, data_beg, cloud);
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nr_points = data_end - data_beg;
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}
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else if (cloud.depth() == CV_64F)
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{
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// Get a pointer to the beginning of the data array
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Vec3d *data_beg = vtkpoints_data<double>(points);
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Vec3d *data_end = NanFilter::copy(cloud, data_beg, cloud);
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nr_points = data_end - data_beg;
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}
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points->SetNumberOfPoints (nr_points);
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// Update cells
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vtkSmartPointer<vtkIdTypeArray> cells = vertices->GetData ();
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// If no init cells and cells has not been initialized...
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if (!cells)
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cells = vtkSmartPointer<vtkIdTypeArray>::New ();
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// If we have less values then we need to recreate the array
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if (cells->GetNumberOfTuples () < nr_points)
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{
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cells = vtkSmartPointer<vtkIdTypeArray>::New ();
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// If init cells is given, and there's enough data in it, use it
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if (initcells && initcells->GetNumberOfTuples () >= nr_points)
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{
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cells->DeepCopy (initcells);
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cells->SetNumberOfComponents (2);
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cells->SetNumberOfTuples (nr_points);
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}
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else
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{
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// If the number of tuples is still too small, we need to recreate the array
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cells->SetNumberOfComponents (2);
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cells->SetNumberOfTuples (nr_points);
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vtkIdType *cell = cells->GetPointer (0);
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// Fill it with 1s
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std::fill_n (cell, nr_points * 2, 1);
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cell++;
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for (vtkIdType i = 0; i < nr_points; ++i, cell += 2)
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*cell = i;
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// Save the results in initcells
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initcells = vtkSmartPointer<vtkIdTypeArray>::New ();
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initcells->DeepCopy (cells);
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}
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}
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else
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{
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// The assumption here is that the current set of cells has more data than needed
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cells->SetNumberOfComponents (2);
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cells->SetNumberOfTuples (nr_points);
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}
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// Set the cells and the vertices
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vertices->SetCells (nr_points, cells);
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Vec3b* colors_data = new Vec3b[nr_points];
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NanFilter::copy(colors, colors_data, cloud);
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vtkSmartPointer<vtkUnsignedCharArray> scalars = vtkSmartPointer<vtkUnsignedCharArray>::New ();
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scalars->SetNumberOfComponents (3);
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scalars->SetNumberOfTuples (nr_points);
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scalars->SetArray (colors_data->val, 3 * nr_points, 0);
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// Assign the colors
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polydata->GetPointData ()->SetScalars (scalars);
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vtkSmartPointer<vtkDataSetMapper> mapper = vtkSmartPointer<vtkDataSetMapper>::New ();
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mapper->SetInput (polydata);
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cv::Vec3d minmax(scalars->GetRange());
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mapper->SetScalarRange(minmax.val);
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mapper->SetScalarModeToUsePointData ();
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bool interpolation = (polydata && polydata->GetNumberOfCells () != polydata->GetNumberOfVerts ());
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mapper->SetInterpolateScalarsBeforeMapping (interpolation);
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mapper->ScalarVisibilityOn ();
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mapper->ImmediateModeRenderingOff ();
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actor->SetNumberOfCloudPoints (int (std::max<vtkIdType> (1, polydata->GetNumberOfPoints () / 10)));
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actor->GetProperty ()->SetInterpolationToFlat ();
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actor->GetProperty ()->BackfaceCullingOn ();
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actor->SetMapper (mapper);
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}
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temp_viz::CloudWidget::CloudWidget(InputArray _cloud, const Color &color)
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{
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Mat cloud = _cloud.getMat();
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CV_Assert(cloud.type() == CV_32FC3 || cloud.type() == CV_64FC3 || cloud.type() == CV_32FC4 || cloud.type() == CV_64FC4);
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vtkLODActor * actor = vtkLODActor::SafeDownCast(WidgetAccessor::getActor(*this));
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vtkSmartPointer<vtkPolyData> polydata = vtkSmartPointer<vtkPolyData>::New ();
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vtkSmartPointer<vtkCellArray> vertices = vtkSmartPointer<vtkCellArray>::New ();
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polydata->SetVerts (vertices);
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vtkSmartPointer<vtkPoints> points = polydata->GetPoints();
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vtkSmartPointer<vtkIdTypeArray> initcells;
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vtkIdType nr_points = cloud.total();
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points = polydata->GetPoints ();
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if (!points)
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{
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points = vtkSmartPointer<vtkPoints>::New ();
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if (cloud.depth() == CV_32F)
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points->SetDataTypeToFloat();
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else if (cloud.depth() == CV_64F)
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points->SetDataTypeToDouble();
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polydata->SetPoints (points);
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}
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points->SetNumberOfPoints (nr_points);
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if (cloud.depth() == CV_32F)
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{
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// Get a pointer to the beginning of the data array
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Vec3f *data_beg = vtkpoints_data<float>(points);
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Vec3f *data_end = NanFilter::copy(cloud, data_beg, cloud);
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nr_points = data_end - data_beg;
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}
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else if (cloud.depth() == CV_64F)
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{
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// Get a pointer to the beginning of the data array
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Vec3d *data_beg = vtkpoints_data<double>(points);
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Vec3d *data_end = NanFilter::copy(cloud, data_beg, cloud);
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nr_points = data_end - data_beg;
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}
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points->SetNumberOfPoints (nr_points);
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// Update cells
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vtkSmartPointer<vtkIdTypeArray> cells = vertices->GetData ();
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// If no init cells and cells has not been initialized...
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if (!cells)
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cells = vtkSmartPointer<vtkIdTypeArray>::New ();
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// If we have less values then we need to recreate the array
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if (cells->GetNumberOfTuples () < nr_points)
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{
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cells = vtkSmartPointer<vtkIdTypeArray>::New ();
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// If init cells is given, and there's enough data in it, use it
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if (initcells && initcells->GetNumberOfTuples () >= nr_points)
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{
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cells->DeepCopy (initcells);
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cells->SetNumberOfComponents (2);
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cells->SetNumberOfTuples (nr_points);
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}
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else
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{
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// If the number of tuples is still too small, we need to recreate the array
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cells->SetNumberOfComponents (2);
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cells->SetNumberOfTuples (nr_points);
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vtkIdType *cell = cells->GetPointer (0);
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// Fill it with 1s
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std::fill_n (cell, nr_points * 2, 1);
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cell++;
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for (vtkIdType i = 0; i < nr_points; ++i, cell += 2)
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*cell = i;
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// Save the results in initcells
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initcells = vtkSmartPointer<vtkIdTypeArray>::New ();
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initcells->DeepCopy (cells);
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}
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}
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else
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{
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// The assumption here is that the current set of cells has more data than needed
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cells->SetNumberOfComponents (2);
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cells->SetNumberOfTuples (nr_points);
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}
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// Set the cells and the vertices
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vertices->SetCells (nr_points, cells);
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Color c = vtkcolor(color);
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polydata->GetPointData ()->SetScalars (0);
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vtkSmartPointer<vtkDataSetMapper> mapper = vtkSmartPointer<vtkDataSetMapper>::New ();
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mapper->SetInput (polydata);
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bool interpolation = (polydata && polydata->GetNumberOfCells () != polydata->GetNumberOfVerts ());
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mapper->SetInterpolateScalarsBeforeMapping (interpolation);
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mapper->ScalarVisibilityOn ();
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mapper->ImmediateModeRenderingOff ();
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actor->SetNumberOfCloudPoints (int (std::max<vtkIdType> (1, polydata->GetNumberOfPoints () / 10)));
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actor->GetProperty ()->SetInterpolationToFlat ();
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actor->GetProperty ()->BackfaceCullingOn ();
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actor->SetMapper (mapper);
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}
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@ -874,7 +874,7 @@ void temp_viz::Viz3d::VizImpl::showWidget(const String &id, const Widget &widget
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removeActorFromRenderer(wam_itr->second.actor);
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}
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// Get the actor and set the user matrix
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vtkSmartPointer<vtkLODActor> actor;
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vtkLODActor *actor;
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if (actor = vtkLODActor::SafeDownCast(WidgetAccessor::getActor(widget)))
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{
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vtkSmartPointer<vtkMatrix4x4> matrix = convertToVtkMatrix(pose.matrix);
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@ -18,7 +18,7 @@ public:
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void setColor(const Color& color)
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{
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vtkSmartPointer<vtkLODActor> lod_actor = vtkLODActor::SafeDownCast(actor);
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vtkLODActor *lod_actor = vtkLODActor::SafeDownCast(actor);
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Color c = vtkcolor(color);
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lod_actor->GetMapper ()->ScalarVisibilityOff ();
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lod_actor->GetProperty ()->SetColor (c.val);
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@ -32,7 +32,7 @@ public:
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void setPose(const Affine3f& pose)
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{
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vtkSmartPointer<vtkLODActor> lod_actor = vtkLODActor::SafeDownCast(actor);
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vtkLODActor *lod_actor = vtkLODActor::SafeDownCast(actor);
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vtkSmartPointer<vtkMatrix4x4> matrix = convertToVtkMatrix(pose.matrix);
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lod_actor->SetUserMatrix (matrix);
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lod_actor->Modified ();
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@ -40,7 +40,7 @@ public:
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void updatePose(const Affine3f& pose)
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{
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vtkSmartPointer<vtkLODActor> lod_actor = vtkLODActor::SafeDownCast(actor);
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vtkLODActor *lod_actor = vtkLODActor::SafeDownCast(actor);
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vtkSmartPointer<vtkMatrix4x4> matrix = lod_actor->GetUserMatrix();
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if (!matrix)
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{
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@ -58,7 +58,7 @@ public:
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||||
|
||||
Affine3f getPose() const
|
||||
{
|
||||
vtkSmartPointer<vtkLODActor> lod_actor = vtkLODActor::SafeDownCast(actor);
|
||||
vtkLODActor *lod_actor = vtkLODActor::SafeDownCast(actor);
|
||||
vtkSmartPointer<vtkMatrix4x4> matrix = lod_actor->GetUserMatrix();
|
||||
Matx44f matrix_cv = convertToMatx(matrix);
|
||||
return Affine3f(matrix_cv);
|
||||
|
@ -53,7 +53,7 @@
|
||||
cv::Mat cvcloud_load()
|
||||
{
|
||||
cv::Mat cloud(1, 20000, CV_32FC3);
|
||||
std::ifstream ifs("d:/cloud_dragon.ply");
|
||||
std::ifstream ifs("cloud_dragon.ply");
|
||||
|
||||
std::string str;
|
||||
for(size_t i = 0; i < 11; ++i)
|
||||
@ -99,23 +99,29 @@ TEST(Viz_viz3d, accuracy)
|
||||
temp_viz::CubeWidget cuw(cv::Point3f(-2,-2,-2), cv::Point3f(-1,-1,-1));
|
||||
temp_viz::CoordinateSystemWidget csw(1.0f, cv::Affine3f::Identity());
|
||||
temp_viz::TextWidget tw("TEST", cv::Point2i(100,100), 20);
|
||||
temp_viz::CloudWidget pcw(cloud, colors);
|
||||
temp_viz::CloudWidget pcw2(cloud, temp_viz::Color(255,255,255));
|
||||
|
||||
// v.showWidget("line", lw);
|
||||
v.showWidget("plane", pw);
|
||||
// v.showWidget("plane", pw);
|
||||
// v.showWidget("sphere", sw);
|
||||
// v.showWidget("arrow", aw);
|
||||
// v.showWidget("circle", cw);
|
||||
// v.showWidget("cylinder", cyw);
|
||||
v.showWidget("cube", cuw);
|
||||
// v.showWidget("cube", cuw);
|
||||
v.showWidget("coordinateSystem", csw);
|
||||
v.showWidget("text",tw);
|
||||
// v.showWidget("text",tw);
|
||||
v.showWidget("pcw",pcw);
|
||||
v.showWidget("pcw2",pcw2);
|
||||
|
||||
temp_viz::LineWidget lw2 = lw;
|
||||
// v.showPointCloud("cld",cloud, colors);
|
||||
|
||||
while(!v.wasStopped())
|
||||
{
|
||||
// Creating new point cloud with id cloud1
|
||||
cv::Affine3f cloudPosition(angle_x, angle_y, angle_z, cv::Vec3f(pos_x, pos_y, pos_z));
|
||||
cv::Affine3f cloudPosition2(angle_x, angle_y, angle_z, cv::Vec3f(pos_x+0.2, pos_y+0.2, pos_z+0.2));
|
||||
|
||||
lw2.setColor(temp_viz::Color(col_blue, col_green, col_red));
|
||||
lw.setLineWidth(lw.getLineWidth()+pos_x * 10);
|
||||
@ -129,8 +135,9 @@ TEST(Viz_viz3d, accuracy)
|
||||
cyw.setPose(cloudPosition);
|
||||
lw.setPose(cloudPosition);
|
||||
cuw.setPose(cloudPosition);
|
||||
|
||||
v.showWidget("plane", pw, cloudPosition);
|
||||
v.showWidget("pcw",pcw, cloudPosition);
|
||||
v.showWidget("pcw2",pcw2, cloudPosition2);
|
||||
// v.showWidget("plane", pw, cloudPosition);
|
||||
|
||||
angle_x += 0.1f;
|
||||
angle_y -= 0.1f;
|
||||
|
Loading…
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Reference in New Issue
Block a user