bitwise operation optimization
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@ -58,21 +58,6 @@ void bitMat(const GpuMat& src1, const GpuMat& src2, GpuMat& dst, const GpuMat& m
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//////////////////////////////////////////////////////////////////////////////
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/// bitwise_not
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namespace
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{
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template <typename T>
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void bitMatNot(const GpuMat& src, GpuMat& dst, const GpuMat& mask, Stream& stream)
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{
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GlobPtrSz<T> vsrc = globPtr((T*) src.data, src.step, src.rows, src.cols * src.channels());
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GlobPtrSz<T> vdst = globPtr((T*) dst.data, dst.step, src.rows, src.cols * src.channels());
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if (mask.data)
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gridTransformUnary(vsrc, vdst, bit_not<T>(), singleMaskChannels(globPtr<uchar>(mask), src.channels()), stream);
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else
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gridTransformUnary(vsrc, vdst, bit_not<T>(), stream);
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}
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}
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void cv::cuda::bitwise_not(InputArray _src, OutputArray _dst, InputArray _mask, Stream& stream)
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{
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GpuMat src = _src.getGpuMat();
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@ -86,17 +71,59 @@ void cv::cuda::bitwise_not(InputArray _src, OutputArray _dst, InputArray _mask,
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_dst.create(src.size(), src.type());
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GpuMat dst = _dst.getGpuMat();
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if (depth == CV_32F || depth == CV_32S)
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if (mask.empty())
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{
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bitMatNot<uint>(src, dst, mask, stream);
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}
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else if (depth == CV_16S || depth == CV_16U)
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{
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bitMatNot<ushort>(src, dst, mask, stream);
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const int bcols = (int) (src.cols * src.elemSize());
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if ((bcols & 3) == 0)
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{
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const int vcols = bcols >> 2;
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GlobPtrSz<uint> vsrc = globPtr((uint*) src.data, src.step, src.rows, vcols);
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GlobPtrSz<uint> vdst = globPtr((uint*) dst.data, dst.step, src.rows, vcols);
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gridTransformUnary(vsrc, vdst, bit_not<uint>(), stream);
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}
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else if ((bcols & 1) == 0)
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{
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const int vcols = bcols >> 1;
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GlobPtrSz<ushort> vsrc = globPtr((ushort*) src.data, src.step, src.rows, vcols);
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GlobPtrSz<ushort> vdst = globPtr((ushort*) dst.data, dst.step, src.rows, vcols);
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gridTransformUnary(vsrc, vdst, bit_not<ushort>(), stream);
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}
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else
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{
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GlobPtrSz<uchar> vsrc = globPtr((uchar*) src.data, src.step, src.rows, bcols);
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GlobPtrSz<uchar> vdst = globPtr((uchar*) dst.data, dst.step, src.rows, bcols);
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gridTransformUnary(vsrc, vdst, bit_not<uchar>(), stream);
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}
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}
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else
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{
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bitMatNot<uchar>(src, dst, mask, stream);
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if (depth == CV_32F || depth == CV_32S)
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{
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GlobPtrSz<uint> vsrc = globPtr((uint*) src.data, src.step, src.rows, src.cols * src.channels());
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GlobPtrSz<uint> vdst = globPtr((uint*) dst.data, dst.step, src.rows, src.cols * src.channels());
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gridTransformUnary(vsrc, vdst, bit_not<uint>(), singleMaskChannels(globPtr<uchar>(mask), src.channels()), stream);
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}
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else if (depth == CV_16S || depth == CV_16U)
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{
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GlobPtrSz<ushort> vsrc = globPtr((ushort*) src.data, src.step, src.rows, src.cols * src.channels());
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GlobPtrSz<ushort> vdst = globPtr((ushort*) dst.data, dst.step, src.rows, src.cols * src.channels());
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gridTransformUnary(vsrc, vdst, bit_not<ushort>(), singleMaskChannels(globPtr<uchar>(mask), src.channels()), stream);
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}
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else
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{
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GlobPtrSz<uchar> vsrc = globPtr((uchar*) src.data, src.step, src.rows, src.cols * src.channels());
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GlobPtrSz<uchar> vdst = globPtr((uchar*) dst.data, dst.step, src.rows, src.cols * src.channels());
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gridTransformUnary(vsrc, vdst, bit_not<uchar>(), singleMaskChannels(globPtr<uchar>(mask), src.channels()), stream);
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}
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}
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}
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@ -146,17 +173,53 @@ void bitMat(const GpuMat& src1, const GpuMat& src2, GpuMat& dst, const GpuMat& m
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CV_DbgAssert( depth <= CV_32F );
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CV_DbgAssert( op >= 0 && op < 3 );
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if (depth == CV_32F || depth == CV_32S)
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if (mask.empty())
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{
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funcs32[op](src1, src2, dst, mask, stream);
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}
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else if (depth == CV_16S || depth == CV_16U)
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{
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funcs16[op](src1, src2, dst, mask, stream);
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const int bcols = (int) (src1.cols * src1.elemSize());
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if ((bcols & 3) == 0)
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{
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const int vcols = bcols >> 2;
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GpuMat vsrc1(src1.rows, vcols, CV_32SC1, src1.data, src1.step);
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GpuMat vsrc2(src1.rows, vcols, CV_32SC1, src2.data, src2.step);
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GpuMat vdst(src1.rows, vcols, CV_32SC1, dst.data, dst.step);
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funcs32[op](vsrc1, vsrc2, vdst, GpuMat(), stream);
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}
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else if ((bcols & 1) == 0)
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{
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const int vcols = bcols >> 1;
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GpuMat vsrc1(src1.rows, vcols, CV_16UC1, src1.data, src1.step);
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GpuMat vsrc2(src1.rows, vcols, CV_16UC1, src2.data, src2.step);
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GpuMat vdst(src1.rows, vcols, CV_16UC1, dst.data, dst.step);
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funcs16[op](vsrc1, vsrc2, vdst, GpuMat(), stream);
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}
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else
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{
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GpuMat vsrc1(src1.rows, bcols, CV_8UC1, src1.data, src1.step);
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GpuMat vsrc2(src1.rows, bcols, CV_8UC1, src2.data, src2.step);
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GpuMat vdst(src1.rows, bcols, CV_8UC1, dst.data, dst.step);
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funcs8[op](vsrc1, vsrc2, vdst, GpuMat(), stream);
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}
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}
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else
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{
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funcs8[op](src1, src2, dst, mask, stream);
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if (depth == CV_32F || depth == CV_32S)
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{
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funcs32[op](src1, src2, dst, mask, stream);
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}
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else if (depth == CV_16S || depth == CV_16U)
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{
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funcs16[op](src1, src2, dst, mask, stream);
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}
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else
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{
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funcs8[op](src1, src2, dst, mask, stream);
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}
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}
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}
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