76 lines
3.7 KiB
Markdown
76 lines
3.7 KiB
Markdown
ios-deploy
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==========
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Install and debug iOS apps without using Xcode. Designed to work on un-jailbroken devices.
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## Requirements
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* Mac OS X. Tested on 10.10 Yosemite and iOS 8.1
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* You need to have a valid iOS development certificate installed.
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* Xcode 6.1 should be installed
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## Usage
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Usage: ios-deploy [OPTION]...
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-d, --debug launch the app in GDB after installation
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-i, --id <device_id> the id of the device to connect to
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-c, --detect only detect if the device is connected
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-b, --bundle <bundle.app> the path to the app bundle to be installed
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-a, --args <args> command line arguments to pass to the app when launching it
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-t, --timeout <timeout> number of seconds to wait for a device to be connected
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-u, --unbuffered don't buffer stdout
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-n, --nostart do not start the app when debugging
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-I, --noninteractive start in non interactive mode (quit when app crashes or exits)
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-L, --justlaunch just launch the app and exit lldb
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-v, --verbose enable verbose output
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-m, --noinstall directly start debugging without app install (-d not required)
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-p, --port <number> port used for device, default: 12345
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-r, --uninstall uninstall the app before install (do not use with -m; app cache and data are cleared)
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-1, --bundle_id <bundle id> specify bundle id for list and upload
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-l, --list list files
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-o, --upload <file> upload file
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-w, --download download app tree
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-2, --to <target pathname> use together with up/download file/tree. specify target
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-V, --version print the executable version
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## Examples
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The commands below assume that you have an app called `my.app` with bundle id `bundle.id`. Substitute where necessary.
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// deploy and debug your app to a connected device
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ios-deploy --debug --bundle my.app
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// deploy and launch your app to a connected device, but quit the debugger after
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ios-deploy --justlaunch --debug --bundle my.app
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// deploy and launch your app to a connected device, quit when app crashes or exits
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ios-deploy --noninteractive --debug --bundle my.app
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// Upload a file to your app's Documents folder
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ios-deploy --bundle_id 'bundle.id' --upload test.txt --to Documents/test.txt
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// Download your app's Documents, Library and tmp folders
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ios-deploy --bundle_id 'bundle.id' --download --to MyDestinationFolder
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// List the contents of your app's Documents, Library and tmp folders
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ios-deploy --bundle_id 'bundle.id' --list
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// deploy and debug your app to a connected device, uninstall the app first
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ios-deploy --uninstall --debug --bundle my.app
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## Demo
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* The included demo.app represents the minimum required to get code running on iOS.
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* `make install` will install demo.app to the device.
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* `make debug` will install demo.app and launch a GDB session.
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## Notes
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* With some modifications, it may be possible to use this without Xcode installed; however, you would need a copy of the relevant DeveloperDiskImage.dmg (included with Xcode). lldb would also run slower as symbols would be downloaded from the device on-the-fly.
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## Listing Device Ids
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Device Ids are the UDIDs of the iOS devices. From the command line, you can list device ids [this way](http://javierhz.blogspot.com/2012/06/how-to-get-udid-of-iphone-using-shell.html):
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system_profiler SPUSBDataType | sed -n -e '/iPod/,/Serial/p' | sed -n -e '/iPad/,/Serial/p' -e '/iPhone/,/Serial/p' | grep "Serial Number:" | awk -F ": " '{print $2}'
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