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ios-deploy
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==========
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Install and debug iOS apps without using Xcode. Designed to work on un-jailbroken devices.
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## Requirements
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* Mac OS X. Tested on 10.10 Yosemite and iOS 8.1
* You need to have a valid iOS development certificate installed.
* Xcode 6.1 should be installed
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## Usage
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Usage: ios-deploy [OPTION]...
-d, --debug launch the app in GDB after installation
-i, --id < device_id > the id of the device to connect to
-c, --detect only detect if the device is connected
-b, --bundle < bundle.app > the path to the app bundle to be installed
-a, --args < args > command line arguments to pass to the app when launching it
-t, --timeout < timeout > number of seconds to wait for a device to be connected
-u, --unbuffered don't buffer stdout
-n, --nostart do not start the app when debugging
-I, --noninteractive start in non interactive mode (quit when app crashes or exits)
-L, --justlaunch just launch the app and exit lldb
-v, --verbose enable verbose output
-m, --noinstall directly start debugging without app install (-d not required)
-p, --port < number > port used for device, default: 12345
-r, --uninstall uninstall the app before install (do not use with -m; app cache and data are cleared)
-1, --bundle_id < bundle id > specify bundle id for list and upload
-l, --list list files
-o, --upload < file > upload file
-w, --download download app tree
-2, --to < target pathname > use together with up/download file/tree. specify target
-V, --version print the executable version
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## Examples
The commands below assume that you have an app called `my.app` with bundle id `bundle.id` . Substitute where necessary.
// deploy and debug your app to a connected device
ios-deploy --debug --bundle my.app
// deploy and launch your app to a connected device, but quit the debugger after
ios-deploy --justlaunch --debug --bundle my.app
// deploy and launch your app to a connected device, quit when app crashes or exits
ios-deploy --noninteractive --debug --bundle my.app
// Upload a file to your app's Documents folder
ios-deploy --bundle_id 'bundle.id' --upload test.txt --to Documents/test.txt
// Download your app's Documents, Library and tmp folders
ios-deploy --bundle_id 'bundle.id' --download --to MyDestinationFolder
// List the contents of your app's Documents, Library and tmp folders
ios-deploy --bundle_id 'bundle.id' --list
// deploy and debug your app to a connected device, uninstall the app first
ios-deploy --uninstall --debug --bundle my.app
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## Demo
* The included demo.app represents the minimum required to get code running on iOS.
* `make install` will install demo.app to the device.
* `make debug` will install demo.app and launch a GDB session.
## Notes
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* With some modifications, it may be possible to use this without Xcode installed; however, you would need a copy of the relevant DeveloperDiskImage.dmg (included with Xcode). lldb would also run slower as symbols would be downloaded from the device on-the-fly.
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## Listing Device Ids
Device Ids are the UDIDs of the iOS devices. From the command line, you can list device ids [this way ](http://javierhz.blogspot.com/2012/06/how-to-get-udid-of-iphone-using-shell.html ):
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system_profiler SPUSBDataType | sed -n -e '/iPod/,/Serial/p' | sed -n -e '/iPad/,/Serial/p' -e '/iPhone/,/Serial/p' | grep "Serial Number:" | awk -F ": " '{print $2}'