The table is used in libavutil/eval.c.
Reviewed-by: Michael Niedermayer <michael@niedermayer.cc>
Signed-off-by: Andreas Cadhalpun <Andreas.Cadhalpun@googlemail.com>
Don't try to do a blocking wait for MMAL output if we haven't even sent
a single real packet, but only flush packets. Obviously we can't expect
to get anything back.
Additionally, don't send a flush packet to MMAL in the same case. It
appears the MMAL decoder will sometimes hang in mmal_vc_port_disable()
(called from ffmmal_close_decoder()), waiting for a reply from the GPU
which never arrives. Either MMAL disallows sending flush packets without
preceding real data, or it's a MMAL bug.
I can't come up with a nice way to handle this. It's hard to keep the
lock-stepped input/output in this case. You can't predict whether the
MMAL decoder will output a picture (because it's asynchronous), so
you have to assume in general that any packet could produce 0 or 1
frames. You can't continue to write input packets to the decoder,
because then you might get too many output frames, which you can't
get rid of because the lavc decoding API does not allow the decoder
to return an output frame without consuming an input frame (except
when flushing).
The ideal fix is a M:N decoding API (preferably asynchronous), which
would make this code potentially much cleaner. For now, this hack
will do.
The .text section is already 16-byte aligned by default on all supported
platforms so `SECTION_TEXT` isn't any different from `SECTION .text`.
Signed-off-by: Anton Khirnov <anton@khirnov.net>
Change ALLOC_STACK to always align the stack before allocating stack space for
consistency. Previously alignment would occur either before or after allocating
stack space depending on whether manual alignment was required or not.
Signed-off-by: Anton Khirnov <anton@khirnov.net>
As well as tables littered everywhere, functions were spread
out all across the encoder's files. This moves them to a single
place where they can be used by either the encoder's main files
or additional encoder files. Additionally, it changes the type
of some to 'inline' to enable us to simply put them in a header
file and possibly gain some speed due to compiler optimizations.
Signed-off-by: Claudio Freire <klaussfreire@gmail.com>
* commit '1542ec96389f32e5081c6c607e4b6f5e257ccdf2':
cosmetics: Drop spurious spaces from if clauses
Conflicts:
libavcodec/vc1_block.c
Merged-by: Hendrik Leppkes <h.leppkes@gmail.com>
* commit '0f562f5b833d603e04123d198c59f8b2b5eb43e4':
h264: Do not print an error when the buffer has to be refilled
Conflicts:
libavcodec/h264.c
Merged-by: Hendrik Leppkes <h.leppkes@gmail.com>
The commit broke sub-movtext and sub-subripenc
fate output differs between mips ad x86 so updating fate ref is not
possible
This reverts commit d670848d4c.
* commit '9469370fb32679352e66826daf77bdd2e6f067b5':
h264: Use AVERROR return codes instead of -1
Only partially merged, as the first hunk is not correct and would result
in endless log spam.
Merged-by: Hendrik Leppkes <h.leppkes@gmail.com>
This commit moves any tables specific to the encoder from aacenc
and aaccoder to a separate file called 'aacenctab.c/.h'.
This was done as a clean up attempt as the encoder was filled with
tables pasted in between functions which made it confusing to follow
and track where each table and definition had been used.
This commit solves this by simply exporting the smaller tables out to
the aacenctab.h while the larger ones are compiled using aacenctab.c
and are referenced from the header file.
Signed-off-by: Claudio Freire <klaussfreire@gmail.com>
At least the new videotoolbox decoder does not actually set a frame if
end_frame fails. This causes the API to return success and signals that
a picture was decoded, even though AVFrame->data[0] is NULL.
Fix this by propagating end_frame errors.
Avoid duplicating the literal numeric values
Reviewed-by: "Ronald S. Bultje" <rsbultje@gmail.com>
Signed-off-by: Michael Niedermayer <michael@niedermayer.cc>
Change ALLOC_STACK to always align the stack before allocating stack space for
consistency. Previously alignment would occur either before or after allocating
stack space depending on whether manual alignment was required or not.
This is the same fix that Hendrik made to dxva2_hevc. It should be
equally required here, although I don't see any visual difference.
Nevertheless, best to stay consistent.
The latest nvidia 355.06 drivers fixes the interleaving bug when
video surfaces are rendered. It still seems to be broken for
read-back with getBits but that's sufficiently uninteresting that
I don't think we need to wait for it to remove the flag.
Only two functions that use xop multiply-accumulate instructions where the
first operand is the same as the fourth actually took advantage of the macros.
This further reduces differences with x264's x86inc.
Reviewed-by: Ronald S. Bultje <rsbultje@gmail.com>
Signed-off-by: James Almer <jamrial@gmail.com>
ucNumDeltaPocsOfRefRpsIdx needs to contain the flat value from the SPS RPS,
and not the final computed value from the slice header RPS, as this calculation
is done internally by the driver again.
Sample-Id: http://trailers.divx.com/hevc/Sintel_4k_27qp_24fps_1aud_9subs.mkvi
* commit '979cb55103fa8e8274806e496901203742c686d1':
hevc: Split the sei parsing in 3 functions
Conflicts:
libavcodec/hevc_sei.c
Merged-by: Hendrik Leppkes <h.leppkes@gmail.com>
* commit '043f46f5741e1a5caedf55d788e1a72aae3b7605':
hevc: Use switch instead of if-nests in decode_nal_sei_message
Conflicts:
libavcodec/hevc_sei.c
Merged-by: Hendrik Leppkes <h.leppkes@gmail.com>
* commit '2cd841c0776535be56e4db67485fdd9509c9b9f4':
hevc: Use a proper enum for the SEI values
Conflicts:
libavcodec/hevc_sei.c
Merged-by: Hendrik Leppkes <h.leppkes@gmail.com>
There is an SSE2 implementation so the SSE version is never used. The "SSE"
version also happens to contain SSE2 instructions on x86-64.
Signed-off-by: Anton Khirnov <anton@khirnov.net>
This commit adds a short description to the aac_coder option of the
AAC encoder in order to be consistent with the other options.
Generally, right now, the 'FAAC' method works fine with speech and
low broadband spectrum audio. 'Fast' is just as the name suggests.
'ANMR' still needs work and 'Twoloop', the default, works well with
every type of audio.
Signed-off-by: Rostislav Pehlivanov <atomnuker@gmail.com>
Extract two methods from decode_registered_user_data in order to improve
code readability. Also make the constant holding the allocation size a
64-bit unsigned integer so that the size comparison against INT_MAX makes
sense.
Bug-Id: CID1312090
Signed-off-by: Luca Barbato <lu_zero@gentoo.org>
This commit removes a redundant argument from the functions in aaccoder.
The argument lambda was redundant as it was just a copy of s->lambda,
to which all functions have access to anyway. This cleans up the function
pointers a bit which is helpful as there are a lot of other search_for_*
functions under development and with them populated it gets messy.
Reviewed-by: Claudio Freire <klaussfreire@gmail.com>
Signed-off-by: Michael Niedermayer <michael@niedermayer.cc>
All DSD codes have 1 bit per sample.
https://en.wikipedia.org/wiki/Direct_Stream_Digital
Signed-off-by: Ihar A. Tumashyk <itumashyk@gmail.com>
Reviewed-by: Ganesh Ajjanagadde <gajjanag@mit.edu>
Signed-off-by: Michael Niedermayer <michael@niedermayer.cc>
Needed for old compilers like GCC 4.2
Tested by trac user brad. Fixes ticket #4745
Reviewed-by: Michael Niedermayer <michael@niedermayer.cc>
Signed-off-by: James Almer <jamrial@gmail.com>
2nd channel makes sense only for CPE type.
Skip 2nd channel in preparation for resampler (in spectral_to _sample())
depending on block type.
Fixes fate failure with clang ftrapv.
Signed-off-by: Nedeljko Babic <nedeljko.babic@imgtec.com>
Signed-off-by: Michael Niedermayer <michael@niedermayer.cc>
This makes it possible to remove more coded_frame usage without breaking the
publically visible coded_frame
Signed-off-by: Michael Niedermayer <michael@niedermayer.cc>
* commit 'd75b55635a02444c2f188c26e431a1cec992babe':
dxva2/d3d11va: Set _WIN32_WINNT to 0x0602 instead of 0x0600
Merged-by: Michael Niedermayer <michael@niedermayer.cc>
This commit replaces the 1 microsecond delay by 500 microsecond for the
case when the MFX library does return MFX_WRN_DEVICE_BUSY status.
In general this warning never appears for simple encoding or
transcoding session because the GPU is so fast so it almost always is not busy and
any delay value just does not executes.
But for heavy transcoding tasks for example, when several QSV sessions
are running simultaneously then using a 1-microsecond delay may
result in 1000 iterations per each frame.
So here possible a paradoxical case when GPU loading also loads CPU by dummy tasks.
Official MFX/QSV samples by Intel are using 1 millisecond (i.e. 1000
microseconds) everywhere where MFX_WRN_DEVICE_BUSY does appear.
So 500us is a much more optimal value than 1us.
Signed-off-by: Michael Niedermayer <michael@niedermayer.cc>
There was fixed number of loops (2048) in preparation for resampler, so
when number of samples is smaller than this, there would be an overflow on
ret_buf.
For some reason this behavior popped out only under valgrind with
--disable-memory-poisoning option.
This is now fixed and number of loops depends on actual number of samples.
Signed-off-by: Nedeljko Babic <nedeljko.babic@rt-rk.com>
Signed-off-by: Michael Niedermayer <michael@niedermayer.cc>
If _WIN32_WINNT is unset, we force it to a new enough value to
make sure the necessary definitions are visible.
When targeting Windows Phone or Windows RT, _WIN32_WINNT should
be at least 0x0602 - otherwise the windows headers themselves
can cause errors (which technically are bugs in the headers).
Raising this value here shouldn't hurt; the alternative would
be to not touch it at all if WINAPI_FAMILY is set to phone/app,
or to force setting it to 0x0602 in configure if unset (for phone/app).
Signed-off-by: Martin Storsjö <martin@martin.st>
* commit '3ee217853a6741b829a2683f49c590618891b1ab':
Support the Hap chunked frame format
Conflicts:
libavcodec/hap.h
libavcodec/hapdec.c
libavcodec/version.h
See: c7e6443441
Merged-by: Michael Niedermayer <michael@niedermayer.cc>
* commit '43dd004747fa697396b47d034a80e069facbea09':
hap: Move some per-stream setup into decoder init rather than per-frame
Conflicts:
libavcodec/hapdec.c
See: 6074956fa1
Merged-by: Michael Niedermayer <michael@niedermayer.cc>
When skip_frame is set to _NONKEY the decoder skips everything except intra
slices, which breaks frames that consist of an intra field together with any
other field type; half the frame becomes garbage. This patch fixes the issue by
letting non-intra slices through if they're part of a keyframe.
Signed-off-by: Anton Khirnov <anton@khirnov.net>
This change will reject frames with a texture type which does not match
the stream description.
Signed-off-by: Vittorio Giovara <vittorio.giovara@gmail.com>
This option is extremely codec specific and only a few codecs employ it.
Move it to codec private options instead: mpegenc family supports only 3
values, xavs and x264 use 5, and xvid has a different metric entirely.
Signed-off-by: Vittorio Giovara <vittorio.giovara@gmail.com>
it is not optimal when the buffer size is well known at allocation time
This avoids a memcpy()
about 1% faster
Signed-off-by: Michael Niedermayer <michaelni@gmx.at>
This parameter can be used to inform the allocation code about how much
downsizing might occur, and can be used to optimize how to allocate the
packet
Signed-off-by: Michael Niedermayer <michael@niedermayer.cc>
Avoid clipping due to quantization noise to produce audible
artifacts, by detecting near-clipping signals and both attenuating
them a little and encoding escape-encoded bands (usually the
loudest) rounding towards zero instead of nearest, which tends to
decrease overall energy and thus clipping.
Currently fate tests measure numerical error so this change makes
tests using asynth (which are near clipping) report higher error
not less, because of window attenuation. Yet, they sound better,
not worse (albeit subtle, other samples aren't subtle at all).
Only measuring psychoacoustically weighted error would make for
a representative test, so that will be left for a future patch.
Signed-off-by: Michael Niedermayer <michael@niedermayer.cc>
* commit '9b4b96c0dee90d260891ec765b28f6ca15594340':
force WINAPI_FAMILY to WINAPI_FAMILY_DESKTOP_APP to be able to use dxva.h
Conflicts:
libavcodec/dxva2_internal.h
See: c5327df838
Merged-by: Michael Niedermayer <michael@niedermayer.cc>
The struct definitions in dxva.h, which are necessary in order to
actually use d3d11va, are hidden when WINAPI_FAMILY targets Windows Phone
or WindowsRT.
Building with WINAPI_FAMILY=WINAPI_FAMILY_DESKTOP_APP is disallowed
when targeting ARM. ("Compiling Desktop applications for the ARM
platform is not supported.") So we set _CRT_BUILD_DESKTOP_APP to 0
to tell the runtime not to detect some issues with this mismatching.
The same tweaks to detect if the API is available is done in dxva2_internal.h
when compiling each DXVA2/D3D11VA decoders.
Signed-off-by: Michael Niedermayer <michael@niedermayer.cc>
The struct definitions in dxva.h, which are necessary in order to
actually use d3d11va, are hidden when WINAPI_FAMILY targets Windows Phone
or WindowsRT.
Building with WINAPI_FAMILY=WINAPI_FAMILY_DESKTOP_APP is disallowed
when targeting ARM. ("Compiling Desktop applications for the ARM
platform is not supported.") So we set _CRT_BUILD_DESKTOP_APP to 0
to tell the runtime not to detect some issues with this mismatching.
The same tweaks to detect if the API is available is done in dxva2_internal.h
when compiling each DXVA2/D3D11VA decoders.
Signed-off-by: Martin Storsjö <martin@martin.st>
Add support for fontsize in style records. The patch uses reset to
directly change back to default style instead of using closing tags,
since we are not handling the default styles right now.
Signed-off-by: Niklesh <niklesh.lalwani@iitb.ac.in>
This also switches to using a separate AVCodecContext for the inner mjpeg decoder
which is cleaner and avoids fields from being overwritten with wrong values
Fixes Ticket162
Signed-off-by: Michael Niedermayer <michael@niedermayer.cc>
Fixes displaying subtitles before any CLUT has been received
Fixes Ticket153
This will of course not display these initial subtitles in the correct
color (as that is not known at that point) but they should look clean
and not corrupted
Signed-off-by: Michael Niedermayer <michael@niedermayer.cc>
Silences warnings when using -Wshift-overflow (GCC 6+)
Reviewed-by: Michael Niedermayer <michael@niedermayer.cc>
Signed-off-by: James Almer <jamrial@gmail.com>
* commit 'bf52f773913cf74bdf0d2c8c2cb4473fa1b7801e':
lavc: add Intel libmfx-based MPEG2 decoder.
Conflicts:
configure
libavcodec/qsvdec_mpeg2.c
Some cosmetics merged, rest is related to the removed parser code and
thus not merged
Merged-by: Michael Niedermayer <michael@niedermayer.cc>
* commit '22522d9c2c69624fe4d81d61ee65a56610f22f1d':
qsvdec: fix a memleak of async_fifo
Conflicts:
libavcodec/qsvdec.c
Merged-by: Michael Niedermayer <michael@niedermayer.cc>
* commit 'aa9d15d89bb4ee8a31607d3db1b8c5334eb88d2d':
qsvdec: avoid an infinite loop with no consumed data and no output
Conflicts:
libavcodec/qsvdec.c
Merged-by: Michael Niedermayer <michael@niedermayer.cc>
This is triggerable with the HEVC decoder. It is unclear yet whether the
bug is in the calling code or the MSDK, but it seems better to check for
this in any case.
A bug was introduced in 977105407c whereby when
frame height wasn't divisible by the number of threads, pixels would be omitted
from the bottom rows during decode.
Signed-off-by: Luca Barbato <lu_zero@gentoo.org>
A bug was introduced in 6b2b26e7af whereby when
frame height wasn't divisible by the number of threads, pixels would be omitted
from the bottom rows during decode.
Signed-off-by: Luca Barbato <lu_zero@gentoo.org>