hap: Fix slice size computation
A bug was introduced in 977105407cae55876041dddbf4ce0934cdd4cd6c whereby when frame height wasn't divisible by the number of threads, pixels would be omitted from the bottom rows during decode. Signed-off-by: Luca Barbato <lu_zero@gentoo.org>
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@ -46,7 +46,7 @@ typedef struct HapContext {
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uint8_t *snappied; /* Buffer interacting with snappy */
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size_t max_snappy; /* Maximum compressed size for snappy buffer */
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int slice_size; /* Optimal slice size */
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int slice_count; /* Number of slices for threaded operations */
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/* Pointer to the selected compress or decompress function */
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int (*tex_fun)(uint8_t *dst, ptrdiff_t stride, const uint8_t *block);
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@ -143,14 +143,23 @@ static int decompress_texture_thread(AVCodecContext *avctx, void *arg,
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AVFrame *frame = arg;
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const uint8_t *d = ctx->tex_data;
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int w_block = avctx->coded_width / TEXTURE_BLOCK_W;
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int h_block = avctx->coded_height / TEXTURE_BLOCK_H;
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int x, y;
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int start_slice, end_slice;
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int base_blocks_per_slice = h_block / ctx->slice_count;
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int remainder_blocks = h_block % ctx->slice_count;
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start_slice = slice * ctx->slice_size;
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end_slice = FFMIN(start_slice + ctx->slice_size, avctx->coded_height);
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/* When the frame height (in blocks) doesn't divide evenly between the
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* number of slices, spread the remaining blocks evenly between the first
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* operations */
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start_slice = slice * base_blocks_per_slice;
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/* Add any extra blocks (one per slice) that have been added before this slice */
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start_slice += FFMIN(slice, remainder_blocks);
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start_slice /= TEXTURE_BLOCK_H;
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end_slice /= TEXTURE_BLOCK_H;
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end_slice = start_slice + base_blocks_per_slice;
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/* Add an extra block if there are still remainder blocks to be accounted for */
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if (slice < remainder_blocks)
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end_slice++;
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for (y = start_slice; y < end_slice; y++) {
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uint8_t *p = frame->data[0] + y * frame->linesize[0] * TEXTURE_BLOCK_H;
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@ -170,10 +179,6 @@ static int hap_decode(AVCodecContext *avctx, void *data,
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HapContext *ctx = avctx->priv_data;
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ThreadFrame tframe;
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int ret, length;
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int slices = FFMIN(avctx->thread_count,
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avctx->coded_height / TEXTURE_BLOCK_H);
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ctx->slice_size = avctx->coded_height / slices;
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bytestream2_init(&ctx->gbc, avpkt->data, avpkt->size);
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@ -197,7 +202,7 @@ static int hap_decode(AVCodecContext *avctx, void *data,
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ff_thread_finish_setup(avctx);
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/* Use the decompress function on the texture, one block per thread */
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avctx->execute2(avctx, decompress_texture_thread, tframe.f, NULL, slices);
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avctx->execute2(avctx, decompress_texture_thread, tframe.f, NULL, ctx->slice_count);
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/* Frame is ready to be output */
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tframe.f->pict_type = AV_PICTURE_TYPE_I;
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@ -227,6 +232,9 @@ static av_cold int hap_init(AVCodecContext *avctx)
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ff_texturedsp_init(&ctx->dxtc);
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ctx->slice_count = av_clip(avctx->thread_count, 1,
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avctx->coded_height / TEXTURE_BLOCK_H);
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return 0;
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}
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