ewol/Sources/ewolOObject2DTextured.cpp

121 lines
2.8 KiB
C++

/**
*******************************************************************************
* @file ewolOObject2DTextured.cpp
* @brief ewol OpenGl Object system (Sources)
* @author Edouard DUPIN
* @date 09/11/2011
* @par Project
* ewol
*
* @par Copyright
* Copyright 2011 Edouard DUPIN, all right reserved
*
* This software is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY.
*
* Licence summary :
* You can modify and redistribute the sources code and binaries.
* You can send me the bug-fix
*
* Term of the licence in in the file licence.txt.
*
*******************************************************************************
*/
#include <ewolOObject2DTextured.h>
#include <ewolTexture.h>
#include <GL/gl.h>
#undef __class__
#define __class__ "ewol::OObject2DTextured"
ewol::OObject2DTextured::OObject2DTextured(etk::File textureName)
{
EWOL_DEBUG("Create OObject textured : \"" << textureName << "\"");
m_textureId = ewol::LoadTexture(textureName);
}
ewol::OObject2DTextured::~OObject2DTextured(void)
{
ewol::UnLoadTexture(m_textureId);
}
void ewol::OObject2DTextured::Draw(void)
{
if (m_coord.Size()<=0) {
EWOL_WARNING("Nothink to draw...");
return;
}
glColor4f(1.0, 1.0, 1.0, 1.0);
glEnable(GL_TEXTURE_2D);
glBindTexture(GL_TEXTURE_2D, m_textureId);
glEnableClientState( GL_VERTEX_ARRAY ); // Enable Vertex Arrays
glEnableClientState( GL_TEXTURE_COORD_ARRAY ); // Enable Texture Coord Arrays
glVertexPointer( 2, GL_FLOAT, 0, &m_coord[0] );
glTexCoordPointer( 2, GL_FLOAT, 0, &m_coordTex[0] );
glDrawArrays( GL_TRIANGLES, 0, m_coord.Size());
//EWOL_DEBUG("request draw of " << m_coord.Size() << " elements");
glDisableClientState( GL_VERTEX_ARRAY ); // Disable Vertex Arrays
glDisableClientState( GL_TEXTURE_COORD_ARRAY ); // Disable Texture Coord Arrays
glDisable(GL_TEXTURE_2D);
}
void ewol::OObject2DTextured::Rectangle(float x, float y, float w, float h, float texX, float texY, float texSX, float texSY)
{
//EWOL_DEBUG("Add rectangle : ...");
coord2D_ts point;
texCoord_ts tex;
tex.u = texX;
tex.v = texY;
point.x = x;
point.y = y;
m_coord.PushBack(point);
m_coordTex.PushBack(tex);
tex.u = texSX;
tex.v = texY;
point.x = x + w;
point.y = y;
m_coord.PushBack(point);
m_coordTex.PushBack(tex);
tex.u = texSX;
tex.v = texSY;
point.x = x + w;
point.y = y + h;
m_coord.PushBack(point);
m_coordTex.PushBack(tex);
m_coord.PushBack(point);
m_coordTex.PushBack(tex);
tex.u = texX;
tex.v = texSY;
point.x = x;
point.y = y + h;
m_coord.PushBack(point);
m_coordTex.PushBack(tex);
tex.u = texX;
tex.v = texY;
point.x = x;
point.y = y;
m_coord.PushBack(point);
m_coordTex.PushBack(tex);
}
void ewol::OObject2DTextured::UpdateOrigin(float x, float y)
{
for (int32_t iii=0; iii<m_coord.Size(); iii++) {
m_coord[iii].x += x;
m_coord[iii].y += y;
}
}