121 lines
2.8 KiB
C++
121 lines
2.8 KiB
C++
/**
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*******************************************************************************
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* @file ewolOObject2DTextured.cpp
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* @brief ewol OpenGl Object system (Sources)
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* @author Edouard DUPIN
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* @date 09/11/2011
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* @par Project
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* ewol
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*
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* @par Copyright
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* Copyright 2011 Edouard DUPIN, all right reserved
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*
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* This software is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY.
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*
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* Licence summary :
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* You can modify and redistribute the sources code and binaries.
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* You can send me the bug-fix
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*
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* Term of the licence in in the file licence.txt.
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*
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*******************************************************************************
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*/
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#include <ewolOObject2DTextured.h>
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#include <ewolTexture.h>
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#include <GL/gl.h>
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#undef __class__
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#define __class__ "ewol::OObject2DTextured"
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ewol::OObject2DTextured::OObject2DTextured(etk::File textureName)
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{
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EWOL_DEBUG("Create OObject textured : \"" << textureName << "\"");
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m_textureId = ewol::LoadTexture(textureName);
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}
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ewol::OObject2DTextured::~OObject2DTextured(void)
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{
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ewol::UnLoadTexture(m_textureId);
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}
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void ewol::OObject2DTextured::Draw(void)
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{
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if (m_coord.Size()<=0) {
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EWOL_WARNING("Nothink to draw...");
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return;
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}
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glColor4f(1.0, 1.0, 1.0, 1.0);
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glEnable(GL_TEXTURE_2D);
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glBindTexture(GL_TEXTURE_2D, m_textureId);
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glEnableClientState( GL_VERTEX_ARRAY ); // Enable Vertex Arrays
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glEnableClientState( GL_TEXTURE_COORD_ARRAY ); // Enable Texture Coord Arrays
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glVertexPointer( 2, GL_FLOAT, 0, &m_coord[0] );
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glTexCoordPointer( 2, GL_FLOAT, 0, &m_coordTex[0] );
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glDrawArrays( GL_TRIANGLES, 0, m_coord.Size());
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//EWOL_DEBUG("request draw of " << m_coord.Size() << " elements");
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glDisableClientState( GL_VERTEX_ARRAY ); // Disable Vertex Arrays
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glDisableClientState( GL_TEXTURE_COORD_ARRAY ); // Disable Texture Coord Arrays
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glDisable(GL_TEXTURE_2D);
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}
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void ewol::OObject2DTextured::Rectangle(float x, float y, float w, float h, float texX, float texY, float texSX, float texSY)
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{
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//EWOL_DEBUG("Add rectangle : ...");
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coord2D_ts point;
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texCoord_ts tex;
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tex.u = texX;
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tex.v = texY;
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point.x = x;
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point.y = y;
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m_coord.PushBack(point);
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m_coordTex.PushBack(tex);
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tex.u = texSX;
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tex.v = texY;
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point.x = x + w;
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point.y = y;
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m_coord.PushBack(point);
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m_coordTex.PushBack(tex);
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tex.u = texSX;
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tex.v = texSY;
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point.x = x + w;
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point.y = y + h;
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m_coord.PushBack(point);
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m_coordTex.PushBack(tex);
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m_coord.PushBack(point);
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m_coordTex.PushBack(tex);
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tex.u = texX;
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tex.v = texSY;
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point.x = x;
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point.y = y + h;
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m_coord.PushBack(point);
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m_coordTex.PushBack(tex);
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tex.u = texX;
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tex.v = texY;
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point.x = x;
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point.y = y;
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m_coord.PushBack(point);
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m_coordTex.PushBack(tex);
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}
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void ewol::OObject2DTextured::UpdateOrigin(float x, float y)
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{
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for (int32_t iii=0; iii<m_coord.Size(); iii++) {
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m_coord[iii].x += x;
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m_coord[iii].y += y;
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}
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}
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