/** ******************************************************************************* * @file ewolOObject2DTextured.cpp * @brief ewol OpenGl Object system (Sources) * @author Edouard DUPIN * @date 09/11/2011 * @par Project * ewol * * @par Copyright * Copyright 2011 Edouard DUPIN, all right reserved * * This software is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY. * * Licence summary : * You can modify and redistribute the sources code and binaries. * You can send me the bug-fix * * Term of the licence in in the file licence.txt. * ******************************************************************************* */ #include #include #include #undef __class__ #define __class__ "ewol::OObject2DTextured" ewol::OObject2DTextured::OObject2DTextured(etk::File textureName) { EWOL_DEBUG("Create OObject textured : \"" << textureName << "\""); m_textureId = ewol::LoadTexture(textureName); } ewol::OObject2DTextured::~OObject2DTextured(void) { ewol::UnLoadTexture(m_textureId); } void ewol::OObject2DTextured::Draw(void) { if (m_coord.Size()<=0) { EWOL_WARNING("Nothink to draw..."); return; } glColor4f(1.0, 1.0, 1.0, 1.0); glEnable(GL_TEXTURE_2D); glBindTexture(GL_TEXTURE_2D, m_textureId); glEnableClientState( GL_VERTEX_ARRAY ); // Enable Vertex Arrays glEnableClientState( GL_TEXTURE_COORD_ARRAY ); // Enable Texture Coord Arrays glVertexPointer( 2, GL_FLOAT, 0, &m_coord[0] ); glTexCoordPointer( 2, GL_FLOAT, 0, &m_coordTex[0] ); glDrawArrays( GL_TRIANGLES, 0, m_coord.Size()); //EWOL_DEBUG("request draw of " << m_coord.Size() << " elements"); glDisableClientState( GL_VERTEX_ARRAY ); // Disable Vertex Arrays glDisableClientState( GL_TEXTURE_COORD_ARRAY ); // Disable Texture Coord Arrays glDisable(GL_TEXTURE_2D); } void ewol::OObject2DTextured::Rectangle(float x, float y, float w, float h, float texX, float texY, float texSX, float texSY) { //EWOL_DEBUG("Add rectangle : ..."); coord2D_ts point; texCoord_ts tex; tex.u = texX; tex.v = texY; point.x = x; point.y = y; m_coord.PushBack(point); m_coordTex.PushBack(tex); tex.u = texSX; tex.v = texY; point.x = x + w; point.y = y; m_coord.PushBack(point); m_coordTex.PushBack(tex); tex.u = texSX; tex.v = texSY; point.x = x + w; point.y = y + h; m_coord.PushBack(point); m_coordTex.PushBack(tex); m_coord.PushBack(point); m_coordTex.PushBack(tex); tex.u = texX; tex.v = texSY; point.x = x; point.y = y + h; m_coord.PushBack(point); m_coordTex.PushBack(tex); tex.u = texX; tex.v = texY; point.x = x; point.y = y; m_coord.PushBack(point); m_coordTex.PushBack(tex); } void ewol::OObject2DTextured::UpdateOrigin(float x, float y) { for (int32_t iii=0; iii