[DEV] add shader to support change of state for the palette
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@ -8,10 +8,11 @@ precision mediump int;
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in vec2 io_textureCoords;
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in vec2 io_textureCoords;
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uniform sampler2D in_textureBase;
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uniform sampler2D in_textureBase;
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uniform float in_offsetPalette;
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// output:
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// output:
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out vec4 out_Color;
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out vec4 out_Color;
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void main(void) {
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void main(void) {
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out_Color = texture(in_textureBase, io_textureCoords);
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out_Color = texture(in_textureBase, io_textureCoords+vec2(0,in_offsetPalette));
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}
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}
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