[DEV] add shader to support change of state for the palette

This commit is contained in:
Edouard DUPIN 2021-05-31 21:56:26 +02:00
parent 2f11ebe2c5
commit b5722fe8e1

View File

@ -8,10 +8,11 @@ precision mediump int;
in vec2 io_textureCoords;
uniform sampler2D in_textureBase;
uniform float in_offsetPalette;
// output:
out vec4 out_Color;
void main(void) {
out_Color = texture(in_textureBase, io_textureCoords);
out_Color = texture(in_textureBase, io_textureCoords+vec2(0,in_offsetPalette));
}