[DEV] update new physics
This commit is contained in:
parent
711ef047fc
commit
c6a1a0b615
@ -22,7 +22,7 @@
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<attribute name="test" value="true"/>
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</attributes>
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</classpathentry>
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<classpathentry combineaccessrules="false" kind="src" path="/atriasoft-gale">
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<classpathentry combineaccessrules="false" kind="src" path="/scenarium-logger">
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<attributes>
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<attribute name="module" value="true"/>
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</attributes>
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@ -32,7 +32,12 @@
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<attribute name="module" value="true"/>
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</attributes>
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</classpathentry>
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<classpathentry combineaccessrules="false" kind="src" path="/scenarium-logger">
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<classpathentry combineaccessrules="false" kind="src" path="/atriasoft-gale">
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<attributes>
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<attribute name="module" value="true"/>
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</attributes>
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</classpathentry>
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<classpathentry combineaccessrules="false" kind="src" path="/jReactPhysics3D">
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<attributes>
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<attribute name="module" value="true"/>
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</attributes>
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@ -9,9 +9,10 @@ open module org.atriasoft.gameengine {
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exports org.atriasoft.gameengine.engines;
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exports org.atriasoft.gameengine.geometry;
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exports org.atriasoft.gameengine.map;
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exports org.atriasoft.gameengine.physics;
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exports org.atriasoft.gameengine.physics.shape;
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exports org.atriasoft.gameengine.resource;
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requires transitive org.atriasoft.gale;
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requires transitive org.atriasoft.etk;
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requires transitive net.jreactphysics3d;
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}
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File diff suppressed because it is too large
Load Diff
@ -0,0 +1,7 @@
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package org.atriasoft.gameengine.components;
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public enum PhysicBodyType {
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BODY_DYNAMIC,
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BODY_STATIC,
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BODY_KINEMATIC,
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}
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@ -2,150 +2,192 @@ package org.atriasoft.gameengine.engines;
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import java.util.Vector;
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import org.atriasoft.etk.math.Vector3f;
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import org.atriasoft.gale.resource.ResourceColored3DObject;
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import org.atriasoft.gameengine.internal.Log;
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import org.atriasoft.gameengine.Component;
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import org.atriasoft.gameengine.Engine;
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import org.atriasoft.gameengine.Environement;
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import org.atriasoft.gameengine.camera.Camera;
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import org.atriasoft.gameengine.components.ComponentPhysics;
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import org.atriasoft.gameengine.physics.PhysicCollisionAABB;
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import org.atriasoft.gameengine.internal.Log;
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public class EnginePhysics extends Engine {
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import net.jreactphysics3d.constraint.ContactPointInfo;
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import net.jreactphysics3d.engine.DynamicsWorld;
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import net.jreactphysics3d.engine.EventListener;
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public class EnginePhysics extends Engine implements EventListener {
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public static final String ENGINE_NAME = "physics";
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// Constant physics time step
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private static final float TIME_STEP = 1.0f / 60.0f;
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boolean propertyDebugAABB = false;
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boolean propertyDebugShape = false;
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// Start engine with no gravity
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private final Vector3f gravity = new Vector3f(0.0f, 0.0f, 0.0f);
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private float accumulator = 0;
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private static final float TIME_STEP = 0.005f;
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private EngineGravity gravity;
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private Vector<ComponentPhysics> components = new Vector<ComponentPhysics>();
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private ResourceColored3DObject debugDrawProperty = ResourceColored3DObject.create();
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//private final EngineGravity gravity;
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private final DynamicsWorld dynamicsWorld;
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public EnginePhysics(Environement env) {
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private final Vector<ComponentPhysics> components = new Vector<ComponentPhysics>();
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private final ResourceColored3DObject debugDrawProperty = ResourceColored3DObject.create();
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public EnginePhysics(final Environement env) {
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super(env);
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this.gravity = (EngineGravity)env.getEngine("gravity");
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/*
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this.gravity = (EngineGravity) env.getEngine("gravity");
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if (this.gravity == null) {
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Log.critical("Must initialyse Gravity before physics...");
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}
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*/
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final Vector3f gravity = new Vector3f(0.0f, 0.0f, 0.0f);
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this.dynamicsWorld = new DynamicsWorld(gravity);
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// Set the number of iterations of the constraint solver
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this.dynamicsWorld.setNbIterationsVelocitySolver(15);
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this.dynamicsWorld.setEventListener(this);
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}
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@Override
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public void componentRemove(Component ref) {
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components.remove(ref);
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private void applyForces(final float timeStep) {
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for (final ComponentPhysics it : this.components) {
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//it.applyForces(TIME_STEP, gravity);
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}
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}
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@Override
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public void componentAdd(Component ref) {
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public void beginContact(final ContactPointInfo contact) {
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ComponentPhysics component1 = null;
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ComponentPhysics component2 = null;
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// Called when a new contact point is found between two bodies that were separated before.
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Log.warning("collision detection [BEGIN] " + contact.localPoint1 + " depth=" + contact.penetrationDepth);
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if (contact.shape1 != null && contact.shape1.getUserData() != null) {
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component1 = (ComponentPhysics) contact.shape1.getUserData();
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}
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if (contact.shape2 != null && contact.shape2.getUserData() != null) {
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component2 = (ComponentPhysics) contact.shape2.getUserData();
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}
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if (component1 != null) {
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component1.beginContact(component2, contact.normal, contact.localPoint1, contact.localPoint2, contact.penetrationDepth);
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}
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if (component2 != null) {
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component2.beginContact(component1, contact.normal.multiplyNew(-1), contact.localPoint2, contact.localPoint1, contact.penetrationDepth);
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}
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}
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@Override
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public void beginInternalTick() {
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// TODO Auto-generated method stub
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}
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@Override
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public void componentAdd(final Component ref) {
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if (ref instanceof ComponentPhysics == false) {
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return;
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}
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components.add((ComponentPhysics)ref);
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final ComponentPhysics elem = (ComponentPhysics) ref;
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this.components.add(elem);
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elem.generate();
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}
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@Override
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public void update(long deltaMili) {
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// Add the time difference in the accumulator
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accumulator += (float)deltaMili*0.0001f;
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// While there is enough accumulated time to take one or several physics steps
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while (accumulator >= TIME_STEP) {
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Log.info("update physic ... " + accumulator);
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//applyForces(TIME_STEP);
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updateAABB(TIME_STEP);
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updateCollisionsAABB(TIME_STEP);
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updateCollisionsNarrowPhase(TIME_STEP);
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generateResultCollisionsForces(TIME_STEP);
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// Decrease the accumulated time
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accumulator -= TIME_STEP;
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}
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public void componentRemove(final Component ref) {
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this.components.remove(ref);
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}
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private void applyForces(float timeStep) {
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for (ComponentPhysics it: components) {
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it.applyForces(TIME_STEP, gravity);
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}
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}
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/**
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* Collision detection STEP 1: Upadte the AABB positioning of each elements
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* @param timeStep Delta time since the last check
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*/
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private void updateAABB(float timeStep) {
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for (ComponentPhysics it: components) {
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it.updateAABB();
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}
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}
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/**
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* Collision Detection STEP 2: update the list of each element that collide together in the AABB Boxs (update is done between each boxes)
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* @param timeStep Delta time since the last check
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*/
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private void updateCollisionsAABB(float timeStep) {
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// clear all object intersection
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for (ComponentPhysics it: components) {
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it.clearAABBIntersection();
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}
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// update the current object intersection...
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for (int iii=0; iii< components.size(); iii++) {
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ComponentPhysics current = components.get(iii);
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PhysicCollisionAABB currentAABB = current.getAABB();
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for (int jjj=iii+1; jjj< components.size(); jjj++) {
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ComponentPhysics remote = components.get(jjj);
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if (currentAABB.intersect(components.get(jjj).getAABB()) == true) {
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current.addIntersection(remote);
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remote.addIntersection(current);
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}
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}
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}
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}
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/**
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* Collision Detection STEP 3: Narrow phase: process the collision between every OBB boxes (or other..)
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* @param timeStep Delta time since the last check
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*/
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private void updateCollisionsNarrowPhase(float timeStep) {
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// clear all object intersection
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for (ComponentPhysics it: components) {
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it.updateForNarrowCollision();
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}
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// check for every component if the narrow collision is available.
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for (int iii=0; iii< components.size(); iii++) {
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ComponentPhysics current = components.get(iii);
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boolean collide = current.checkNarrowCollision();
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}
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// update the force of collision available.
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for (int iii=0; iii< components.size(); iii++) {
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ComponentPhysics current = components.get(iii);
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current.narrowCollisionCreateContactAndForce();
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}
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}
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/**
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* Collision Detection STEP 4: apply all calculated forces (with containts)
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* @param timeStep
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*/
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private void generateResultCollisionsForces(float timeStep) {
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}
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@Override
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public void render(long deltaMili, Camera camera) {
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public void endInternalTick() {
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// TODO Auto-generated method stub
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for (ComponentPhysics it: this.components) {
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}
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public DynamicsWorld getDynamicsWorld() {
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return this.dynamicsWorld;
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}
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@Override
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public String getType() {
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// TODO Auto-generated method stub
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return ENGINE_NAME;
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}
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@Override
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public void newContact(final ContactPointInfo contact) {
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ComponentPhysics component1 = null;
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ComponentPhysics component2 = null;
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//Called when a new contact point is found between two bodies.
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Log.warning("collision detection [ NEW ] " + contact.localPoint1 + " depth=" + contact.penetrationDepth);
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if (contact.shape1 != null && contact.shape1.getUserData() != null) {
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component1 = (ComponentPhysics) contact.shape1.getUserData();
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}
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if (contact.shape2 != null && contact.shape2.getUserData() != null) {
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component2 = (ComponentPhysics) contact.shape2.getUserData();
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}
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if (component1 != null) {
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component1.newContact(component2, contact.normal, contact.localPoint1, contact.localPoint2, contact.penetrationDepth);
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}
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if (component2 != null) {
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component2.newContact(component1, contact.normal.multiplyNew(-1), contact.localPoint2, contact.localPoint1, contact.penetrationDepth);
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}
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}
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@Override
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public void render(final long deltaMili, final Camera camera) {
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// TODO Auto-generated method stub
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for (final ComponentPhysics it : this.components) {
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//Log.info("Render " + it);
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it.renderDebug(debugDrawProperty);
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it.renderDebug(this.debugDrawProperty, camera);
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}
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//debugDrawProperty.drawCone(2, 5, 9, 12, Matrix4f.identity(), new Color(1,1,0,1));
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//debugDrawProperty.drawSquare(new Vector3f(1,1,1), Matrix4f.identity(), new Color(1,1,0,1));
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//debugDrawProperty.drawCubeLine(new Vector3f(1,1,1), new Vector3f(5,5,5), new Color(1,0,1,1), Matrix4f.identity(), true, true);
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//debugDrawProperty.drawCubeLine(new Vector3f(0,0,0), new Vector3f(32,32,32), new Color(1,0,1,1), Matrix4f.identity(), true, true);
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}
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@Override
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public void renderDebug(long deltaMili, Camera camera) {
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// TODO Auto-generated method stub
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public void renderDebug(final long deltaMili, final Camera camera) {
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if (this.propertyDebugShape == true) {
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for (final ComponentPhysics it : this.components) {
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it.drawShape(this.debugDrawProperty, camera);
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}
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}
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if (this.propertyDebugAABB == true) {
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for (final ComponentPhysics it : this.components) {
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it.renderDebug(this.debugDrawProperty, camera);
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}
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}
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}
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void setGravity(final Vector3f _axePower) {
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if (this.dynamicsWorld != null) {
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final Vector3f gravity = _axePower.clone();
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this.dynamicsWorld.setGravity(gravity);
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}
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}
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@Override
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public String getType() {
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// TODO Auto-generated method stub
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return ENGINE_NAME;
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public void update(final long deltaMili) {
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final float deltaTime = deltaMili * 0.0001f;
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// Add the time difference in the accumulator
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this.accumulator += deltaTime;
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// While there is enough accumulated time to take one or several physics steps
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while (this.accumulator >= TIME_STEP) {
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if (this.dynamicsWorld != null) {
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// call every object to usdate their constant forces applyed
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for (final ComponentPhysics it : this.components) {
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if (it != null) {
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it.update(TIME_STEP);
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}
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}
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// Update the Dynamics world with a constant time step
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Log.debug("Update the Physic engine ... " + TIME_STEP);
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this.dynamicsWorld.update(TIME_STEP);
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}
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// Decrease the accumulated time
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this.accumulator -= TIME_STEP;
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}
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for (final ComponentPhysics elem : this.components) {
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elem.emitAll();
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}
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}
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}
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@ -14,47 +14,55 @@ public class Log {
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private static final boolean PRINT_VERBOSE = Logger.getNeedPrint(LIB_NAME, LogLevel.VERBOSE);
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private static final boolean PRINT_TODO = Logger.getNeedPrint(LIB_NAME, LogLevel.TODO);
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private static final boolean PRINT_PRINT = Logger.getNeedPrint(LIB_NAME, LogLevel.PRINT);
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private Log() {}
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public static void print(String data) {
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if (PRINT_PRINT)
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Logger.print(LIB_NAME_DRAW, data);
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}
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public static void todo(String data) {
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if (PRINT_TODO)
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Logger.todo(LIB_NAME_DRAW, data);
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}
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public static void critical(String data) {
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if (PRINT_CRITICAL)
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public static void critical(final String data) {
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if (PRINT_CRITICAL) {
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Logger.critical(LIB_NAME_DRAW, data);
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}
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}
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public static void error(String data) {
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if (PRINT_ERROR)
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Logger.error(LIB_NAME_DRAW, data);
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}
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public static void warning(String data) {
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if (PRINT_WARNING)
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Logger.warning(LIB_NAME_DRAW, data);
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}
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public static void info(String data) {
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if (PRINT_INFO)
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Logger.info(LIB_NAME_DRAW, data);
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}
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public static void debug(String data) {
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if (PRINT_DEBUG)
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public static void debug(final String data) {
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if (PRINT_DEBUG) {
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Logger.debug(LIB_NAME_DRAW, data);
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}
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}
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public static void verbose(String data) {
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if (PRINT_VERBOSE)
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public static void error(final String data) {
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if (PRINT_ERROR) {
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Logger.error(LIB_NAME_DRAW, data);
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}
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}
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public static void info(final String data) {
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if (PRINT_INFO) {
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Logger.info(LIB_NAME_DRAW, data);
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}
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}
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public static void print(final String data) {
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if (PRINT_PRINT) {
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Logger.print(LIB_NAME_DRAW, data);
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}
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}
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public static void todo(final String data) {
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if (PRINT_TODO) {
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Logger.todo(LIB_NAME_DRAW, data);
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}
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}
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public static void verbose(final String data) {
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if (PRINT_VERBOSE) {
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Logger.verbose(LIB_NAME_DRAW, data);
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}
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}
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public static void warning(final String data) {
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if (PRINT_WARNING) {
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Logger.warning(LIB_NAME_DRAW, data);
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}
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}
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private Log() {}
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}
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@ -25,8 +25,6 @@ import org.atriasoft.gameengine.components.ComponentTexture;
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import org.atriasoft.gameengine.components.ComponentTextures;
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import org.atriasoft.gameengine.engines.EngineLight;
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import org.atriasoft.gameengine.engines.EngineMap;
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import org.atriasoft.gameengine.physics.PhysicBox;
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import org.atriasoft.gameengine.physics.PhysicMapVoxel;
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public class MapVoxel extends EngineMap {
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//List<VoxelChunk> listOfChunks = new ArrayList<VoxelChunk>();
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@ -75,9 +73,9 @@ public class MapVoxel extends EngineMap {
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new Uri("DATA", "basicMaterial.frag"),
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(EngineLight)env.getEngine(EngineLight.ENGINE_NAME)));
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ComponentPhysics physics = new ComponentPhysics(false);
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PhysicMapVoxel box = new PhysicMapVoxel(tmpVoxelChunk);
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physics.addShape(box);
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physics.setStaticObject(true);
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//PhysicMapVoxel box = new PhysicMapVoxel(tmpVoxelChunk);
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//physics.addShape(box);
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//physics.setStaticObject(true);
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tmpEntity.addComponent(physics);
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this.env.addEntity(tmpEntity);
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@ -1,13 +0,0 @@
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package org.atriasoft.gameengine.physics;
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import org.atriasoft.etk.math.Vector3f;
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public class ColisionPoints {
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public Vector3f position;
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public Vector3f force;
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public ColisionPoints(Vector3f position, Vector3f force) {
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this.position = position;
|
||||
this.force = force;
|
||||
}
|
||||
}
|
@ -1,17 +0,0 @@
|
||||
package org.atriasoft.gameengine.physics;
|
||||
|
||||
public class Collision {
|
||||
public final ColisionPoints[] colisionPointLocal;
|
||||
public final PhysicShape shapeRemote;
|
||||
public final ColisionPoints[] colisionPointRemote;
|
||||
public final boolean staticRemote;
|
||||
public Collision(ColisionPoints[] colisionPointLocal, PhysicShape shapeRemote,
|
||||
ColisionPoints[] colisionPointRemote, boolean staticRemote) {
|
||||
super();
|
||||
this.colisionPointLocal = colisionPointLocal;
|
||||
this.shapeRemote = shapeRemote;
|
||||
this.colisionPointRemote = colisionPointRemote;
|
||||
this.staticRemote = staticRemote;
|
||||
}
|
||||
|
||||
}
|
@ -1,7 +0,0 @@
|
||||
package org.atriasoft.gameengine.physics;
|
||||
|
||||
import org.atriasoft.etk.math.Vector3f;
|
||||
|
||||
public abstract class GravityMap {
|
||||
public abstract Vector3f getGravityAtPosition(Vector3f position);
|
||||
}
|
@ -1,112 +0,0 @@
|
||||
package org.atriasoft.gameengine.physics;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.List;
|
||||
|
||||
import org.atriasoft.etk.Color;
|
||||
import org.atriasoft.etk.math.Matrix4f;
|
||||
import org.atriasoft.etk.math.Transform3D;
|
||||
import org.atriasoft.etk.math.Vector3f;
|
||||
import org.atriasoft.gale.resource.ResourceColored3DObject;
|
||||
import org.atriasoft.gameengine.internal.Log;
|
||||
|
||||
public class PhysicBox extends PhysicShape {
|
||||
// Box size property in X, Y and Z
|
||||
private Vector3f size = new Vector3f(1, 1, 1);
|
||||
|
||||
public PhysicBox() {
|
||||
super(PhysicShapeType.BOX);
|
||||
}
|
||||
|
||||
public Vector3f getSize() {
|
||||
return size;
|
||||
}
|
||||
|
||||
public void setSize(Vector3f size) {
|
||||
this.size = size;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void updateAABB(Transform3D transformGlobal, PhysicCollisionAABB aabb) {
|
||||
// store it, many time usefull...
|
||||
this.transformGlobal = transformGlobal;
|
||||
this.colisionPoints.clear();
|
||||
// TODO Auto-generated method stub
|
||||
aabb.update(transformGlobal.multiply(this.transform.multiply(new Vector3f(this.size.x * 0.5f, this.size.y * 0.5f, this.size.z * 0.5f))));
|
||||
aabb.update(transformGlobal.multiply(this.transform.multiply(new Vector3f(-this.size.x * 0.5f, this.size.y * 0.5f, this.size.z * 0.5f))));
|
||||
aabb.update(transformGlobal.multiply(this.transform.multiply(new Vector3f(-this.size.x * 0.5f, -this.size.y * 0.5f, this.size.z * 0.5f))));
|
||||
aabb.update(transformGlobal.multiply(this.transform.multiply(new Vector3f(this.size.x * 0.5f, -this.size.y * 0.5f, this.size.z * 0.5f))));
|
||||
aabb.update(transformGlobal.multiply(this.transform.multiply(new Vector3f(this.size.x * 0.5f, this.size.y * 0.5f, -this.size.z * 0.5f))));
|
||||
aabb.update(transformGlobal.multiply(this.transform.multiply(new Vector3f(-this.size.x * 0.5f, this.size.y * 0.5f, -this.size.z * 0.5f))));
|
||||
aabb.update(transformGlobal.multiply(this.transform.multiply(new Vector3f(-this.size.x * 0.5f, -this.size.y * 0.5f, -this.size.z * 0.5f))));
|
||||
aabb.update(transformGlobal.multiply(this.transform.multiply(new Vector3f(this.size.x * 0.5f, -this.size.y * 0.5f, -this.size.z * 0.5f))));
|
||||
}
|
||||
|
||||
// only needed for the narrow phase calculation ...
|
||||
public Vector3f narrowPhaseGlobalPos;
|
||||
public Vector3f narrowPhaseAxisX = new Vector3f(1, 0, 0);
|
||||
public Vector3f narrowPhaseAxisY = new Vector3f(1, 0, 0);
|
||||
public Vector3f narrowPhaseAxisZ = new Vector3f(1, 0, 0);
|
||||
public Vector3f narrowPhaseHalfSize;
|
||||
|
||||
@Override
|
||||
public void updateForNarrowCollision(Transform3D transformGlobal) {
|
||||
this.narrowPhaseGlobalPos = transformGlobal.multiply(this.transform.multiply(new Vector3f(0, 0, 0)));
|
||||
this.narrowPhaseAxisX = transformGlobal.multiply(this.transform.multiply(new Vector3f(1, 0, 0))).less(this.narrowPhaseGlobalPos);
|
||||
this.narrowPhaseAxisY = transformGlobal.multiply(this.transform.multiply(new Vector3f(0, 1, 0))).less(this.narrowPhaseGlobalPos);
|
||||
this.narrowPhaseAxisZ = transformGlobal.multiply(this.transform.multiply(new Vector3f(0, 0, 1))).less(this.narrowPhaseGlobalPos);
|
||||
this.narrowPhaseHalfSize = this.size.multiplyNew(0.5f);
|
||||
}
|
||||
|
||||
private void renderPoint(Vector3f subPosition, Transform3D transformGlobal, ResourceColored3DObject debugDrawProperty) {
|
||||
Matrix4f transformation = transformGlobal.getOpenGLMatrix().multiplyNew(this.transform.getOpenGLMatrix()).multiply(Matrix4f.createMatrixTranslate(subPosition));
|
||||
|
||||
debugDrawProperty.drawSquare(new Vector3f(0.08f, 0.08f, 0.08f), transformation, new Color(0, 0, 1, 1));
|
||||
}
|
||||
|
||||
private void renderPoint2(Vector3f subPosition, Transform3D transformGlobal, ResourceColored3DObject debugDrawProperty) {
|
||||
Matrix4f transformation = transformGlobal.getOpenGLMatrix().multiplyNew(this.transform.getOpenGLMatrix()).multiply(Matrix4f.createMatrixTranslate(subPosition));
|
||||
debugDrawProperty.drawSquare(new Vector3f(0.05f, 0.05f, 0.05f), transformation, new Color(0, 1, 0, 1));
|
||||
|
||||
}
|
||||
|
||||
private void renderPoint3(Vector3f subPosition, Transform3D transformGlobal, ResourceColored3DObject debugDrawProperty) {
|
||||
Matrix4f transformation = transformGlobal.getOpenGLMatrix().multiplyNew(this.transform.getOpenGLMatrix()).multiply(Matrix4f.createMatrixTranslate(subPosition));
|
||||
debugDrawProperty.drawSquare(new Vector3f(0.05f, 0.05f, 0.05f), transformation, new Color(1, 1, 0, 1));
|
||||
|
||||
}
|
||||
|
||||
private void renderPoint4(Vector3f subPosition, Vector3f force, ResourceColored3DObject debugDrawProperty) {
|
||||
debugDrawProperty.drawSquare(new Vector3f(0.1f, 0.1f, 0.1f), Matrix4f.identity().multiply(Matrix4f.createMatrixTranslate(subPosition)), new Color(1, 0, 0, 1));
|
||||
List<Vector3f> tmp = new ArrayList<>();
|
||||
tmp.add(new Vector3f(0,0,0));
|
||||
tmp.add(force);
|
||||
debugDrawProperty.drawLine(tmp, new Color(1, 0, 0, 1), Matrix4f.identity().multiply(Matrix4f.createMatrixTranslate(subPosition)), true, false);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void renderDebug(Transform3D transformGlobal, ResourceColored3DObject debugDrawProperty) {
|
||||
debugDrawProperty.drawSquare(this.size.multiplyNew(0.5f), this.transform.getOpenGLMatrix().multiplyNew(transformGlobal.getOpenGLMatrix()), new Color(0, 1, 0, 0.25f));
|
||||
Vector3f dimention = this.size.multiplyNew(0.5f);
|
||||
renderPoint2(new Vector3f(+dimention.x, +dimention.y, +dimention.z), transformGlobal, debugDrawProperty);
|
||||
renderPoint(new Vector3f(-dimention.x, +dimention.y, +dimention.z), transformGlobal, debugDrawProperty);
|
||||
renderPoint(new Vector3f(+dimention.x, -dimention.y, +dimention.z), transformGlobal, debugDrawProperty);
|
||||
renderPoint(new Vector3f(-dimention.x, -dimention.y, +dimention.z), transformGlobal, debugDrawProperty);
|
||||
renderPoint(new Vector3f(+dimention.x, +dimention.y, -dimention.z), transformGlobal, debugDrawProperty);
|
||||
renderPoint(new Vector3f(-dimention.x, +dimention.y, -dimention.z), transformGlobal, debugDrawProperty);
|
||||
renderPoint(new Vector3f(+dimention.x, -dimention.y, -dimention.z), transformGlobal, debugDrawProperty);
|
||||
renderPoint3(new Vector3f(-dimention.x, -dimention.y, -dimention.z), transformGlobal, debugDrawProperty);
|
||||
for (Collision elem: this.colisionPoints) {
|
||||
if (elem != null) {
|
||||
if (elem.colisionPointLocal == null) {
|
||||
Log.error("colision point must be set !!!");
|
||||
continue;
|
||||
}
|
||||
for (int iii = 0; iii < elem.colisionPointLocal.length; iii++) {
|
||||
renderPoint4(elem.colisionPointLocal[iii].position, elem.colisionPointLocal[iii].force, debugDrawProperty);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
@ -1,77 +0,0 @@
|
||||
package org.atriasoft.gameengine.physics;
|
||||
|
||||
import org.atriasoft.etk.math.Vector3f;
|
||||
|
||||
public class PhysicCollisionAABB {
|
||||
public float minX;
|
||||
public float minY;
|
||||
public float minZ;
|
||||
public float maxX;
|
||||
public float maxY;
|
||||
public float maxZ;
|
||||
public PhysicCollisionAABB(float minX, float minY, float minZ, float maxX, float maxY, float maxZ) {
|
||||
super();
|
||||
this.minX = minX;
|
||||
this.minY = minY;
|
||||
this.minZ = minZ;
|
||||
this.maxX = maxX;
|
||||
this.maxY = maxY;
|
||||
this.maxZ = maxZ;
|
||||
}
|
||||
public boolean intersect(PhysicCollisionAABB other) {
|
||||
if (this == other) {
|
||||
return false;
|
||||
}
|
||||
if (minX > other.maxX) {
|
||||
return false;
|
||||
}
|
||||
if (maxX < other.minX) {
|
||||
return false;
|
||||
}
|
||||
if (minY > other.maxY) {
|
||||
return false;
|
||||
}
|
||||
if (maxY < other.minY) {
|
||||
return false;
|
||||
}
|
||||
if (minZ > other.maxZ) {
|
||||
return false;
|
||||
}
|
||||
if (maxZ < other.minZ) {
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
public void update(Vector3f point) {
|
||||
if (minX > point.x) {
|
||||
minX = point.x;
|
||||
}
|
||||
if (maxX < point.x) {
|
||||
maxX = point.x;
|
||||
}
|
||||
if (minY > point.y) {
|
||||
minY = point.y;
|
||||
}
|
||||
if (maxY < point.y) {
|
||||
maxY = point.y;
|
||||
}
|
||||
if (minZ > point.z) {
|
||||
minZ = point.z;
|
||||
}
|
||||
if (maxZ < point.z) {
|
||||
maxZ = point.z;
|
||||
}
|
||||
}
|
||||
public Vector3f getMin() {
|
||||
return new Vector3f(minX, minY, minZ);
|
||||
}
|
||||
public Vector3f getMax() {
|
||||
return new Vector3f(maxX, maxY, maxZ);
|
||||
}
|
||||
public static PhysicCollisionAABB beforeCalculated() {
|
||||
// TODO Auto-generated method stub
|
||||
return new PhysicCollisionAABB(999999,999999,999999,-999999,-999999,-999999);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1,42 +0,0 @@
|
||||
package org.atriasoft.gameengine.physics;
|
||||
|
||||
import org.atriasoft.etk.math.Transform3D;
|
||||
import org.atriasoft.etk.math.Vector3f;
|
||||
import org.atriasoft.gale.resource.ResourceColored3DObject;
|
||||
import org.atriasoft.gameengine.map.VoxelChunk;
|
||||
|
||||
public class PhysicMapVoxel extends PhysicShape {
|
||||
// Box size property in X, Y and Z
|
||||
private VoxelChunk chunk;
|
||||
public PhysicMapVoxel(VoxelChunk chunk) {
|
||||
super(PhysicShapeType.MAP_VOXEL);
|
||||
this.chunk = chunk;
|
||||
}
|
||||
@Override
|
||||
public void updateAABB(Transform3D transform, PhysicCollisionAABB aabb) {
|
||||
if (this.chunk == null) {
|
||||
return;
|
||||
}
|
||||
this.colisionPoints.clear();
|
||||
aabb.update(new Vector3f(this.chunk.getPosition().x,this.chunk.getPosition().y,this.chunk.getPosition().z));
|
||||
aabb.update(new Vector3f(
|
||||
this.chunk.getPosition().x + VoxelChunk.VOXEL_CHUNK_SIZE,
|
||||
this.chunk.getPosition().y + VoxelChunk.VOXEL_CHUNK_SIZE,
|
||||
this.chunk.getPosition().z + VoxelChunk.VOXEL_CHUNK_SIZE));
|
||||
}
|
||||
// only needed for the narrow phase calculation ...
|
||||
private Vector3f narrowPhaseGlobalPos;
|
||||
private Vector3f narrowPhaseAxisX = new Vector3f(1,0,0);
|
||||
private Vector3f narrowPhaseAxisY = new Vector3f(1,0,0);
|
||||
private Vector3f narrowPhaseAxisZ = new Vector3f(1,0,0);
|
||||
private Vector3f narrowPhaseHalfSize = new Vector3f(0.5f,0.5f,0.5f);
|
||||
@Override
|
||||
public void updateForNarrowCollision(Transform3D transform) {
|
||||
this.narrowPhaseGlobalPos = transform.multiply(this.transform.multiply(new Vector3f(0,0,0)));
|
||||
}
|
||||
@Override
|
||||
public void renderDebug(Transform3D transform, ResourceColored3DObject debugDrawProperty) {
|
||||
|
||||
|
||||
}
|
||||
}
|
@ -1,101 +0,0 @@
|
||||
package org.atriasoft.gameengine.physics;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.List;
|
||||
|
||||
import org.atriasoft.etk.math.Quaternion;
|
||||
import org.atriasoft.etk.math.Transform3D;
|
||||
import org.atriasoft.etk.math.Vector3f;
|
||||
import org.atriasoft.gale.resource.ResourceColored3DObject;
|
||||
|
||||
|
||||
|
||||
|
||||
public abstract class PhysicShape {
|
||||
|
||||
|
||||
|
||||
protected List<Collision> colisionPoints = new ArrayList<>();
|
||||
// protected Quaternion quaternion;
|
||||
// protected Vector3f origin;
|
||||
protected Transform3D transform;
|
||||
protected Transform3D transformGlobal;
|
||||
protected float mass = 0;
|
||||
protected final PhysicShapeType type;
|
||||
|
||||
public PhysicShape(PhysicShapeType type) {
|
||||
this.type = type;
|
||||
this.transform = new Transform3D();
|
||||
// this.quaternion = Quaternion.identity();
|
||||
// this.origin = Vector3f.zero();
|
||||
this.mass = 0;
|
||||
}
|
||||
|
||||
public PhysicShape(PhysicShapeType type, Quaternion quaternion, Vector3f origin, float mass) {
|
||||
this.type = type;
|
||||
this.transform = new Transform3D(origin, quaternion);
|
||||
// this.quaternion = quaternion;
|
||||
// this.origin = origin;
|
||||
this.mass = mass;
|
||||
}
|
||||
|
||||
public Quaternion getQuaternionFull() {
|
||||
return transformGlobal.getOrientation().multiplyNew(transform.getOrientation());
|
||||
}
|
||||
|
||||
public Quaternion getQuaternion() {
|
||||
return transform.getOrientation();
|
||||
}
|
||||
|
||||
public void setQuaternion(Quaternion quaternion) {
|
||||
this.transform.setOrientation(quaternion);
|
||||
}
|
||||
|
||||
public Vector3f getOrigin() {
|
||||
return this.transform.getPosition();
|
||||
}
|
||||
|
||||
public void setOrigin(Vector3f origin) {
|
||||
this.transform.setPosition(origin);
|
||||
}
|
||||
|
||||
public Transform3D getTransform() {
|
||||
return transform;
|
||||
}
|
||||
|
||||
public void setTransform(Transform3D transform) {
|
||||
this.transform = transform;
|
||||
}
|
||||
|
||||
public Transform3D getTransformGlobal() {
|
||||
return transformGlobal;
|
||||
}
|
||||
|
||||
public void setTransformGlobal(Transform3D transform) {
|
||||
this.transformGlobal = transform;
|
||||
}
|
||||
|
||||
public float getMass() {
|
||||
return mass;
|
||||
}
|
||||
|
||||
public void setMass(float mass) {
|
||||
this.mass = mass;
|
||||
}
|
||||
|
||||
public PhysicShapeType getType() {
|
||||
return type;
|
||||
}
|
||||
|
||||
public void addColision(Collision colision) {
|
||||
colisionPoints.add(colision);
|
||||
}
|
||||
|
||||
|
||||
public abstract void updateAABB(Transform3D transform, PhysicCollisionAABB aabb);
|
||||
|
||||
public abstract void updateForNarrowCollision(Transform3D transform);
|
||||
|
||||
public abstract void renderDebug(Transform3D transform, ResourceColored3DObject debugDrawProperty);
|
||||
|
||||
}
|
@ -1,13 +0,0 @@
|
||||
package org.atriasoft.gameengine.physics;
|
||||
|
||||
public enum PhysicShapeType {
|
||||
UNKNOWN,
|
||||
BOX,
|
||||
CAPSULE,
|
||||
CONE,
|
||||
CONVEXHULL,
|
||||
CYLINDER,
|
||||
SPHERE,
|
||||
CONCAVE,
|
||||
MAP_VOXEL
|
||||
}
|
@ -1,38 +0,0 @@
|
||||
package org.atriasoft.gameengine.physics;
|
||||
|
||||
import org.atriasoft.etk.Color;
|
||||
import org.atriasoft.etk.math.Transform3D;
|
||||
import org.atriasoft.etk.math.Vector3f;
|
||||
import org.atriasoft.gale.resource.ResourceColored3DObject;
|
||||
|
||||
public class PhysicSphere extends PhysicShape {
|
||||
// Box size property in X, Y and Z
|
||||
private float size;
|
||||
public PhysicSphere() {
|
||||
super(PhysicShapeType.SPHERE);
|
||||
}
|
||||
public float getSize() {
|
||||
return size;
|
||||
}
|
||||
public void setSize(float size) {
|
||||
this.size = size;
|
||||
}
|
||||
@Override
|
||||
public void updateAABB(Transform3D transform, PhysicCollisionAABB aabb) {
|
||||
aabb.update(transform.multiply(this.transform.getPosition()).addNew(new Vector3f(this.size,0,0)));
|
||||
aabb.update(transform.multiply(this.transform.getPosition()).addNew(new Vector3f(-this.size,0,0)));
|
||||
aabb.update(transform.multiply(this.transform.getPosition()).addNew(new Vector3f(0,this.size,0)));
|
||||
aabb.update(transform.multiply(this.transform.getPosition()).addNew(new Vector3f(0,-this.size,0)));
|
||||
aabb.update(transform.multiply(this.transform.getPosition()).addNew(new Vector3f(0,0,this.size)));
|
||||
aabb.update(transform.multiply(this.transform.getPosition()).addNew(new Vector3f(0,0,-this.size)));
|
||||
}
|
||||
@Override
|
||||
public void updateForNarrowCollision(Transform3D transform) {
|
||||
|
||||
}
|
||||
@Override
|
||||
public void renderDebug(Transform3D transform, ResourceColored3DObject debugDrawProperty) {
|
||||
debugDrawProperty.drawSphere(this.size, 9, 9, this.transform.getOpenGLMatrix().multiplyNew(transform.getOpenGLMatrix()), new Color(0,1,0,1));
|
||||
|
||||
}
|
||||
}
|
@ -1,377 +0,0 @@
|
||||
package org.atriasoft.gameengine.physics;
|
||||
|
||||
import org.atriasoft.etk.math.Quaternion;
|
||||
import org.atriasoft.etk.math.Vector3f;
|
||||
import org.atriasoft.gameengine.internal.Log;
|
||||
import org.atriasoft.gameengine.samples.LoxelEngine.LoxelApplication;
|
||||
|
||||
// set the relevant elements of our oriented bounding box
|
||||
class OBB {
|
||||
public Vector3f position;
|
||||
public Vector3f axisX;
|
||||
public Vector3f axisY;
|
||||
public Vector3f axisZ;
|
||||
public Vector3f halfSize;
|
||||
|
||||
public OBB() {
|
||||
position = new Vector3f();
|
||||
axisX = new Vector3f();
|
||||
axisY = new Vector3f();
|
||||
axisZ = new Vector3f();
|
||||
halfSize = new Vector3f();
|
||||
}
|
||||
};
|
||||
|
||||
public class ToolCollisionOBBWithOBB {
|
||||
private ToolCollisionOBBWithOBB() {}
|
||||
|
||||
// check if there's a separating plane in between the selected axes
|
||||
private static boolean getSeparatingPlane(Vector3f rPos, Vector3f plane, OBB box1, OBB box2) {
|
||||
return (Math.abs(rPos.dot(plane)) > (Math.abs(box1.axisX.multiplyNew(box1.halfSize.x).dot(plane)) + Math.abs(box1.axisY.multiplyNew(box1.halfSize.y).dot(plane))
|
||||
+ Math.abs(box1.axisZ.multiplyNew(box1.halfSize.z).dot(plane)) + Math.abs(box2.axisX.multiplyNew(box2.halfSize.x).dot(plane))
|
||||
+ Math.abs(box2.axisY.multiplyNew(box2.halfSize.y).dot(plane)) + Math.abs(box2.axisZ.multiplyNew(box2.halfSize.z).dot(plane))));
|
||||
}
|
||||
|
||||
// test for separating planes in all 15 axes
|
||||
private static boolean getCollision(OBB box1, OBB box2) {
|
||||
Vector3f rPos = box2.position.lessNew(box1.position);
|
||||
boolean ret = getSeparatingPlane(rPos, box1.axisX, box1, box2) || getSeparatingPlane(rPos, box1.axisY, box1, box2) || getSeparatingPlane(rPos, box1.axisZ, box1, box2)
|
||||
|| getSeparatingPlane(rPos, box2.axisX, box1, box2) || getSeparatingPlane(rPos, box2.axisY, box1, box2) || getSeparatingPlane(rPos, box2.axisZ, box1, box2)
|
||||
|| getSeparatingPlane(rPos, box1.axisX.cross(box2.axisX), box1, box2) || getSeparatingPlane(rPos, box1.axisX.cross(box2.axisY), box1, box2)
|
||||
|| getSeparatingPlane(rPos, box1.axisX.cross(box2.axisZ), box1, box2) || getSeparatingPlane(rPos, box1.axisY.cross(box2.axisX), box1, box2)
|
||||
|| getSeparatingPlane(rPos, box1.axisY.cross(box2.axisY), box1, box2) || getSeparatingPlane(rPos, box1.axisY.cross(box2.axisZ), box1, box2)
|
||||
|| getSeparatingPlane(rPos, box1.axisZ.cross(box2.axisX), box1, box2) || getSeparatingPlane(rPos, box1.axisZ.cross(box2.axisY), box1, box2)
|
||||
|| getSeparatingPlane(rPos, box1.axisZ.cross(box2.axisZ), box1, box2);
|
||||
return !ret;
|
||||
}
|
||||
//
|
||||
// // a quick test to see the code working
|
||||
// public static void main(String[] args) {
|
||||
// // create two obbs
|
||||
// OBB aaa = new OBB();
|
||||
// OBB bbb = new OBB();
|
||||
//
|
||||
// // set the first obb's properties
|
||||
// aaa.position = new Vector3f(0.0f, 0.0f, 0.0f); // set its center position
|
||||
//
|
||||
// // set the half size
|
||||
// aaa.halfSize = new Vector3f(10.0f, 1.0f, 1.0f);
|
||||
//
|
||||
// // set the axes orientation
|
||||
// aaa.axisX = new Vector3f(1.0f, 0.0f, 0.0f);
|
||||
// aaa.axisY = new Vector3f(0.0f, 1.0f, 0.0f);
|
||||
// aaa.axisZ = new Vector3f(0.0f, 0.0f, 1.0f);
|
||||
//
|
||||
// // set the second obb's properties
|
||||
// bbb.position = new Vector3f(20.0f, 0.0f, 0.0f); // set its center position
|
||||
//
|
||||
// // set the half size
|
||||
// bbb.halfSize = new Vector3f(10.0f, 1.0f, 1.0f);
|
||||
//
|
||||
// // set the axes orientation
|
||||
// bbb.axisX = new Vector3f(1.0f, 0.0f, 0.0f);
|
||||
// bbb.axisY = new Vector3f(0.0f, 1.0f, 0.0f);
|
||||
// bbb.axisZ = new Vector3f(0.0f, 0.0f, 1.0f);
|
||||
//
|
||||
// // run the code and get the result as a message
|
||||
// if (getCollision(aaa, bbb)) {
|
||||
// Log.info("Collision!!!");
|
||||
// } else {
|
||||
// Log.info("NO Collision!!!");
|
||||
// }
|
||||
// }
|
||||
|
||||
// check if there's a separating plane in between the selected axes
|
||||
private static boolean getSeparatingPlane222(Vector3f rPos, Vector3f plane, PhysicBox box1, PhysicBox box2) {
|
||||
return (Math.abs(rPos.dot(plane)) > (Math.abs(box1.narrowPhaseAxisX.multiplyNew(box1.narrowPhaseHalfSize.x).dot(plane))
|
||||
+ Math.abs(box1.narrowPhaseAxisY.multiplyNew(box1.narrowPhaseHalfSize.y).dot(plane)) + Math.abs(box1.narrowPhaseAxisZ.multiplyNew(box1.narrowPhaseHalfSize.z).dot(plane))
|
||||
+ Math.abs(box2.narrowPhaseAxisX.multiplyNew(box2.narrowPhaseHalfSize.x).dot(plane)) + Math.abs(box2.narrowPhaseAxisY.multiplyNew(box2.narrowPhaseHalfSize.y).dot(plane))
|
||||
+ Math.abs(box2.narrowPhaseAxisZ.multiplyNew(box2.narrowPhaseHalfSize.z).dot(plane))));
|
||||
}
|
||||
|
||||
public static boolean testCollide(PhysicBox box1, PhysicBox box2) {
|
||||
|
||||
Vector3f rPos = box2.narrowPhaseGlobalPos.lessNew(box1.narrowPhaseGlobalPos);
|
||||
boolean ret = getSeparatingPlane222(rPos, box1.narrowPhaseAxisX, box1, box2) || getSeparatingPlane222(rPos, box1.narrowPhaseAxisY, box1, box2)
|
||||
|| getSeparatingPlane222(rPos, box1.narrowPhaseAxisZ, box1, box2) || getSeparatingPlane222(rPos, box2.narrowPhaseAxisX, box1, box2)
|
||||
|| getSeparatingPlane222(rPos, box2.narrowPhaseAxisY, box1, box2) || getSeparatingPlane222(rPos, box2.narrowPhaseAxisZ, box1, box2)
|
||||
|| getSeparatingPlane222(rPos, box1.narrowPhaseAxisX.cross(box2.narrowPhaseAxisX), box1, box2)
|
||||
|| getSeparatingPlane222(rPos, box1.narrowPhaseAxisX.cross(box2.narrowPhaseAxisY), box1, box2)
|
||||
|| getSeparatingPlane222(rPos, box1.narrowPhaseAxisX.cross(box2.narrowPhaseAxisZ), box1, box2)
|
||||
|| getSeparatingPlane222(rPos, box1.narrowPhaseAxisY.cross(box2.narrowPhaseAxisX), box1, box2)
|
||||
|| getSeparatingPlane222(rPos, box1.narrowPhaseAxisY.cross(box2.narrowPhaseAxisY), box1, box2)
|
||||
|| getSeparatingPlane222(rPos, box1.narrowPhaseAxisY.cross(box2.narrowPhaseAxisZ), box1, box2)
|
||||
|| getSeparatingPlane222(rPos, box1.narrowPhaseAxisZ.cross(box2.narrowPhaseAxisX), box1, box2)
|
||||
|| getSeparatingPlane222(rPos, box1.narrowPhaseAxisZ.cross(box2.narrowPhaseAxisY), box1, box2)
|
||||
|| getSeparatingPlane222(rPos, box1.narrowPhaseAxisZ.cross(box2.narrowPhaseAxisZ), box1, box2);
|
||||
return !ret;
|
||||
}
|
||||
|
||||
public static void getCollidePoints(PhysicBox box1, boolean isStatic1, PhysicBox box2, boolean isStatic2) {
|
||||
// Log.info("Try to calculare reverse force ........");
|
||||
Vector3f rPos1 = box1.narrowPhaseGlobalPos.lessNew(box2.narrowPhaseGlobalPos);
|
||||
Vector3f rPos2 = box2.narrowPhaseGlobalPos.lessNew(box1.narrowPhaseGlobalPos);
|
||||
Quaternion quat1 = box1.getQuaternionFull();
|
||||
Quaternion quat2 = box2.getQuaternionFull();
|
||||
// Step 1: set the Box 2 in the repere of the Box 1:
|
||||
Quaternion quatTransfer1 = Quaternion.diff(quat1, quat2);
|
||||
Quaternion quatTransfer2 = Quaternion.diff(quat2, quat1);
|
||||
// quatTransfer.normalize();
|
||||
|
||||
// LoxelApplication.relativeTest = quatTransfer;
|
||||
// Vector3f tmp = rPos.addNew(new Vector3f(0,0,14));
|
||||
// LoxelApplication.relativeTestPos.getTransform().setPosition(tmp);
|
||||
// LoxelApplication.relativeTestPos.getTransform().setOrientation(quatTransfer);
|
||||
// LoxelApplication.boxTest.setSize(box1.getSize());
|
||||
// Log.info("" + rPos + quatTransfer1);
|
||||
// /*res = */getCollidePointsAABBCenteredWithOBB(box1.narrowPhaseHalfSize, box2.narrowPhaseHalfSize, quatTransfer, rPos);
|
||||
/* res = transfert in generic plan the new res ... */
|
||||
// test origin AABB with OBB collision
|
||||
// Step 2: set the Box 1 in the repere of the Box 2:
|
||||
// test origin AABB with OBB collision
|
||||
// tmp = rPos.addNew(new Vector3f(0,0,14));
|
||||
LoxelApplication.testRpos = quat2.inverseNew().getMatrix4().multiply(rPos1);
|
||||
LoxelApplication.testQTransfert = quatTransfer2;
|
||||
LoxelApplication.box1HalfSize = box2.narrowPhaseHalfSize;
|
||||
LoxelApplication.box2HalfSize = box1.narrowPhaseHalfSize;
|
||||
|
||||
// LoxelApplication.relativeTestPos.getTransform().setPosition(tmp);
|
||||
// LoxelApplication.relativeTestPos.getTransform().setOrientation(quatTransfer);
|
||||
// LoxelApplication.boxTest.setSize(box1.getSize());
|
||||
// foinctionne avec la box qui n'est pas orienter...
|
||||
// getCollidePointsAABBCenteredWithOBB(box2.narrowPhaseHalfSize, box1.narrowPhaseHalfSize, quatTransfer2, rPos1);
|
||||
// fonctionne quand le block est trourner de 90% petit pb de positionnement en hauteur....
|
||||
// getCollidePointsAABBCenteredWithOBB(box2.narrowPhaseHalfSize, box1.narrowPhaseHalfSize, quatTransfer2, quat2.multiply(rPos2));
|
||||
ColisionPoints[] collide1 = getCollidePointsAABBCenteredWithOBB(box2.narrowPhaseHalfSize, box1.narrowPhaseHalfSize, quatTransfer2, quat2.inverseNew().getMatrix4().multiply(rPos1));
|
||||
// transfer detection point collision in global environement:
|
||||
if (collide1 != null) {
|
||||
for (int iii = 0; iii < collide1.length; iii++) {
|
||||
collide1[iii].position = quat1.multiply(collide1[iii].position).add(box1.narrowPhaseGlobalPos);
|
||||
collide1[iii].force = quat2.multiply(collide1[iii].force);//.add(box1.narrowPhaseGlobalPos);
|
||||
}
|
||||
}
|
||||
/* res = trensfert in generic plan the new res ... */
|
||||
|
||||
LoxelApplication.testRpos = quat1.inverseNew().getMatrix4().multiply(rPos2);
|
||||
LoxelApplication.testQTransfert = quatTransfer1;
|
||||
LoxelApplication.box1HalfSize = box1.narrowPhaseHalfSize;
|
||||
LoxelApplication.box2HalfSize = box2.narrowPhaseHalfSize;
|
||||
ColisionPoints[] collide2 = getCollidePointsAABBCenteredWithOBB(box1.narrowPhaseHalfSize, box2.narrowPhaseHalfSize, quatTransfer1, quat1.inverseNew().getMatrix4().multiply(rPos2));
|
||||
if (collide2 != null) {
|
||||
for (int iii = 0; iii < collide2.length; iii++) {
|
||||
collide2[iii].position = quat2.multiply(collide2[iii].position).add(box2.narrowPhaseGlobalPos);
|
||||
collide2[iii].force = quat1.multiply(collide2[iii].force);//.add(box2.narrowPhaseGlobalPos);
|
||||
}
|
||||
}
|
||||
// add only if NOT static, when static no colision is performed
|
||||
if (true) { //!isStatic1) {
|
||||
Collision colision = new Collision(collide1, box2, collide2, isStatic2);
|
||||
box1.addColision(colision);
|
||||
}
|
||||
if (true) { //!isStatic1) {
|
||||
Collision colision = new Collision(collide2, box1, collide1, isStatic1);
|
||||
box2.addColision(colision);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
public static ColisionPoints[] getCollidePointsAABBCenteredWithOBB(Vector3f box1HalfSize, Vector3f box2HalfSize, Quaternion box2Orientation, Vector3f box2Position) {
|
||||
|
||||
// point in AABB
|
||||
Vector3f topBackRight = box2Orientation.multiply(new Vector3f(+box2HalfSize.x, +box2HalfSize.y, +box2HalfSize.z)).add(box2Position);
|
||||
Vector3f topBackLeft = box2Orientation.multiply(new Vector3f(-box2HalfSize.x, +box2HalfSize.y, +box2HalfSize.z)).add(box2Position);
|
||||
Vector3f topFrontRight = box2Orientation.multiply(new Vector3f(+box2HalfSize.x, -box2HalfSize.y, +box2HalfSize.z)).add(box2Position);
|
||||
Vector3f topFrontLeft = box2Orientation.multiply(new Vector3f(-box2HalfSize.x, -box2HalfSize.y, +box2HalfSize.z)).add(box2Position);
|
||||
Vector3f bottomBackRight = box2Orientation.multiply(new Vector3f(+box2HalfSize.x, +box2HalfSize.y, -box2HalfSize.z)).add(box2Position);
|
||||
Vector3f bottomBackLeft = box2Orientation.multiply(new Vector3f(-box2HalfSize.x, +box2HalfSize.y, -box2HalfSize.z)).add(box2Position);
|
||||
Vector3f bottomFrontRight = box2Orientation.multiply(new Vector3f(+box2HalfSize.x, -box2HalfSize.y, -box2HalfSize.z)).add(box2Position);
|
||||
Vector3f bottomFrontLeft = box2Orientation.multiply(new Vector3f(-box2HalfSize.x, -box2HalfSize.y, -box2HalfSize.z)).add(box2Position);
|
||||
LoxelApplication.testPoints.clear();
|
||||
LoxelApplication.testPoints.add(topBackRight);
|
||||
LoxelApplication.testPoints.add(topBackLeft);
|
||||
LoxelApplication.testPoints.add(topFrontRight);
|
||||
LoxelApplication.testPoints.add(topFrontLeft);
|
||||
LoxelApplication.testPoints.add(bottomBackRight);
|
||||
LoxelApplication.testPoints.add(bottomBackLeft);
|
||||
LoxelApplication.testPoints.add(bottomFrontRight);
|
||||
LoxelApplication.testPoints.add(bottomFrontLeft);
|
||||
LoxelApplication.testPointsBox.clear();
|
||||
LoxelApplication.testPointsBox.add(new Vector3f(+box1HalfSize.x, +box1HalfSize.y, +box1HalfSize.z));
|
||||
LoxelApplication.testPointsBox.add(new Vector3f(-box1HalfSize.x, +box1HalfSize.y, +box1HalfSize.z));
|
||||
LoxelApplication.testPointsBox.add(new Vector3f(+box1HalfSize.x, -box1HalfSize.y, +box1HalfSize.z));
|
||||
LoxelApplication.testPointsBox.add(new Vector3f(-box1HalfSize.x, -box1HalfSize.y, +box1HalfSize.z));
|
||||
LoxelApplication.testPointsBox.add(new Vector3f(+box1HalfSize.x, +box1HalfSize.y, -box1HalfSize.z));
|
||||
LoxelApplication.testPointsBox.add(new Vector3f(-box1HalfSize.x, +box1HalfSize.y, -box1HalfSize.z));
|
||||
LoxelApplication.testPointsBox.add(new Vector3f(+box1HalfSize.x, -box1HalfSize.y, -box1HalfSize.z));
|
||||
LoxelApplication.testPointsBox.add(new Vector3f(-box1HalfSize.x, -box1HalfSize.y, -box1HalfSize.z));
|
||||
Vector3f insideTopBackRight = pointDistanceInAABB(box1HalfSize, topBackRight);
|
||||
Vector3f insideTopBackLeft = pointDistanceInAABB(box1HalfSize, topBackLeft);
|
||||
Vector3f insideTopFrontRight = pointDistanceInAABB(box1HalfSize, topFrontRight);
|
||||
Vector3f insideTopFrontLeft = pointDistanceInAABB(box1HalfSize, topFrontLeft);
|
||||
Vector3f insideBottomBackRight = pointDistanceInAABB(box1HalfSize, bottomBackRight);
|
||||
Vector3f insideBottomBackLeft = pointDistanceInAABB(box1HalfSize, bottomBackLeft);
|
||||
Vector3f insideBottomFrontRight = pointDistanceInAABB(box1HalfSize, bottomFrontRight);
|
||||
Vector3f insideBottomFrontLeft = pointDistanceInAABB(box1HalfSize, bottomFrontLeft);
|
||||
LoxelApplication.testPointsCollide.clear();
|
||||
LoxelApplication.testPointsCollide.add(insideTopBackRight == null ? false : true);
|
||||
LoxelApplication.testPointsCollide.add(insideTopBackLeft == null ? false : true);
|
||||
LoxelApplication.testPointsCollide.add(insideTopFrontRight == null ? false : true);
|
||||
LoxelApplication.testPointsCollide.add(insideTopFrontLeft == null ? false : true);
|
||||
LoxelApplication.testPointsCollide.add(insideBottomBackRight == null ? false : true);
|
||||
LoxelApplication.testPointsCollide.add(insideBottomBackLeft == null ? false : true);
|
||||
LoxelApplication.testPointsCollide.add(insideBottomFrontRight == null ? false : true);
|
||||
LoxelApplication.testPointsCollide.add(insideBottomFrontLeft == null ? false : true);
|
||||
int count = 0;
|
||||
if (insideTopBackRight != null) {
|
||||
count++;
|
||||
}
|
||||
if (insideTopBackLeft != null) {
|
||||
count++;
|
||||
}
|
||||
if (insideTopFrontRight != null) {
|
||||
count++;
|
||||
}
|
||||
if (insideTopFrontLeft != null) {
|
||||
count++;
|
||||
}
|
||||
if (insideBottomBackRight != null) {
|
||||
count++;
|
||||
}
|
||||
if (insideBottomBackLeft != null) {
|
||||
count++;
|
||||
}
|
||||
if (insideBottomFrontRight != null) {
|
||||
count++;
|
||||
}
|
||||
if (insideBottomFrontLeft != null) {
|
||||
count++;
|
||||
}
|
||||
ColisionPoints[] out = new ColisionPoints[count];
|
||||
count = 0;
|
||||
if (insideTopBackRight != null) {
|
||||
out[count] = new ColisionPoints(new Vector3f(+box2HalfSize.x, +box2HalfSize.y, +box2HalfSize.z), insideTopBackRight);
|
||||
count++;
|
||||
}
|
||||
if (insideTopBackLeft != null) {
|
||||
out[count] = new ColisionPoints(new Vector3f(-box2HalfSize.x, +box2HalfSize.y, +box2HalfSize.z), insideTopBackLeft);
|
||||
count++;
|
||||
}
|
||||
if (insideTopFrontRight != null) {
|
||||
out[count] = new ColisionPoints(new Vector3f(+box2HalfSize.x, -box2HalfSize.y, +box2HalfSize.z), insideTopFrontRight);
|
||||
count++;
|
||||
}
|
||||
if (insideTopFrontLeft != null) {
|
||||
out[count] = new ColisionPoints(new Vector3f(-box2HalfSize.x, -box2HalfSize.y, +box2HalfSize.z), insideTopFrontLeft);
|
||||
count++;
|
||||
}
|
||||
if (insideBottomBackRight != null) {
|
||||
out[count] = new ColisionPoints(new Vector3f(+box2HalfSize.x, +box2HalfSize.y, -box2HalfSize.z), insideBottomBackRight);
|
||||
count++;
|
||||
}
|
||||
if (insideBottomBackLeft != null) {
|
||||
out[count] = new ColisionPoints(new Vector3f(-box2HalfSize.x, +box2HalfSize.y, -box2HalfSize.z), insideBottomBackLeft);
|
||||
count++;
|
||||
}
|
||||
if (insideBottomFrontRight != null) {
|
||||
out[count] = new ColisionPoints(new Vector3f(+box2HalfSize.x, -box2HalfSize.y, -box2HalfSize.z), insideBottomFrontRight);
|
||||
count++;
|
||||
}
|
||||
if (insideBottomFrontLeft != null) {
|
||||
out[count] = new ColisionPoints(new Vector3f(-box2HalfSize.x, -box2HalfSize.y, -box2HalfSize.z), insideBottomFrontLeft);
|
||||
count++;
|
||||
}
|
||||
if (count != 0) {
|
||||
// Find a point inside the BOX ...
|
||||
/*
|
||||
Log.info("Detect point inside ... " + insideTopBackRight + " " + insideTopBackLeft + " " + insideTopFrontRight + " " + insideTopFrontLeft + " " + insideBottomBackRight + " "
|
||||
+ insideBottomBackLeft + " " + insideBottomFrontRight + " " + insideBottomFrontLeft);
|
||||
*/
|
||||
return out;
|
||||
}
|
||||
// line in AABB
|
||||
// TODO:
|
||||
// Log.info("Need to detect line inside ..."); // pas tot a fait... si ca colisione déja avec un point de l'autre ...
|
||||
return null;
|
||||
}
|
||||
|
||||
public static boolean pointInAABB(Vector3f halfSize, Vector3f point) {
|
||||
if (point.x > -halfSize.x && point.x < halfSize.x && point.y > -halfSize.y && point.y < halfSize.y && point.z > -halfSize.z && point.z < halfSize.z) {
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
public static Vector3f pointDistanceInAABB(Vector3f halfSize, Vector3f point) {
|
||||
Vector3f out = new Vector3f();
|
||||
if (point.x < 0) {
|
||||
if (point.x > -halfSize.x) {
|
||||
|
||||
out.x = -(halfSize.x + point.x);
|
||||
|
||||
//out.x = -halfSize.x - point.x;
|
||||
//out.x = -halfSize.x + point.x;
|
||||
//out.x = + point.x;
|
||||
} else {
|
||||
return null;
|
||||
}
|
||||
} else {
|
||||
if (point.x < halfSize.x) {
|
||||
//out.x = halfSize.x + point.x;
|
||||
out.x = halfSize.x - point.x;
|
||||
//out.x = - point.x;
|
||||
} else {
|
||||
return null;
|
||||
}
|
||||
}
|
||||
if (point.y < 0) {
|
||||
if (point.y > -halfSize.y) {
|
||||
out.y = -halfSize.y - point.y;
|
||||
//out.y = -halfSize.y + point.y;
|
||||
//out.y = point.y;
|
||||
} else {
|
||||
return null;
|
||||
}
|
||||
} else {
|
||||
if (point.y < halfSize.y) {
|
||||
//out.y = halfSize.y + point.y;
|
||||
out.y = halfSize.y - point.y;
|
||||
//out.y = - point.y;
|
||||
} else {
|
||||
return null;
|
||||
}
|
||||
}
|
||||
if (point.z < 0) {
|
||||
if (point.z > -halfSize.z) {
|
||||
out.z = -halfSize.z - point.z;
|
||||
//out.z = -halfSize.z + point.z;
|
||||
//out.z = + point.z;
|
||||
} else {
|
||||
return null;
|
||||
}
|
||||
} else {
|
||||
if (point.z < halfSize.z) {
|
||||
//out.z = halfSize.z + point.z;
|
||||
out.z = halfSize.z - point.z;
|
||||
//out.z = - point.z;
|
||||
} else {
|
||||
return null;
|
||||
}
|
||||
}
|
||||
if (Math.abs(out.x) < Math.abs(out.y)) {
|
||||
out.y = 0;
|
||||
if (Math.abs(out.x) < Math.abs(out.z)) {
|
||||
out.z = 0;
|
||||
return out;
|
||||
}
|
||||
out.x = 0;
|
||||
return out;
|
||||
}
|
||||
out.x = 0;
|
||||
if (Math.abs(out.y) < Math.abs(out.z)) {
|
||||
out.z = 0;
|
||||
return out;
|
||||
}
|
||||
out.y = 0;
|
||||
return out;
|
||||
}
|
||||
}
|
36
src/org/atriasoft/gameengine/physics/shape/Box.java
Normal file
36
src/org/atriasoft/gameengine/physics/shape/Box.java
Normal file
@ -0,0 +1,36 @@
|
||||
/** @file
|
||||
* @author Edouard DUPIN
|
||||
* @copyright 2011, Edouard DUPIN, all right reserved
|
||||
* @license MPL v2.0 (see license file)
|
||||
*/
|
||||
package org.atriasoft.gameengine.physics.shape;
|
||||
|
||||
import org.atriasoft.etk.math.Vector3f;
|
||||
|
||||
public class Box extends Shape {
|
||||
private Vector3f size; // Box size property in X, Y and Z
|
||||
|
||||
@Override
|
||||
public boolean parse(String _line) {
|
||||
/*
|
||||
if (super.parse(_line) == true) {
|
||||
return true;
|
||||
}
|
||||
if(strncmp(_line, "half-extents:", 13) == 0) {
|
||||
sscanf(&_line[13], "%f %f %f", &size.m_floats[0], &size.m_floats[1], &size.m_floats[2] );
|
||||
EGE_VERBOSE(" halfSize=" << size);
|
||||
return true;
|
||||
}
|
||||
*/
|
||||
return false;
|
||||
}
|
||||
|
||||
public Vector3f getSize() {
|
||||
return size;
|
||||
}
|
||||
|
||||
public void setSize(Vector3f size) {
|
||||
this.size = size;
|
||||
}
|
||||
}
|
||||
|
46
src/org/atriasoft/gameengine/physics/shape/Capsule.java
Normal file
46
src/org/atriasoft/gameengine/physics/shape/Capsule.java
Normal file
@ -0,0 +1,46 @@
|
||||
/** @file
|
||||
* @author Edouard DUPIN
|
||||
* @copyright 2011, Edouard DUPIN, all right reserved
|
||||
* @license MPL v2.0 (see license file)
|
||||
*/
|
||||
package org.atriasoft.gameengine.physics.shape;
|
||||
|
||||
import org.atriasoft.etk.math.Vector3f;
|
||||
|
||||
public class Capsule extends Shape {
|
||||
private float radius = 1;
|
||||
private float size = 1;
|
||||
@Override
|
||||
public boolean parse(String _line) {
|
||||
/*
|
||||
if (super.parse(_line) == true) {
|
||||
return true;
|
||||
}
|
||||
if(strncmp(_line, "radius:", 7) == 0) {
|
||||
sscanf(&_line[7], "%f", &m_radius );
|
||||
EGE_VERBOSE(" radius=" << m_radius);
|
||||
return true;
|
||||
}
|
||||
if(strncmp(_line, "size:", 5) == 0) {
|
||||
sscanf(&_line[5], "%f", &m_size );
|
||||
EGE_VERBOSE(" height=" << m_size);
|
||||
return true;
|
||||
}
|
||||
*/
|
||||
return false;
|
||||
}
|
||||
public float getRadius() {
|
||||
return radius;
|
||||
}
|
||||
public void setRadius(float radius) {
|
||||
this.radius = radius;
|
||||
}
|
||||
|
||||
public float getSize() {
|
||||
return size;
|
||||
}
|
||||
public void setSize(float size) {
|
||||
this.size = size;
|
||||
}
|
||||
}
|
||||
|
62
src/org/atriasoft/gameengine/physics/shape/Concave.java
Normal file
62
src/org/atriasoft/gameengine/physics/shape/Concave.java
Normal file
@ -0,0 +1,62 @@
|
||||
/** @file
|
||||
* @author Edouard DUPIN
|
||||
* @copyright 2011, Edouard DUPIN, all right reserved
|
||||
* @license MPL v2.0 (see license file)
|
||||
*/
|
||||
package org.atriasoft.gameengine.physics.shape;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.List;
|
||||
|
||||
import org.atriasoft.etk.math.Vector3f;
|
||||
import org.atriasoft.gameengine.internal.Log;
|
||||
|
||||
public class Concave extends Shape {
|
||||
private List<Vector3f> vertexes = new ArrayList<>();
|
||||
|
||||
private final List<Integer> indices = new ArrayList<>();
|
||||
|
||||
public void addTriangle(final List<Integer> index) {
|
||||
/*
|
||||
if (m_indices.size() == 0) {
|
||||
m_indices = _index;
|
||||
return;
|
||||
}
|
||||
*/
|
||||
if (index.size() % 3 != 0) {
|
||||
Log.error("wrong number of faces : " + index.size() + " ==> not a multiple of 3");
|
||||
return;
|
||||
}
|
||||
for (final Integer it : index) {
|
||||
this.indices.add(it);
|
||||
}
|
||||
}
|
||||
|
||||
public void clear() {
|
||||
this.vertexes.clear();
|
||||
this.indices.clear();
|
||||
}
|
||||
|
||||
public List<Integer> getIndices() {
|
||||
return this.indices;
|
||||
}
|
||||
|
||||
public List<Vector3f> getVertex() {
|
||||
return this.vertexes;
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean parse(final String _line) {
|
||||
/*
|
||||
if (super.parse(_line) == true) {
|
||||
return true;
|
||||
}
|
||||
// TODO ...
|
||||
*/
|
||||
return false;
|
||||
}
|
||||
|
||||
public void setListOfVertex(final List<Vector3f> vertexes) {
|
||||
this.vertexes = vertexes;
|
||||
}
|
||||
}
|
46
src/org/atriasoft/gameengine/physics/shape/Cone.java
Normal file
46
src/org/atriasoft/gameengine/physics/shape/Cone.java
Normal file
@ -0,0 +1,46 @@
|
||||
/** @file
|
||||
* @author Edouard DUPIN
|
||||
* @copyright 2011, Edouard DUPIN, all right reserved
|
||||
* @license MPL v2.0 (see license file)
|
||||
*/
|
||||
package org.atriasoft.gameengine.physics.shape;
|
||||
|
||||
import org.atriasoft.etk.math.Vector3f;
|
||||
|
||||
public class Cone extends Shape {
|
||||
private float radius = 1;
|
||||
private float size = 1;
|
||||
@Override
|
||||
public boolean parse(String _line) {
|
||||
/*
|
||||
if (super.parse(_line) == true) {
|
||||
return true;
|
||||
}
|
||||
if(strncmp(_line, "radius:", 7) == 0) {
|
||||
sscanf(&_line[7], "%f", &m_radius );
|
||||
EGE_VERBOSE(" radius=" << m_radius);
|
||||
return true;
|
||||
}
|
||||
if(strncmp(_line, "size:", 5) == 0) {
|
||||
sscanf(&_line[5], "%f", &m_size );
|
||||
EGE_VERBOSE(" size=" << m_size);
|
||||
return true;
|
||||
}
|
||||
*/
|
||||
return false;
|
||||
}
|
||||
public float getRadius() {
|
||||
return radius;
|
||||
}
|
||||
public void setRadius(float radius) {
|
||||
this.radius = radius;
|
||||
}
|
||||
public float getSize() {
|
||||
return size;
|
||||
}
|
||||
public void setSize(float size) {
|
||||
this.size = size;
|
||||
}
|
||||
|
||||
}
|
||||
|
65
src/org/atriasoft/gameengine/physics/shape/ConvexHull.java
Normal file
65
src/org/atriasoft/gameengine/physics/shape/ConvexHull.java
Normal file
@ -0,0 +1,65 @@
|
||||
/** @file
|
||||
* @author Edouard DUPIN
|
||||
* @copyright 2011, Edouard DUPIN, all right reserved
|
||||
* @license MPL v2.0 (see license file)
|
||||
*/
|
||||
package org.atriasoft.gameengine.physics.shape;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.List;
|
||||
|
||||
import org.atriasoft.etk.math.Vector3f;
|
||||
|
||||
public class ConvexHull extends Shape {
|
||||
private Vector3f scale = new Vector3f(1, 1, 1);
|
||||
private List<Vector3f> points = new ArrayList<>();
|
||||
@Override
|
||||
public boolean parse(String _line) {
|
||||
/*
|
||||
if (super.parse(_line) == true) {
|
||||
return true;
|
||||
}
|
||||
if(strncmp(_line, "points:", 6) == 0) {
|
||||
//EGE_DEBUG("convex hull point parsing " << _line);
|
||||
char* base = (char*)(&_line[6]);
|
||||
char* tmp= strchr(base, '|');
|
||||
vec3 pos(0,0,0);
|
||||
while (tmp != null) {
|
||||
*tmp = '\0';
|
||||
sscanf(base, "%f %f %f", &pos.m_floats[0], &pos.m_floats[1], &pos.m_floats[2] );
|
||||
m_points.pushBack(pos);
|
||||
base = tmp+1;
|
||||
tmp= strchr(base, '|');
|
||||
}
|
||||
sscanf(base, "%f %f %f", &pos.m_floats[0], &pos.m_floats[1], &pos.m_floats[2] );
|
||||
m_points.pushBack(pos);
|
||||
/ *
|
||||
for (int32_t iii=0; iii<m_points.size(); iii++) {
|
||||
EGE_VERBOSE(" parsed " << m_points[iii]);
|
||||
}
|
||||
* /
|
||||
|
||||
return true;
|
||||
}
|
||||
if(strncmp(_line, "scale:", 6) == 0) {
|
||||
sscanf(&_line[6], "%f %f %f", &m_scale.m_floats[0], &m_scale.m_floats[1], &m_scale.m_floats[2] );
|
||||
EGE_VERBOSE(" scale=" << m_scale);
|
||||
return true;
|
||||
}
|
||||
*/
|
||||
return false;
|
||||
}
|
||||
public Vector3f getScale() {
|
||||
return scale;
|
||||
}
|
||||
public void setScale(Vector3f scale) {
|
||||
this.scale = scale;
|
||||
}
|
||||
public List<Vector3f> getPoints() {
|
||||
return points;
|
||||
}
|
||||
public void setPoints(List<Vector3f> points) {
|
||||
this.points = points;
|
||||
}
|
||||
}
|
||||
|
41
src/org/atriasoft/gameengine/physics/shape/Cylinder.java
Normal file
41
src/org/atriasoft/gameengine/physics/shape/Cylinder.java
Normal file
@ -0,0 +1,41 @@
|
||||
/** @file
|
||||
* @author Edouard DUPIN
|
||||
* @copyright 2011, Edouard DUPIN, all right reserved
|
||||
* @license MPL v2.0 (see license file)
|
||||
*/
|
||||
package org.atriasoft.gameengine.physics.shape;
|
||||
|
||||
import org.atriasoft.etk.math.Vector3f;
|
||||
|
||||
public class Cylinder extends Shape {
|
||||
private float radius = 1;
|
||||
private float size = 1;
|
||||
@Override
|
||||
public boolean parse(String _line) {
|
||||
/*
|
||||
if (super.parse(_line) == true) {
|
||||
return true;
|
||||
}
|
||||
if(strncmp(_line, "radius:", 7) == 0) {
|
||||
sscanf(&_line[7], "%f", &m_radius );
|
||||
EGE_VERBOSE(" radius=" << m_radius);
|
||||
return true;
|
||||
}
|
||||
*/
|
||||
return false;
|
||||
}
|
||||
public float getRadius() {
|
||||
return radius;
|
||||
}
|
||||
public void setRadius(float radius) {
|
||||
this.radius = radius;
|
||||
}
|
||||
|
||||
public float getSize() {
|
||||
return size;
|
||||
}
|
||||
public void setSize(float size) {
|
||||
this.size = size;
|
||||
}
|
||||
}
|
||||
|
49
src/org/atriasoft/gameengine/physics/shape/ProxyShape.java
Normal file
49
src/org/atriasoft/gameengine/physics/shape/ProxyShape.java
Normal file
@ -0,0 +1,49 @@
|
||||
package org.atriasoft.gameengine.physics.shape;
|
||||
|
||||
import org.atriasoft.etk.math.Matrix3f;
|
||||
import org.atriasoft.etk.math.Matrix4f;
|
||||
import org.atriasoft.etk.math.Quaternion;
|
||||
import org.atriasoft.etk.math.Transform3D;
|
||||
import org.atriasoft.etk.math.Vector3f;
|
||||
|
||||
import net.jreactphysics3d.body.RigidBody;
|
||||
import net.jreactphysics3d.collision.shapes.CollisionShape;
|
||||
import net.jreactphysics3d.engine.DynamicsWorld;
|
||||
|
||||
public class ProxyShape {
|
||||
|
||||
private CollisionShape collisionShape;
|
||||
private RigidBody rigidBody;
|
||||
|
||||
protected void createRigidBody(CollisionShape collisionShape, Transform3D transform, float mass, DynamicsWorld dynamicsWorld) {
|
||||
|
||||
this.collisionShape = collisionShape;
|
||||
|
||||
Matrix3f inertiaTensor = new Matrix3f();
|
||||
collisionShape.computeLocalInertiaTensor(inertiaTensor, mass);
|
||||
|
||||
rigidBody = dynamicsWorld.createRigidBody(transform, mass, inertiaTensor, collisionShape);
|
||||
}
|
||||
|
||||
public CollisionShape getCollisionShape() {
|
||||
return collisionShape;
|
||||
}
|
||||
|
||||
public RigidBody getRigidBody() {
|
||||
return rigidBody;
|
||||
}
|
||||
|
||||
public void updateTransform() {
|
||||
|
||||
// Get the interpolated transform of the rigid body
|
||||
Transform3D transform = rigidBody.getInterpolatedTransform();
|
||||
|
||||
// Compute the transform used for rendering the box
|
||||
Matrix4f glMatrix = transform.getOpenGLMatrix();
|
||||
|
||||
// Apply the scaling matrix to have the correct box dimensions
|
||||
//getWorldTransform().fromOpenGLArray(glMatrix);
|
||||
//getWorldTransform().multiply(getScalingTransform());
|
||||
}
|
||||
|
||||
}
|
106
src/org/atriasoft/gameengine/physics/shape/Shape.java
Normal file
106
src/org/atriasoft/gameengine/physics/shape/Shape.java
Normal file
@ -0,0 +1,106 @@
|
||||
/** @file
|
||||
* @author Edouard DUPIN
|
||||
* @copyright 2011, Edouard DUPIN, all right reserved
|
||||
* @license MPL v2.0 (see license file)
|
||||
*/
|
||||
package org.atriasoft.gameengine.physics.shape;
|
||||
|
||||
import org.atriasoft.etk.math.Quaternion;
|
||||
import org.atriasoft.etk.math.Vector3f;
|
||||
|
||||
|
||||
public class Shape {
|
||||
private Quaternion orientation = new Quaternion();
|
||||
private float mass = 1; //!< element mass in "g" then 1000 for 1kg
|
||||
private Vector3f origin = new Vector3f(0,0,0);
|
||||
public boolean parse(String _line) {
|
||||
/*
|
||||
if(strncmp(_line, "origin:", 7) == 0) {
|
||||
sscanf(&_line[7], "%f %f %f", &m_origin.m_floats[0], &m_origin.m_floats[1], &m_origin.m_floats[2] );
|
||||
EGE_VERBOSE(" Origin=" << m_origin);
|
||||
return true;
|
||||
}
|
||||
if(strncmp(_line, "rotate:", 7) == 0) {
|
||||
sscanf(&_line[7], "%f %f %f %f", &m_quaternion.m_floats[0], &m_quaternion.m_floats[1], &m_quaternion.m_floats[2], &m_quaternion.m_floats[3] );
|
||||
EGE_VERBOSE(" rotate=" << m_quaternion);
|
||||
return true;
|
||||
}
|
||||
if(strncmp(_line, "mass:", 5) == 0) {
|
||||
sscanf(&_line[5], "%f", &m_mass );
|
||||
EGE_VERBOSE(" mass=" << m_mass);
|
||||
return true;
|
||||
}
|
||||
*/
|
||||
return false;
|
||||
}
|
||||
public void display() {
|
||||
|
||||
}
|
||||
public Quaternion getOrientation() {
|
||||
return this.orientation.clone();
|
||||
}
|
||||
public void setOrientation(Quaternion orientation) {
|
||||
this.orientation = orientation;
|
||||
}
|
||||
public Vector3f getOrigin() {
|
||||
return this.origin;
|
||||
};
|
||||
public void setOrigin(Vector3f origin) {
|
||||
this.origin = origin;
|
||||
}
|
||||
public float getMass() {
|
||||
return this.mass;
|
||||
}
|
||||
public void setMass(float mass) {
|
||||
this.mass = mass;
|
||||
}
|
||||
public boolean isBox() {
|
||||
return this instanceof Box;
|
||||
};
|
||||
public boolean isCylinder() {
|
||||
return this instanceof Cylinder;
|
||||
};
|
||||
public boolean isCapsule() {
|
||||
return this instanceof Capsule;
|
||||
};
|
||||
public boolean isCone() {
|
||||
return this instanceof Cone;
|
||||
};
|
||||
public boolean isConvexHull() {
|
||||
return this instanceof ConvexHull;
|
||||
};
|
||||
public boolean isSphere() {
|
||||
return this instanceof Sphere;
|
||||
};
|
||||
public boolean isConcave() {
|
||||
return this instanceof Concave;
|
||||
};
|
||||
}
|
||||
/*
|
||||
ememory::SharedPtr<ege::physics::Shape> ege::physics::Shape::create(const etk::String& _name) {
|
||||
ememory::SharedPtr<ege::physics::Shape> tmpp = null;
|
||||
etk::String name = etk::toLower(_name);
|
||||
if (name == "box") {
|
||||
tmpp = ememory::makeShared<ege::physics::shape::Box>();
|
||||
} else if (name == "sphere") {
|
||||
tmpp = ememory::makeShared<ege::physics::shape::Sphere>();
|
||||
} else if (name == "cone") {
|
||||
tmpp = ememory::makeShared<ege::physics::shape::Cone>();
|
||||
} else if (name == "cylinder") {
|
||||
tmpp = ememory::makeShared<ege::physics::shape::Cylinder>();
|
||||
} else if (name == "capsule") {
|
||||
tmpp = ememory::makeShared<ege::physics::shape::Capsule>();
|
||||
} else if (name == "convexhull") {
|
||||
tmpp = ememory::makeShared<ege::physics::shape::ConvexHull>();
|
||||
} else if (name == "autoconcave") {
|
||||
tmpp = ememory::makeShared<ege::physics::shape::Concave>();
|
||||
} else {
|
||||
EGE_ERROR("Create an unknow element : '" << _name << "' availlable : [BOX,SPHERE,CONE,CYLINDER,CAPSULE,CONVEXHULL,autoConcave]");
|
||||
return null;
|
||||
}
|
||||
if (tmpp == null) {
|
||||
EGE_ERROR("Allocation error for physical element : '" << _name << "'");
|
||||
}
|
||||
return tmpp;
|
||||
}
|
||||
*/
|
34
src/org/atriasoft/gameengine/physics/shape/Sphere.java
Normal file
34
src/org/atriasoft/gameengine/physics/shape/Sphere.java
Normal file
@ -0,0 +1,34 @@
|
||||
/** @file
|
||||
* @author Edouard DUPIN
|
||||
* @copyright 2011, Edouard DUPIN, all right reserved
|
||||
* @license MPL v2.0 (see license file)
|
||||
*/
|
||||
package org.atriasoft.gameengine.physics.shape;
|
||||
|
||||
import org.atriasoft.etk.math.Vector3f;
|
||||
|
||||
public class Sphere extends Shape {
|
||||
private float radius = 1;
|
||||
@Override
|
||||
public boolean parse(String _line) {
|
||||
/*
|
||||
if (super.parse(_line) == true) {
|
||||
return true;
|
||||
}
|
||||
if(strncmp(_line, "radius:", 7) == 0) {
|
||||
sscanf(&_line[7], "%f", &m_radius );
|
||||
EGE_VERBOSE(" radius=" << m_radius);
|
||||
return true;
|
||||
}
|
||||
*/
|
||||
return false;
|
||||
}
|
||||
public float getRadius() {
|
||||
return radius;
|
||||
}
|
||||
public void setRadius(float radius) {
|
||||
this.radius = radius;
|
||||
}
|
||||
|
||||
}
|
||||
|
@ -15,6 +15,11 @@ import org.atriasoft.gale.Gale;
|
||||
import org.atriasoft.gale.backend3d.OpenGL;
|
||||
import org.atriasoft.gale.backend3d.OpenGL.Flag;
|
||||
import org.atriasoft.gale.context.Context;
|
||||
import org.atriasoft.gale.key.KeyKeyboard;
|
||||
import org.atriasoft.gale.key.KeySpecial;
|
||||
import org.atriasoft.gale.key.KeyStatus;
|
||||
import org.atriasoft.gale.key.KeyType;
|
||||
import org.atriasoft.gale.resource.ResourceColored3DObject;
|
||||
import org.atriasoft.gameengine.ControlCameraPlayer;
|
||||
import org.atriasoft.gameengine.Entity;
|
||||
import org.atriasoft.gameengine.Environement;
|
||||
@ -37,27 +42,12 @@ import org.atriasoft.gameengine.components.ComponentStaticMesh;
|
||||
import org.atriasoft.gameengine.components.ComponentTexture;
|
||||
import org.atriasoft.gameengine.engines.EngineLight;
|
||||
import org.atriasoft.gameengine.map.MapVoxel;
|
||||
import org.atriasoft.gameengine.physics.PhysicBox;
|
||||
import org.atriasoft.gameengine.physics.shape.Box;
|
||||
import org.atriasoft.gameengine.tools.MeshGenerator;
|
||||
import org.atriasoft.gale.key.KeyKeyboard;
|
||||
import org.atriasoft.gale.key.KeySpecial;
|
||||
import org.atriasoft.gale.key.KeyStatus;
|
||||
import org.atriasoft.gale.key.KeyType;
|
||||
import org.atriasoft.gale.resource.ResourceColored3DObject;
|
||||
|
||||
public class LoxelApplication extends Application {
|
||||
private Environement env;
|
||||
private ComponentPosition objectPosition;
|
||||
private Quaternion basicRotation = Quaternion.identity();
|
||||
private Quaternion basicRotation2 = Quaternion.identity();
|
||||
private boolean creationDone;
|
||||
private ControlCameraPlayer simpleControl;
|
||||
private ComponentPosition lightPosition;
|
||||
private float angleLight = 0;
|
||||
private MapVoxel map;
|
||||
private ComponentPlayer objectPlayer;
|
||||
// public static ComponentPosition relativeTestPos;
|
||||
// public static PhysicBox boxTest;
|
||||
// public static ComponentPosition relativeTestPos;
|
||||
// public static Box boxTest;
|
||||
public static List<Vector3f> testPoints = new ArrayList<Vector3f>();
|
||||
public static List<Vector3f> testPointsBox = new ArrayList<Vector3f>();
|
||||
public static List<Boolean> testPointsCollide = new ArrayList<Boolean>();
|
||||
@ -65,280 +55,260 @@ public class LoxelApplication extends Application {
|
||||
public static Quaternion testQTransfert;
|
||||
public static Vector3f box1HalfSize;
|
||||
public static Vector3f box2HalfSize;
|
||||
private Environement env;
|
||||
private ComponentPosition objectPosition;
|
||||
private final Quaternion basicRotation = Quaternion.identity();
|
||||
private final Quaternion basicRotation2 = Quaternion.identity();
|
||||
private boolean creationDone;
|
||||
private ControlCameraPlayer simpleControl;
|
||||
private ComponentPosition lightPosition;
|
||||
private float angleLight = 0;
|
||||
private MapVoxel map;
|
||||
private ComponentPlayer objectPlayer;
|
||||
private ResourceColored3DObject debugDrawProperty;
|
||||
public LoxelApplication(){
|
||||
creationDone = false;
|
||||
|
||||
public LoxelApplication() {
|
||||
this.creationDone = false;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onCreate(Context context) {
|
||||
public void onCreate(final Context context) {
|
||||
// set the system global max speed
|
||||
ComponentPhysics.globalMaxSpeed = 3;
|
||||
Gale.getContext().grabPointerEvents(true, new Vector2f(0,0));
|
||||
env = new Environement();
|
||||
//ComponentPhysics.globalMaxSpeed = 3;
|
||||
Gale.getContext().grabPointerEvents(true, new Vector2f(0, 0));
|
||||
this.env = new Environement();
|
||||
this.canDraw = true;
|
||||
setSize(new Vector2f(1500, 1500));
|
||||
setTitle("Loxel sample");
|
||||
map = new MapVoxel(this.env);
|
||||
// this.env.addEngine(map);
|
||||
// map.init();
|
||||
|
||||
// simple sun to have a global light ...
|
||||
Entity globalGravity = new Entity(this.env);
|
||||
globalGravity.addComponent(new ComponentGravityStatic(new Vector3f(0,0,-1)));
|
||||
env.addEntity(globalGravity);
|
||||
this.map = new MapVoxel(this.env);
|
||||
// this.env.addEngine(map);
|
||||
// map.init();
|
||||
|
||||
// simple sun to have a global light ...
|
||||
Entity sun = new Entity(this.env);
|
||||
sun.addComponent(new ComponentPosition(new Transform3D(new Vector3f(1000,1000,1000))));
|
||||
sun.addComponent(new ComponentLightSun(new Light(new Vector3f(0.4f,0.4f,0.4f), new Vector3f(0,0,0), new Vector3f(0.8f,0,0))));
|
||||
env.addEntity(sun);
|
||||
|
||||
final Entity globalGravity = new Entity(this.env);
|
||||
globalGravity.addComponent(new ComponentGravityStatic(new Vector3f(0, 0, -1)));
|
||||
this.env.addEntity(globalGravity);
|
||||
|
||||
// simple sun to have a global light ...
|
||||
final Entity sun = new Entity(this.env);
|
||||
sun.addComponent(new ComponentPosition(new Transform3D(new Vector3f(1000, 1000, 1000))));
|
||||
sun.addComponent(new ComponentLightSun(new Light(new Vector3f(0.4f, 0.4f, 0.4f), new Vector3f(0, 0, 0), new Vector3f(0.8f, 0, 0))));
|
||||
this.env.addEntity(sun);
|
||||
|
||||
// add a cube to show where in the light ...
|
||||
Entity localLight = new Entity(this.env);
|
||||
lightPosition = new ComponentPosition(new Transform3D(new Vector3f(-10,-10,17)));
|
||||
// localLight.addComponent(lightPosition);
|
||||
// localLight.addComponent(new ComponentStaticMesh(new Uri("RES", "cube.obj")));
|
||||
// localLight.addComponent(new ComponentTexture(new Uri("RES", "grass.png")));
|
||||
// localLight.addComponent(new ComponentLight(new Light(new Vector3f(0,1,0), new Vector3f(0,0,0), new Vector3f(0.8f,0.03f,0.002f))));
|
||||
// localLight.addComponent(new ComponentRenderTexturedStaticMesh(
|
||||
// new Uri("DATA", "basic.vert"),
|
||||
// new Uri("DATA", "basic.frag")));
|
||||
// env.addEntity(localLight);
|
||||
final Entity localLight = new Entity(this.env);
|
||||
this.lightPosition = new ComponentPosition(new Transform3D(new Vector3f(-10, -10, 17)));
|
||||
// localLight.addComponent(lightPosition);
|
||||
// localLight.addComponent(new ComponentStaticMesh(new Uri("RES", "cube.obj")));
|
||||
// localLight.addComponent(new ComponentTexture(new Uri("RES", "grass.png")));
|
||||
// localLight.addComponent(new ComponentLight(new Light(new Vector3f(0,1,0), new Vector3f(0,0,0), new Vector3f(0.8f,0.03f,0.002f))));
|
||||
// localLight.addComponent(new ComponentRenderTexturedStaticMesh(
|
||||
// new Uri("DATA", "basic.vert"),
|
||||
// new Uri("DATA", "basic.frag")));
|
||||
// env.addEntity(localLight);
|
||||
{
|
||||
// add a cube to test collision ...
|
||||
Entity localBox = new Entity(this.env);
|
||||
localBox.addComponent(new ComponentPosition(new Transform3D(new Vector3f(-2,-2,14))));
|
||||
final Entity localBox = new Entity(this.env);
|
||||
localBox.addComponent(new ComponentPosition(new Transform3D(new Vector3f(-2, -2, 14))));
|
||||
localBox.addComponent(new ComponentStaticMesh(new Uri("RES", "cube-one.obj")));
|
||||
localBox.addComponent(new ComponentTexture(new Uri("DATA", "blocks/clay.png")));
|
||||
localBox.addComponent(new ComponentLight(new Light(new Vector3f(0,1,0), new Vector3f(0,0,0), new Vector3f(0.8f,0.03f,0.002f))));
|
||||
localBox.addComponent(new ComponentRenderTexturedStaticMesh(
|
||||
new Uri("DATA", "basic.vert"),
|
||||
new Uri("DATA", "basic.frag")));
|
||||
ComponentPhysics physics2 = new ComponentPhysics(true);
|
||||
PhysicBox box2 = new PhysicBox();
|
||||
box2.setSize(new Vector3f(1,1,1));
|
||||
box2.setOrigin(new Vector3f(0,0,0));
|
||||
localBox.addComponent(new ComponentLight(new Light(new Vector3f(0, 1, 0), new Vector3f(0, 0, 0), new Vector3f(0.8f, 0.03f, 0.002f))));
|
||||
localBox.addComponent(new ComponentRenderTexturedStaticMesh(new Uri("DATA", "basic.vert"), new Uri("DATA", "basic.frag")));
|
||||
final ComponentPhysics physics2 = new ComponentPhysics(this.env);
|
||||
final Box box2 = new Box();
|
||||
box2.setSize(new Vector3f(1, 1, 1));
|
||||
box2.setOrigin(new Vector3f(0, 0, 0));
|
||||
box2.setMass(1);
|
||||
physics2.addShape(box2);
|
||||
localBox.addComponent(physics2);
|
||||
env.addEntity(localBox);
|
||||
this.env.addEntity(localBox);
|
||||
}
|
||||
{
|
||||
// add a cube to test collision ...
|
||||
Entity localBox = new Entity(this.env);
|
||||
localBox.addComponent(new ComponentPosition(new Transform3D(new Vector3f(0,4,12.5f))));
|
||||
final Entity localBox = new Entity(this.env);
|
||||
localBox.addComponent(new ComponentPosition(new Transform3D(new Vector3f(0, 4, 12.5f))));
|
||||
localBox.addComponent(new ComponentStaticMesh(new Uri("RES", "cube-one.obj")));
|
||||
localBox.addComponent(new ComponentTexture(new Uri("DATA", "blocks/clay.png")));
|
||||
localBox.addComponent(new ComponentLight(new Light(new Vector3f(0,1,0), new Vector3f(0,0,0), new Vector3f(0.8f,0.03f,0.002f))));
|
||||
localBox.addComponent(new ComponentRenderTexturedStaticMesh(
|
||||
new Uri("DATA", "basic.vert"),
|
||||
new Uri("DATA", "basic.frag")));
|
||||
ComponentPhysics physics2 = new ComponentPhysics(true);
|
||||
PhysicBox box2 = new PhysicBox();
|
||||
box2.setSize(new Vector3f(1,1,1));
|
||||
box2.setOrigin(new Vector3f(0,0,0));
|
||||
localBox.addComponent(new ComponentLight(new Light(new Vector3f(0, 1, 0), new Vector3f(0, 0, 0), new Vector3f(0.8f, 0.03f, 0.002f))));
|
||||
localBox.addComponent(new ComponentRenderTexturedStaticMesh(new Uri("DATA", "basic.vert"), new Uri("DATA", "basic.frag")));
|
||||
final ComponentPhysics physics2 = new ComponentPhysics(this.env);
|
||||
final Box box2 = new Box();
|
||||
box2.setSize(new Vector3f(1, 1, 1));
|
||||
box2.setOrigin(new Vector3f(0, 0, 0));
|
||||
box2.setMass(1);
|
||||
physics2.addShape(box2);
|
||||
localBox.addComponent(physics2);
|
||||
env.addEntity(localBox);
|
||||
this.env.addEntity(localBox);
|
||||
}
|
||||
{
|
||||
// add a cube to test collision ...
|
||||
Entity localBox = new Entity(this.env);
|
||||
localBox.addComponent(new ComponentPosition(new Transform3D(new Vector3f(-2,2,14.5f))));
|
||||
final Entity localBox = new Entity(this.env);
|
||||
localBox.addComponent(new ComponentPosition(new Transform3D(new Vector3f(-2, 2, 14.5f))));
|
||||
localBox.addComponent(new ComponentStaticMesh(new Uri("RES", "cube-one.obj")));
|
||||
localBox.addComponent(new ComponentTexture(new Uri("DATA", "blocks/clay.png")));
|
||||
localBox.addComponent(new ComponentRenderTexturedStaticMesh(
|
||||
new Uri("DATA", "basic.vert"),
|
||||
new Uri("DATA", "basic.frag")));
|
||||
ComponentPhysics physics2 = new ComponentPhysics(true);
|
||||
PhysicBox box2 = new PhysicBox();
|
||||
box2.setSize(new Vector3f(1,1,1));
|
||||
box2.setOrigin(new Vector3f(0,0,0));
|
||||
localBox.addComponent(new ComponentRenderTexturedStaticMesh(new Uri("DATA", "basic.vert"), new Uri("DATA", "basic.frag")));
|
||||
final ComponentPhysics physics2 = new ComponentPhysics(this.env);
|
||||
final Box box2 = new Box();
|
||||
box2.setSize(new Vector3f(1, 1, 1));
|
||||
box2.setOrigin(new Vector3f(0, 0, 0));
|
||||
box2.setMass(1);
|
||||
physics2.addShape(box2);
|
||||
localBox.addComponent(physics2);
|
||||
env.addEntity(localBox);
|
||||
this.env.addEntity(localBox);
|
||||
}
|
||||
|
||||
{
|
||||
// add a cube to test collision ...
|
||||
Entity localBox = new Entity(this.env);
|
||||
localBox.addComponent(new ComponentPosition(new Transform3D(new Vector3f(-5,-5,14))));
|
||||
localBox.addComponent(new ComponentStaticMesh(new Uri("RES", "cube-one.obj")));
|
||||
localBox.addComponent(new ComponentTexture(new Uri("DATA", "blocks/clay.png")));
|
||||
localBox.addComponent(new ComponentRenderTexturedStaticMesh(
|
||||
new Uri("DATA", "basic.vert"),
|
||||
new Uri("DATA", "basic.frag")));
|
||||
ComponentPhysics physics2 = new ComponentPhysics(true);
|
||||
PhysicBox box2 = new PhysicBox();
|
||||
box2.setSize(new Vector3f(4,4,4));
|
||||
box2.setOrigin(new Vector3f(0,0,0));
|
||||
box2.setMass(1);
|
||||
physics2.addShape(box2);
|
||||
localBox.addComponent(physics2);
|
||||
env.addEntity(localBox);
|
||||
}
|
||||
{
|
||||
// add a cube to test collision ...
|
||||
Entity localBox = new Entity(this.env);
|
||||
Quaternion transform = new Quaternion(0.5f,0.2f,0.4f,1);
|
||||
transform.normalize();
|
||||
localBox.addComponent(new ComponentPosition(new Transform3D(new Vector3f(15,15,14), transform)));
|
||||
localBox.addComponent(new ComponentStaticMesh(new Uri("RES", "cube-one.obj")));
|
||||
localBox.addComponent(new ComponentTexture(new Uri("DATA", "blocks/clay.png")));
|
||||
localBox.addComponent(new ComponentRenderTexturedStaticMesh(
|
||||
new Uri("DATA", "basic.vert"),
|
||||
new Uri("DATA", "basic.frag")));
|
||||
ComponentPhysics physics2 = new ComponentPhysics(true);
|
||||
PhysicBox box2 = new PhysicBox();
|
||||
box2.setSize(new Vector3f(8,8,8));
|
||||
box2.setOrigin(new Vector3f(0,0,0));
|
||||
box2.setMass(1);
|
||||
physics2.addShape(box2);
|
||||
localBox.addComponent(physics2);
|
||||
env.addEntity(localBox);
|
||||
}
|
||||
{
|
||||
// add a cube to test collision ...
|
||||
Entity localBox = new Entity(this.env);
|
||||
Quaternion transform = new Quaternion(0.3f,0.3f,0.4f,1);
|
||||
transform.normalize();
|
||||
localBox.addComponent(new ComponentPosition(new Transform3D(new Vector3f(2,-2,14.2f),transform)));
|
||||
localBox.addComponent(new ComponentStaticMesh(new Uri("RES", "cube-one.obj")));
|
||||
localBox.addComponent(new ComponentTexture(new Uri("DATA", "blocks/clay.png")));
|
||||
localBox.addComponent(new ComponentRenderTexturedStaticMesh(
|
||||
new Uri("DATA", "basic.vert"),
|
||||
new Uri("DATA", "basic.frag")));
|
||||
ComponentPhysics physics2 = new ComponentPhysics(true);
|
||||
PhysicBox box2 = new PhysicBox();
|
||||
box2.setSize(new Vector3f(1,1,1));
|
||||
box2.setOrigin(new Vector3f(0,0,0));
|
||||
box2.setMass(1);
|
||||
physics2.addShape(box2);
|
||||
localBox.addComponent(physics2);
|
||||
env.addEntity(localBox);
|
||||
}
|
||||
{
|
||||
// add a cube to test collision ...
|
||||
Entity localBox = new Entity(this.env);
|
||||
Quaternion transform = new Quaternion(0,0,1,1);
|
||||
transform.normalize();
|
||||
localBox.addComponent(new ComponentPosition(new Transform3D(new Vector3f(2,2,14.2f),transform)));
|
||||
localBox.addComponent(new ComponentStaticMesh(new Uri("RES", "cube-one.obj")));
|
||||
localBox.addComponent(new ComponentTexture(new Uri("DATA", "blocks/clay.png")));
|
||||
localBox.addComponent(new ComponentRenderTexturedStaticMesh(
|
||||
new Uri("DATA", "basic.vert"),
|
||||
new Uri("DATA", "basic.frag")));
|
||||
ComponentPhysics physics2 = new ComponentPhysics(true);
|
||||
PhysicBox box2 = new PhysicBox();
|
||||
box2.setSize(new Vector3f(1,1,1));
|
||||
box2.setOrigin(new Vector3f(0,0,0));
|
||||
box2.setMass(1);
|
||||
physics2.addShape(box2);
|
||||
localBox.addComponent(physics2);
|
||||
env.addEntity(localBox);
|
||||
}
|
||||
// {
|
||||
// // add a cube to test collision ...
|
||||
// Entity localBox = new Entity(this.env);
|
||||
// relativeTestPos = new ComponentPosition(new Transform3D(new Vector3f(0,0,14),new Quaternion(0.5f,0.2f,0.4f,1)));
|
||||
// localBox.addComponent(relativeTestPos);
|
||||
//// localBox.addComponent(new ComponentStaticMesh(new Uri("RES", "cube-one.obj")));
|
||||
//// localBox.addComponent(new ComponentTexture(new Uri("DATA", "blocks/clay.png")));
|
||||
//// localBox.addComponent(new ComponentLight(new Light(new Vector3f(0,1,0), new Vector3f(0,0,0), new Vector3f(0.8f,0.03f,0.002f))));
|
||||
//// localBox.addComponent(new ComponentRenderTexturedStaticMesh(
|
||||
//// new Uri("DATA", "basic.vert"),
|
||||
//// new Uri("DATA", "basic.frag")));
|
||||
// ComponentPhysics physics2 = new ComponentPhysics(true);
|
||||
// boxTest = new PhysicBox();
|
||||
// boxTest.setSize(new Vector3f(1,1,1));
|
||||
// boxTest.setOrigin(new Vector3f(0,0,0));
|
||||
// boxTest.setMass(1);
|
||||
// physics2.addShape(boxTest);
|
||||
// localBox.addComponent(physics2);
|
||||
// env.addEntity(localBox);
|
||||
// }
|
||||
// {
|
||||
// Entity localBox = new Entity(this.env);
|
||||
// localBox.addComponent(new ComponentPosition(new Transform3D(new Vector3f(0,0,14))));
|
||||
// localBox.addComponent(new ComponentStaticMesh(new Uri("RES", "cube-one.obj")));
|
||||
// localBox.addComponent(new ComponentTexture(new Uri("DATA", "blocks/clay.png")));
|
||||
// localBox.addComponent(new ComponentRenderTexturedStaticMesh(
|
||||
// new Uri("DATA", "basic.vert"),
|
||||
// new Uri("DATA", "basic.frag")));
|
||||
// env.addEntity(localBox);
|
||||
// }
|
||||
|
||||
Entity gird = new Entity(this.env);
|
||||
gird.addComponent(new ComponentPosition(new Transform3D(new Vector3f(0,0,13))));
|
||||
{
|
||||
// add a cube to test collision ...
|
||||
final Entity localBox = new Entity(this.env);
|
||||
localBox.addComponent(new ComponentPosition(new Transform3D(new Vector3f(-5, -5, 14))));
|
||||
localBox.addComponent(new ComponentStaticMesh(new Uri("RES", "cube-one.obj")));
|
||||
localBox.addComponent(new ComponentTexture(new Uri("DATA", "blocks/clay.png")));
|
||||
localBox.addComponent(new ComponentRenderTexturedStaticMesh(new Uri("DATA", "basic.vert"), new Uri("DATA", "basic.frag")));
|
||||
final ComponentPhysics physics2 = new ComponentPhysics(this.env);
|
||||
final Box box2 = new Box();
|
||||
box2.setSize(new Vector3f(4, 4, 4));
|
||||
box2.setOrigin(new Vector3f(0, 0, 0));
|
||||
box2.setMass(1);
|
||||
physics2.addShape(box2);
|
||||
localBox.addComponent(physics2);
|
||||
this.env.addEntity(localBox);
|
||||
}
|
||||
{
|
||||
// add a cube to test collision ...
|
||||
final Entity localBox = new Entity(this.env);
|
||||
final Quaternion transform = new Quaternion(0.5f, 0.2f, 0.4f, 1);
|
||||
transform.normalize();
|
||||
localBox.addComponent(new ComponentPosition(new Transform3D(new Vector3f(15, 15, 14), transform)));
|
||||
localBox.addComponent(new ComponentStaticMesh(new Uri("RES", "cube-one.obj")));
|
||||
localBox.addComponent(new ComponentTexture(new Uri("DATA", "blocks/clay.png")));
|
||||
localBox.addComponent(new ComponentRenderTexturedStaticMesh(new Uri("DATA", "basic.vert"), new Uri("DATA", "basic.frag")));
|
||||
final ComponentPhysics physics2 = new ComponentPhysics(this.env);
|
||||
final Box box2 = new Box();
|
||||
box2.setSize(new Vector3f(8, 8, 8));
|
||||
box2.setOrigin(new Vector3f(0, 0, 0));
|
||||
box2.setMass(1);
|
||||
physics2.addShape(box2);
|
||||
localBox.addComponent(physics2);
|
||||
this.env.addEntity(localBox);
|
||||
}
|
||||
{
|
||||
// add a cube to test collision ...
|
||||
final Entity localBox = new Entity(this.env);
|
||||
final Quaternion transform = new Quaternion(0.3f, 0.3f, 0.4f, 1);
|
||||
transform.normalize();
|
||||
localBox.addComponent(new ComponentPosition(new Transform3D(new Vector3f(2, -2, 14.2f), transform)));
|
||||
localBox.addComponent(new ComponentStaticMesh(new Uri("RES", "cube-one.obj")));
|
||||
localBox.addComponent(new ComponentTexture(new Uri("DATA", "blocks/clay.png")));
|
||||
localBox.addComponent(new ComponentRenderTexturedStaticMesh(new Uri("DATA", "basic.vert"), new Uri("DATA", "basic.frag")));
|
||||
final ComponentPhysics physics2 = new ComponentPhysics(this.env);
|
||||
final Box box2 = new Box();
|
||||
box2.setSize(new Vector3f(1, 1, 1));
|
||||
box2.setOrigin(new Vector3f(0, 0, 0));
|
||||
box2.setMass(1);
|
||||
physics2.addShape(box2);
|
||||
localBox.addComponent(physics2);
|
||||
this.env.addEntity(localBox);
|
||||
}
|
||||
{
|
||||
// add a cube to test collision ...
|
||||
final Entity localBox = new Entity(this.env);
|
||||
final Quaternion transform = new Quaternion(0, 0, 1, 1);
|
||||
transform.normalize();
|
||||
localBox.addComponent(new ComponentPosition(new Transform3D(new Vector3f(2, 2, 14.2f), transform)));
|
||||
localBox.addComponent(new ComponentStaticMesh(new Uri("RES", "cube-one.obj")));
|
||||
localBox.addComponent(new ComponentTexture(new Uri("DATA", "blocks/clay.png")));
|
||||
localBox.addComponent(new ComponentRenderTexturedStaticMesh(new Uri("DATA", "basic.vert"), new Uri("DATA", "basic.frag")));
|
||||
final ComponentPhysics physics2 = new ComponentPhysics(this.env);
|
||||
final Box box2 = new Box();
|
||||
box2.setSize(new Vector3f(1, 1, 1));
|
||||
box2.setOrigin(new Vector3f(0, 0, 0));
|
||||
box2.setMass(1);
|
||||
physics2.addShape(box2);
|
||||
localBox.addComponent(physics2);
|
||||
this.env.addEntity(localBox);
|
||||
}
|
||||
// {
|
||||
// // add a cube to test collision ...
|
||||
// Entity localBox = new Entity(this.env);
|
||||
// relativeTestPos = new ComponentPosition(new Transform3D(new Vector3f(0,0,14),new Quaternion(0.5f,0.2f,0.4f,1)));
|
||||
// localBox.addComponent(relativeTestPos);
|
||||
//// localBox.addComponent(new ComponentStaticMesh(new Uri("RES", "cube-one.obj")));
|
||||
//// localBox.addComponent(new ComponentTexture(new Uri("DATA", "blocks/clay.png")));
|
||||
//// localBox.addComponent(new ComponentLight(new Light(new Vector3f(0,1,0), new Vector3f(0,0,0), new Vector3f(0.8f,0.03f,0.002f))));
|
||||
//// localBox.addComponent(new ComponentRenderTexturedStaticMesh(
|
||||
//// new Uri("DATA", "basic.vert"),
|
||||
//// new Uri("DATA", "basic.frag")));
|
||||
// ComponentPhysics physics2 = new ComponentPhysics(true);
|
||||
// boxTest = new Box();
|
||||
// boxTest.setSize(new Vector3f(1,1,1));
|
||||
// boxTest.setOrigin(new Vector3f(0,0,0));
|
||||
// boxTest.setMass(1);
|
||||
// physics2.addShape(boxTest);
|
||||
// localBox.addComponent(physics2);
|
||||
// env.addEntity(localBox);
|
||||
// }
|
||||
// {
|
||||
// Entity localBox = new Entity(this.env);
|
||||
// localBox.addComponent(new ComponentPosition(new Transform3D(new Vector3f(0,0,14))));
|
||||
// localBox.addComponent(new ComponentStaticMesh(new Uri("RES", "cube-one.obj")));
|
||||
// localBox.addComponent(new ComponentTexture(new Uri("DATA", "blocks/clay.png")));
|
||||
// localBox.addComponent(new ComponentRenderTexturedStaticMesh(
|
||||
// new Uri("DATA", "basic.vert"),
|
||||
// new Uri("DATA", "basic.frag")));
|
||||
// env.addEntity(localBox);
|
||||
// }
|
||||
|
||||
final Entity gird = new Entity(this.env);
|
||||
gird.addComponent(new ComponentPosition(new Transform3D(new Vector3f(0, 0, 13))));
|
||||
gird.addComponent(new ComponentStaticMesh(MeshGenerator.createGrid(5)));
|
||||
gird.addComponent(new ComponentRenderColoredStaticMesh(
|
||||
new Uri("DATA_EGE", "wireColor.vert"),
|
||||
new Uri("DATA_EGE", "wireColor.frag")));
|
||||
env.addEntity(gird);
|
||||
|
||||
Entity player = new Entity(this.env);
|
||||
objectPosition = new ComponentPositionPlayer(new Transform3D(new Vector3f(5,5,13)));
|
||||
player.addComponent(objectPosition);
|
||||
objectPlayer = new ComponentPlayer();
|
||||
player.addComponent(objectPlayer);
|
||||
gird.addComponent(new ComponentRenderColoredStaticMesh(new Uri("DATA_EGE", "wireColor.vert"), new Uri("DATA_EGE", "wireColor.frag")));
|
||||
this.env.addEntity(gird);
|
||||
|
||||
final Entity player = new Entity(this.env);
|
||||
this.objectPosition = new ComponentPositionPlayer(new Transform3D(new Vector3f(5, 5, 13)));
|
||||
player.addComponent(this.objectPosition);
|
||||
this.objectPlayer = new ComponentPlayer();
|
||||
player.addComponent(this.objectPlayer);
|
||||
player.addComponent(new ComponentMaterial(new Material()));
|
||||
//player.addComponent(new ComponentStaticMesh(new Uri("RES", "person.obj")));
|
||||
player.addComponent(new ComponentStaticMesh(new Uri("RES", "person_-yfw_zup.obj")));
|
||||
player.addComponent(new ComponentTexture(new Uri("RES", "playerTexture.png")));
|
||||
player.addComponent(new ComponentRenderTexturedMaterialsStaticMesh(
|
||||
new Uri("DATA", "basicMaterial.vert"),
|
||||
new Uri("DATA", "basicMaterial.frag"),
|
||||
(EngineLight)env.getEngine(EngineLight.ENGINE_NAME)));
|
||||
ComponentPhysics physics = new ComponentPhysics(true);
|
||||
PhysicBox box = new PhysicBox();
|
||||
box.setSize(new Vector3f(0.6f,0.6f,1.8f));
|
||||
box.setOrigin(new Vector3f(0,0,0.9f));
|
||||
player.addComponent(new ComponentRenderTexturedMaterialsStaticMesh(new Uri("DATA", "basicMaterial.vert"), new Uri("DATA", "basicMaterial.frag"),
|
||||
(EngineLight) this.env.getEngine(EngineLight.ENGINE_NAME)));
|
||||
final ComponentPhysics physics = new ComponentPhysics(this.env);
|
||||
final Box box = new Box();
|
||||
box.setSize(new Vector3f(0.6f, 0.6f, 1.8f));
|
||||
box.setOrigin(new Vector3f(0, 0, 0.9f));
|
||||
box.setMass(1);
|
||||
physics.addShape(box);
|
||||
player.addComponent(physics);
|
||||
env.addEntity(player);
|
||||
this.env.addEntity(player);
|
||||
|
||||
|
||||
Camera mainView = new Camera();
|
||||
env.addCamera("default", mainView);
|
||||
mainView.setPitch((float)Math.PI*-0.25f);
|
||||
mainView.setPosition(new Vector3f(0,-5,5));
|
||||
final Camera mainView = new Camera();
|
||||
this.env.addCamera("default", mainView);
|
||||
mainView.setPitch((float) Math.PI * -0.25f);
|
||||
mainView.setPosition(new Vector3f(0, -5, 5));
|
||||
|
||||
this.simpleControl = new ControlCameraPlayer(mainView, player);
|
||||
env.addControlInterface(simpleControl);
|
||||
this.env.addControlInterface(this.simpleControl);
|
||||
|
||||
// start the engine.
|
||||
env.setPropertyStatus(GameStatus.gameStart);
|
||||
this.env.setPropertyStatus(GameStatus.gameStart);
|
||||
|
||||
basicRotation.setEulerAngles(new Vector3f(0.005f,0.005f,0.01f));
|
||||
basicRotation2.setEulerAngles(new Vector3f(0.003f,0.01f,0.001f));
|
||||
this.basicRotation.setEulerAngles(new Vector3f(0.005f, 0.005f, 0.01f));
|
||||
this.basicRotation2.setEulerAngles(new Vector3f(0.003f, 0.01f, 0.001f));
|
||||
// ready to let Gale & Ege manage the display
|
||||
Log.info("==> Init APPL (END)");
|
||||
creationDone = true;
|
||||
this.creationDone = true;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onRegenerateDisplay(Context context) {
|
||||
//Log.verbose("Regenerate Gale Application");
|
||||
if (!this.creationDone) {
|
||||
return;
|
||||
}
|
||||
angleLight += 0.01;
|
||||
lightPosition.getTransform().getPosition().x = 5 + (float)Math.cos(angleLight) * 7.0f;
|
||||
lightPosition.getTransform().getPosition().y = 5 + (float)Math.sin(angleLight) * 7.0f;
|
||||
env.periodicCall();
|
||||
markDrawingIsNeeded();
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onDraw(Context context) {
|
||||
public void onDraw(final Context context) {
|
||||
//Log.info("==> appl Draw ...");
|
||||
Vector2f size = getSize();
|
||||
final Vector2f size = getSize();
|
||||
if (!this.creationDone) {
|
||||
OpenGL.setViewPort(new Vector2f(0,0), size);
|
||||
Color bgColor = new Color(0.8f, 0.5f, 0.5f, 1.0f);
|
||||
OpenGL.setViewPort(new Vector2f(0, 0), size);
|
||||
final Color bgColor = new Color(0.8f, 0.5f, 0.5f, 1.0f);
|
||||
OpenGL.clearColor(bgColor);
|
||||
Log.info("==> appl clear ==> not created ...");
|
||||
return;
|
||||
@ -346,49 +316,54 @@ public class LoxelApplication extends Application {
|
||||
// Store openGl context.
|
||||
OpenGL.push();
|
||||
// set projection matrix:
|
||||
Matrix4f tmpProjection = Matrix4f.createMatrixPerspective(3.14f*0.5f, getAspectRatio(), 0.1f, 50000);
|
||||
final Matrix4f tmpProjection = Matrix4f.createMatrixPerspective(3.14f * 0.5f, getAspectRatio(), 0.1f, 50000);
|
||||
OpenGL.setMatrix(tmpProjection);
|
||||
|
||||
// set the basic openGL view port: (Draw in all the windows...)
|
||||
OpenGL.setViewPort(new Vector2f(0,0), size);
|
||||
|
||||
OpenGL.setViewPort(new Vector2f(0, 0), size);
|
||||
|
||||
// clear background
|
||||
Color bgColor = new Color(0.18f, 0.43f, 0.95f, 1.0f);
|
||||
final Color bgColor = new Color(0.18f, 0.43f, 0.95f, 1.0f);
|
||||
OpenGL.clearColor(bgColor);
|
||||
// real clear request:
|
||||
OpenGL.clear(OpenGL.ClearFlag.clearFlag_colorBuffer);
|
||||
OpenGL.clear(OpenGL.ClearFlag.clearFlag_depthBuffer);
|
||||
OpenGL.enable(Flag.flag_depthTest);
|
||||
|
||||
|
||||
//Log.info("==> appl Draw ...");
|
||||
env.render(20, "default");
|
||||
this.env.render(20, "default");
|
||||
if (this.debugDrawProperty == null) {
|
||||
debugDrawProperty = ResourceColored3DObject.create();
|
||||
this.debugDrawProperty = ResourceColored3DObject.create();
|
||||
}
|
||||
// now render the point test collision ...
|
||||
for (int iii=0; iii<LoxelApplication.testPoints.size(); iii++) {
|
||||
Vector3f elem = LoxelApplication.testPoints.get(iii);
|
||||
boolean collide = LoxelApplication.testPointsCollide.get(iii);
|
||||
for (int iii = 0; iii < LoxelApplication.testPoints.size(); iii++) {
|
||||
final Vector3f elem = LoxelApplication.testPoints.get(iii);
|
||||
final boolean collide = LoxelApplication.testPointsCollide.get(iii);
|
||||
if (collide) {
|
||||
debugDrawProperty.drawSquare(new Vector3f(0.1f,0.1f,0.1f), Matrix4f.identity().multiplyNew(Matrix4f.createMatrixTranslate(new Vector3f(elem.x,elem.y,elem.z+14))), new Color(1,0,0,1));
|
||||
this.debugDrawProperty.drawSquare(new Vector3f(0.1f, 0.1f, 0.1f), Matrix4f.identity().multiplyNew(Matrix4f.createMatrixTranslate(new Vector3f(elem.x, elem.y, elem.z + 14))),
|
||||
new Color(1, 0, 0, 1));
|
||||
} else if (iii == 0) {
|
||||
this.debugDrawProperty.drawSquare(new Vector3f(0.05f, 0.05f, 0.05f), Matrix4f.identity().multiplyNew(Matrix4f.createMatrixTranslate(new Vector3f(elem.x, elem.y, elem.z + 14))),
|
||||
new Color(0, 1, 0, 1));
|
||||
} else if (iii == 7) {
|
||||
this.debugDrawProperty.drawSquare(new Vector3f(0.05f, 0.05f, 0.05f), Matrix4f.identity().multiplyNew(Matrix4f.createMatrixTranslate(new Vector3f(elem.x, elem.y, elem.z + 14))),
|
||||
new Color(1, 1, 0, 1));
|
||||
} else {
|
||||
if (iii==0) {
|
||||
debugDrawProperty.drawSquare(new Vector3f(0.05f,0.05f,0.05f), Matrix4f.identity().multiplyNew(Matrix4f.createMatrixTranslate(new Vector3f(elem.x,elem.y,elem.z+14))), new Color(0,1,0,1));
|
||||
} else if (iii==7) {
|
||||
debugDrawProperty.drawSquare(new Vector3f(0.05f,0.05f,0.05f), Matrix4f.identity().multiplyNew(Matrix4f.createMatrixTranslate(new Vector3f(elem.x,elem.y,elem.z+14))), new Color(1,1,0,1));
|
||||
} else {
|
||||
debugDrawProperty.drawSquare(new Vector3f(0.1f,0.1f,0.1f), Matrix4f.identity().multiplyNew(Matrix4f.createMatrixTranslate(new Vector3f(elem.x,elem.y,elem.z+14))), new Color(1,1,1,1));
|
||||
}
|
||||
this.debugDrawProperty.drawSquare(new Vector3f(0.1f, 0.1f, 0.1f), Matrix4f.identity().multiplyNew(Matrix4f.createMatrixTranslate(new Vector3f(elem.x, elem.y, elem.z + 14))),
|
||||
new Color(1, 1, 1, 1));
|
||||
}
|
||||
}
|
||||
for (int iii=0; iii<LoxelApplication.testPointsBox.size(); iii++) {
|
||||
Vector3f elem = LoxelApplication.testPointsBox.get(iii);
|
||||
if (iii==0) {
|
||||
debugDrawProperty.drawSquare(new Vector3f(0.05f,0.05f,0.05f), Matrix4f.identity().multiplyNew(Matrix4f.createMatrixTranslate(new Vector3f(elem.x,elem.y,elem.z+14))), new Color(0,1,0,1));
|
||||
} else if (iii==7) {
|
||||
debugDrawProperty.drawSquare(new Vector3f(0.05f,0.05f,0.05f), Matrix4f.identity().multiplyNew(Matrix4f.createMatrixTranslate(new Vector3f(elem.x,elem.y,elem.z+14))), new Color(1,1,0,1));
|
||||
for (int iii = 0; iii < LoxelApplication.testPointsBox.size(); iii++) {
|
||||
final Vector3f elem = LoxelApplication.testPointsBox.get(iii);
|
||||
if (iii == 0) {
|
||||
this.debugDrawProperty.drawSquare(new Vector3f(0.05f, 0.05f, 0.05f), Matrix4f.identity().multiplyNew(Matrix4f.createMatrixTranslate(new Vector3f(elem.x, elem.y, elem.z + 14))),
|
||||
new Color(0, 1, 0, 1));
|
||||
} else if (iii == 7) {
|
||||
this.debugDrawProperty.drawSquare(new Vector3f(0.05f, 0.05f, 0.05f), Matrix4f.identity().multiplyNew(Matrix4f.createMatrixTranslate(new Vector3f(elem.x, elem.y, elem.z + 14))),
|
||||
new Color(1, 1, 0, 1));
|
||||
} else {
|
||||
debugDrawProperty.drawSquare(new Vector3f(0.1f,0.1f,0.1f), Matrix4f.identity().multiplyNew(Matrix4f.createMatrixTranslate(new Vector3f(elem.x,elem.y,elem.z+14))), new Color(0,0,1,1));
|
||||
this.debugDrawProperty.drawSquare(new Vector3f(0.1f, 0.1f, 0.1f), Matrix4f.identity().multiplyNew(Matrix4f.createMatrixTranslate(new Vector3f(elem.x, elem.y, elem.z + 14))),
|
||||
new Color(0, 0, 1, 1));
|
||||
}
|
||||
}
|
||||
|
||||
@ -397,39 +372,48 @@ public class LoxelApplication extends Application {
|
||||
//Matrix4f transformation = Matrix4f.createMatrixTranslate(new Vector3f(testRpos.x,testRpos.y,testRpos.z)).multiply(testQTransfert.getMatrix4()).multiply(Matrix4f.createMatrixTranslate(new Vector3f(0,0,14)));
|
||||
//Matrix4f transformation = testQTransfert.getMatrix4().multiply(Matrix4f.createMatrixTranslate(new Vector3f(testRpos.x,testRpos.y,testRpos.z))).multiply(Matrix4f.createMatrixTranslate(new Vector3f(0,0,14)));
|
||||
//Matrix4f transformation = testQTransfert.getMatrix4().multiply(Matrix4f.createMatrixTranslate(new Vector3f(testRpos.x,testRpos.y,testRpos.z))).multiply(Matrix4f.createMatrixTranslate(new Vector3f(0,0,14)));
|
||||
Matrix4f trensformation = Matrix4f.createMatrixTranslate(new Vector3f(testRpos.x,testRpos.y,testRpos.z)).multiply(Matrix4f.createMatrixTranslate(new Vector3f(0,0,14))).multiply(testQTransfert.getMatrix4());
|
||||
final Matrix4f trensformation = Matrix4f.createMatrixTranslate(new Vector3f(testRpos.x, testRpos.y, testRpos.z)).multiply(Matrix4f.createMatrixTranslate(new Vector3f(0, 0, 14)))
|
||||
.multiply(testQTransfert.getMatrix4());
|
||||
// OK sans la box1 orientation ...
|
||||
//Matrix4f transformation = Matrix4f.createMatrixTranslate(new Vector3f(testRpos.x,testRpos.y,testRpos.z)).multiply(testQTransfert.getMatrix4()).multiply(Matrix4f.createMatrixTranslate(new Vector3f(0,0,14)));
|
||||
//Matrix4f transformation = Matrix4f.createMatrixTranslate(new Vector3f(testRpos.x,testRpos.y,testRpos.z)).multiply(testQTransfert.getMatrix4()).multiply(Matrix4f.createMatrixTranslate(new Vector3f(0,0,14)));
|
||||
debugDrawProperty.drawSquare(box2HalfSize, trensformation, new Color(0,1,0,0.5f));
|
||||
debugDrawProperty.drawSquare(box1HalfSize, Matrix4f.createMatrixTranslate(new Vector3f(0,0,14)), new Color(0,0,1,0.5f));
|
||||
this.debugDrawProperty.drawSquare(box2HalfSize, trensformation, new Color(0, 1, 0, 0.5f));
|
||||
this.debugDrawProperty.drawSquare(box1HalfSize, Matrix4f.createMatrixTranslate(new Vector3f(0, 0, 14)), new Color(0, 0, 1, 0.5f));
|
||||
}
|
||||
|
||||
// Restore context of matrix
|
||||
OpenGL.pop();
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onPointer(KeySpecial special,
|
||||
KeyType type,
|
||||
int pointerID,
|
||||
Vector2f pos,
|
||||
KeyStatus state) {
|
||||
env.onPointer(special, type, pointerID, pos, state);
|
||||
}
|
||||
@Override
|
||||
public void onKeyboard(KeySpecial special,
|
||||
KeyKeyboard type,
|
||||
Character value,
|
||||
KeyStatus state) {
|
||||
if (type == KeyKeyboard.f1 ) {
|
||||
Gale.getContext().grabPointerEvents(false, new Vector2f(0,0));
|
||||
public void onKeyboard(final KeySpecial special, final KeyKeyboard type, final Character value, final KeyStatus state) {
|
||||
if (type == KeyKeyboard.f1) {
|
||||
Gale.getContext().grabPointerEvents(false, new Vector2f(0, 0));
|
||||
}
|
||||
if (type == KeyKeyboard.f2 ) {
|
||||
Gale.getContext().grabPointerEvents(true, new Vector2f(0,0));
|
||||
if (type == KeyKeyboard.f2) {
|
||||
Gale.getContext().grabPointerEvents(true, new Vector2f(0, 0));
|
||||
}
|
||||
if (type == KeyKeyboard.f12 ) {
|
||||
if (type == KeyKeyboard.f12) {
|
||||
Gale.getContext().setFullScreen(!Gale.getContext().getFullScreen());
|
||||
}
|
||||
env.onKeyboard(special, type, value, state);
|
||||
this.env.onKeyboard(special, type, value, state);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onPointer(final KeySpecial special, final KeyType type, final int pointerID, final Vector2f pos, final KeyStatus state) {
|
||||
this.env.onPointer(special, type, pointerID, pos, state);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onRegenerateDisplay(final Context context) {
|
||||
//Log.verbose("Regenerate Gale Application");
|
||||
if (!this.creationDone) {
|
||||
return;
|
||||
}
|
||||
this.angleLight += 0.01;
|
||||
this.lightPosition.getTransform().getPosition().x = 5 + (float) Math.cos(this.angleLight) * 7.0f;
|
||||
this.lightPosition.getTransform().getPosition().y = 5 + (float) Math.sin(this.angleLight) * 7.0f;
|
||||
this.env.periodicCall();
|
||||
markDrawingIsNeeded();
|
||||
}
|
||||
}
|
||||
|
@ -3,7 +3,7 @@ package org.atriasoft.gameengine.samples.LoxelEngine;
|
||||
import org.atriasoft.etk.Uri;
|
||||
import org.atriasoft.gale.Gale;
|
||||
|
||||
public class Main {
|
||||
public class MainLoxelEngine {
|
||||
public static void main(String[] args) {
|
||||
Uri.setGroup("DATA", "src/org/atriasoft/gameengine/samples/LoxelEngine/res/");
|
||||
Uri.setGroup("DATA_EGE", "src/org/atriasoft/gameengine/data/");
|
@ -3,7 +3,7 @@ package org.atriasoft.gameengine.samples.lowPoly;
|
||||
import org.atriasoft.etk.Uri;
|
||||
import org.atriasoft.gale.Gale;
|
||||
|
||||
public class Main {
|
||||
public class MainMowPoly {
|
||||
public static void main(String[] args) {
|
||||
Uri.setGroup("DATA", "src/org/atriasoft/gameengine/samples/lowPoly/");
|
||||
Uri.setGroup("DATA_EGE", "src/org/atriasoft/gameengine/data/");
|
Loading…
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Reference in New Issue
Block a user