ege/src/org/atriasoft/gameengine/physics/PhysicCollisionAABB.java

78 lines
1.5 KiB
Java

package org.atriasoft.gameengine.physics;
import org.atriasoft.etk.math.Vector3f;
public class PhysicCollisionAABB {
public float minX;
public float minY;
public float minZ;
public float maxX;
public float maxY;
public float maxZ;
public PhysicCollisionAABB(float minX, float minY, float minZ, float maxX, float maxY, float maxZ) {
super();
this.minX = minX;
this.minY = minY;
this.minZ = minZ;
this.maxX = maxX;
this.maxY = maxY;
this.maxZ = maxZ;
}
public boolean intersect(PhysicCollisionAABB other) {
if (this == other) {
return false;
}
if (minX > other.maxX) {
return false;
}
if (maxX < other.minX) {
return false;
}
if (minY > other.maxY) {
return false;
}
if (maxY < other.minY) {
return false;
}
if (minZ > other.maxZ) {
return false;
}
if (maxZ < other.minZ) {
return false;
}
return true;
}
public void update(Vector3f point) {
if (minX > point.x) {
minX = point.x;
}
if (maxX < point.x) {
maxX = point.x;
}
if (minY > point.y) {
minY = point.y;
}
if (maxY < point.y) {
maxY = point.y;
}
if (minZ > point.z) {
minZ = point.z;
}
if (maxZ < point.z) {
maxZ = point.z;
}
}
public Vector3f getMin() {
return new Vector3f(minX, minY, minZ);
}
public Vector3f getMax() {
return new Vector3f(maxX, maxY, maxZ);
}
public static PhysicCollisionAABB beforeCalculated() {
// TODO Auto-generated method stub
return new PhysicCollisionAABB(999999,999999,999999,-999999,-999999,-999999);
}
}