webrtc/peerconnection/samples/client/linux/main.cc
tommi@webrtc.org 102b2270c7 First version of the peerconnection client application for Linux.
I made several updates to the Windows version as well so that both
implementations share
a big portion of the code.
The underlying PeerConnection notifications have changed a bit since the last
update
so that there's still a known issue that I plan to fix in my next change:

  // TODO(tommi): There's a problem now with terminating connections:
  // When ending a conversation, both peers now send a signaling message
  // that indicates that their ports are closed (port=0).  The trouble this
  // causes us here is that we can interpret such a message as an invite
  // to a new conversation.  So, currently there is a bug that ending
  // a conversation can immediately start a new one.
  // To fix this I plan to change how conversations start and have a special
  // notification message via the server that prepares a client for a
  // conversation instead of automatically recognizing the first signaling
  // message as an invite.
Review URL: http://webrtc-codereview.appspot.com/112008

git-svn-id: http://webrtc.googlecode.com/svn/trunk@446 4adac7df-926f-26a2-2b94-8c16560cd09d
2011-08-25 15:03:52 +00:00

86 lines
2.6 KiB
C++

/*
* Copyright (c) 2011 The WebRTC project authors. All Rights Reserved.
*
* Use of this source code is governed by a BSD-style license
* that can be found in the LICENSE file in the root of the source
* tree. An additional intellectual property rights grant can be found
* in the file PATENTS. All contributing project authors may
* be found in the AUTHORS file in the root of the source tree.
*/
#include <gtk/gtk.h>
#include "peerconnection/samples/client/conductor.h"
#include "peerconnection/samples/client/linux/main_wnd.h"
#include "peerconnection/samples/client/peer_connection_client.h"
#include "talk/base/thread.h"
class CustomSocketServer : public talk_base::PhysicalSocketServer {
public:
CustomSocketServer(talk_base::Thread* thread, GtkMainWnd* wnd)
: thread_(thread), wnd_(wnd), conductor_(NULL), client_(NULL) {}
virtual ~CustomSocketServer() {}
void set_client(PeerConnectionClient* client) { client_ = client; }
void set_conductor(Conductor* conductor) { conductor_ = conductor; }
// Override so that we can also pump the GTK message loop.
virtual bool Wait(int cms, bool process_io) {
// Pump GTK events.
// TODO(tommi): We really should move either the socket server or UI to a
// different thread. Alternatively we could look at merging the two loops
// by implementing a dispatcher for the socket server and/or use
// g_main_context_set_poll_func.
while (gtk_events_pending())
gtk_main_iteration();
if (!wnd_->IsWindow() && !conductor_->connection_active() &&
client_ != NULL && !client_->is_connected()) {
thread_->Quit();
}
return talk_base::PhysicalSocketServer::Wait(0/*cms == -1 ? 1 : cms*/,
process_io);
}
protected:
talk_base::Thread* thread_;
GtkMainWnd* wnd_;
Conductor* conductor_;
PeerConnectionClient* client_;
};
int main(int argc, char* argv[]) {
gtk_init(&argc, &argv);
g_type_init();
g_thread_init(NULL);
GtkMainWnd wnd;
wnd.Create();
talk_base::AutoThread auto_thread;
talk_base::Thread* thread = talk_base::Thread::Current();
CustomSocketServer socket_server(thread, &wnd);
thread->set_socketserver(&socket_server);
// Must be constructed after we set the socketserver.
PeerConnectionClient client;
Conductor conductor(&client, &wnd);
socket_server.set_client(&client);
socket_server.set_conductor(&conductor);
thread->Run();
// gtk_main();
wnd.Destroy();
thread->set_socketserver(NULL);
// TODO(tommi): Run the Gtk main loop to tear down the connection.
//while (gtk_events_pending()) {
// gtk_main_iteration();
//}
return 0;
}