webrtc/peerconnection/samples/client/linux/main.cc

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/*
* Copyright (c) 2011 The WebRTC project authors. All Rights Reserved.
*
* Use of this source code is governed by a BSD-style license
* that can be found in the LICENSE file in the root of the source
* tree. An additional intellectual property rights grant can be found
* in the file PATENTS. All contributing project authors may
* be found in the AUTHORS file in the root of the source tree.
*/
#include <gtk/gtk.h>
#include "peerconnection/samples/client/conductor.h"
#include "peerconnection/samples/client/linux/main_wnd.h"
#include "peerconnection/samples/client/peer_connection_client.h"
#include "talk/base/thread.h"
class CustomSocketServer : public talk_base::PhysicalSocketServer {
public:
CustomSocketServer(talk_base::Thread* thread, GtkMainWnd* wnd)
: thread_(thread), wnd_(wnd), conductor_(NULL), client_(NULL) {}
virtual ~CustomSocketServer() {}
void set_client(PeerConnectionClient* client) { client_ = client; }
void set_conductor(Conductor* conductor) { conductor_ = conductor; }
// Override so that we can also pump the GTK message loop.
virtual bool Wait(int cms, bool process_io) {
// Pump GTK events.
// TODO(tommi): We really should move either the socket server or UI to a
// different thread. Alternatively we could look at merging the two loops
// by implementing a dispatcher for the socket server and/or use
// g_main_context_set_poll_func.
while (gtk_events_pending())
gtk_main_iteration();
if (!wnd_->IsWindow() && !conductor_->connection_active() &&
client_ != NULL && !client_->is_connected()) {
thread_->Quit();
}
return talk_base::PhysicalSocketServer::Wait(0/*cms == -1 ? 1 : cms*/,
process_io);
}
protected:
talk_base::Thread* thread_;
GtkMainWnd* wnd_;
Conductor* conductor_;
PeerConnectionClient* client_;
};
int main(int argc, char* argv[]) {
gtk_init(&argc, &argv);
g_type_init();
g_thread_init(NULL);
GtkMainWnd wnd;
wnd.Create();
talk_base::AutoThread auto_thread;
talk_base::Thread* thread = talk_base::Thread::Current();
CustomSocketServer socket_server(thread, &wnd);
thread->set_socketserver(&socket_server);
// Must be constructed after we set the socketserver.
PeerConnectionClient client;
Conductor conductor(&client, &wnd);
socket_server.set_client(&client);
socket_server.set_conductor(&conductor);
thread->Run();
// gtk_main();
wnd.Destroy();
thread->set_socketserver(NULL);
// TODO(tommi): Run the Gtk main loop to tear down the connection.
//while (gtk_events_pending()) {
// gtk_main_iteration();
//}
return 0;
}