547 lines
23 KiB
C++
547 lines
23 KiB
C++
/*
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* libjingle
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* Copyright 2004--2005, Google Inc.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice,
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* this list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright notice,
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* this list of conditions and the following disclaimer in the documentation
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* and/or other materials provided with the distribution.
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* 3. The name of the author may not be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
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* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
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* EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
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* OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
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* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
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* OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#ifndef TALK_P2P_BASE_SESSION_H_
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#define TALK_P2P_BASE_SESSION_H_
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#include <list>
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#include <map>
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#include <string>
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#include <vector>
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#include "talk/p2p/base/sessionmessages.h"
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#include "talk/p2p/base/sessionmanager.h"
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#include "talk/base/socketaddress.h"
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#include "talk/p2p/base/sessionclient.h"
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#include "talk/p2p/base/parsing.h"
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#include "talk/p2p/base/port.h"
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#include "talk/xmllite/xmlelement.h"
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#include "talk/xmpp/constants.h"
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namespace cricket {
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class P2PTransportChannel;
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class Transport;
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class TransportChannel;
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class TransportChannelProxy;
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class TransportChannelImpl;
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// Used for errors that will send back a specific error message to the
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// remote peer. We add "type" to the errors because it's needed for
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// SignalErrorMessage.
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struct MessageError : ParseError {
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buzz::QName type;
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// if unset, assume type is a parse error
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MessageError() : ParseError(), type(buzz::QN_STANZA_BAD_REQUEST) {}
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void SetType(const buzz::QName type) {
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this->type = type;
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}
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};
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// Used for errors that may be returned by public session methods that
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// can fail.
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// TODO: Use this error in Session::Initiate and
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// Session::Accept.
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struct SessionError : WriteError {
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};
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// Bundles a Transport and ChannelMap together. ChannelMap is used to
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// create transport channels before receiving or sending a session
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// initiate, and for speculatively connecting channels. Previously, a
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// session had one ChannelMap and transport. Now, with multiple
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// transports per session, we need multiple ChannelMaps as well.
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class TransportProxy {
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public:
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TransportProxy(const std::string& content_name, Transport* transport)
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: content_name_(content_name),
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transport_(transport),
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state_(STATE_INIT),
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sent_candidates_(false) {}
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~TransportProxy();
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std::string content_name() const { return content_name_; }
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Transport* impl() const { return transport_; }
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std::string type() const;
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bool negotiated() const { return state_ == STATE_NEGOTIATED; }
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const Candidates& sent_candidates() const { return sent_candidates_; }
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TransportChannel* GetChannel(const std::string& name);
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TransportChannel* CreateChannel(const std::string& name,
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const std::string& content_type);
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void DestroyChannel(const std::string& name);
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void AddSentCandidates(const Candidates& candidates);
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void ClearSentCandidates() { sent_candidates_.clear(); }
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void SpeculativelyConnectChannels();
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void CompleteNegotiation();
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private:
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enum TransportState {
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STATE_INIT,
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STATE_CONNECTING,
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STATE_NEGOTIATED
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};
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typedef std::map<std::string, TransportChannelProxy*> ChannelMap;
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TransportChannelProxy* GetProxy(const std::string& name);
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TransportChannelImpl* GetOrCreateImpl(const std::string& name,
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const std::string& content_type);
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void SetProxyImpl(const std::string& name, TransportChannelProxy* proxy);
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std::string content_name_;
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Transport* transport_;
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TransportState state_;
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ChannelMap channels_;
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Candidates sent_candidates_;
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};
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typedef std::map<std::string, TransportProxy*> TransportMap;
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// TODO: Consider simplifying the dependency from Voice/VideoChannel
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// on Session. Right now the Channel class requires a BaseSession, but it only
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// uses CreateChannel/DestroyChannel. Perhaps something like a
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// TransportChannelFactory could be hoisted up out of BaseSession, or maybe
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// the transports could be passed in directly.
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// A BaseSession manages general session state. This includes negotiation
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// of both the application-level and network-level protocols: the former
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// defines what will be sent and the latter defines how it will be sent. Each
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// network-level protocol is represented by a Transport object. Each Transport
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// participates in the network-level negotiation. The individual streams of
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// packets are represented by TransportChannels. The application-level protocol
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// is represented by SessionDecription objects.
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class BaseSession : public sigslot::has_slots<>,
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public talk_base::MessageHandler {
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public:
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enum State {
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STATE_INIT = 0,
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STATE_SENTINITIATE, // sent initiate, waiting for Accept or Reject
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STATE_RECEIVEDINITIATE, // received an initiate. Call Accept or Reject
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STATE_SENTACCEPT, // sent accept. begin connecting transport
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STATE_RECEIVEDACCEPT, // received accept. begin connecting transport
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STATE_SENTMODIFY, // sent modify, waiting for Accept or Reject
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STATE_RECEIVEDMODIFY, // received modify, call Accept or Reject
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STATE_SENTREJECT, // sent reject after receiving initiate
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STATE_RECEIVEDREJECT, // received reject after sending initiate
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STATE_SENTREDIRECT, // sent direct after receiving initiate
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STATE_SENTTERMINATE, // sent terminate (any time / either side)
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STATE_RECEIVEDTERMINATE, // received terminate (any time / either side)
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STATE_INPROGRESS, // session accepted and in progress
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STATE_DEINIT, // session is being destroyed
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};
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enum Error {
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ERROR_NONE = 0, // no error
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ERROR_TIME = 1, // no response to signaling
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ERROR_RESPONSE = 2, // error during signaling
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ERROR_NETWORK = 3, // network error, could not allocate network resources
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ERROR_CONTENT = 4, // channel errors in SetLocalContent/SetRemoteContent
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};
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explicit BaseSession(talk_base::Thread *signaling_thread);
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virtual ~BaseSession();
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// Updates the state, signaling if necessary.
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void SetState(State state);
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// Updates the error state, signaling if necessary.
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virtual void SetError(Error error);
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// Handles messages posted to us.
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virtual void OnMessage(talk_base::Message *pmsg);
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// Returns the current state of the session. See the enum above for details.
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// Each time the state changes, we will fire this signal.
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State state() const { return state_; }
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sigslot::signal2<BaseSession *, State> SignalState;
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// Returns the last error in the session. See the enum above for details.
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// Each time the an error occurs, we will fire this signal.
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Error error() const { return error_; }
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sigslot::signal2<BaseSession *, Error> SignalError;
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sigslot::signal1<TransportChannel*> SignalWritableState;
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sigslot::signal3<TransportChannel*, const char*, size_t> SignalReadPacket;
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// Creates a new channel with the given names. This method may be called
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// immediately after creating the session. However, the actual
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// implementation may not be fixed until transport negotiation completes.
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// This will usually be called from the worker thread, but that
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// shouldn't be an issue since the main thread will be blocked in
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// Send when doing so.
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virtual TransportChannel* CreateChannel(const std::string& content_name,
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const std::string& channel_name) = 0;
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// Returns the channel with the given names.
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virtual TransportChannel* GetChannel(const std::string& content_name,
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const std::string& channel_name) = 0;
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// Destroys the channel with the given names.
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// This will usually be called from the worker thread, but that
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// shouldn't be an issue since the main thread will be blocked in
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// Send when doing so.
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virtual void DestroyChannel(const std::string& content_name,
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const std::string& channel_name) = 0;
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// Invoked when we notice that there is no matching channel on our peer.
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sigslot::signal2<Session*, const std::string&> SignalChannelGone;
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// Returns the application-level description given by our client.
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// If we are the recipient, this will be NULL until we send an accept.
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const SessionDescription* local_description() const {
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return local_description_;
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}
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// Takes ownership of SessionDescription*
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bool set_local_description(const SessionDescription* sdesc) {
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if (sdesc != local_description_) {
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delete local_description_;
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local_description_ = sdesc;
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}
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return true;
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}
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// Returns the application-level description given by the other client.
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// If we are the initiator, this will be NULL until we receive an accept.
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const SessionDescription* remote_description() const {
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return remote_description_;
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}
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// Takes ownership of SessionDescription*
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bool set_remote_description(const SessionDescription* sdesc) {
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if (sdesc != remote_description_) {
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delete remote_description_;
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remote_description_ = sdesc;
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}
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return true;
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}
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// When we receive an initiate, we create a session in the
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// RECEIVEDINITIATE state and respond by accepting or rejecting.
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// Takes ownership of session description.
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virtual bool Accept(const SessionDescription* sdesc) = 0;
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virtual bool Reject(const std::string& reason) = 0;
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bool Terminate() {
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return TerminateWithReason(STR_TERMINATE_SUCCESS);
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}
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virtual bool TerminateWithReason(const std::string& reason) = 0;
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// The worker thread used by the session manager
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virtual talk_base::Thread *worker_thread() = 0;
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talk_base::Thread *signaling_thread() {
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return signaling_thread_;
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}
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// Returns the JID of this client.
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const std::string& local_name() const { return local_name_; }
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// Returns the JID of the other peer in this session.
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const std::string& remote_name() const { return remote_name_; }
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// Set the JID of the other peer in this session.
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// Typically the remote_name_ is set when the session is initiated.
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// However, sometimes (e.g when a proxy is used) the peer name is
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// known after the BaseSession has been initiated and it must be updated
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// explicitly.
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void set_remote_name(const std::string& name) { remote_name_ = name; }
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const std::string& id() const { return sid_; }
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protected:
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State state_;
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Error error_;
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const SessionDescription* local_description_;
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const SessionDescription* remote_description_;
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std::string sid_;
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// We don't use buzz::Jid because changing to buzz:Jid here has a
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// cascading effect that requires an enormous number places to
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// change to buzz::Jid as well.
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std::string local_name_;
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std::string remote_name_;
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talk_base::Thread *signaling_thread_;
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};
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// A specific Session created by the SessionManager, using XMPP for protocol.
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class Session : public BaseSession {
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public:
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// Returns the manager that created and owns this session.
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SessionManager* session_manager() const { return session_manager_; }
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// the worker thread used by the session manager
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talk_base::Thread *worker_thread() {
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return session_manager_->worker_thread();
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}
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// Returns the XML namespace identifying the type of this session.
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const std::string& content_type() const { return content_type_; }
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// Returns the client that is handling the application data of this session.
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SessionClient* client() const { return client_; }
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SignalingProtocol current_protocol() const { return current_protocol_; }
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void set_current_protocol(SignalingProtocol protocol) {
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current_protocol_ = protocol;
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}
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// Indicates whether we initiated this session.
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bool initiator() const { return initiator_; }
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const SessionDescription* initiator_description() const {
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if (initiator_) {
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return local_description_;
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} else {
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return remote_description_;
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}
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}
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// Fired whenever we receive a terminate message along with a reason
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sigslot::signal2<Session*, const std::string&> SignalReceivedTerminateReason;
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void set_allow_local_ips(bool allow);
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// Returns the transport that has been negotiated or NULL if
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// negotiation is still in progress.
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Transport* GetTransport(const std::string& content_name);
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// Takes ownership of session description.
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// TODO: Add an error argument to pass back to the caller.
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bool Initiate(const std::string& to,
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const SessionDescription* sdesc);
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// When we receive an initiate, we create a session in the
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// RECEIVEDINITIATE state and respond by accepting or rejecting.
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// Takes ownership of session description.
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// TODO: Add an error argument to pass back to the caller.
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virtual bool Accept(const SessionDescription* sdesc);
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virtual bool Reject(const std::string& reason);
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virtual bool TerminateWithReason(const std::string& reason);
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// The two clients in the session may also send one another
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// arbitrary XML messages, which are called "info" messages. Sending
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// takes ownership of the given elements. The signal does not; the
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// parent element will be deleted after the signal.
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bool SendInfoMessage(const XmlElements& elems);
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sigslot::signal2<Session*, const buzz::XmlElement*> SignalInfoMessage;
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// Maps passed to serialization functions.
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TransportParserMap GetTransportParsers();
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ContentParserMap GetContentParsers();
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// Creates a new channel with the given names. This method may be called
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// immediately after creating the session. However, the actual
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// implementation may not be fixed until transport negotiation completes.
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virtual TransportChannel* CreateChannel(const std::string& content_name,
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const std::string& channel_name);
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// Returns the channel with the given names.
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virtual TransportChannel* GetChannel(const std::string& content_name,
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const std::string& channel_name);
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// Destroys the channel with the given names.
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virtual void DestroyChannel(const std::string& content_name,
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const std::string& channel_name);
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// Updates the error state, signaling if necessary.
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virtual void SetError(Error error);
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// Handles messages posted to us.
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virtual void OnMessage(talk_base::Message *pmsg);
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private:
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// Creates or destroys a session. (These are called only SessionManager.)
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Session(SessionManager *session_manager,
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const std::string& local_name, const std::string& initiator_name,
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const std::string& sid, const std::string& content_type,
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SessionClient* client);
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~Session();
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// Get a TransportProxy by content_name or transport. NULL if not found.
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TransportProxy* GetTransportProxy(const std::string& content_name);
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TransportProxy* GetTransportProxy(const Transport* transport);
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TransportProxy* GetFirstTransportProxy();
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// TransportProxy is owned by session. Return proxy just for convenience.
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TransportProxy* GetOrCreateTransportProxy(const std::string& content_name);
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// For each transport info, create a transport proxy. Can fail for
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// incompatible transport types.
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bool CreateTransportProxies(const TransportInfos& tinfos,
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SessionError* error);
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void SpeculativelyConnectAllTransportChannels();
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bool OnRemoteCandidates(const TransportInfos& tinfos,
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ParseError* error);
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// Returns a TransportInfo without candidates for each content name.
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// Uses the transport_type_ of the session.
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TransportInfos GetEmptyTransportInfos(const ContentInfos& contents) const;
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// Called when the first channel of a transport begins connecting. We use
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// this to start a timer, to make sure that the connection completes in a
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// reasonable amount of time.
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void OnTransportConnecting(Transport* transport);
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// Called when a transport changes its writable state. We track this to make
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// sure that the transport becomes writable within a reasonable amount of
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// time. If this does not occur, we signal an error.
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void OnTransportWritable(Transport* transport);
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// Called when a transport requests signaling.
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void OnTransportRequestSignaling(Transport* transport);
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// Called when a transport signals that it has a message to send. Note that
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// these messages are just the transport part of the stanza; they need to be
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// wrapped in the appropriate session tags.
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void OnTransportCandidatesReady(Transport* transport,
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const Candidates& candidates);
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// Called when a transport signals that it found an error in an incoming
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// message.
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void OnTransportSendError(Transport* transport,
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const buzz::XmlElement* stanza,
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const buzz::QName& name,
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const std::string& type,
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const std::string& text,
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const buzz::XmlElement* extra_info);
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// Called when we notice that one of our local channels has no peer, so it
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// should be destroyed.
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void OnTransportChannelGone(Transport* transport, const std::string& name);
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// When the session needs to send signaling messages, it beings by requesting
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// signaling. The client should handle this by calling OnSignalingReady once
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// it is ready to send the messages.
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// (These are called only by SessionManager.)
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sigslot::signal1<Session*> SignalRequestSignaling;
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void OnSignalingReady();
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// Send various kinds of session messages.
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bool SendInitiateMessage(const SessionDescription* sdesc,
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SessionError* error);
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bool SendAcceptMessage(const SessionDescription* sdesc, SessionError* error);
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bool SendRejectMessage(const std::string& reason, SessionError* error);
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bool SendTerminateMessage(const std::string& reason, SessionError* error);
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bool SendTransportInfoMessage(const TransportInfo& tinfo,
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SessionError* error);
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bool ResendAllTransportInfoMessages(SessionError* error);
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// Both versions of SendMessage send a message of the given type to
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// the other client. Can pass either a set of elements or an
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// "action", which must have a WriteSessionAction method to go along
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// with it. Sending with an action supports sending a "hybrid"
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// message. Sending with elements must be sent as Jingle or Gingle.
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// When passing elems, must be either Jingle or Gingle protocol.
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// Takes ownership of action_elems.
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bool SendMessage(ActionType type, const XmlElements& action_elems,
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SessionError* error);
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// When passing an action, may be Hybrid protocol.
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template <typename Action>
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bool SendMessage(ActionType type, const Action& action,
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SessionError* error);
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// Helper methods to write the session message stanza.
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template <typename Action>
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bool WriteActionMessage(ActionType type, const Action& action,
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buzz::XmlElement* stanza, WriteError* error);
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template <typename Action>
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bool WriteActionMessage(SignalingProtocol protocol,
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ActionType type, const Action& action,
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buzz::XmlElement* stanza, WriteError* error);
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// Sending messages in hybrid form requires being able to write them
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// on a per-protocol basis with a common method signature, which all
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// of these have.
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bool WriteSessionAction(SignalingProtocol protocol,
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const SessionInitiate& init,
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XmlElements* elems, WriteError* error);
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bool WriteSessionAction(SignalingProtocol protocol,
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const TransportInfo& tinfo,
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XmlElements* elems, WriteError* error);
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bool WriteSessionAction(SignalingProtocol protocol,
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const SessionTerminate& term,
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XmlElements* elems, WriteError* error);
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// Sends a message back to the other client indicating that we have received
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// and accepted their message.
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void SendAcknowledgementMessage(const buzz::XmlElement* stanza);
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// Once signaling is ready, the session will use this signal to request the
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// sending of each message. When messages are received by the other client,
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// they should be handed to OnIncomingMessage.
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// (These are called only by SessionManager.)
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sigslot::signal2<Session *, const buzz::XmlElement*> SignalOutgoingMessage;
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void OnIncomingMessage(const SessionMessage& msg);
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void OnFailedSend(const buzz::XmlElement* orig_stanza,
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const buzz::XmlElement* error_stanza);
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// Invoked when an error is found in an incoming message. This is translated
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// into the appropriate XMPP response by SessionManager.
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sigslot::signal6<BaseSession*,
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const buzz::XmlElement*,
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const buzz::QName&,
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const std::string&,
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const std::string&,
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const buzz::XmlElement*> SignalErrorMessage;
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// Handlers for the various types of messages. These functions may take
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// pointers to the whole stanza or to just the session element.
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bool OnInitiateMessage(const SessionMessage& msg, MessageError* error);
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bool OnAcceptMessage(const SessionMessage& msg, MessageError* error);
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bool OnRejectMessage(const SessionMessage& msg, MessageError* error);
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bool OnInfoMessage(const SessionMessage& msg);
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bool OnTerminateMessage(const SessionMessage& msg, MessageError* error);
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bool OnTransportInfoMessage(const SessionMessage& msg, MessageError* error);
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|
bool OnTransportAcceptMessage(const SessionMessage& msg, MessageError* error);
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|
bool OnUpdateMessage(const SessionMessage& msg, MessageError* error);
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bool OnRedirectError(const SessionRedirect& redirect, SessionError* error);
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// Verifies that we are in the appropriate state to receive this message.
|
|
bool CheckState(State state, MessageError* error);
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SessionManager *session_manager_;
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bool initiator_;
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std::string initiator_name_;
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std::string content_type_;
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|
SessionClient* client_;
|
|
std::string transport_type_;
|
|
TransportParser* transport_parser_;
|
|
// This is transport-specific but required so much by unit tests
|
|
// that it's much easier to put it here.
|
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bool allow_local_ips_;
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|
TransportMap transports_;
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|
// Keeps track of what protocol we are speaking.
|
|
SignalingProtocol current_protocol_;
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|
|
friend class SessionManager; // For access to constructor, destructor,
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|
// and signaling related methods.
|
|
};
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} // namespace cricket
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#endif // TALK_P2P_BASE_SESSION_H_
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