webrtc/third_party_mods/libjingle/source/talk/p2p/base/session.h

547 lines
23 KiB
C
Raw Normal View History

/*
* libjingle
* Copyright 2004--2005, Google Inc.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
* 3. The name of the author may not be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
* EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
* OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
* OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef TALK_P2P_BASE_SESSION_H_
#define TALK_P2P_BASE_SESSION_H_
#include <list>
#include <map>
#include <string>
#include <vector>
#include "talk/p2p/base/sessionmessages.h"
#include "talk/p2p/base/sessionmanager.h"
#include "talk/base/socketaddress.h"
#include "talk/p2p/base/sessionclient.h"
#include "talk/p2p/base/parsing.h"
#include "talk/p2p/base/port.h"
#include "talk/xmllite/xmlelement.h"
#include "talk/xmpp/constants.h"
namespace cricket {
class P2PTransportChannel;
class Transport;
class TransportChannel;
class TransportChannelProxy;
class TransportChannelImpl;
// Used for errors that will send back a specific error message to the
// remote peer. We add "type" to the errors because it's needed for
// SignalErrorMessage.
struct MessageError : ParseError {
buzz::QName type;
// if unset, assume type is a parse error
MessageError() : ParseError(), type(buzz::QN_STANZA_BAD_REQUEST) {}
void SetType(const buzz::QName type) {
this->type = type;
}
};
// Used for errors that may be returned by public session methods that
// can fail.
// TODO: Use this error in Session::Initiate and
// Session::Accept.
struct SessionError : WriteError {
};
// Bundles a Transport and ChannelMap together. ChannelMap is used to
// create transport channels before receiving or sending a session
// initiate, and for speculatively connecting channels. Previously, a
// session had one ChannelMap and transport. Now, with multiple
// transports per session, we need multiple ChannelMaps as well.
class TransportProxy {
public:
TransportProxy(const std::string& content_name, Transport* transport)
: content_name_(content_name),
transport_(transport),
state_(STATE_INIT),
sent_candidates_(false) {}
~TransportProxy();
std::string content_name() const { return content_name_; }
Transport* impl() const { return transport_; }
std::string type() const;
bool negotiated() const { return state_ == STATE_NEGOTIATED; }
const Candidates& sent_candidates() const { return sent_candidates_; }
TransportChannel* GetChannel(const std::string& name);
TransportChannel* CreateChannel(const std::string& name,
const std::string& content_type);
void DestroyChannel(const std::string& name);
void AddSentCandidates(const Candidates& candidates);
void ClearSentCandidates() { sent_candidates_.clear(); }
void SpeculativelyConnectChannels();
void CompleteNegotiation();
private:
enum TransportState {
STATE_INIT,
STATE_CONNECTING,
STATE_NEGOTIATED
};
typedef std::map<std::string, TransportChannelProxy*> ChannelMap;
TransportChannelProxy* GetProxy(const std::string& name);
TransportChannelImpl* GetOrCreateImpl(const std::string& name,
const std::string& content_type);
void SetProxyImpl(const std::string& name, TransportChannelProxy* proxy);
std::string content_name_;
Transport* transport_;
TransportState state_;
ChannelMap channels_;
Candidates sent_candidates_;
};
typedef std::map<std::string, TransportProxy*> TransportMap;
// TODO: Consider simplifying the dependency from Voice/VideoChannel
// on Session. Right now the Channel class requires a BaseSession, but it only
// uses CreateChannel/DestroyChannel. Perhaps something like a
// TransportChannelFactory could be hoisted up out of BaseSession, or maybe
// the transports could be passed in directly.
// A BaseSession manages general session state. This includes negotiation
// of both the application-level and network-level protocols: the former
// defines what will be sent and the latter defines how it will be sent. Each
// network-level protocol is represented by a Transport object. Each Transport
// participates in the network-level negotiation. The individual streams of
// packets are represented by TransportChannels. The application-level protocol
// is represented by SessionDecription objects.
class BaseSession : public sigslot::has_slots<>,
public talk_base::MessageHandler {
public:
enum State {
STATE_INIT = 0,
STATE_SENTINITIATE, // sent initiate, waiting for Accept or Reject
STATE_RECEIVEDINITIATE, // received an initiate. Call Accept or Reject
STATE_SENTACCEPT, // sent accept. begin connecting transport
STATE_RECEIVEDACCEPT, // received accept. begin connecting transport
STATE_SENTMODIFY, // sent modify, waiting for Accept or Reject
STATE_RECEIVEDMODIFY, // received modify, call Accept or Reject
STATE_SENTREJECT, // sent reject after receiving initiate
STATE_RECEIVEDREJECT, // received reject after sending initiate
STATE_SENTREDIRECT, // sent direct after receiving initiate
STATE_SENTTERMINATE, // sent terminate (any time / either side)
STATE_RECEIVEDTERMINATE, // received terminate (any time / either side)
STATE_INPROGRESS, // session accepted and in progress
STATE_DEINIT, // session is being destroyed
};
enum Error {
ERROR_NONE = 0, // no error
ERROR_TIME = 1, // no response to signaling
ERROR_RESPONSE = 2, // error during signaling
ERROR_NETWORK = 3, // network error, could not allocate network resources
ERROR_CONTENT = 4, // channel errors in SetLocalContent/SetRemoteContent
};
explicit BaseSession(talk_base::Thread *signaling_thread);
virtual ~BaseSession();
// Updates the state, signaling if necessary.
void SetState(State state);
// Updates the error state, signaling if necessary.
virtual void SetError(Error error);
// Handles messages posted to us.
virtual void OnMessage(talk_base::Message *pmsg);
// Returns the current state of the session. See the enum above for details.
// Each time the state changes, we will fire this signal.
State state() const { return state_; }
sigslot::signal2<BaseSession *, State> SignalState;
// Returns the last error in the session. See the enum above for details.
// Each time the an error occurs, we will fire this signal.
Error error() const { return error_; }
sigslot::signal2<BaseSession *, Error> SignalError;
sigslot::signal1<TransportChannel*> SignalWritableState;
sigslot::signal3<TransportChannel*, const char*, size_t> SignalReadPacket;
// Creates a new channel with the given names. This method may be called
// immediately after creating the session. However, the actual
// implementation may not be fixed until transport negotiation completes.
// This will usually be called from the worker thread, but that
// shouldn't be an issue since the main thread will be blocked in
// Send when doing so.
virtual TransportChannel* CreateChannel(const std::string& content_name,
const std::string& channel_name) = 0;
// Returns the channel with the given names.
virtual TransportChannel* GetChannel(const std::string& content_name,
const std::string& channel_name) = 0;
// Destroys the channel with the given names.
// This will usually be called from the worker thread, but that
// shouldn't be an issue since the main thread will be blocked in
// Send when doing so.
virtual void DestroyChannel(const std::string& content_name,
const std::string& channel_name) = 0;
// Invoked when we notice that there is no matching channel on our peer.
sigslot::signal2<Session*, const std::string&> SignalChannelGone;
// Returns the application-level description given by our client.
// If we are the recipient, this will be NULL until we send an accept.
const SessionDescription* local_description() const {
return local_description_;
}
// Takes ownership of SessionDescription*
bool set_local_description(const SessionDescription* sdesc) {
if (sdesc != local_description_) {
delete local_description_;
local_description_ = sdesc;
}
return true;
}
// Returns the application-level description given by the other client.
// If we are the initiator, this will be NULL until we receive an accept.
const SessionDescription* remote_description() const {
return remote_description_;
}
// Takes ownership of SessionDescription*
bool set_remote_description(const SessionDescription* sdesc) {
if (sdesc != remote_description_) {
delete remote_description_;
remote_description_ = sdesc;
}
return true;
}
// When we receive an initiate, we create a session in the
// RECEIVEDINITIATE state and respond by accepting or rejecting.
// Takes ownership of session description.
virtual bool Accept(const SessionDescription* sdesc) = 0;
virtual bool Reject(const std::string& reason) = 0;
bool Terminate() {
return TerminateWithReason(STR_TERMINATE_SUCCESS);
}
virtual bool TerminateWithReason(const std::string& reason) = 0;
// The worker thread used by the session manager
virtual talk_base::Thread *worker_thread() = 0;
talk_base::Thread *signaling_thread() {
return signaling_thread_;
}
// Returns the JID of this client.
const std::string& local_name() const { return local_name_; }
// Returns the JID of the other peer in this session.
const std::string& remote_name() const { return remote_name_; }
// Set the JID of the other peer in this session.
// Typically the remote_name_ is set when the session is initiated.
// However, sometimes (e.g when a proxy is used) the peer name is
// known after the BaseSession has been initiated and it must be updated
// explicitly.
void set_remote_name(const std::string& name) { remote_name_ = name; }
const std::string& id() const { return sid_; }
protected:
State state_;
Error error_;
const SessionDescription* local_description_;
const SessionDescription* remote_description_;
std::string sid_;
// We don't use buzz::Jid because changing to buzz:Jid here has a
// cascading effect that requires an enormous number places to
// change to buzz::Jid as well.
std::string local_name_;
std::string remote_name_;
talk_base::Thread *signaling_thread_;
};
// A specific Session created by the SessionManager, using XMPP for protocol.
class Session : public BaseSession {
public:
// Returns the manager that created and owns this session.
SessionManager* session_manager() const { return session_manager_; }
// the worker thread used by the session manager
talk_base::Thread *worker_thread() {
return session_manager_->worker_thread();
}
// Returns the XML namespace identifying the type of this session.
const std::string& content_type() const { return content_type_; }
// Returns the client that is handling the application data of this session.
SessionClient* client() const { return client_; }
SignalingProtocol current_protocol() const { return current_protocol_; }
void set_current_protocol(SignalingProtocol protocol) {
current_protocol_ = protocol;
}
// Indicates whether we initiated this session.
bool initiator() const { return initiator_; }
const SessionDescription* initiator_description() const {
if (initiator_) {
return local_description_;
} else {
return remote_description_;
}
}
// Fired whenever we receive a terminate message along with a reason
sigslot::signal2<Session*, const std::string&> SignalReceivedTerminateReason;
void set_allow_local_ips(bool allow);
// Returns the transport that has been negotiated or NULL if
// negotiation is still in progress.
Transport* GetTransport(const std::string& content_name);
// Takes ownership of session description.
// TODO: Add an error argument to pass back to the caller.
bool Initiate(const std::string& to,
const SessionDescription* sdesc);
// When we receive an initiate, we create a session in the
// RECEIVEDINITIATE state and respond by accepting or rejecting.
// Takes ownership of session description.
// TODO: Add an error argument to pass back to the caller.
virtual bool Accept(const SessionDescription* sdesc);
virtual bool Reject(const std::string& reason);
virtual bool TerminateWithReason(const std::string& reason);
// The two clients in the session may also send one another
// arbitrary XML messages, which are called "info" messages. Sending
// takes ownership of the given elements. The signal does not; the
// parent element will be deleted after the signal.
bool SendInfoMessage(const XmlElements& elems);
sigslot::signal2<Session*, const buzz::XmlElement*> SignalInfoMessage;
// Maps passed to serialization functions.
TransportParserMap GetTransportParsers();
ContentParserMap GetContentParsers();
// Creates a new channel with the given names. This method may be called
// immediately after creating the session. However, the actual
// implementation may not be fixed until transport negotiation completes.
virtual TransportChannel* CreateChannel(const std::string& content_name,
const std::string& channel_name);
// Returns the channel with the given names.
virtual TransportChannel* GetChannel(const std::string& content_name,
const std::string& channel_name);
// Destroys the channel with the given names.
virtual void DestroyChannel(const std::string& content_name,
const std::string& channel_name);
// Updates the error state, signaling if necessary.
virtual void SetError(Error error);
// Handles messages posted to us.
virtual void OnMessage(talk_base::Message *pmsg);
private:
// Creates or destroys a session. (These are called only SessionManager.)
Session(SessionManager *session_manager,
const std::string& local_name, const std::string& initiator_name,
const std::string& sid, const std::string& content_type,
SessionClient* client);
~Session();
// Get a TransportProxy by content_name or transport. NULL if not found.
TransportProxy* GetTransportProxy(const std::string& content_name);
TransportProxy* GetTransportProxy(const Transport* transport);
TransportProxy* GetFirstTransportProxy();
// TransportProxy is owned by session. Return proxy just for convenience.
TransportProxy* GetOrCreateTransportProxy(const std::string& content_name);
// For each transport info, create a transport proxy. Can fail for
// incompatible transport types.
bool CreateTransportProxies(const TransportInfos& tinfos,
SessionError* error);
void SpeculativelyConnectAllTransportChannels();
bool OnRemoteCandidates(const TransportInfos& tinfos,
ParseError* error);
// Returns a TransportInfo without candidates for each content name.
// Uses the transport_type_ of the session.
TransportInfos GetEmptyTransportInfos(const ContentInfos& contents) const;
// Called when the first channel of a transport begins connecting. We use
// this to start a timer, to make sure that the connection completes in a
// reasonable amount of time.
void OnTransportConnecting(Transport* transport);
// Called when a transport changes its writable state. We track this to make
// sure that the transport becomes writable within a reasonable amount of
// time. If this does not occur, we signal an error.
void OnTransportWritable(Transport* transport);
// Called when a transport requests signaling.
void OnTransportRequestSignaling(Transport* transport);
// Called when a transport signals that it has a message to send. Note that
// these messages are just the transport part of the stanza; they need to be
// wrapped in the appropriate session tags.
void OnTransportCandidatesReady(Transport* transport,
const Candidates& candidates);
// Called when a transport signals that it found an error in an incoming
// message.
void OnTransportSendError(Transport* transport,
const buzz::XmlElement* stanza,
const buzz::QName& name,
const std::string& type,
const std::string& text,
const buzz::XmlElement* extra_info);
// Called when we notice that one of our local channels has no peer, so it
// should be destroyed.
void OnTransportChannelGone(Transport* transport, const std::string& name);
// When the session needs to send signaling messages, it beings by requesting
// signaling. The client should handle this by calling OnSignalingReady once
// it is ready to send the messages.
// (These are called only by SessionManager.)
sigslot::signal1<Session*> SignalRequestSignaling;
void OnSignalingReady();
// Send various kinds of session messages.
bool SendInitiateMessage(const SessionDescription* sdesc,
SessionError* error);
bool SendAcceptMessage(const SessionDescription* sdesc, SessionError* error);
bool SendRejectMessage(const std::string& reason, SessionError* error);
bool SendTerminateMessage(const std::string& reason, SessionError* error);
bool SendTransportInfoMessage(const TransportInfo& tinfo,
SessionError* error);
bool ResendAllTransportInfoMessages(SessionError* error);
// Both versions of SendMessage send a message of the given type to
// the other client. Can pass either a set of elements or an
// "action", which must have a WriteSessionAction method to go along
// with it. Sending with an action supports sending a "hybrid"
// message. Sending with elements must be sent as Jingle or Gingle.
// When passing elems, must be either Jingle or Gingle protocol.
// Takes ownership of action_elems.
bool SendMessage(ActionType type, const XmlElements& action_elems,
SessionError* error);
// When passing an action, may be Hybrid protocol.
template <typename Action>
bool SendMessage(ActionType type, const Action& action,
SessionError* error);
// Helper methods to write the session message stanza.
template <typename Action>
bool WriteActionMessage(ActionType type, const Action& action,
buzz::XmlElement* stanza, WriteError* error);
template <typename Action>
bool WriteActionMessage(SignalingProtocol protocol,
ActionType type, const Action& action,
buzz::XmlElement* stanza, WriteError* error);
// Sending messages in hybrid form requires being able to write them
// on a per-protocol basis with a common method signature, which all
// of these have.
bool WriteSessionAction(SignalingProtocol protocol,
const SessionInitiate& init,
XmlElements* elems, WriteError* error);
bool WriteSessionAction(SignalingProtocol protocol,
const TransportInfo& tinfo,
XmlElements* elems, WriteError* error);
bool WriteSessionAction(SignalingProtocol protocol,
const SessionTerminate& term,
XmlElements* elems, WriteError* error);
// Sends a message back to the other client indicating that we have received
// and accepted their message.
void SendAcknowledgementMessage(const buzz::XmlElement* stanza);
// Once signaling is ready, the session will use this signal to request the
// sending of each message. When messages are received by the other client,
// they should be handed to OnIncomingMessage.
// (These are called only by SessionManager.)
sigslot::signal2<Session *, const buzz::XmlElement*> SignalOutgoingMessage;
void OnIncomingMessage(const SessionMessage& msg);
void OnFailedSend(const buzz::XmlElement* orig_stanza,
const buzz::XmlElement* error_stanza);
// Invoked when an error is found in an incoming message. This is translated
// into the appropriate XMPP response by SessionManager.
sigslot::signal6<BaseSession*,
const buzz::XmlElement*,
const buzz::QName&,
const std::string&,
const std::string&,
const buzz::XmlElement*> SignalErrorMessage;
// Handlers for the various types of messages. These functions may take
// pointers to the whole stanza or to just the session element.
bool OnInitiateMessage(const SessionMessage& msg, MessageError* error);
bool OnAcceptMessage(const SessionMessage& msg, MessageError* error);
bool OnRejectMessage(const SessionMessage& msg, MessageError* error);
bool OnInfoMessage(const SessionMessage& msg);
bool OnTerminateMessage(const SessionMessage& msg, MessageError* error);
bool OnTransportInfoMessage(const SessionMessage& msg, MessageError* error);
bool OnTransportAcceptMessage(const SessionMessage& msg, MessageError* error);
bool OnUpdateMessage(const SessionMessage& msg, MessageError* error);
bool OnRedirectError(const SessionRedirect& redirect, SessionError* error);
// Verifies that we are in the appropriate state to receive this message.
bool CheckState(State state, MessageError* error);
SessionManager *session_manager_;
bool initiator_;
std::string initiator_name_;
std::string content_type_;
SessionClient* client_;
std::string transport_type_;
TransportParser* transport_parser_;
// This is transport-specific but required so much by unit tests
// that it's much easier to put it here.
bool allow_local_ips_;
TransportMap transports_;
// Keeps track of what protocol we are speaking.
SignalingProtocol current_protocol_;
friend class SessionManager; // For access to constructor, destructor,
// and signaling related methods.
};
} // namespace cricket
#endif // TALK_P2P_BASE_SESSION_H_