The test computes metrics (average residual loss) for each mask type and size,
for a given set of loss models (random and bursty), and verifies various
behaviour of the codes (including relation/comparison to RS code).
Review URL: https://webrtc-codereview.appspot.com/748008
git-svn-id: http://webrtc.googlecode.com/svn/trunk@3185 4adac7df-926f-26a2-2b94-8c16560cd09d
- Pad packets (empty) were often NACKed even though they were received.
- Padding only frames (empty) were didn't properly update the decoding state,
and would therefore be NACKed even though they were received.
TEST=trybots
BUG=1150
Review URL: https://webrtc-codereview.appspot.com/929031
git-svn-id: http://webrtc.googlecode.com/svn/trunk@3183 4adac7df-926f-26a2-2b94-8c16560cd09d
- Pad packets (empty) were often NACKed even though they were received.
- Padding only frames (empty) didn't properly update the decoding state,
and would therefore be NACKed even though they were received.
TEST=trybots
BUG=1150
Review URL: https://webrtc-codereview.appspot.com/966026
git-svn-id: http://webrtc.googlecode.com/svn/trunk@3181 4adac7df-926f-26a2-2b94-8c16560cd09d
During call setup Opus should always be signaled as a 48000 Hz stereo codec, not depending on what we plan to send, or how we plan to decode received packets.
The previous implementation had different payload types for mono and stereo, which breaks the proposed standard.
While working on this CL I ran in to the problem reported earlier, that we could get a crash related to deleting decoder memory. This should now be solved in Patch Set 3.
BUG=issue1013, issue1112
Review URL: https://webrtc-codereview.appspot.com/933022
git-svn-id: http://webrtc.googlecode.com/svn/trunk@3177 4adac7df-926f-26a2-2b94-8c16560cd09d
These changes makes it possible to run this tool with some gtest additions in an automated manner on the buildbots.
This test was previously known as video_coding_test, which is an
integration test that is mostly used as a development tool.
Parts of this test should be extracted and kept as a separate
development tool, but that's something for a future CL.
I also refactored the old command line parsing to use gflags instead.
Previous code from the following tests were merged into
video_coding_integrationtests and video_coding_unittests:
* video_codecs_test_framework_integrationtests
* video_codecs_test_framework_unittests
So these targets are now gone.
BUG=none
TEST=trybots passing + Executing video_coding_integrationtests on Linux, Mac and Windows since it's not currently added to the trybots. I ran with a couple of different combinations of settings.
Review URL: https://webrtc-codereview.appspot.com/933026
git-svn-id: http://webrtc.googlecode.com/svn/trunk@3176 4adac7df-926f-26a2-2b94-8c16560cd09d
By letting fileutils.h know the path to the executable, the tests will be able to find the project root dir and resource file paths even when the test is executed outside the checkout dir.
See http://review.webrtc.org/858014/ for more background.
Today, these tests are failing in the FYI waterfall since they are run "Chromium style" (i.e. from one level above the checkout dir). Since we're moving in that direction this needs to be fixed. It has been fixed for all other tests already.
TEST=Local test execution of vie_auto_test and voe_auto_test with CWD one level above trunk/
Review URL: https://webrtc-codereview.appspot.com/974004
git-svn-id: http://webrtc.googlecode.com/svn/trunk@3173 4adac7df-926f-26a2-2b94-8c16560cd09d
The directx_sdk_path GYP variable got the value $(DXSDK_DIR) on non-windows platforms which is normally an uninitialized environment variable, causing an error during GYP generation.
Putting this include within a condition for Windows resolves this.
This was only triggered when GYP_GENERATORS=ninja and not for the default on Linux (make), so the bots haven't noticed this.
BUG=none
TEST=All default trybots passing. Successfully generating projects on Linux and Mac for make and ninja (plus XCode on Mac). Successful compile on Windows without DirectX SDK installed (but with files located in third_party/directxsdk/files).
Review URL: https://webrtc-codereview.appspot.com/936031
git-svn-id: http://webrtc.googlecode.com/svn/trunk@3156 4adac7df-926f-26a2-2b94-8c16560cd09d
The central problem is that we cannot sync the frames in the input video with the output video, which makes PSNR/SSIM go crazy. The test only appeared to succeed earlier due to a bug in the test. We can consider this a failed experiment, but we did learn a lot from it :)
BUG=550
Review URL: https://webrtc-codereview.appspot.com/969006
git-svn-id: http://webrtc.googlecode.com/svn/trunk@3155 4adac7df-926f-26a2-2b94-8c16560cd09d
This makes it possible to keep a copy of the Direct X SDK in third_party/directxsdk/files and get it automatically used instead of having to install it manually on the system.
BUG=none
TEST=Compilation with SDK files in third_party/directxsdk/files and uninstalled Direct X SDK on Windows.
Review URL: https://webrtc-codereview.appspot.com/937028
git-svn-id: http://webrtc.googlecode.com/svn/trunk@3153 4adac7df-926f-26a2-2b94-8c16560cd09d
BUG=1120
TEST=trybot, local test on xoom and nexus
Message:
It turned out the last CL can only build neon code that
caused problem on Xoom.
Description:
In order to support audo-cpu-detection, I split files into two gypi files, one
contains non-neon code, antoher one ONLY contains neon specific code, so I can
apply different flags to them. Also created two build targets for each of them
We build for linux as before.
Tested on xoom and nexus S.
Review URL: https://webrtc-codereview.appspot.com/930024
git-svn-id: http://webrtc.googlecode.com/svn/trunk@3141 4adac7df-926f-26a2-2b94-8c16560cd09d