Reverts r807 and fixes the real issue in the VCM.
This fixes an issue in the VCM where we don't wait for a packet to arrive if the jitter buffer is empty. This also fixes an issue where an old packet can trigger a packet event signal for a future frame. BUG= TEST= Review URL: http://webrtc-codereview.appspot.com/248001 git-svn-id: http://webrtc.googlecode.com/svn/trunk@814 4adac7df-926f-26a2-2b94-8c16560cd09d
This commit is contained in:
parent
bdb55c806f
commit
d855c1a4e8
@ -54,8 +54,7 @@ VCMJitterBuffer::CompleteDecodableKeyFrameCriteria(VCMFrameBuffer* frame,
|
||||
const VCMFrameBufferStateEnum state = frame->GetState();
|
||||
// We can decode key frame or decodable/complete frames.
|
||||
return (frame->FrameType() == kVideoFrameKey) &&
|
||||
((state == kStateComplete)
|
||||
|| (state == kStateDecodable));
|
||||
(state == kStateComplete || state == kStateDecodable);
|
||||
}
|
||||
|
||||
// Constructor
|
||||
@ -889,7 +888,9 @@ VCMJitterBuffer::GetNextTimeStamp(WebRtc_UWord32 maxWaitTimeMS,
|
||||
|
||||
if (oldestFrame == NULL)
|
||||
{
|
||||
_packetEvent.Reset();
|
||||
_critSect.Leave();
|
||||
|
||||
if (_packetEvent.Wait(maxWaitTimeMS) == kEventSignaled)
|
||||
{
|
||||
// are we closing down the Jitter buffer
|
||||
@ -908,7 +909,6 @@ VCMJitterBuffer::GetNextTimeStamp(WebRtc_UWord32 maxWaitTimeMS,
|
||||
_critSect.Enter();
|
||||
}
|
||||
}
|
||||
_packetEvent.Reset();
|
||||
|
||||
if (oldestFrame == NULL)
|
||||
{
|
||||
|
@ -241,38 +241,46 @@ VCMReceiver::FrameForDecoding(WebRtc_UWord16 maxWaitTimeMs,
|
||||
{
|
||||
// How long can we wait until we must decode the next frame
|
||||
WebRtc_UWord32 waitTimeMs = _timing.MaxWaitingTime(nextRenderTimeMs,
|
||||
VCMTickTime::MillisecondTimestamp());
|
||||
VCMTickTime::MillisecondTimestamp());
|
||||
|
||||
// Try to get a complete frame from the jitter buffer
|
||||
VCMEncodedFrame* frame = _jitterBuffer.GetCompleteFrameForDecoding(0);
|
||||
|
||||
if (frame == NULL && maxWaitTimeMs == 0 && waitTimeMs > 0)
|
||||
{
|
||||
// If we're not allowed to wait for frames to get complete we must calculate if
|
||||
// it's time to decode, and if it's not we will just return for now.
|
||||
// If we're not allowed to wait for frames to get complete we must
|
||||
// calculate if it's time to decode, and if it's not we will just return
|
||||
// for now.
|
||||
return NULL;
|
||||
}
|
||||
|
||||
if (frame == NULL && VCM_MIN(waitTimeMs, maxWaitTimeMs) == 0)
|
||||
{
|
||||
// No time to wait for a complete frame,
|
||||
// check if we have an incomplete
|
||||
frame = _jitterBuffer.GetFrameForDecoding();
|
||||
}
|
||||
if (frame == NULL)
|
||||
{
|
||||
// Wait for a complete frame
|
||||
waitTimeMs = VCM_MIN(waitTimeMs, maxWaitTimeMs);
|
||||
frame = _jitterBuffer.GetCompleteFrameForDecoding(waitTimeMs);
|
||||
frame = _jitterBuffer.GetCompleteFrameForDecoding(maxWaitTimeMs);
|
||||
}
|
||||
if (frame == NULL)
|
||||
{
|
||||
// Get an incomplete frame
|
||||
if (_timing.MaxWaitingTime(nextRenderTimeMs, VCMTickTime::MillisecondTimestamp()) > 0)
|
||||
if (_timing.MaxWaitingTime(nextRenderTimeMs,
|
||||
VCMTickTime::MillisecondTimestamp()) > 0)
|
||||
{
|
||||
// Still time to wait for a complete frame
|
||||
return NULL;
|
||||
}
|
||||
|
||||
// No time left to wait, we must decode this frame now.
|
||||
const bool dualReceiverEnabledAndPassive = dualReceiver != NULL &&
|
||||
dualReceiver->State() == kPassive &&
|
||||
dualReceiver->NackMode() == kNackInfinite;
|
||||
if (dualReceiverEnabledAndPassive && !_jitterBuffer.CompleteSequenceWithNextFrame())
|
||||
const bool dualReceiverEnabledAndPassive = (dualReceiver != NULL &&
|
||||
dualReceiver->State() == kPassive &&
|
||||
dualReceiver->NackMode() == kNackInfinite);
|
||||
if (dualReceiverEnabledAndPassive &&
|
||||
!_jitterBuffer.CompleteSequenceWithNextFrame())
|
||||
{
|
||||
// Jitter buffer state might get corrupt with this frame.
|
||||
dualReceiver->CopyJitterBufferStateFromReceiver(*this);
|
||||
|
@ -15,7 +15,6 @@
|
||||
#include "vie_channel.h"
|
||||
#include "vie_defines.h"
|
||||
#include "critical_section_wrapper.h"
|
||||
#include "event_wrapper.h"
|
||||
#include "rtp_rtcp.h"
|
||||
#include "udp_transport.h"
|
||||
#include "video_coding.h"
|
||||
@ -37,7 +36,6 @@
|
||||
|
||||
namespace webrtc
|
||||
{
|
||||
static const int kDecoderThreadWaitPeriod = 3; // wait 3 ms
|
||||
// ----------------------------------------------------------------------------
|
||||
// Constructor
|
||||
// ----------------------------------------------------------------------------
|
||||
@ -77,7 +75,6 @@ ViEChannel::ViEChannel(WebRtc_Word32 channelId, WebRtc_Word32 engineId,
|
||||
_decoderReset(true),
|
||||
_waitForKeyFrame(false),
|
||||
_ptrDecodeThread(NULL),
|
||||
_vieDecodeEvent(*EventWrapper::Create()),
|
||||
_ptrSrtpModuleEncryption(NULL),
|
||||
_ptrSrtpModuleDecryption(NULL),
|
||||
_ptrExternalEncryption(NULL),
|
||||
@ -262,13 +259,11 @@ ViEChannel::~ViEChannel()
|
||||
RtpRtcp::DestroyRtpRtcp(rtpRtcp);
|
||||
_simulcastRtpRtcp.erase(it);
|
||||
}
|
||||
_vieDecodeEvent.Set();
|
||||
if (_ptrDecodeThread)
|
||||
{
|
||||
StopDecodeThread();
|
||||
}
|
||||
|
||||
delete &_vieDecodeEvent;
|
||||
delete &_vieReceiver;
|
||||
delete &_vieSender;
|
||||
delete &_vieSync;
|
||||
@ -3095,11 +3090,7 @@ bool ViEChannel::ChannelDecodeThreadFunction(void* obj)
|
||||
bool ViEChannel::ChannelDecodeProcess()
|
||||
{
|
||||
// Decode is blocking, but sleep some time anyway to not get a spin
|
||||
int ret = _vcm.Decode(50);
|
||||
if (ret == VCM_FRAME_NOT_READY) {
|
||||
// TODO (mikhal): Add trigger by incoming packet.
|
||||
_vieDecodeEvent.Wait(kDecoderThreadWaitPeriod);
|
||||
}
|
||||
_vcm.Decode(50);
|
||||
|
||||
if ((TickTime::Now() - _vcmRTTReported).Milliseconds() > 1000)
|
||||
{
|
||||
|
@ -42,7 +42,6 @@ namespace webrtc
|
||||
{
|
||||
class CriticalSectionWrapper;
|
||||
class Encryption;
|
||||
class EventWrapper;
|
||||
class ProcessThread;
|
||||
class RtpRtcp;
|
||||
class ThreadWrapper;
|
||||
@ -472,7 +471,6 @@ private:
|
||||
|
||||
// Decoder
|
||||
ThreadWrapper* _ptrDecodeThread;
|
||||
EventWrapper& _vieDecodeEvent;
|
||||
|
||||
//SRTP - using seperate pointers for encryption and decryption to support
|
||||
// simultaneous operations.
|
||||
|
Loading…
x
Reference in New Issue
Block a user