(Auto)update libjingle 71116846-> 71117224
git-svn-id: http://webrtc.googlecode.com/svn/trunk@6680 4adac7df-926f-26a2-2b94-8c16560cd09d
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@ -142,16 +142,6 @@ struct ThreadInit {
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Runnable* runnable;
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};
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Thread::ScopedDisallowBlockingCalls::ScopedDisallowBlockingCalls()
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: thread_(Thread::Current()),
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previous_state_(thread_->SetAllowBlockingCalls(false)) {
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}
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Thread::ScopedDisallowBlockingCalls::~ScopedDisallowBlockingCalls() {
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ASSERT(thread_->IsCurrent());
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thread_->SetAllowBlockingCalls(previous_state_);
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}
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Thread::Thread(SocketServer* ss)
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: MessageQueue(ss),
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priority_(PRIORITY_NORMAL),
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@ -160,8 +150,7 @@ Thread::Thread(SocketServer* ss)
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thread_(NULL),
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thread_id_(0),
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#endif
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owned_(true),
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blocking_calls_allowed_(true) {
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owned_(true) {
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SetName("Thread", this); // default name
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}
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@ -171,8 +160,6 @@ Thread::~Thread() {
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}
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bool Thread::SleepMs(int milliseconds) {
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AssertBlockingIsAllowedOnCurrentThread();
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#ifdef WIN32
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::Sleep(milliseconds);
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return true;
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@ -306,8 +293,6 @@ bool Thread::Start(Runnable* runnable) {
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}
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void Thread::Join() {
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AssertBlockingIsAllowedOnCurrentThread();
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if (running()) {
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ASSERT(!IsCurrent());
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#if defined(WIN32)
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@ -323,21 +308,6 @@ void Thread::Join() {
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}
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}
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bool Thread::SetAllowBlockingCalls(bool allow) {
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ASSERT(IsCurrent());
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bool previous = blocking_calls_allowed_;
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blocking_calls_allowed_ = allow;
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return previous;
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}
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// static
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void Thread::AssertBlockingIsAllowedOnCurrentThread() {
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#ifdef _DEBUG
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Thread* current = Thread::Current();
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ASSERT(!current || current->blocking_calls_allowed_);
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#endif
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}
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#ifdef WIN32
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// As seen on MSDN.
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// http://msdn.microsoft.com/en-us/library/xcb2z8hs(VS.71).aspx
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@ -404,8 +374,6 @@ void Thread::Stop() {
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}
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void Thread::Send(MessageHandler *phandler, uint32 id, MessageData *pdata) {
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AssertBlockingIsAllowedOnCurrentThread();
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if (fStop_)
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return;
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@ -125,19 +125,6 @@ class Thread : public MessageQueue {
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static Thread* Current();
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// Used to catch performance regressions. Use this to disallow blocking calls
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// (Invoke) for a given scope. If a synchronous call is made while this is in
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// effect, an assert will be triggered.
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// Note that this is a single threaded class.
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class ScopedDisallowBlockingCalls {
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public:
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ScopedDisallowBlockingCalls();
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~ScopedDisallowBlockingCalls();
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private:
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Thread* const thread_;
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const bool previous_state_;
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};
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bool IsCurrent() const {
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return Current() == this;
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}
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@ -178,11 +165,8 @@ class Thread : public MessageQueue {
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// Uses Send() internally, which blocks the current thread until execution
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// is complete.
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// Ex: bool result = thread.Invoke<bool>(&MyFunctionReturningBool);
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// NOTE: This function can only be called when synchronous calls are allowed.
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// See ScopedDisallowBlockingCalls for details.
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template <class ReturnT, class FunctorT>
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ReturnT Invoke(const FunctorT& functor) {
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AssertBlockingIsAllowedOnCurrentThread();
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FunctorMessageHandler<ReturnT, FunctorT> handler(functor);
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Send(&handler);
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return handler.result();
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@ -245,14 +229,6 @@ class Thread : public MessageQueue {
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// Blocks the calling thread until this thread has terminated.
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void Join();
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// Sets the per-thread allow-blocking-calls flag and returns the previous
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// value.
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bool SetAllowBlockingCalls(bool allow);
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static void AssertBlockingIsAllowedOnCurrentThread();
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friend class ScopedDisallowBlockingCalls;
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private:
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static void *PreRun(void *pv);
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@ -279,7 +255,6 @@ class Thread : public MessageQueue {
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#endif
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bool owned_;
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bool blocking_calls_allowed_; // By default set to |true|.
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friend class ThreadManager;
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